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Old May 08, 2009, 08:02 PM // 20:02   #21
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[frenzy]

Play it like the good old axe bars. Use Primal if it is up, if not use frenzy. It is not as easy-mode as the original primal, but if you know how to use just frenzy/rush it gives you a lot more options.

Also swap agonizing for d-chop, d-chop is much better, really.
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Old May 09, 2009, 04:10 PM // 16:10   #22
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[sever artery][gash][quivering blade][bull's strike][frenzy][rush][shock][resurrection signet]
[sever artery][gash][quivering blade][bull's strike][frenzy][rush][shock][enraging charge]
Always been a big fan of quivering blade for some reason, it was the first elite I capped and I still like it.
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Old May 09, 2009, 05:43 PM // 17:43   #23
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Quote:
Originally Posted by Reverend Dr View Post
[frenzy]

Play it like the good old axe bars. Use Primal if it is up, if not use frenzy. It is not as easy-mode as the original primal, but if you know how to use just frenzy/rush it gives you a lot more options.
Chuuurch chuurch please bring back skill to playing War

I went from:
[primal rage][rush] pre-nerf
to:
[primal rage][rush] post-nerf
got tired of being linebacked:
[primal rage][rush][frenzy]
then I got tired of stances clogging my bar. Screw PR, I'm back to [eviscerate].

Quote:
Originally Posted by Lux Aeterna
I like to bring both axe interrupts on my PR builds but have a bad habit of spamming them rather than timing carefully.
Quote:
Originally Posted by Reverend Dr
Also swap agonizing for d-chop, d-chop is much better, really.
I used to spam Ago like mad lol. Made the change to DChop, now there's no +damage inviting me to blow it all immediately, and results have definitely improved

Bringing both Ago and DChop is overkill imo
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Old May 11, 2009, 11:54 PM // 23:54   #24
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Prage is too nerfed up now, you can't cancel it without waiting 15 seconds to use it again, and the speed boost is removed to 25%, making it only slightly better than frenzy, and for an elite, I think its not worth it anymore.

Most people use [warrior's endurance] or the good old fashioned [eviscerate] with [frenzy]
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Old May 12, 2009, 10:42 AM // 10:42   #25
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Well the reason [primal rage] still rules is this:

When someone kites, you instantly chase at a faster speed than them, resulting in a damage increase due to moving crits. With frenzy, kiting results in a damage decrease even if you use rush to chase.

Warrior's endurance is nice because you can cancel Frenzy and chase every 4 seconds, but doing that with Eviscerate means you run out of energy.
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