Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jun 14, 2009, 07:55 AM // 07:55   #1
Pre-Searing Cadet
 
Join Date: Jun 2009
Profession: W/E
Advertisement

Disable Ads
Default Warrior Test Build

This is a new build I created
It sometimes works really well
but most of the times,
it doesn't..
Hope you guys can help tweak it
& improve it.
(P.S - it works great in PvE with heroes & such)

Build: [Sword, Hundred Blade]
- Glyph of Lesser Energy
- Conjure Flame
- Mark of Rodgort
- S&M Slash
- Hundred Blade [e]
- Frenzy
- Rush
- Rez Sig, Lion's Comfort, For Great Justice

The biggest downside in my opinion,
is that the recharge time on the Glyph is long.
Also, if no monk on the team
I would die easily.

I tried to consider using Tactics skills
or Water/Earth skills to keep me alive
but that isn't going well with me.
ex: [The skills possible]
- Armor of Frost
- Armor of Mist
- Armor of Earth
- Magnetic Aura
- Silver Armor
- Stoneflesh Aura
- Wary Stance
- Protector's Defense
- Disciplined Stance
- Defensive Stance
- Bonetti's Defense
- Shield Stance

I realize that ultimately,
this has a high chance of not working
but its still a try.

Any advice, hints, criticism woud help a ton
thx.
aphotictwil is offline   Reply With Quote
Old Jun 14, 2009, 08:10 AM // 08:10   #2
Lion's Arch Merchant
 
Join Date: Jul 2006
Location: canada
Profession: W/A
Default

Things like mark of rodgort are awesome in theory but in practise the target will be protted and all that investment you've put into the target has been wasted. You're better off swapping targets a lot in an effort to avoid prot than to try and force entry onto a single opponent.

Deep wound is your friend, it makes the difference between alive people and dead people. It takes away roughly 100 hp off of the enemies health total in a single blow, not including the damage the actual attack does itself.

Since you're dropping mark of rodgort, you wont need glyph of lesser energy and you will be able to take skills that actually focus on what the warrior excells at, getting kills. Knock downs, interupts, snares, enchant removals and damage attacks are what you should be looking at when making a warrior build.

Bulls Strike, Savage Slash, Shock, Grasping Earth etc. All 5 energy easily managable skills for the warriors measly 2 pips of energy regen that work wonders to complement the high dps and burst damage of the warrior.
scruffy is offline   Reply With Quote
Old Jun 14, 2009, 10:02 AM // 10:02   #3
Ascalonian Squire
 
Join Date: May 2009
Guild: Ownage of the Dutch Lions [OtDL]
Profession: Mo/
Default

Moderator's Edit: removed off-topic / references to removed content.

like scruffy said just stick to warrior like skills, skills for Deep Wound etc. If you like to do burning and such play ele. Also your energy wouldnt allow the use of all those spells. The only ele skills that work good on warriors are shock and conjure spells (maybe grasping earth as a snare) but thats about it.
dnbo is offline   Reply With Quote
Old Jun 14, 2009, 04:41 PM // 16:41   #4
Frost Gate Guardian
 
God_Hand's Avatar
 
Join Date: Nov 2008
Profession: W/
Default

Quote:
Originally Posted by aphotictwil View Post
Build: [Sword, Hundred Blade]
- Glyph of Lesser Energy
- Conjure Flame
- Mark of Rodgort
- S&M Slash
- Hundred Blade [e]
- Frenzy
- Rush
- Rez Sig, Lion's Comfort, For Great Justice

The biggest downside in my opinion,
is that the recharge time on the Glyph is long.
Also, if no monk on the team
I would die easily.
Hmm... Conjure + Hundred Blades is good, but I would suggest taking out Glyph of Lesser Energy and Mark of Rodgort and put in Sever Artery and Gash for Deep Wound.

Dieing is typically what happens when you have no monk on the team. Self-heals can only take you so far...
God_Hand is offline   Reply With Quote
Old Jun 14, 2009, 05:17 PM // 17:17   #5
Frost Gate Guardian
 
freakdaddy's Avatar
 
Join Date: Oct 2006
Location: Ohio, USA
Guild: Tales of Heroes[myth]
Profession: A/Me
Default

i have been playing a PVE warrior now for 4 years and there are 3 definite skills that i have come across over that time that i will put on almost every skill bar now. "Flail", "Enraging charge" & "for great justice". like everyone else has stated take away the ele skills and look for maybe a paragon skill which will synergize well with a warrior. however if you are in love with the ele secondary you could benefit from the armor/defensive Earth attribute line instead of the fire attribute line.
freakdaddy is offline   Reply With Quote
Old Jun 14, 2009, 11:09 PM // 23:09   #6
Academy Page
 
Join Date: Sep 2008
Location: France
Profession: Me/
Default

This is the gladiator's arena, so I assume this build is meant for pvp. And in pvp, flail, enraging charge and fgj arent very good on a sword warrior (or in pvp for fgj).
As are paragon's skills.

Mark and glyph are kinda weak and easily put out. Sever artery and gash are the best skills to use instead of mark and glyph, since it will add bleeding and deep wound, which should be in every warrior build.
Stoella is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Zodiac Meteor Heroes & AI 12 Dec 08, 2008 08:42 PM // 20:42
Test solo Build- Warrior. King Lather Warrior 5 Aug 16, 2007 08:33 PM // 20:33
Naqser The Campfire 15 Jun 25, 2006 06:19 PM // 18:19


All times are GMT. The time now is 07:04 AM // 07:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("