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Old Jun 03, 2009, 02:34 AM // 02:34   #21
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Originally Posted by NaturesRenewal[Deer] View Post
haha no man im just trolling you
i agree with the fact that rspike is trash now, and i was going to post some stuff about how to stop it but fact of the matter is it sucks so bad now that i shouldnt even bother so i just made fun of you
So many people troll me these days, I don't know who is serious and who isn't. Now that I think about it, I remember getting flamed in-match by someone who turned out to be you (I didn't notice the tag). Detecting sarcasm in plain text is a skill I don't apparently possess
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Old Jun 03, 2009, 04:07 AM // 04:07   #22
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...AEGIS NERF FTW!!!lol..
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Old Jun 03, 2009, 09:47 AM // 09:47   #23
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If you want to know how to catch a good r-spike, talk t chaos of dwayna he has alway been able (the only one i have seen) to catch or spike with a high level of cerainty, I think he is the only prot we need to fake out.

And for all the people that say red barring is the way to go, you are so wrong, that might work against your average r3 r-sike but agains any decent r-spike you wil fail and fail hard.
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Old Jun 03, 2009, 10:06 AM // 10:06   #24
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...AEGIS NERF FTW!!!lol..
I missed the part where aegis was in tombs. When did this happen?

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Originally Posted by Crom Bocca View Post
And for all the people that say red barring is the way to go, you are so wrong, that might work against your average r3 r-spike but against any decent r-spike you will fail and fail hard.
HB makes red barring and even the slowest monks capable of catching any spike almost. It's not terrible hard to watch the rangers turn then mash your infuse button on the first person to take damage. :P

I learned how to infuse rspike by watching them turn and screaming at the prot to carry me. :] If you let a few spikes go through I think it's somewhat easier to catch since people will try to spike DP'd characters.
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Old Jun 03, 2009, 05:32 PM // 17:32   #25
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1) If you red bar prot, you will lose unless your infuse carries you.

2) You watch a character depending on their build. 4 rangers no para, you watch the calling Ranger. If the rspike has a para, you watch para because the spear has most limited range (a.k.a. not the distance of an arrow) so it's easier to catch.

3) Keep favorable down

4) Aegis didnt get nerfed it got buffed. Nobody used it prior to the update 15e is a waste. Now you aegis right before ghost caps altar and it can't be stopped in theory.

5) Pre-protting field is based off reflex, if you can't reflex-catch the spike by seeing it before it happens, no way will you catch it watching the party health unless the spike is god aweful.
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Old Jun 04, 2009, 05:47 AM // 05:47   #26
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Aegis' change made it worse, stop trying to say otherwise. Its fun to theory, but it won't be used because it is just terrible now.

Aegis had been seen in tombs off and on since, I dunno 2004. It hasn't been in any meta bars super lately. But then again meta isn't the only thing you are going to see in tombs and plenty of teams have brought aegis on their midline for great effect.

Really if any spike other than the first is a clean spike, drop your entire front and midline for a group that can actually play. As far as monking, watch the field, like any other match.
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Old Jun 04, 2009, 02:39 PM // 14:39   #27
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Aegis is about three times better than it was for PvP, if you like how it was than just stick with playing PvE. Aegis is now a complete anti-spike skill, 1/4th cast un-FC'd, and the ultimate move for capping on altar maps, it's 4 sec. of complete invulnerability. Aegis was never good in PvP otherwise unless you're running Euro-lichspike, I won't assume what you do or don't play, and even than it's nothing a little rip/rend can't take care of, assuming your team doesnt bring MoD which some people do incase of a taint, though it's rarely seen. And it's already used, there's no theory.
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Old Jun 04, 2009, 05:13 PM // 17:13   #28
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Originally Posted by Dpagona83 View Post
Aegis is about three times better than it was for PvP
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Originally Posted by Dpagona83 View Post
Aegis was never good in PvP otherwise unless you're running Euro-lichspike
I disagree. Aegis was an extremely powerful passive spell that reduced physical pressure considerably, which with just 2 copies could be chained, keeping it up consistently. In HA the majority of physical pressure builds that were played, namely IWAY and SWAY, ran NR/TRANQ.

This made it slightly less desirable and so never made its way onto any meta bars. Exceptions would be teams comprising entirely of soft targets, who needed the extra damage reduction, namely caster spikes.

However for PvP in general, for example GvG, it was an amazing skill as NR/TRANQ sees no play outside of HA. This made it an extremely powerful anti physical pressure spell, as 99% of teams run a minimum of 2 warriors and a ranger.

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Originally Posted by Dpagona83 View Post
Aegis is now a complete anti-spike skill
I'm sorry but Aegis is a terrible anti-spike skill. It has a cool-down of 30 seconds. Spirit Bond has a cool-down of 5 and has the same cast time and energy cost. Also correct me if I am wrong as I have not tested it, I assume also it does nothing to prevent AoE damage, as the description states the spells must target you.

The only reason you would ever bring Aegis, is to aid on alter cap. Apart from that, the skill is trash.
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Old Jun 04, 2009, 09:28 PM // 21:28   #29
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Tab through the other team to see when they are about to spike from skill activation, click appropriate party member, press infuse.

That's honestly all you have to do if you have a decent reaction time.
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Old Jun 29, 2009, 11:58 PM // 23:58   #30
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watch the way rspike is pointing and looks at the numbers its facing then look at ur player chart and see which target is soft or which person has been targeted a lot
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Old Jun 30, 2009, 02:02 AM // 02:02   #31
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take a Tease Mesmer. Gwens FC Weapon of shadow kills r-spike 100% of the time. --- apart from that... what they said... i fail on r-spike infuse (aussie 500ms lag issues)
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Old Jun 30, 2009, 02:51 AM // 02:51   #32
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I played rspike in halls for about a year, you can't rely on infuse at all to stop a good rspike.

It's been a while, so I'm not sure what rspike people are running now after all the nerfs, but if a spike goes through, it should kill you. The responsibility goes on the offensive players to disrupt the spike. Other than that, just try to make it hard on the spikers, use the map and hide behind walls etc.
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Old Jun 30, 2009, 05:06 AM // 05:06   #33
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Aegis was good vs rspike because either they had to remove it before the spike, giving away who they were going to spike (assuming they're bad and don't fake it at all), or attempting to spike through it and having the 50% block.

Now without that to fall back on, you really only have the option of redbaring or watching/clicking. I usually go with a combination of the two. If you know who is in sight/spike range it's pretty easy to watch 1/2 number in the party window.
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Old Jun 30, 2009, 11:19 AM // 11:19   #34
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whatching the party window will always be to late against a good spike. so both infuse and prot need to field whatch.
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Old Jun 30, 2009, 03:45 PM // 15:45   #35
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Originally Posted by Dpagona83 View Post
Aegis is about three times better than it was for PvP, if you like how it was than just stick with playing PvE. Aegis is now a complete anti-spike skill, 1/4th cast un-FC'd, and the ultimate move for capping on altar maps, it's 4 sec. of complete invulnerability. Aegis was never good in PvP otherwise unless you're running Euro-lichspike, I won't assume what you do or don't play, and even than it's nothing a little rip/rend can't take care of, assuming your team doesnt bring MoD which some people do incase of a taint, though it's rarely seen. And it's already used, there's no theory.
I usually don't do this...

but you're stupid for all the reasons that Nimble Night highlighted.

Basically, your midline and frontline have to do a good job of disrupting their spike. By a good job I mean that multiple rangers need to get shut down on the spike because they can still clean spike certain targets with one ranger down. Remember, you can disrupt their spike in ways other than using certain skills (see: positioning). If that is getting done, then you can do some combination of watching the field (their skill usage, time, direction they turn, etc.) and watching your team's party bar.
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Old Jun 30, 2009, 05:19 PM // 17:19   #36
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aegis prebuff was a joke might aswell have brought mirage cloak or something :\

Last edited by Seraphim of Chaos; Jun 30, 2009 at 05:36 PM // 17:36..
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Old Jun 30, 2009, 06:51 PM // 18:51   #37
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following rangers arrows/direction is kinda tricky but a trick i use is if u see all the rangers running towards an out of range/obstructed target, just watch for forked and infuse the target they are running to, this gets a bit hard if your team is really stupid and just runs around in the open field though... remember, missing spikes/letting people die isn't 100% your fault
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Old Jun 30, 2009, 07:58 PM // 19:58   #38
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aegis prebuff was a joke might aswell have brought mirage cloak or something :\
Yeah, cuz throwing a Mirage Cloak on the team really helps...

If you don't realize how powerfull aegis was pre-nerf, you clearly don't understand game balance, nor overpoweredness.

50% party wide block comes down to 50% lesser damage. (All in all) Warriors get the kills, not ele's. In GvG, Aegis was the one thing that kept physicials in check, after the bsurge nerf.

In HA, I, understanding game balance, often brought Aegis on midline, because I understand the power it held.

Yes, in HA, elemental damage might be more prominent, escp in HoH, but at the end of the day, 99% of the kills still get made through deep wound, which is supplied by a frontliner.

Right now, it IS the best spike stopper (How can it not be, it negates all target damage), but the 30 recharge kills it.

If it was 10 recharge, I would definatly try and fit it into every single one of my builds, but as it stands, 30 recharge makes it kinda useless besides altar cap.

Even then, in courtyard, you still have a 2 second window, and in HoH, well it's a nice skill there, I won't lie.
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Old Jun 30, 2009, 09:22 PM // 21:22   #39
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Yeah, cuz throwing a Mirage Cloak on the team really helps...

If you don't realize how powerfull aegis was pre-nerf, you clearly don't understand game balance, nor overpoweredness.

50% party wide block comes down to 50% lesser damage. (All in all) Warriors get the kills, not ele's. In GvG, Aegis was the one thing that kept physicials in check, after the bsurge nerf.

In HA, I, understanding game balance, often brought Aegis on midline, because I understand the power it held.

Yes, in HA, elemental damage might be more prominent, escp in HoH, but at the end of the day, 99% of the kills still get made through deep wound, which is supplied by a frontliner.

Right now, it IS the best spike stopper (How can it not be, it negates all target damage), but the 30 recharge kills it.

If it was 10 recharge, I would definatly try and fit it into every single one of my builds, but as it stands, 30 recharge makes it kinda useless besides altar cap.

Even then, in courtyard, you still have a 2 second window, and in HoH, well it's a nice skill there, I won't lie.
mirage cloack has 1/4th cast time and you can combine it with mystic sandstorm to do more damage
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Old Jun 30, 2009, 09:41 PM // 21:41   #40
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take a Tease Mesmer. Gwens FC Weapon of shadow kills r-spike 100% of the time.
Not even close, a good rspike team will have people wand flicking and auto attacking to draw weapons and Gwen always tease's random things unless you have someone amazing at micro (nope). The caller can also simply spike when Gwen is casting life and get a kill virtually every time, then another when Gwen auto fleshes.

The tease hero was originally invented as an auto-prot against the legions of bad rspike's late last year and for general party support, but it never stopped those who ran nothing but rspike and played it like clockwork. The biggest hurt to rspike during the early (and completely broken) teaseway meta was LC and suffering screwing with forked arrow and palm sins being able to button smash through a DA para and 3 monk backline.
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