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Old Jun 17, 2009, 12:16 PM // 12:16   #21
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Quote:
Originally Posted by urania View Post
i think the only time that trick was actually used was on BHA rangers and that for obvious reasons.
Was most popular during cripshot wars where every ranger carried cripshot and every other ranger tried to dshot it. As such it was necessary to either 'fake' or use a shortbow for reduced activation time.
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Old Jun 17, 2009, 02:16 PM // 14:16   #22
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There are definately uses for this, I have two examples:

I was running a flag and a melshot ranger was trying to stop me. I stood still on his first few melshots, and then at some point he cancelled it once and then fired it again. Since I wasn't expecting that at all I got crippled then.

When I play oathshot trapper in iway, I fake my oath shot when I know the enemy pd mes is watching me. The 2 sec recharge of pd allows me to then get it off without trouble.
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Old Jun 17, 2009, 11:51 PM // 23:51   #23
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Welcome to focus swapping :P

Not really as relevant since aegis got wtfpwnt but you can use it to cancel skills under glyph of lesser energy without using one of the two of its uses.
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Old Jun 18, 2009, 12:54 AM // 00:54   #24
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They changed GoLE to not be like that ages ago since people could spam Aegis till it hit a FC and draw every interrupt available first.

Weapon swapping is not the same.

At least read the thread you're thinking of being smart to reply in.
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Old Jun 18, 2009, 04:40 AM // 04:40   #25
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actually, the workaround to the GoLE change was the same inventory weapon switch.
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Old Jun 18, 2009, 04:55 AM // 04:55   #26
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It's not very useful with adrenaline attacks as it burns all the adren on the skill and you have to build it again anyway.

Most useful is usually canceling cripshot when you have another ranger on you.
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Old Jun 18, 2009, 05:38 AM // 05:38   #27
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Well seeming as I've been playing ranger more and more lately, I think this will come in handy =)
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Old Jun 18, 2009, 12:07 PM // 12:07   #28
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Quote:
Originally Posted by Ex Death View Post
Sadly, only very few rangers actually bothered to do this considering the potential benefits involved.
Well most rangers never bothered to cancel cast crip shot because the time involved in canceling it in the hope that the other ranger will waste his d shot was too great.

For example most teams would carry crip shot as their only snare so when trying to snare the other teams runner you were better off just putting natural stride up, using a shortbow and hoping for the best because with the time taken to cancel the runner could of travelled a good distance already.
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Old Jun 18, 2009, 05:25 PM // 17:25   #29
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Quote:
Originally Posted by Burton2000 View Post
For example most teams would carry crip shot as their only snare so when trying to snare the other teams runner you were better off just putting natural stride up, using a shortbow and hoping for the best because with the time taken to cancel the runner could of travelled a good distance already.
Flaggers aside, you often got cripshot duels away from anything else, and being able to not get yours dshotted gave you an advantage when either of you needed to disengage.

And as mentioned, it is still perfectly possible to cancel cast as many times as you like under GoLE by weapon swapping without losing the effects of the glyph.

Last edited by Revelations; Jun 18, 2009 at 05:31 PM // 17:31..
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Old Jun 18, 2009, 05:34 PM // 17:34   #30
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Quote:
Originally Posted by Revelations View Post
Flaggers aside, you often got cripshot duels away from anything else, and being able to not get yours dshotted gave you an advantage when either of you needed to disengage.
Before Mend Touch came about yes.....
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Old Jun 18, 2009, 05:54 PM // 17:54   #31
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Quote:
Originally Posted by Ec]-[oMaN View Post
Before Mend Touch came about yes.....
Indeed. BA hit the meta pretty hard around then though IIRC, was still nice to not get it dshotted, even if a large amount of it's damage was mopped up by mend.
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Old Jun 18, 2009, 06:34 PM // 18:34   #32
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Even still the time it takes to cancel cast, the person you are trying to crip is probably too far ahead for the crip shot to even hit. Basically it wasn't worth it in the majority of cases.

Last edited by Burton2000; Jun 18, 2009 at 06:37 PM // 18:37..
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Old Jun 19, 2009, 02:25 AM // 02:25   #33
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just press cancel action (defualt as ESC key) and switch weapons
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Old Jun 19, 2009, 04:17 AM // 04:17   #34
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It's great ! It has uses in iway for sure, for mel shot a bit, and that's it.
Thanks.
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Old Jun 19, 2009, 09:06 AM // 09:06   #35
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Originally Posted by kedde View Post
They changed GoLE to not be like that ages ago since people could spam Aegis till it hit a FC and draw every interrupt available first.

Weapon swapping is not the same.

At least read the thread you're thinking of being smart to reply in.
I was talking about infinite cancels under the current GoLE by focus swapping to make the spell fail rather than cancel, thus not using 1 of its 2 uses.

So how the hell isn't that weapon swapping?
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Old Jun 19, 2009, 09:23 AM // 09:23   #36
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Cripshot and BA were the two main uses for it. I don't think anyone actually started doing it outside of maybe the Koreans until I ran it on obs the first time vs RIP on frozen. Even then, only a handful of people used it. It was amazing for pushing flaggers, when people usually responded with another ranger on a split, or having a mesmer camp you with diversion. On maps like druid or nameless, it was essentially a free boost. It was useful for BA in 1v1's, since if whoever gets their BA dshotted essentially has to retreat.

Quote:
Well most rangers never bothered to cancel cast crip shot because the time involved in canceling it in the hope that the other ranger will waste his d shot was too great.
It really didn't involve much time, and when playing against a good team, you will always have your cs camped while pushing flaggers. I don't think there was a single time the opposing ranger didn't try to dshot my crip when I was pushing a flagger against a competent team. I'd rather waste a second cancelling cripshot, then have it down for 20 seconds.
Quote:
For example most teams would carry crip shot as their only snare so when trying to snare the other teams runner you were better off just putting natural stride up, using a shortbow and hoping for the best because with the time taken to cancel the runner could of travelled a good distance already.
If you're playing cripshot correctly, that really shouldn't happen. If you're using a shortbow anyway, then you have to be pretty close to the flagger. Cancelling a crip (or even two) won't leave them out of your range. Not to mention, if you're really pushing a flagger like you're supposed to, you should be in front of him, or very closely behind him so that he won't be out of your range even if you need to cancel.

Quote:
They changed GoLE to not be like that ages ago since people could spam Aegis till it hit a FC and draw every interrupt available first.

Weapon swapping is not the same.

At least read the thread you're thinking of being smart to reply in.
Fowlero's actually right. You can actually still cast infinitely under glyph by using the weapon swap cancel method.
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Old Jun 19, 2009, 04:55 PM // 16:55   #37
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Quote:
Originally Posted by kedde View Post
They changed GoLE to not be like that ages ago since people could spam Aegis till it hit a FC and draw every interrupt available first.

Weapon swapping is not the same.

At least read the thread you're thinking of being smart to reply in.

At least read the thread you're thinking of being smart to reply in.
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Old Jun 19, 2009, 07:31 PM // 19:31   #38
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Y U E created attack cancelling? Thats amazing!
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Old Jun 20, 2009, 01:07 PM // 13:07   #39
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Guy in XoO did.
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Old Jul 02, 2009, 11:28 PM // 23:28   #40
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Yes, you can cancel attack skills, but I'm not sure it really changes much, since IMO you have to have sup-quick reflexes to avoid getting Sbashed/diverted/dshotted
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