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Old May 02, 2009, 03:51 AM // 03:51   #1
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Default Infusing a spike

in an 8v8 battle, how do YOU select the person to infuse against a spike?

By keyboard? (the 1-8 party member select command in custom shortkeys)
By Battlefield awareness of predicting a spike?
By seeing the spike go on one person and selecting his char?
By selecting the person on party window?

Be thorough!
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Old May 02, 2009, 06:08 AM // 06:08   #2
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I'll use ranger spike as an example, here

Ranger spikes are easy as all hell to know exactly where the spike's going. I always watch the caller, or the /n or /a in any spike group, because they usually land a hex or weaken armor on the target they're about to spike which can give you even a few milliseconds of heads up which helps a lot. Sometimes rend too, and as soon as you see that just watch for who loses an enchantment. Omega spike is also an easy one because there's always either a disenchant or a hex. For that one you watch where the war teles, and for ranger spikes i always watch which direction the rangers are pointing in to give you a general idea. As an infuser i always stand behind one of the rangers, so if they turn around i know the spike's on me. Since i play on a gaming laptop i just go by clicking my party screen which is accurate 99% of the time (yeah i've infused the wrong target once or twice... but really who hasn't). While i'm on my desktop i have the numbers on the numpad hotkeyed to the corresponding party members. If you can familiarize yourself with the party order and if you're used to the order of keys on the numpad this makes infusing quicker and more reliable most of the time. Left hand on infuse, right hand on numpad.

That's just for pure spike builds though, pressure spikes are a lot trickier to infuse, when you can't keep your eye on their caller due to having to heal through pressure. Most pressure spikes will have some sort of frontline supplying the deep wound, and while they'll always be whacking somebody with their weapon you can't just simply watch who they're on and infuse. There's always gonna be a deep wound on a good pressure spike, and sometime deep wounds in the pressure in between, so just keep an eye on who has a deep wound and prepare to infuse if that target's getting spiked. Cause pressure spikes are slower spikes most of the time, not a pure spike in which the damage is done in half a second, so you'll have plenty of time to react. Honestly the hardest thing about infusing a pressure spike is energy, if you're infusing every 15 or so seconds, using patient on yourself after every infuse which takes away from healing pressure on the rest of your party, and a heal party every now and then sometimes energy can be tough to manage. There's been a few times where i've had to switch to a mid set just to catch a spike, but when that happens you're in trouble if you don't nail a power drain or whatever right after.

Hope that helped some
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Old May 02, 2009, 06:28 AM // 06:28   #3
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I often play with players who have an idea of what they are doing, when they see 2 warriors running towards them they call their number, If they get the pre-spike hex/cracked armour/enchant strip, they will call their number. When in that situation i have the number on my keyboard hotkeyed for party members.

If im pugging, then i generally watch the battlefield, warrior teles, rangers direction, who the frontline are moving towards.
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Old May 02, 2009, 06:43 AM // 06:43   #4
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After a spike hits, get ready for another one after 5 seconds and save you energy unless needed (guys with 50% health will be a target 90% of the time) and you can easily catch it. As a monk, more enemies = more energy, so your always next to a spiker.

Guides: Spikes weaknesses

Ranger Spike: Distance + arrows = your friend - as soon as you see the rangers suddenly switch targets and the ally is taking damage, heal, ranger spikes are the easiest spike to catch.

Lichway: Big army, no armor - Spread your allies, the deadly swarm is extremely slow casting time for a spike, easy to see, easy to catch. The only problem is the AoE which deadly swarm seems to have a mind of it's own what to hit.

Searing Flames Spike: Degen is bad - pretty easy, who ever is burning gets spiked. Spread and not ball in AoE.

Ele Ball: Nap time - go grab a drink, shrink the GW screen and check your e-mail, work a little on homework, watch youtube. Have a guard to tell you when they decide to leave base. Take shifts who is the guard, just be ready to kill when they had it with waiting.

A few off the top of my head...

Last edited by Zodiac Meteor; May 02, 2009 at 06:46 AM // 06:46..
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Old May 02, 2009, 10:07 AM // 10:07   #5
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Pro tip: Forget all the above bs and just watch the caller.
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Old May 02, 2009, 10:07 AM // 10:07   #6
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Depends.

On standard monking I use 12345TGH for partymembers in the respective order. Sometimes I still might use click to the partywindow for infusing, rarely.
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Old May 02, 2009, 03:11 PM // 15:11   #7
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big heal.JPG

this is how u should infuse...
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Old May 02, 2009, 05:14 PM // 17:14   #8
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It's an intricate combination of Jedi mind tricks and the appropriate ammount of Miller High Life.

Well that, the mouse pointer for the party window, the keyboard#2 for the skill and a stellar ping most of the time.
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Old May 02, 2009, 10:09 PM // 22:09   #9
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Watch the other team for when the spike is coming, hover your mouse over the party bar, click appropriate party member + press infuse key.
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Old May 05, 2009, 06:21 AM // 06:21   #10
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or just learn how to preprot and watch as infuse is like preprotting but waiting for half a second longer.
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Old May 05, 2009, 06:36 AM // 06:36   #11
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Quote:
Originally Posted by Trylo View Post
or just learn how to preprot and watch as infuse is like preprotting but waiting for half a second longer.
pain of disenchantment.
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Old May 05, 2009, 09:59 AM // 09:59   #12
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Quote:
Originally Posted by xDusT II View Post
pain of disenchantment.
Yes. PoD totally strips my heals.
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Old May 05, 2009, 10:31 AM // 10:31   #13
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Quote:
Originally Posted by Nimble Night View Post
Yes. PoD totally strips my heals.
Whoops, misread his post.
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