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Old May 14, 2009, 09:09 PM // 21:09   #361
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Originally Posted by Mammuth View Post
It will be the renaissance of paragons and ritualists? xD
No. Anet can't buff weapon spells or shouts because they can not be removed. This makes them overpowered by their very nature, so big buffs to either would break the game.
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Old May 14, 2009, 09:19 PM // 21:19   #362
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Quote:
Originally Posted by Jonas The Keen View Post
No. Anet can't buff weapon spells or shouts because they can not be removed. This makes them overpowered by their very nature, so big buffs to either would break the game.
because each class is made up of entirely one skill type amirite?
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Old May 14, 2009, 09:24 PM // 21:24   #363
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Originally Posted by street peddler View Post
because each class is made up of entirely one skill type amirite?
Ritualists and Paragons pretty much are to be fair.
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Old May 14, 2009, 09:25 PM // 21:25   #364
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And who talk about shouts and weapon spells ?
There are other things that can be improved, as for example the HP of the spirits, ritualist primary attribute... some paragon skills (not shouts or chants). ^^


Peace !
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Old May 14, 2009, 09:29 PM // 21:29   #365
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Quote:
Originally Posted by Mammuth View Post
And who talk about shouts and weapon spells ?
There are other things that can be improved, as for example the HP of the spirits, ritualist primary attribute... some paragon skills (not shouts or chants). ^^


Peace !
Ritualist spirits is a bad mechanic and the only other line in paragons that isnt shouts is spear mastery which is actually quite powerful already and doesnt need a buff. Ritualist primary attribute could do with a total rework but its never going to happen.
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Old May 14, 2009, 09:45 PM // 21:45   #366
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I do hope they can get some more professions involved in GvG meta.
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Old May 14, 2009, 09:45 PM // 21:45   #367
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Some skills:

"Brace Yourself!"
"Can't Touch This!"
"Find Their Weakness!"
"Help Me!"
"Make Your Time!"
"Burning Shield"
"Inspirational Speech"

and the list go on...
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Old May 14, 2009, 09:48 PM // 21:48   #368
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IMO they should buff assa's and dervs so there is more competitive frontline, as warrior is superior at the moment.
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Old May 14, 2009, 10:00 PM // 22:00   #369
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I know I'm going to be dissapointed in this update and yet I don't think I'll be able to go to bed until it's released.Gah the tension is killing me!
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Old May 14, 2009, 10:05 PM // 22:05   #370
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Quote:
Originally Posted by Lux Aeterna View Post
So basically everything's overpowered and 90% of popular skills need a nerf ?
Yes... that basically sums it up. It's called the power creep... you should look into it.

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Originally Posted by Lux Aeterna View Post
I think instead of nerfing borderline useful things like WS / AoM they should buff some underused skills
That would be doing the exact opposite to what needs to be done.

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Originally Posted by Lux Aeterna View Post
Don't nerf permasins because they simply make people happy and rich in PvE.
Which then causes massive amounts of inflation to the Guild Wars economy... gg Econ 101.

So, in conclusion, your entire post is epic fail.
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Old May 14, 2009, 10:56 PM // 22:56   #371
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Brian you have no idea what you're talking about, but I'm glad using catch words you picked up around here makes you feel smart.
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Old May 14, 2009, 11:09 PM // 23:09   #372
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Quote:
Originally Posted by Jonas The Keen
Anet can't buff weapon spells or shouts because they can not be removed. This makes them overpowered by their very nature, so big buffs to either would break the game.
Yes, but establishing the basis to remove them would provide some interest.
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Old May 14, 2009, 11:17 PM // 23:17   #373
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Quote:
Originally Posted by Brian the Gladiator View Post
Yes... that basically sums it up. It's called the power creep... you should look into it.
-_-.
90% of popular skills are not overpowered.
Quote:
That would be doing the exact opposite to what needs to be done.
No.
Buffing underused skills isn't really a problem (unless you do to many).
Buffing skills so that they become to powerful is a problem, which does not have to be the case.
If you nerf thing's the meta doesn't just suddenly pick up and become great and wonderful.Everyone is not suddenly able to prance through the pvp meadow of balance.


Quote:
Which then causes massive amounts of inflation to the Guild Wars economy... gg Econ 101.
Who cares?
Theres not enough gold sinks in the first place. The truth of the matter is that all weapon's max out at the same stats, so all you pay for really is skins for your weapons and armor, and maybe some dyes.
The economy doesn't even matter considering anything you want is really just aesthetics and nothing more.
You act like there's some importance to money that buys only aesthetics.
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Old May 14, 2009, 11:22 PM // 23:22   #374
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ok.... i now have given up that the update has not arrived. usually i get it here in australia like thursday afternoon so i have thursday night to check them out and all of friday at work to look at new skills and theory craft builds to try for the weekend. come on... it has to hit at least before the HA weekend starts... i am presuming they will send out the update when they update the game for the double points weekend... should prove some interesting fun for HA at least.... that;s where i will be spending my weekend i presume.. playing some crazy new funky healing monk build.

its about time we get some new healing spells to try out.. maybe some elite workovers? more healprotdivinepower for monks? create more space in the build for an extra damage dealer rather than carry 3 monks? some nerfs to iwayrspikebloodspikelichwayritspike.... i would like to see that
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Old May 14, 2009, 11:42 PM // 23:42   #375
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Well the update is out. Allow me to speak for the entire PvP community right now:

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Old May 14, 2009, 11:48 PM // 23:48   #376
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^ Why? Were people not whining for Warrior's Endurance to take a hit?

Someone satisfies some of what you want, but your angry because it's not all of what you want. It's annoying that 2 month's and the update is small, but if you get even something you want you shouldn't be completely ungrateful.
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Old May 15, 2009, 12:05 AM // 00:05   #377
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Another skill "rebalance" another Ranger cluster f***! ANet appears to be DETERMINED to nerf Rangers into impotency. Last time it was the +dmg from Read the Wind. Now the +dmg from Melandru's Shot has been made conditional and the Hunter's Shot +dmg is simply gone. I'm seriously thinking about giving up R and becoming an Imbamentalist or an Imbasin as ANet are proving themselves to be Imbaciles. They've turned what was a reasonably decent elite into another PoS by making the +dmg from Melandru's Shot conditional. So the choice is now to either simply spread easily removed conditions, be a pure interrupter, or go with the few unconditional +dmg skills left to Rangers. This is positively bulls**** !

All this while they completely ignore the ridiculously overpowered Ray of Judgement

Thanks a heap ANet for making what WAS a halfway decent class into a sad joke!

Last edited by AnClar; May 15, 2009 at 12:15 AM // 00:15..
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Old May 15, 2009, 12:14 AM // 00:14   #378
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Quote:
Originally Posted by DreamWind View Post
Well the update is out. Allow me to speak for the entire PvP community right now:

ANet nerfed most of the skills that needed to be nerfed. If anything, this is one of the best recent balances.
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Old May 15, 2009, 12:19 AM // 00:19   #379
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The update was nice I guess, addressed some problems (I really liked the PnH/WoH/MoI changes), but Aegis kind of threw a wrench in my enjoyment. It has 30 recharge, sure, but if your monks are even the slightest bit organized, it extends the E/Rt flagger's godmode from 3 to 9 seconds, 6 of which it can't be snared.

My personal opinion is that Aegis should be 0 damage instead of fail on attack, which at least lets non-offensive spells like snares / enchant rips do something.
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Old May 15, 2009, 12:37 AM // 00:37   #380
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Anet put on a few band-aids on a bleeding artery.

Can't just call it a good update because its better than the blood-letting we've been getting for years.
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