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Old Apr 26, 2009, 01:35 AM // 01:35   #101
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Originally Posted by moriz View Post
nope. i was that sin who popped you repeatedly in AB, despite the fact you were running three blocks and a heal, and i didn't have antiblock to boot. oh, and you had two monks healing you.

see, i can make myself sound superior without anything back it up also. kindly keep your stupidity to yourself.
Nothing to back me up?
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Lilth Moriz? I see you everyday in GToB talking trash about Emo kids. No back up?

I see you in game with Lilith Moriz, ''Lilith Moriz S'' being your Sin in the 3000's guild, one time in observer mode you were trying to run Perma Shadow Form. Dont fool yourself mate.

How do you know that Sin was me? I provided no information regarding my character information on my profile.

Hmm, I smell bullshit.

And you just claimed to be in an AB battle, which is the lowest form of PvP. Congratulations on revealing to me you have the IQ of 80.

Last edited by wtfisgoingon; Apr 26, 2009 at 01:45 AM // 01:45..
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Old Apr 26, 2009, 02:02 AM // 02:02   #102
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oh snap`12`13123
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Old Apr 26, 2009, 03:27 AM // 03:27   #103
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Originally Posted by wtfisgoingon View Post
And you just claimed to be in an AB battle, which is the lowest form of PvP. Congratulations on revealing to me you have the IQ of 80.
It's common knowledge that everyone who plays AB does not play any other PvP, ever, and therefore must be a terribad PvE scrub.

Srsly, you're terrible at logic. Just give up.
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Old Apr 26, 2009, 06:19 AM // 06:19   #104
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I quite like the fun of an AB battle. Has a little bit of everything: 12v12 battles, some 4v4, 8v4, bit a of PvE and a bit of PvP. and some okay rewards (titles, kurz/lux skills).
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Old Apr 26, 2009, 12:53 PM // 12:53   #105
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Dash will not get a buff if anything it will recieve a small nerf. Let's get back on topic for the thread.
Some other skills i thought of that need an update are [crippling shot][zealous benediction][blessed light][cautery signet][healing burst] and possibly [hex eater vortex].
Cripshot and ZB used to shine but of course buffs and reworking to other skills like melandru's shot and woh made them less effective in comparison. i think cripshot should have the cripple duration increased and zb have the healing upped.
Hex Eater Vortex is an interesting skill but for an elite i think it should remove up to 2 enchants at 12/13 domination.

some nonelites i'll add are
[disarm] change to remove 1 weapon spell.
[none shall pass] 45 second recharge is a bit much
[orison of healing] make it 1/4 cast time with a little increase to healing. would make it a little weaker than patient but with no wait period.
[wastrel's worry] wayyy to spammable. increase recharge.

too tired to think of more. alot of skills like [pensive guardian] for example i can't really touch because while they may not be used now they can be useful in the right meta.
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Old Apr 26, 2009, 02:03 PM // 14:03   #106
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Quote:
Originally Posted by wtfisgoingon View Post
Nothing to back me up?
Join Date: Jan 2006
Location: Canada
Character: Lilith Moriz
Guild: Xunlai Tournament House
Profession: R/
Lilth Moriz? I see you everyday in GToB talking trash about Emo kids. No back up?

I see you in game with Lilith Moriz, ''Lilith Moriz S'' being your Sin in the 3000's guild, one time in observer mode you were trying to run Perma Shadow Form. Dont fool yourself mate.

How do you know that Sin was me? I provided no information regarding my character information on my profile.

Hmm, I smell bullshit.

And you just claimed to be in an AB battle, which is the lowest form of PvP. Congratulations on revealing to me you have the IQ of 80.
incorrect information all around. congratulations sir, your supposed 107+ IQ is epicfailing you.
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Old Apr 26, 2009, 04:11 PM // 16:11   #107
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I do not have any suggestion, because Anet never listens to them anyway, but here is my prediction of what Anet is going to change:

[Symbols of Inspiration]
Changed function to: Skill. For 1..31 seconds, the next skill you use, is actually a signet. If it already was a signet, it becomes a spell.

[Master of Magic]
Changed function to: Enchantment Spell. For 1..61 seconds, all of your attributes are set to 16 and you gain +0..2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill, move, attack, die, or are knocked down.

[Archer's Signet]
Changed function to: Signet. For 0..24 seconds, condition you apply while wielding a bow last forever.

[Glimmering Mark]
Changed function to: Hex Spell. For 10 seconds, target foe is struck for 10..30 lightning damage per second. This hex ends if target foe takes damage.

[Mark of Insecurity]
Changed function to: Hex Spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and Enchantments and Stances on target foe expire 30..80% faster. All of your non-assassin skills are replaced with bad skills, and you may not use your Resurrection Signet for 10 seconds.

[Shroud of Silence]
Changed function to: Hex Spell. All of your Spells are disabled for 150 seconds. For 0..1 seconds, target touched foe might not cast Spells.

[Hidden Caltrops]
Changed function to: Hex Spell. Your non-Assassin skills are replaced with bad skills. For 1 and sometimes also 10 seconds, target foe moves 50% slower or stands still. When this hex ends, that foe is Crippled for 1..15 seconds. Your Resurrection Signet is disabled for 10 seconds.

[Signet of Humility]
Changed function to: Signet. Target foe's elite skill is disabled for 1..16 seconds. Your non-mesmer Skills are replaced with bad skills.
Casting time to 5 seconds, and you may not use your Resurrection Signet for 10 seconds. Your elite is also disabled.

[Clumsiness][Wandering Eye]
Increased casting time to 3 seconds.

[Confusing Images]
Changed function to: Hex Spell. For 6 seconds, target foe's skillbar is randomly mixed up.

[Recurring Insecurity]
Changed function to: Hex Spell. For 10 seconds, target foe's controls are inverted.

[Signet of Midnight]
Increased casting time to 5 seconds.

[Burning Arrow]
Increased burning duration to 1..15 seconds.

[Savage Shot]
Decreased Recharge to 1 second. Decreased Energy cost to 0.

[Animate Bone Fiend]
Change function to: Summon Noob. Spell. Exploit nearest corpse to animate a level 1..17 W/Mo. W/Mos can auto attack at melee. The person who uses this Skill is hexed with Noob for 10 seconds, and all other players are hexed with Dishonorable if they leave.

[Animate Flesh Golem]
Change function to: Summon strong Wammo. Exploit nearest corpse to animate a level 3..25 W/Mo. The W/Mo leaves unused corpses on your team. You can have only one W/Mo at a time. The Person who uses this Skill is hexed with Noob for 10 seconds, and all other players are hexed with Dishonorable if they leave.

[Aura of the Lich]
Change function to: Aura of the Noob. Enchantment Spell. All corpses within earshot are exploited and you animate a level 1..17 W/Mo plus one for each corpse exploited in this way. You are dazed for 5..45 seconds.

[Smiter's Boon (PvP)]
Increase casting time to 5 seconds. This spell is easily interruptable.

General changes:
Increased aftercast for all Shadow Steps to 1 minute.
Reason: Assassins often killed players, with this change we are aiming at fixing this problem.
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Old Apr 26, 2009, 05:43 PM // 17:43   #108
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Quote:
Originally Posted by Animate View Post
I do not have any suggestion, because Anet never listens to them anyway, but here is my prediction of what Anet is going to change:

[Symbols of Inspiration]
Changed function to: Skill. For 1..31 seconds, the next skill you use, is actually a signet. If it already was a signet, it becomes a spell.

[Master of Magic]
Changed function to: Enchantment Spell. For 1..61 seconds, all of your attributes are set to 16 and you gain +0..2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill, move, attack, die, or are knocked down.

[Archer's Signet]
Changed function to: Signet. For 0..24 seconds, condition you apply while wielding a bow last forever.

[Glimmering Mark]
Changed function to: Hex Spell. For 10 seconds, target foe is struck for 10..30 lightning damage per second. This hex ends if target foe takes damage.

[Mark of Insecurity]
Changed function to: Hex Spell. For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and Enchantments and Stances on target foe expire 30..80% faster. All of your non-assassin skills are replaced with bad skills, and you may not use your Resurrection Signet for 10 seconds.

[Shroud of Silence]
Changed function to: Hex Spell. All of your Spells are disabled for 150 seconds. For 0..1 seconds, target touched foe might not cast Spells.

[Hidden Caltrops]
Changed function to: Hex Spell. Your non-Assassin skills are replaced with bad skills. For 1 and sometimes also 10 seconds, target foe moves 50% slower or stands still. When this hex ends, that foe is Crippled for 1..15 seconds. Your Resurrection Signet is disabled for 10 seconds.

[Signet of Humility]
Changed function to: Signet. Target foe's elite skill is disabled for 1..16 seconds. Your non-mesmer Skills are replaced with bad skills.
Casting time to 5 seconds, and you may not use your Resurrection Signet for 10 seconds. Your elite is also disabled.

[Clumsiness][Wandering Eye]
Increased casting time to 3 seconds.

[Confusing Images]
Changed function to: Hex Spell. For 6 seconds, target foe's skillbar is randomly mixed up.

[Recurring Insecurity]
Changed function to: Hex Spell. For 10 seconds, target foe's controls are inverted.

[Signet of Midnight]
Increased casting time to 5 seconds.

[Burning Arrow]
Increased burning duration to 1..15 seconds.

[Savage Shot]
Decreased Recharge to 1 second. Decreased Energy cost to 0.

[Animate Bone Fiend]
Change function to: Summon Noob. Spell. Exploit nearest corpse to animate a level 1..17 W/Mo. W/Mos can auto attack at melee. The person who uses this Skill is hexed with Noob for 10 seconds, and all other players are hexed with Dishonorable if they leave.

[Animate Flesh Golem]
Change function to: Summon strong Wammo. Exploit nearest corpse to animate a level 3..25 W/Mo. The W/Mo leaves unused corpses on your team. You can have only one W/Mo at a time. The Person who uses this Skill is hexed with Noob for 10 seconds, and all other players are hexed with Dishonorable if they leave.

[Aura of the Lich]
Change function to: Aura of the Noob. Enchantment Spell. All corpses within earshot are exploited and you animate a level 1..17 W/Mo plus one for each corpse exploited in this way. You are dazed for 5..45 seconds.

[Smiter's Boon (PvP)]
Increase casting time to 5 seconds. This spell is easily interruptable.

General changes:
Increased aftercast for all Shadow Steps to 1 minute.
Reason: Assassins often killed players, with this change we are aiming at fixing this problem.
LOL, i only realised after i had read up to MoI >.<
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Old Apr 26, 2009, 06:02 PM // 18:02   #109
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Best post thus far by Animate. These times a sense of humor helps, it's not like anything that will get changed in May's update will ever bring us back to any kind of sensible/enjoyable meta. Just a bunch of nerfs to crap that should have never been buffed, and then buffing of garbage that shouldn't be buffed because they are just feeding the power creep cycle that up until a few months/year ago was broken down over the course since NF came out.
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Old Apr 26, 2009, 08:54 PM // 20:54   #110
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Quote:
Master of Magic
Elite Enchantment Spell. For 1..49..65 seconds, all of your elemental attributes are set to 12 and you gain +0..2..2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill. (Attrib: Energy Storage)

Changed function to: Enchantment Spell. For 1..61 seconds, all of your attributes are set to 16 and you gain +0..2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill, move, attack, die, or are knocked down.
[Master of Magic] Elite Skill. For 1..20 seconds, all of your elemental attributes are set to 20, and your targeted spells gain 140% normal casting range. You are unable to move or cast spells on adjacent foes.

Siege mode elementalist woo!
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Old Apr 26, 2009, 10:12 PM // 22:12   #111
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add "your hp is set to 150, and AL is set to 10".
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Old Apr 26, 2009, 11:53 PM // 23:53   #112
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I haven't been playing lately, so can't say about nerflist; but I still hope that those guys get a buff:
[Greater Conflagration]
[Healing Hands] -> 15/10sec recharge, heal before the damage is applied
[Amity]
[Glyph of Energy] revert it to it's original state
[Word of Censure]
[Double Dragon]
[Second Wind]
[Supportive Spirit]
[Locust's Fury]
[Ravenous Gaze]
[Stone Sheath]
[Withdraw Hexes] -> "Remove all hexes from all party members in the area. Removal cost: +20..8 seconds." 5energy, 1/4 activation, no recharge.
[Pacifism]

Last edited by Boogz; Apr 26, 2009 at 11:59 PM // 23:59..
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Old Apr 26, 2009, 11:58 PM // 23:58   #113
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Quote:
Originally Posted by Boogz View Post
but I still hope that those guys get a buff:
[Supportive Spirit]
This.

789012
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Old Apr 27, 2009, 09:12 AM // 09:12   #114
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Something is definitely wrong with GW when I glance through the OP's list and wonder what Mirror of Ice and Glyph of Renewal are doing in the Elementalist section.
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Old Apr 27, 2009, 10:36 AM // 10:36   #115
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Quote:
Originally Posted by I Angra I View Post
Something is definitely wrong with GW when I glance through the OP's list and wonder what Mirror of Ice and Glyph of Renewal are doing in the Elementalist section.
its because both are pretty brutal.
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Old Apr 27, 2009, 11:25 AM // 11:25   #116
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Quote:
Originally Posted by turbo234 View Post
its because both are pretty brutal.
He means they're mesmer skills if anything.
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Old Apr 27, 2009, 02:43 PM // 14:43   #117
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This thread is plain awful. I'm ashamed to be a part of it.
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Old Apr 27, 2009, 03:57 PM // 15:57   #118
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I've used both Crippling Shot and Melandru's Shot and I've to admit I thoroughly enjoyed Melandru's Shot because it requires no brains at all to use it correctly with its 1 second activation.
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Old Apr 27, 2009, 04:06 PM // 16:06   #119
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buff backbreaker to add cracked armor
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Old Apr 27, 2009, 05:29 PM // 17:29   #120
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Quote:
Originally Posted by I Angra I View Post
Something is definitely wrong with GW when I glance through the OP's list and wonder what Mirror of Ice and Glyph of Renewal are doing in the Elementalist section.
It's part of Anet's new comedy titled How I Learned to Stop Worrying and Love the Water Mesmer, staring Slim Pickens as T.J. "The Imba" Kong.
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