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Old Jun 20, 2009, 09:14 PM // 21:14   #1
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Default No more lc how2win???

So what is everyone running? CE is still strong and if you care enough to get on vent WoD is also an option. Assuming you even have a necro

Team builds such as Wx2, R, M or a Paragon(s) seem feasible once again. Foul Feast still bottleneck's ta build diversity but there are certainly more options with LC dead.

Dual Smite and Hexway are effectively dead. The closest thing to grief would have to be shove spike, i guess.

Whats sad is that after a year of retardedly op stuff we find ourselves full circle at an old meta instead of something new.

YOUR THOUGHTS?
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Old Jun 20, 2009, 11:11 PM // 23:11   #2
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soul bind with MB spammers? :P

idk anymore
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Old Jun 20, 2009, 11:30 PM // 23:30   #3
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True you're pro any necro you play with shouldn't need vent play WoD at a reasonable efficiency.

I wouldn't be surprised if I see People playing, Depravity, wither, and PoD, but I think soon everyone will just go to SB

But honestly I would like to see a new meta without necros

peace <3

Last edited by obsidian ectoplasm; Jun 20, 2009 at 11:42 PM // 23:42..
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Old Jun 20, 2009, 11:54 PM // 23:54   #4
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Hexway isn't dead in the slightest. Slightly less effective because you can't spam lc as much because of energy constraints, and don't do as much damage with a VoR+empathy/backfire stack. Not really much of a nerf as far as ta builds go for those 2.

Last edited by Despondency; Jun 22, 2009 at 07:07 PM // 19:07..
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Old Jun 21, 2009, 12:51 AM // 00:51   #5
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easy way to win F the hexes, learn to spike and run a honorable build for a change.
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Old Jun 21, 2009, 02:41 AM // 02:41   #6
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In Team Arenas, if you are relying on one silly elite for your team's win, then you aren't playing on a TEAM to begin with. Lingering Curse is one elite in a huge pool, the meta is hardly nerfed -- just the people who don't know how to cope with it think it is. People who think it's fun to click Lingering Curse over and over on people who aren't balled up are the ones who got nerfed, not the ones who played it right.
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Old Jun 21, 2009, 10:37 AM // 10:37   #7
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CE or Weaken Knees mostly. So glad that overpoweredwtfbbqshitskill has been nerfed
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Old Jun 21, 2009, 02:00 PM // 14:00   #8
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Glyph is a strong sacrifice to make for Lingering Curse, and I think you get more from Soul Bind if you opt for that. Soul Bind isn't particularly strong as an isolated hex though. Also, Lingering Curse isn't 5r. The update notes are wrong.

My greatest concern is if the update promotes hyper-defensive builds and playstyles: balanced with hammer warriors that do almost nothing but lineback, or builds driven by dual backlines and clean high output physicals.
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Old Jun 21, 2009, 06:49 PM // 18:49   #9
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Quote:
Originally Posted by Despondency View Post
Hexway isn't dead in the slightest. Slightly less effective because you can't spam lc as much because of energy constraints (and by slightly I mean very RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slightly since the 5 sec recharge offsets it - assuming you're killing shit), and don't do as much damage with a VoR+empathy/backfire stack. Not really much of a nerf as far as ta builds go for those 2.
Yeah i lost to it last night... lol. So yeah definitely not dead.The people i was with were terrible though.
It isnt nearly as dangerous with sb and a weaker vor/backfire stack.

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Glyph is a strong sacrifice to make for Lingering Curse, and I think you get more from Soul Bind if you opt for that. Soul Bind isn't particularly strong as an isolated hex though. Also, Lingering Curse isn't 5r. The update notes are wrong.
Yeah defiantly still possible to run LC/gole in a hex heavy build.
Running N/E in balanced play wont get you anything but a dead necro.

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My greatest concern is if the update promotes hyper-defensive builds and playstyles: balanced with hammer warriors that do almost nothing but lineback, or builds driven by dual backlines and clean high output physicals.
Yes but those are playstyles and builds. Not a win button skill. All the strategies for countering linebacking and or heavy physical damage builds are already pretty well known. I dont think these are problems so much as options. Im not disagreeing with anything you've said just that this is by far the lesser of 2 evils,imo.

Matches WILL be longer
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Old Jun 23, 2009, 11:30 PM // 23:30   #10
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After hours of analysis, I believe that Ravenous Gaze will see more play in the upcoming weeks. At 14 Blood Magic, Ravenous Gaze can deal 114 unmitigated damage while healing the user for the same amount. Think about how this will affect the current Necromancer archetype. Necromancers are notorious for being the weakest profession in a TA balanced team. If they were to have Ravenous Gaze in their arsenal, not only could they deal moderate damage, but they can also have a form of self-heal. The Blood line also offers skills such as Life Siphon which in combination with Apply Poison can be destructive due to low recharge time. All in all, Ravenous Gaze is one of the few elites to never be touched since inception and still be a top contender for "best elite".
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Old Jun 24, 2009, 07:37 AM // 07:37   #11
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There are just two problems:
- to have the 114 dmg you need to meet the condition of being below 50% health which is sub optimal at best.
- to use plague sending effectively you need to spec attributes in Curses. Necros get so much play only because ff/psend allows fortress monk to exist.
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Old Jun 24, 2009, 04:05 PM // 16:05   #12
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Hey guys. I haven't played gw for ages. Teamfortress 2 keeps me busy these days.

I used to use gole + insidious + grasping on the necro. Stopped using it when pnh was meta. The warriors were just cleaned the second after. Should work fine now i guess.

I don't think blood magic will never ever be good for pvp. 14 blood magic for an average elite isn't the best idea. The problem with blood magic is that there are very few useful skills there except a few like spoil victor etc and the bloodspiker skills. It's mainly for pve and special stuff.
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Old Jun 24, 2009, 09:27 PM // 21:27   #13
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well, spoil victor is as strong as ever...
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Old Jun 24, 2009, 11:09 PM // 23:09   #14
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Balanced is NOT balanced, people in TA refuse to play anything other than (w,2stance ranger,ff fag,2stance monk) basically its like a cult join us or you will be a LAMER :P

I would like someone to explain to me what is a LAMER exactly???

today we were playing dual warriors with a rit and a monk, the rit had weapon of fury for the warriors and weapon of shadow and blind was Min. and a shield bash monk (only SB no stances only guardian as a block)

we won vs to much "balanced" teams by our leet dchops but we get called "LAMERS" for running a rit!, then we got kicked out by a "balanced" g9 team playing the build 24/7 in there basement not because we suck the nec was running N/E with LC and GoLE which was a bit annoying with the hex stacks, in the end the ranger ofc keep deb shot on our monk and we exploded gg "balanced"

ops sorry forgot to talk about apply poison this skill is the heart of "balanced" its all the pressure or at least someway to remove it other than magebaning it:S or increase its recharge maybe? (hehehe there was this one time i got d daggers and camped a ranger "Jl Sin Jl" 24/7 i got called "gay" in the end)

anyway LC is dead maybe not on the N/E but a ranger can get GoLE easy

paraway is the future :P

Last edited by Elir; Jun 26, 2009 at 10:29 AM // 10:29..
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Old Jun 25, 2009, 04:22 AM // 04:22   #15
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Quote:
Originally Posted by Elir View Post

I would like someone to explain to me what is a LAMER exactly???...we won vs to much "balanced" teams by our leet dchops but we get called "LAMERS" for running a rit!
Rule #1 of TA, unless you're running the aforementioned honor balanced and in the tiny club of TA regulars you're automatically a lamer. Rule #2, If you are running said honor balanced but not in the club, well then you're just a shitter!

The real lamers in TA though were...

-2 SA sins with 2 monks, seemed to be the point where glad farm gimmicks became cool.
-2 SoM mesmers, high in the running for lamest shit ever ran in any format.
-2 axe thumpers with 2 monks.
-3 smite monks with 1 axe thumper.
-Hexways with VoR.
-RTL farmers.

Idk what else has cropped up past 2-3 months, haven't played TA forever. Most people consider it "lame" to run any sort of support character in TA with two frontliners, even though in all reality a FF in itself (pre-nerf) was an entire support character and completely broken.
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Old Jun 25, 2009, 04:57 AM // 04:57   #16
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Originally Posted by arienrhode View Post
Rule #1 of TA, unless you're running the aforementioned honor balanced and in the tiny club of TA regulars you're automatically a lamer. Rule #2, If you are running said honor balanced but not in the club, well then you're just a shitter!
oooo you are very right about the club lol, they all know each other any outsider is just a shitter:P

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The real lamers in TA though were...

-2 SA sins with 2 monks, seemed to be the point where glad farm gimmicks became cool.
-2 SoM mesmers, high in the running for lamest shit ever ran in any format.
-2 axe thumpers with 2 monks.
-3 smite monks with 1 axe thumper.
-Hexways with VoR.
-RTL farmers.
you forgot Shove spike fags who run around and get the best maps(for them) when i face them, just unlucky i guess.
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Old Jun 25, 2009, 07:11 AM // 07:11   #17
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Actually it is simple, any build that doesn't have a warrior is generally not balanced. Exceptions may apply.
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Old Jun 25, 2009, 08:06 AM // 08:06   #18
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2 warriors + rit + monk isn't exactly lame, TA needs more players like you. Kinda hard playing in a hex heavy meta w/o ranger, 'leet' dchopping is the only thing to prevent eating everything they throw at you.

That and aNet shoul do away with all teleports once and for all because RTL farmers are so gay they bleed pink when you cut them, and their sh!t smells like potpourri.
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Old Jun 25, 2009, 09:43 AM // 09:43   #19
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2 warrs+rit and monk might not be that lame, but, for example, a pnh monk, xinrae's weap rit, pew pew ranger and enraged lunge beast master is a whole different story, imo~ same goes for any kind of build that relies on linebacking 24/7 in order to try pulling off a win after 6+ mins.
what i consider lame is mostly (ab)use of certain class faults, like using multiple rits and smiters to basically win by just healing 24/7, or to use hex stacks, as the case is in tripple hexer teams...dual hexer is just as gay without whirling axe/wild blow, ofcourse...
moreover, builds like shovespike, but especially rtlspike and MBway and the likes are lame simply because they also belong to the smash-ur-head-on-ur-keyboard-hoping-everything-dies-by-the-time-ur-energy-hits-0-kind of "strategy" aka button mash with overly good results.
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Old Jun 25, 2009, 10:50 AM // 10:50   #20
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yeh overly defensive teams are beyond annoying, I fought a 4 man rit team once, the good part was that they tried to kill using spirit rift, which doesn't kill squat in arenas, but it took ages to kill. Even worse, if you slip and they get 1 kill they just run away until the timer runs out.

What's wrong with these people? I understand they want to win, but getting glads rank takes years that way rofl.
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