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Old May 09, 2009, 09:57 AM // 09:57   #1
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Default >How to prot in HA

hi,

this is an emergency thread : i'm bad (really bad against two melees which can spike both) at proting, but i want to get better. i need gwgurus experts to help me! learn me how to prot, i'll do my best!

thanks a lot. a+
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Old May 09, 2009, 11:18 AM // 11:18   #2
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See a hammer flying towards somebody's face, you prot that person, the war then runs towards somebody else, you prot that person....

Practice makes perfect.
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Old May 09, 2009, 02:52 PM // 14:52   #3
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Originally Posted by Angel Of Balthazar View Post
i need gwgurus experts to help me! a+


i loled.....
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Old May 09, 2009, 03:16 PM // 15:16   #4
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There are a few things to consider while being a Protection Monk:
  • You do not react, you anticipate by watching the battlefield
  • If you do not manage your energy, your team will die
  • Your job is to prevent bars from falling, not bring them up
  • Set priorities, if your Healer goes down, so might the rest of your team
  • If you are running [[Restore Condition] or [[Life Sheath], you are likely the only source of Condition Removal

These are the basics. The rest you'll need to learn from experience, such as when to let an overextended ally die, or against what teams to use which skills in order.
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Old May 09, 2009, 06:09 PM // 18:09   #5
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first of all, i'm only r6 so i'm no pro but...

as i see it, your job is to follow those 2 melees with your eyes and preprot (guardian, SoA, aura for the infuse, LS for a quickie prot)

generally don't use spirit bond unless the team you are facing is a spike or has someone that consistently hits/casts for over 60 dmg. so you should mostly be using guardian, SoA and LS. aura is usually saved for your infuse if anything is chasing him that could knock him down. but it could also be used against BB sins cause they spike hard if they KD a target.

i still have trouble keeping up with more than 2 frontliners. i start to redbar more and just try and watch myself and the infuse to preprot or any other key target like the ghost.

if there are no frontliners, redbar away, except if its Rspike, then u gotta follow one of the rangers and preprot before his arrow spike lands.

someone recommended a good practice to me. go to AB or RA and close your party window (redbars). now only pay attention to who's dealing damage and prot before they reach a target. this will change your perspective to be a better prot
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Old May 09, 2009, 06:18 PM // 18:18   #6
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Quote:
Originally Posted by Ariena Najea View Post
You do not react, you anticipate by watching the battlefield
If you are going to listen to one thing, anything at all, listen to this.
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Old May 10, 2009, 03:22 AM // 03:22   #7
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Quote:
Originally Posted by Ariena Najea View Post
You do not react, you anticipate by watching the battlefield
Also agreeing that if you do just one thing, do this. Turn off the party window, it helps.

If you do two things, do that and keep your melee's clean.

Last edited by Reverend Dr; May 10, 2009 at 03:29 AM // 03:29..
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Old May 10, 2009, 04:26 AM // 04:26   #8
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start small, if you pve, monk with the party bar off, do jq/faw with no party bar, watch npcs and stuff and get good at clicking on people. then go ra with no party window(turn chat off too so you dont get discouraged). get comfortable without it. then try it again with the bar up. youll want the bar up just in case you dont see a hex/deep wound by looking around. when you play comfortably without the party bar, when you bring the bar back you seem to be even better.

as for ha, if they have two melee, pick one to concentrate on, and have the other monk keep an eye on the other. try and figure their caller, and watch him. make sure you know about where the other warrior is, but make sure you at least know where one is. when starting out, its easy get in the mindset you have to watch both, but then you lose both and your team dies. concentrate on one, and at least youll be halfway there.

youre prot, dont red bar. if you have to spam your skills, chances are youre doing it wrong. watch warriors and guardian their targets. otherwise its ls/rof against caster damage. try to tell yourself 10-15 energy per spike at most. ls/rof + guardian and the rest is the heal monk. ls/rof + spirit bond if its a hard spike and you dont have time for guardian. you dont want to spam. if the other team draws out more than 10 for normal damage/adrenal unloads, then they will grind you down and youll lose.

with that said though, its also partly on your teammates. they should learn to kite, sit on shield sets to reduce damage, have the proper insignias, and know how to play their bars defensively.

have the proper weapon sets. know when to use your enchant staff for guardian if youre not in a great spot to channel tank, if youre in a spot where youre safe and getting a good energy return, go to the 40/40 set to pump out prots.
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Old May 15, 2009, 05:29 PM // 17:29   #9
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DO NOT RED BAR

watch positioning of enemy wars instead.

Turning off the red bar to get into the groove of watching the battlefield. Of course turn it back on since it is ur SECONDARY source of telling where damage is coming from.

Last edited by some guy; May 15, 2009 at 05:45 PM // 17:45..
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Old May 22, 2009, 09:57 PM // 21:57   #10
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Quote:
Originally Posted by dbulger View Post
first of all, i'm only r6 so i'm no pro but...

as i see it, your job is to follow those 2 melees with your eyes and preprot (guardian, SoA, aura for the infuse, LS for a quickie prot)

generally don't use spirit bond unless the team you are facing is a spike or has someone that consistently hits/casts for over 60 dmg. so you should mostly be using guardian, SoA and LS. aura is usually saved for your infuse if anything is chasing him that could knock him down. but it could also be used against BB sins cause they spike hard if they KD a target.

i still have trouble keeping up with more than 2 frontliners. i start to redbar more and just try and watch myself and the infuse to preprot or any other key target like the ghost.

if there are no frontliners, redbar away, except if its Rspike, then u gotta follow one of the rangers and preprot before his arrow spike lands.

someone recommended a good practice to me. go to AB or RA and close your party window (redbars). now only pay attention to who's dealing damage and prot before they reach a target. this will change your perspective to be a better prot
I'm also not perfect but this is a solid, concise little how to on prot monking. The one-sentence how-to on protting is definitely follow a frontline around and preprot what looks like it will damage, but i'd say this is the strongest <500 words I've seen

(gg dr :P)
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Old Jun 11, 2009, 07:23 PM // 19:23   #11
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Quote:
Originally Posted by jaximus View Post
as for ha, if they have two melee, pick one to concentrate on, and have the other monk keep an eye on the other. try and figure their caller
normally caller will be #1, if they have a hammer warrior on 2 though, watch this guy for the spike (as he needs to build the adren. before they can do anything) and you'll want to sb this when he starts running towards something. The axe/sword or whatever the other front is you should follow with guardian. Don't just keep aos on the infuse, keep it on the hammer warrior's targets.

Quote:
Originally Posted by jaximus View Post
if you have to spam your skills, chances are youre doing it wrong.
Unless you're playing bspike you spam that rof ^_^ , or if you're channel tanking like a chief on altar, if your energy allows it, spamming isn't always wrong.

Quote:
Originally Posted by jaximus View Post
otherwise its ls/rof against caster damage
na. SoA . Someone decides to tank a heat, you want SoA on them, not rof's. Big dmg casters, you want sb.

Quote:
Originally Posted by jaximus View Post
ls/rof + spirit bond if its a hard spike and you dont have time for guardian.
Guardian and SB are pre-prots, LS and rof are safety if you miss. your first reaction should be to guardian before the other team gets to your target, you notice the spike than you sb, guardian won't help against everything else that's gonna come in.

Quote:
Originally Posted by jaximus View Post
with that said though, its also partly on your teammates. they should learn to kite, sit on shield sets to reduce damage, have the proper insignias, and know how to play their bars defensively.
I couldn't agree more, the better the surrounding team plays, the better the prot monk will always be.

Quote:
Originally Posted by jaximus View Post
have the proper weapon sets. know when to use your enchant staff for guardian if youre not in a great spot to channel tank, if youre in a spot where youre safe and getting a good energy return, go to the 40/40 set to pump out prots.
your main weapon set should be a 40/20/20 prot staff, not a 40/40 prot set. If it's guardian, SoA, SB, Aura, RoF, LS you want that 40/20/20. Swap onto the 40/40 only for RC. Holy veil doesnt matter as neither applies, than you should have a 40/20/20 staff Inspiration, for channeling.
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Old Jun 11, 2009, 08:30 PM // 20:30   #12
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Prot staves do apply to veil.
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Old Jun 11, 2009, 08:48 PM // 20:48   #13
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only if it's 10FCT all skills. The 20% is only applied to skills with the same attribute, and as it's unlinked, it does not confer that ability.
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Old Jun 11, 2009, 08:55 PM // 20:55   #14
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Staves are handy for the 20% skill recharge (regardless of attribute). 6 sec recharge veil = :-)
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Old Jun 11, 2009, 09:05 PM // 21:05   #15
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Someone not a dumbass.

You should read over the objectives of every task properly and learn all the details as well.
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Old Jun 11, 2009, 11:21 PM // 23:21   #16
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Quote:
Originally Posted by theraven000 View Post
Staves are handy for the 20% skill recharge (regardless of attribute). 6 sec recharge veil = :-)
I'm only talking about FCT, not FSR.
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Old Jun 12, 2009, 06:45 AM // 06:45   #17
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It also helps to use vent (with people that actually talk), they can tell you where the damage is being focused and you act accordingly.
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Old Jun 16, 2009, 05:57 PM // 17:57   #18
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aura is usually saved for your infuse if anything is chasing him that could knock him down.
This kind of thinking is where most prot monks fail. Aura should not be saved for your infuse. Aura should be used on anything that is about to get knocked. If multiple things are about to get knocked, then the priority thing can be used. I can't tell you how many more matches I've either turned or decreased the time required for victory by simply using aura on offensive characters that are about to be kded. An offensive character that isn't knocked for 2-3 seconds causes more damage, which is going to result in faster matches

That honestly was one of the biggest secrets to [Nion]/[nWa]'s success. People would lineback the shit out of our offense because their defense couldn't negate enough of our damage to stay alive. You can ask our frontline about how bad they got linebacked from match to match. By negating the other team's ability to lineback, our matches ended much faster and resulted in more matches and fame.

If you are playing against two warriors, then the best thing to do really is guardian one warrior's target and SoA the other warrior's target. Aura should be used on the hammer warrior's target (they are pretty bad if they don't have one), but it is important to note that it should only be used when the warrior is about to kd. Most warriors have little 'ticks' that give away when they are about to unload. This is especially true for a majority of warriors in HA because most aren't experts. After some practice, you will start to get a feel for how much adrenaline opposing warriors have. The key is to practice. Do it right now because it'll make you much better later even if it feels like you are being less effective at the current time.

Spirit Bond generally won't be needed against dual warrior unless they have a spike midline (stupid, but it happens). Don't mix this up with spike capability. Most builds are going to have spike capability, but dual warrior builds generally require a lot of output from the frontline character to be successful. This simply isn't going to happen if the target has either guardian or SoA on it. If the midline is a spike midline, then you will have to get down the spike pattern if one exists. If not, then you will have to pay real close attention to the adrenaline of the warriors. Still use the crap out of guardian in this situation. Slowing down the warrior's adren gain means fewer spikes (at least fewer spikes capable of killing). The last thing to do is use spirit bond when the warrior is about to unload.
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Old Jun 17, 2009, 12:50 AM // 00:50   #19
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If the midline is a spike midline, then you will have to get down the spike pattern if one exists.
This is a good point... and maybe it belongs in a separate thread???
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Old Jun 26, 2009, 07:30 PM // 19:30   #20
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yeah ~ that whole watch the battlefield/dont red bar... thats gotta be most important,

because
im sure
who ever you're HB or Woh or other healer what ever you just happen to be running...

who ever that maybe

i can gaurntee you, GAURNTEE YOU that he's gonna want Aura of Stability BEFORE he gets knocked down...
i've had, a horribad prot, AoS'd me... just after the hammer bash hit..
i got ES'd -> crushing -> bash'd before i got my aura...

and i have some crazy vent rage ~.~
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