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Old May 22, 2009, 10:22 PM // 22:22   #21
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Originally Posted by Ec]-[oMaN View Post
Yeah you just PB one of them and diversion/shame shit stomp the other while your frontline kills something and the mes still has 2x interrupts just after or during that sequence..... 3 secs all you need. Think you've already missed the point where power block disables a skill bar with only one skill, at cast range instant interupt and doesnt black the mesmers bar out.

I didn't miss your point... And you are making it sound as if I am a proponent of blackout... which I obviously am not if you read my post. I said there's good reason why we DONT bring blackouts for blanket shutdown...

You like pblock because you can crap on monks better at a critical moment, to make kills - but playing mesmer is not just about shutting down healing, it is about shutting down different skills at different times on different characters throughout the match, and pblock can't do that like pd can. Plus, most importantly of all, when I play mesmer I just don't want to give up the utility of PD because PD comes in handy to do a lot of things PBlock can't like shut down res sigs long enough to make a kill, pd ghost until song is built, pd spirit spammers, etc etc; and really you should be able to shut down the skills that MATTER to make kills, without bringing pblock to put a monk's bar on recharge.

I think the easiest way to think of it is that whereas pblock allows you to put one person's bar on recharge for a short period of time, pd allows you to have virtually unlimited hard interrupts for a short period of time, at your disposal to use on whoever you want. I'd rather be shutting down multiple things than one character, even if it is the whole bar of a monk. If you're doing your job critical things should be diverted anyway, so you don't have to put a whole bar on recharge to do work

Last edited by sarra june; May 22, 2009 at 10:32 PM // 22:32..
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Old May 22, 2009, 10:48 PM // 22:48   #22
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I'd rather be shutting down multiple things than one character, even if it is the whole bar of a monk. If you're doing your job critical things should be diverted anyway, so you don't have to put a whole bar on recharge to do work
Power Block bar.
PB fire ele, gone 10+ seconds(no pressure) pick any problematic character at that moment....
Diversion prot
Shame heal
Frontline kills somethings with a shatter on that memser bar
cry or p drain any other bs midliner that keeps your frontline from killing... How it is so one dimensional to you?
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Old May 22, 2009, 11:12 PM // 23:12   #23
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in HA PD is much superior in practice. In theory PB is nice and can do lots but in an actual match, PDing rezzes and DPS win/lose matches a lot and not just for koth matches.

also PB imo should be used on the prot but most mesmers can't do that anyways in HA. using PB on an ele is a waste (just move out of the way, unless it's koth and you're the one holding but that's a very very specific scenario)
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Old May 28, 2009, 09:51 AM // 09:51   #24
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the only reason why PD is used in ha is because of its ability to rupt the ghost none stop and shutting down spirits thats about it, other skills consist of ench removal , another rupt diversion shame to shut down monks but yeh powerblock fails by itself in ha, works well with a ranger on a team tho

since were talking about
HA - pd is far superior
GVG - pb is far superior

PB is more suited for GvG, shut down either backline monk , pz out rest of the team
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Old May 28, 2009, 10:06 AM // 10:06   #25
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Originally Posted by Ec]-[oMaN View Post
Power Block bar.
PB fire ele, gone 10+ seconds(no pressure) pick any problematic character at that moment....
Diversion prot
Shame heal
Frontline kills somethings with a shatter on that memser bar
cry or p drain any other bs midliner that keeps your frontline from killing... How it is so one dimensional to you?
PD has the same bar minus elite. I do the same things... diversion/prot monks, shatter on spikes, cry/pdrain midline crap. Except at an opportune moment I may pd res sigsx10 or ghostx10 or spirit spammerx2 and win games. Simply hard rupts pb can't give you that you can really use in some situations. Yes you can shut down a character completely for some seconds, but to me it is not worth giving up a spammable hard interrupt that can save your butt in many HA-specific situations just so you can orgasm over a supersized ranged blackout.

p.s. pb a monk not a fire ele
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Old May 30, 2009, 08:51 PM // 20:51   #26
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Okay ... To sum it up, once I get used to PD I'll be more useful than a PB. Even if it means that in the meantime, I'll do less than with my PB bar.

Go go go practice things up.
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Old May 31, 2009, 08:58 AM // 08:58   #27
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I don't really see how it can be argued that PD is better then PB. The only situation I can see pd being useful is in an unorganized group where the team cannot be asked to work together to shutdown spirits in an IWAY and the mesmer just has to sit on the ranger and spam pd over and over. In a coordinated team, you can combine 2 hard mesmer inturrupts, warrior kds, and fire nukes and take out spirits relatively easily while being able to keep an ele/rt power blocked for half of the game. If you cant consistantly hit 1 s cast with pb or co-ordinate enough to stop spirits yeah pd is better, but if thats the case I think you should be looking at player ability and not build.

And for people saying pd is more versitile then pb, i question if your idea of "versitility" is being able to inturrupt all skill instead of spell? lol If you bring PD you most likely will be forced to use pd to inturrupt skills that you wouldnt normally want to black yourself out on, and if you need to inturrupt a skill you are useless for 8 seconds. More times then not someone who is blacked out with pd just finds something else to pd and continues the 8 second blackout.

The arguement that pd stops resses is pretty spineless also. If their team is taking deaths and your mesmer spamming inturrupts on resurrects wont have any effect on the battle. If you are at the point where they have players down and you have such a positional advantage that you can start spamming inturrupts on a skill with 0s recharge that 3-4 of their players have then you've already won the game and theres no point and bringing it for that situation. Having a pb to powerblock the lone monk, or having a non blacked-out mesmer to shame+divert their monks is loads better then just having your mesmer blacked out for 20 seconds spamming inturrupts on res sig until they run out of energy or die
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Old May 31, 2009, 11:33 AM // 11:33   #28
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Why are you even still having this argument? Honestly, P-Block is so much easier to run and gives you so much more assuming you don't randomly blow it on dumb things. In 99.9% of situations, you get more out of it, because 99.9% of situations involve you killing things, and P-Block just flat out facilitates killing things more than PD does. So there are 0.1% situations where PD will win you games that P-Block would have lost you. Why do you care?

In general, if teams let you pull crazy PD everything shit on altar cap, they're bad, and you shouldn't need to do it anyways because they're bad. If you're losing relics because you can't get wards with P-Block, P-Drain and Cry, and you're simultaneously blowing up to AoE or domi spam, I serious doubt PD is going to change that. At some point, I think it would click that since you're clearly terrible compared to whoever is using the wards that you should just sink your interrupts into the not dying process.
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Old Jun 01, 2009, 08:43 PM // 20:43   #29
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I just think that when you are faced with situations like a close match and they have 1 sig left for their hard rez, pd will keep it down until you can kill that guy. When you have multiple snares on your team, pd can keep them all down. Even if you pb one snare on his foes or grasping, some teams bring multiple foes and sometimes you are in 3-way situations. Just the other day we were blue and both other teams were on us for relic runs, and one team had two foes. So we had two foes from one team, one foes from the other team, and a mel shot on us. For my playstyle...? PD can be much better to save that situation than PB because even with one foes pblocked, you have three people to contend with... pdrain, cry.... oops, I'm out of interrupts. You could toss a diversion on him and hope for the best but just in general I'd rather be safe and have the extra rupts.

I know that is a rare situation but I think those are the types of situations mesmers are supposed to shine in. I don't think people necessarily bring mesmers with the intention that they will screw over the enemy team to get kills. That's part of it, but the way I think of it they are supposed to meet whatever need to help the team win. Whether that is keeping a spirit spammer shut down, rupting DA chains while shutting down monks on a defensive team, or keeping key hexes down on a hexway... whatever the other team has for an advantage over your team, mesmers are supposed to shut that down. With pblock I just don't feel that I have as powerful of a tool on my side. It is very strong, and does help in many key situations as everyone has said (and on a side note is probably best for GVG in most situations) but given the maps in HA and the meta currently running there, I just think PD will give you more options.

The simplest way I think about it is PB does really make the team hurt for a while, but PD allows a mes to do more in the long run, and can accomplish more shutdown in the long run with hard fast rupts on things that PB cant do for you...
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Old Jun 02, 2009, 06:09 PM // 18:09   #30
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I just think that when you are faced with situations like a close match and they have 1 sig left for their hard rez, pd will keep it down until you can kill that guy. When you have multiple snares on your team, pd can keep them all down. Even if you pb one snare on his foes or grasping, some teams bring multiple foes and sometimes you are in 3-way situations. Just the other day we were blue and both other teams were on us for relic runs, and one team had two foes. So we had two foes from one team, one foes from the other team, and a mel shot on us. For my playstyle...? PD can be much better to save that situation than PB because even with one foes pblocked, you have three people to contend with... pdrain, cry.... oops, I'm out of interrupts. You could toss a diversion on him and hope for the best but just in general I'd rather be safe and have the extra rupts.

I know that is a rare situation but I think those are the types of situations mesmers are supposed to shine in. I don't think people necessarily bring mesmers with the intention that they will screw over the enemy team to get kills. That's part of it, but the way I think of it they are supposed to meet whatever need to help the team win. Whether that is keeping a spirit spammer shut down, rupting DA chains while shutting down monks on a defensive team, or keeping key hexes down on a hexway... whatever the other team has for an advantage over your team, mesmers are supposed to shut that down. With pblock I just don't feel that I have as powerful of a tool on my side. It is very strong, and does help in many key situations as everyone has said (and on a side note is probably best for GVG in most situations) but given the maps in HA and the meta currently running there, I just think PD will give you more options.

The simplest way I think about it is PB does really make the team hurt for a while, but PD allows a mes to do more in the long run, and can accomplish more shutdown in the long run with hard fast rupts on things that PB cant do for you...
gimping yourself in case of a "close match" is honestly a terrible mindset and you will never create a successful build basing it off of stuff like that. If you are a "close game" against a balanced team with a totally useless mesmer elite i bet the game would be won by then if your mesmer had power block. The fact that you insist that PD is good for resurrects leads me to believe that you dont understand basic tombs principles and I'm probably going to stop taking your posts seriously.

If you have 3 people snaring your runner in a relic run you already lost the game anyway. I know in a perfect world a pd mesmer can shut down 12940189024 things but in reality this is not how it works and if you've ever played halls relic runs you would know this is true. If you have multiple people snaring at once power block is a trillion times better then putting pd on a mesmer and expecting him to track three people. with power block you can knock one out, and then get another and hope your runner can juke or fake out the other guy. Not to be offensive to you, but when you say your "playstyle" supports pd generally from my experience bad mesmer who cannot hit clutch power blocks run pd because it makes them more effective. I think a better path is to just learn how to play and hit power blocks consistantly.

seeing you constantly say that "pd allows you to shut down more" is just so incorrect that it makes me cringe every time you say it. look at two situations here

1. pd mesmer not using pd vrs power block mesmer
pd mesmer has only two inturrupts and at most one hard inturrupt, and the exact same sother 5 skills.

2. pd mesmer using pd vrs power block mesmer
pd mesmer has more inturrupts and no other skills. If you are a good mesmer a single inturrupt and diversion are infinitely times more destructive against the other team then infinte inturrupts are

also as a final note, your assumption is that the mesmer just sits there and has infinite energy all game with pd and can pd everything. picture a situation where a mesmer is forced to use pd on a target when there are multiple inturrupts needed. After 1 pd, the mesmer has 8 seconds where it cant do anything and if inturrupts are needed, it has to pd again. during this time you are constantly using a 10e skill with all of your emanagement blacked out
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Old Jun 02, 2009, 07:54 PM // 19:54   #31
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Like everything else in HA, PD is run just for altar cap. Who cares about performance during annihilation, or relic runs, or AB maps, if you lose their you go back in until you face a worse team and get to Halls.

Yes a PD isn't going to be able to constantly PD a ghost, but if they get more than one interrupt off on a ghostly trying to cap it is more than enough and more than a PBlock mes is going to get.
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Old Jun 03, 2009, 01:35 AM // 01:35   #32
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I don't really see how it can be argued that PD is better then PB. The only situation I can see pd being useful is in an unorganized group where the team cannot be asked to work together to shutdown spirits in an IWAY and the mesmer just has to sit on the ranger and spam pd over and over. In a coordinated team, you can combine 2 hard mesmer inturrupts, warrior kds, and fire nukes and take out spirits relatively easily while being able to keep an ele/rt power blocked for half of the game. If you cant consistantly hit 1 s cast with pb or co-ordinate enough to stop spirits yeah pd is better, but if thats the case I think you should be looking at player ability and not build.

And for people saying pd is more versitile then pb, i question if your idea of "versitility" is being able to inturrupt all skill instead of spell? lol If you bring PD you most likely will be forced to use pd to inturrupt skills that you wouldnt normally want to black yourself out on, and if you need to inturrupt a skill you are useless for 8 seconds. More times then not someone who is blacked out with pd just finds something else to pd and continues the 8 second blackout.

The arguement that pd stops resses is pretty spineless also. If their team is taking deaths and your mesmer spamming inturrupts on resurrects wont have any effect on the battle. If you are at the point where they have players down and you have such a positional advantage that you can start spamming inturrupts on a skill with 0s recharge that 3-4 of their players have then you've already won the game and theres no point and bringing it for that situation. Having a pb to powerblock the lone monk, or having a non blacked-out mesmer to shame+divert their monks is loads better then just having your mesmer blacked out for 20 seconds spamming inturrupts on res sig until they run out of energy or die
kind of agree,

but if your warrior is going to be running around killing spirits half the time your not going to drop their backline despite an e/rit being power blocked. this is considering ur vsing a good co-ordinated iway. Also the fact that they will have a warrior camping your ele, means his going to be casting as often. thus you have a single warrior trying to kill one e/rit while he has a mo/p is unrealistic.

It would be better of to just run pd, get the first set of spirits down and shut down his oath shot, then do whatever to e/rits, instead of dedicating two of your damage dealers for spirits you need to take into account you have limited damage dealers in current meta balance.

If your running a ranger, then get him to shit on the spirit spammer while your mez and warriors and eles get on backline

So pd>pb vs iway, not really disputable.

your second point is kind of true, thats why if your a good mez you hardly ever pd in annialation, just use drain/leak/div/shatter/shame is bigger effect as you stated. so therefore it can be argued its an wasted elite, thus pb better on 1v1 situation against balance.
but i reckon a leak on a monk while they are under pressure has the same effect as powerblocking him, can be overkill of an elite.

considering this much amount of iway, i would just stick to pd.
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Last edited by superraptors; Apr 05, 2011 at 09:18 PM // 21:18..
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Old Jun 03, 2009, 02:12 AM // 02:12   #33
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why are ppl arguing? PD is better for HA.. and im reasonably sure the ppl saying pblock is better dont play mesmer or dont hold halls. i bet you ppl say drain enchant is better than inspired in HA too..
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Old Jun 03, 2009, 08:30 AM // 08:30   #34
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Like everything else in HA, PD is run just for altar cap. Who cares about performance during annihilation, or relic runs, or AB maps, if you lose their you go back in until you face a worse team and get to Halls.

Yes a PD isn't going to be able to constantly PD a ghost, but if they get more than one interrupt off on a ghostly trying to cap it is more than enough and more than a PBlock mes is going to get.
this.

pd>pb for one situation, and yeah a year ago when tombs was all alter cap people ran pd on every mesmer but now halls is 33% alter cap anyway. Also halls is broken in a matter that you cannot win consistantly if you are the best team playing, you're going to get ganked eventually and because there is so little people playing tombs half of the teams in halls are heroways playing for 2 fame who gank the people holding anyway. You're way better of playing for regular maps considering that you really cant expect to hold for more then 3 or 4 times conseq, and holding halls involves 99% luck nowadays. The skills you bring will hardly ever save you in an actual game, ive had infintely times more losses with a team who is eliminated ganking us then i have from needing an inturrupt on a ghost and not having pd.

sure pd>pb is slightly better against iway, but iway is easy enough to beat that you shouldn't need pd for it. I can beat most iways consistantly without pd so why would i gimp my team bringing it? this comes back to my very first point, if you aren't co-ordinated enough to stop iway then yeah sure pd is better
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Old Jun 03, 2009, 10:30 AM // 10:30   #35
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keeping up to 2 hard reses and a sig down will win you more annihilation maps than pblock, if you need pblock to kill then you arent very good. this makes it stronger on most maps leading to HoH.

on 2way cap points when you kill a char you now have limited sigs to interupt meaning that char stays dead giving you the capping edge, or wiping them if the killed thing is the monk with that team.

PD recharges in 2 secs or 1 if lucky and so gives you great anti snare control also if their snarer is killed you can now PD anyone coming to res him. this now makes it stronger on 2/3 of HoH maps. not even mentioning you now can interupt 2 snarers with the recharge of it.

PBlock may be better on 3way cap point HoH maps for knocking out a fire ele and letting you deal with monks, but even then PDing a fire eles skills and still having a rupt available for channeling, profane and hard reses can still prove more effective in the right hands.

PBlock is a great skill but its outclassed by PD because there is sooooo much damage in HA that to wipe a team you only need to pleak channeling and shame the prot and you may aswell have pblocked him. the time where PBlock would out do PD is prolly on 2way KotH and THEY are holding - but you shouldnt be building for that tbh.

in no way is taking PD "gimping" your team, its much more flexible and gives control over resing and altars better than PB and gives equal strength vs snares (assuming they cant cancel if they can PD is better) in annihilation matches with PD are won just as fast (if not faster due to sig control) than PB

after that if you NEED your elite to wipe out defensive chars then you are playing mesmers wrong.
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Old Jun 03, 2009, 03:31 PM // 15:31   #36
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Question : If the player masters PB and PD, which should he take to HA ?

^ I mean, if he can consistantly PB and is also good with rez control and general interrupts with PD.
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Old Jun 03, 2009, 05:36 PM // 17:36   #37
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Solo mes as lone interrupter - PD .

Mes and a ranger - PB .

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Old Jun 03, 2009, 09:56 PM // 21:56   #38
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I'm going to ignore all the other posts and you should to because 99% of people don't know what they're talking about in this forum. ( I didn't read them )

Overall power block is better defensively and offensively. Only thing pd is good for is interrupting ghostly. (which you shouldn't need to if your monks are good and keep yours up)

Power block makes matches faster if your mesmer doesn't suck, and if he does kick him.

Euros like pd more than power block for holding purposes because their monks can't keep anything alive (this is also why they run flesh)

Americans like pblock because of faster matches and it owns 1v1 halls

Power Block is better on cap pts/relic
pd is better on koth
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Old Jun 04, 2009, 09:42 PM // 21:42   #39
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PD is way more versatile and has way more uses in HA than PB does. If you already have a competent team that has enough means to pressure/kill without actually needing PB, you will get so many extra uses out of PD. Sure you can pblock a monk and then score a couple kills.. but beyond that there isn't much else you can do with it. With PD you can provide so much more in terms of utility.
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Old Jun 05, 2009, 03:52 AM // 03:52   #40
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why are ppl arguing? Pd is better for ha.. And im reasonably sure the ppl saying pblock is better dont play mesmer or dont hold halls. I bet you ppl say drain enchant is better than inspired in ha too..
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