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Old Apr 22, 2009, 03:14 AM // 03:14   #21
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People would be using bsurge/water/some other annoying defense template over the smiters if PnH+FF weren't cleaning up every possible warrior hate. There's no reason to touch them beyond the age-old conjure stacking issue.

Similarly MoI won't see much play if fastcasting didn't let you chain hexes back to back. There's likely technical issues with it dealing damage seperately and armor-ignoring anyway.

Also people might care about snares or condi removal in their flagger elite again if anyone ever split in the meta and you didn't need to pump out party heals 24/7 to counter LC. I wouldn't touch Eprism/blast at this point and even if you did, I don't know what possible advantage you would get out of it. It's still weaker than the old caltrops/CC and that's why it wasn't run then.

It annoys people but really the above kind of reasons are why a small focused balance on the most problematic skills is a better option- not swinging wildly at everything that is seeing play.
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Old Apr 22, 2009, 03:15 AM // 03:15   #22
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It would be cool if shadow form was something like:

10 Energy. 45 Recharge. 5...30 seconds, Your shadow steps cost no energy, recharge 50% faster. You also take half damage from all sources and you have an additional 33% chance to critical/doublestrike.

I could see that as being fun. It gives the Assasin even more mobility, more survivability on the frontlines and with extra criticals/doublestriking it can help put more pressure on offense. Maybe some attack skills would have to be toned down but i think this would make the game alot more interesting for sins.

Last edited by Wish Swiftdeath; Apr 22, 2009 at 03:17 AM // 03:17..
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Old Apr 22, 2009, 03:31 AM // 03:31   #23
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Quote:
Originally Posted by Wish Swiftdeath View Post
It would be cool if shadow form was something like:

10 Energy. 45 Recharge. 5...30 seconds, Your shadow steps cost no energy, recharge 50% faster. You also take half damage from all sources and you have an additional 33% chance to critical/doublestrike.

I could see that as being fun. It gives the Assasin even more mobility, more survivability on the frontlines and with extra criticals/doublestriking it can help put more pressure on offense. Maybe some attack skills would have to be toned down but i think this would make the game alot more interesting for sins.
Thats useless for PvE and unbalanced in PvP : (. But I do agree, it has to go. It's really made PvE a joke. Whats worse is when they can't even hit 1 2 3 to keep it up, or, now with consets, 1 2.
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Old Apr 22, 2009, 04:21 AM // 04:21   #24
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sins are fine the way they are. i personally don't think they'll ever be properly balanced for high end pvp, but for lower end arenas, they are as powerful as ever. that's where they belong, tbh.
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Old Apr 22, 2009, 04:35 AM // 04:35   #25
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Quote:
Originally Posted by Apok Omen View Post
Read the Wing: revert
I have no idea who you are, but you are horrible.

You can't just take a list of skills being used, and say "People are using these skills because they are too strong" then nerf them. You have no idea how idiotic that method is, you aren't even compensating for the fact the implications any of these nerfs can have. Your gonna make rangers take powershot, and instead of that people will just take another warrior etc etc.

Forcing something else to be used, or a variety of professions, does not include the nerfing everything that has usage.
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Old Apr 22, 2009, 06:02 AM // 06:02   #26
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Guess I should explain my opinion.

Derv Changes:

Ava of Mel was nerfed only because of VoD abuse. Now that VoD is gone, I feel that it should be reverted

The WS nerf, I am just restating what I thought should happen a long time ago, regardless of it's being overran or not.

Ele Changes:

Eprism: 3 seconds of invulnerability every 15 seconds in PvP seems somewhat rediculous to me. However, if other people feel that it isn't, then so be it. Really, I'm glad to see more Ele flaggers around; I just don't think they should be as sturdy.

MoI: I'm sorry; I have a problem with skills that seperate damage into different sources (see: conjures before they were fixed) Also, it is a description fix: if it says it deals cold damage but doesn't, then it needs to be fixed, regardless if it is being ran or not.

Windborne Speed: I love this skill. Simple as that. If they don't buff it, then fine. If they do, great.

Glyph of Renewal: Seems a bit too powerful on messes, if you ask me. Three Shames in a row... ouch.

Eblast: Another problem skill. 130 damage at once on a spike is too much to me. By cutting down the damage, it is still good but not overpowered. Cutting down the recharge is just a way to make up for it. Also, there are other powerful skills that deal 60+ damage every 10 or less seconds that are managable.

Mesmer:

Distortion: Too abused on professions that can afford the energy loss (eles). Besides nerfing MB again or reverting AoR, I felt that the best way to approach the new MB bar was to hit Distortion. Persuade them to bring BFlash or something instead of something that doesn't include any sacrifice to activate.

VoR: The skill is powerful and is an annoying bar to face/monk against. I do want something to happen to it, but my imagination wasn't too attracted to it.

FC: Face it; almost everyone is annoyed of how Messes can play bars better than most other professions. This is not a new suggestion.

Monk:

SH: Again, a lot of people want this to happen.

JI: Just another hit to trains.

Smite Hex: I feel that it is a bit too powerful. Makes Shatter Hex look like shit.

WoH: Again, some people wanted WoH to be toned down.

PnH: The 90% clause is a bit too rediculous; makes snaring a joke.

Necro:

LC: Something needs to be done with it. Is my proposal not enough or too much? Maybe, but I just feel that it shouldn't be as spammable.

FF: The higher energy cost is to make it so that it can't be spammed without consequence. Though, they could just get rid of the extra energy and be done with it.

PS: Being able to spread one daze/deepwound/blind/cripple from one person to a ball of people is too much for such a low penalty.

FoC: I miss the spike. If it would be too powerful, then they would revert it.

SB: The "damage before healing" clause is just too OP to me. Making it so it switches the order of which damage occurs will make it less potent.

VS: Bspam needs to die. Too resilient. I just thought it would be cool if it were like AotL.

WK: 27 damage a second whilst moving is a bit too punishing, even for an elite hex.

Paragon:

SoC: Too dependant in HA. By getting rid of its affect on allies, more teams will be looking for the interrupter instead of trying to shut down a skill that more than one player can take. Having two copies of SoC basically hands the altar to that team.

MH: Compared to other running skills, this is godly.

Warrior:

WE/PA/PS: using 2 Executioner Strikes every 3 seconds, regardless if they need to be fueled or not, is rediculous and makes Executioner Strike a chore by comparison. If WE is nerfed and PA/PS isn't used as often, then great. If the recharge on both attacks is hit and WE is still usable for other builds, then fine. Either way is fine, as long as PA/PS aren't being spammed every 3 seconds.

Ranger:

Mel Shot: Very versatile, can be placed in practically every format without much regret. Can be used as a spike assist, degen assist, and snare assist is an amazing ability. So much so that other elites are being left in the dust.

Hunters Shot: Even after the RtW nerf, it is still powerful. By making it a simple Bleeding spreader, its spiking ability is less attractive.

BA: Again, this is one of the reasons that turret rangers were so powerful. By cutting the damage down, even if it is only 13-15, the skill is less attractive of a turret skill.

RtW: This was wrongly nerfed as an effort to nerf turret rangers. It was fine before.


Again, these are just my opinions. The point of this thread is to post your own ideas to get the ball rolling. If you don't want to, then fine. Also, this is not a PvE thread. I could care less if RoJ is destroying the PvE meta or if CoP is making everyone's life easier. In PvP land, anyone with a brain can walk out of RoJ by themselves, and SF and CoP does not affect PvP. (at least, SF doesn't affect it as much anymore)
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Old Apr 22, 2009, 06:09 AM // 06:09   #27
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NERF BLIND BOTS BUILDS OMG OMG KILL THIS SHIT NAO I DON'T CARE ABOUT LC OR WHATEVER BUT NERF BLINDBOT OMG WOW RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO THIS

In case you don't know what i mean it's [ebon dust aura][barbed spear]

I don't even mind blinding surge, but this shit is just gay.

What 2 adren blind attacks ? That's a long duration blind every 3 seconds or less.

Somebody didn't think of this when they made ebon dust aura.
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Old Apr 22, 2009, 06:27 AM // 06:27   #28
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wow you sound like a wammo that got butthurt
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Old Apr 22, 2009, 06:38 AM // 06:38   #29
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Assassin:
[Shadow fang]Shadow Fang: Aftercast


Dervish:
[Pious Concentration]Pious Concentration: Ends if you're not enchanted, 15r


Elementalist:
[Mirror Of Ice]Mirror Of Ice: Mechanic change, not sure what but no +damage.


Mesmer:
[Distortion]Distortion: Move to fastcasting
[Mantra of Concentration]Mantra of Concentration: The next spell can't be interrupted, 20r.
[Mantra Of Resolve]Mantra Of Resolve: For 10 seconds.. (It's a must to change this if PBlock gets hit)
[Power Block]Power Block: 10e, disable for 1..10..12s
[Shatter Storm]Shatter Storm: 2c, 10s additional disable per enchant.


Monk:
[Aegis]Aegis: 45r (and maybe 10e?)
[Castigation Signet]Castigation Signet: 20r
[Divine Healing]Divine Healing: Disables Smiting prayers for 10s OR 2c
[Heaven's Delight]Heaven's Delight: Disables Smiting prayers for 10s OR 2c
[Patient Spirit]Patient Spirit: 5r
[Peace and Harmony]Peace and Harmony: 3/4c 10r, remove 1..2..2 hexes/conditions, 50% reduction.
[Strength of Honor]Strength of Honor: Only works with physical damage]
[WoH]Word of Healing: 4r, switch conditional and unconditional heal.


Necromancer:
[Foul Feast]Foul Feast: 5r, energy gain capped at 4e total and 2e per condition.
[Lingering Curse]Lingering Curse: 20% healing reduction, 4..15..20s duration.
[Pain of Disenchantment]Pain of Disenchantment: 2c
[Strip Enchantment]Strip Enchantment: 2c
[Unholy Feast]Unholy Feast: Adjecent (PvP)
[Vampiric Spirit]Vampiric Spirit: 20r (PvP)


Ranger:
[Burning Arrow] Revert burning duration
[Glass Arrows]Glass Arrows: For 24 seconds, +3..15..17 damage
[Hunter's Shot]Hunter's Shot: Normal activation time.
[Keen Arrow]Keen Arrow: +5..30 unconditional damage, 8 recharge


Ritualist:
[PWK]Protective Was Kaolai: 2c 20r
[Recuperation]Recuperation: Level 1..3..4, 15e, +1..2..2 regeneration


Warrior:
[Warrior's Endurance]Warrior's Endurance: Stance (PvP)

And there was balance.
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Old Apr 22, 2009, 08:44 AM // 08:44   #30
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So you managed to pick out all the broken skills but still completely fail at seeing why they are overpowered and do completely stupid fixes. Maybe you can work for Anet some day.

Also song of concentration only working on yourself is more useless than smiter's boon.
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Old Apr 22, 2009, 09:12 AM // 09:12   #31
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Woah!

Mitch is suggesting for PBlock to get nerfed!
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Old Apr 22, 2009, 10:15 AM // 10:15   #32
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Quote:
Originally Posted by IMMORTAlMITCH View Post
Mesmer:
[Distortion]Distortion: Move to fastcasting
That's the only thing I can't agree with. Depending on the scaling. If it stays the same your IMMORTAL MITCH name will live up to its name and all mesmers just wander around in the frontline and WOOP distortion lol you can't kill me!
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Old Apr 22, 2009, 10:36 AM // 10:36   #33
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Quote:
Originally Posted by Wish Swiftdeath View Post
Woah!

Mitch is suggesting for PBlock to get nerfed!
And it should be, the ability for 1 simple skill to wipe an entire team because of its results is stupid beyond belief. I have been asking for a powerblock nerf and a powerflux/leech mechanic buff for over a year now.

@OP: You claim Read the Wind was improperly nerfed, but I haven't seen a damn turret ranger that auto attacked for 70+dmg since. I have also seen rangers become more of a utility character since then, which is also very nice.
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Old Apr 22, 2009, 11:35 AM // 11:35   #34
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*cough* just for me...

Do something for sins T_T
Make Jagged strike unblockable and we'll call it a day =P
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Old Apr 22, 2009, 11:36 AM // 11:36   #35
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Quote:
Originally Posted by Aera View Post
That's the only thing I can't agree with. Depending on the scaling. If it stays the same your IMMORTAL MITCH name will live up to its name and all mesmers just wander around in the frontline and WOOP distortion lol you can't kill me!
real mesmers can take distortion pretty easily just by taking out 1 domination magic or playing around with your other attributes...i think this change is to remove the synergy with mind blast eles

besides..the real problem with taking distortion on a dom mes isnt the attributes its the skill slot
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Old Apr 22, 2009, 11:55 AM // 11:55   #36
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Quote:
Originally Posted by scruffy View Post
real mesmers can take distortion pretty easily just by taking out 1 domination magic or playing around with your other attributes...i think this change is to remove the synergy with mind blast eles

besides..the real problem with taking distortion on a dom mes isnt the attributes its the skill slot
As much as it pains me to admit this, I actually agree with Feanor on this.

You could change the attribute required to get 4 seconds distortion from 10 to 12 or something if you think it'd be problematic otherwise, I don't think it really matters.
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Old Apr 22, 2009, 01:51 PM // 13:51   #37
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Distortion is pretty annoying, I'm seeing more and more eles using it oh look unkillable ele nuking my party.

Gonna have to take rigor mortis ?

Maybe make it so you lose 3-4 energy.

Also what Mitch suggested for Pblock looks more like a buff.

Last edited by Lux Aeterna; Apr 22, 2009 at 01:55 PM // 13:55..
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Old Apr 22, 2009, 02:23 PM // 14:23   #38
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Quote:
Originally Posted by Edwards View Post
How do you VS farm in PvP?

Please share.
TBH i got onto this thread from home page which dont state where topic is located - my fault for not checking.
But with anet do we assume next big skill update will only be pvp ?
Its gonna be mixed - anet loves to play pvp and pve against each other.
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Old Apr 22, 2009, 02:30 PM // 14:30   #39
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Throw a PvP after [Mantra Of Resolve], and the rest is a million times more sane than what it is now. This + a RoJ scatter addition would make me a happy person in JQ. Current state is just 'cast and forget' which drives me nuts.

It's... just that I love the PvE version for farming raptors >_> Ahem.
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Old Apr 22, 2009, 02:38 PM // 14:38   #40
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Quote:
Originally Posted by Lux Aeterna View Post
NERF BLIND BOTS BUILDS OMG OMG KILL THIS SHIT NAO I DON'T CARE ABOUT LC OR WHATEVER BUT NERF BLINDBOT OMG WOW RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO THIS

In case you don't know what i mean it's [ebon dust aura][barbed spear]

I don't even mind blinding surge, but this shit is just gay.

What 2 adren blind attacks ? That's a long duration blind every 3 seconds or less.

Somebody didn't think of this when they made ebon dust aura.
LOL, you must have run into me in RA, since I'm the only person I've ever seen run that there despite playing a good deal of RA. Hell yeah D/P blindbot gimmicks.
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