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Old Aug 06, 2009, 08:04 AM // 08:04   #161
Ascalonian Squire
 
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Did you mean "Natural Stride"? ^^
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Old Aug 06, 2009, 08:37 AM // 08:37   #162
Desert Nomad
 
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Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
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My PvP slot is named 'Freudian Glide' ... you know, like a slip but with gusto
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Old Aug 06, 2009, 08:59 AM // 08:59   #163
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Quote:
Originally Posted by Lux Aeterna View Post
Me/A

Wastrel's collapse
Blackout
Me/A
12+1+1 Dom
8+1 FC
7+1 Ins
8 Deadly

Deadly Paradox
Wastrel's Collapse
Wastrel's Worry
Iron Palm
Waste Not, Want Not
Entangling Asp
Blackout
???

Description:
Build. Target foe is knocked down. Target foe is quarterknocked. Target foe is quarterknocked. Target foe's skills are disabled for 6 seconds.

Concise description:
Build. Lose all energy. Target foe is removed from the game for 12 seconds. You are removed from the game for 36 seconds.

/facepalm
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Old Aug 07, 2009, 02:22 AM // 02:22   #164
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Not completely original, been done before with ZB and BL, but boon prot with signets got a lot stronger.



11+1+1 Divine Favor
10+1 Protection
10 Wind Prayers

Life Sheath
Guardian
Shielding Hands
Deny Hexes
Divine Boon
Divine Spirit
Signet of Mystic Speed
Signet of Pious Restraint
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Old Aug 07, 2009, 01:52 PM // 13:52   #165
Ascalonian Squire
 
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Quote:
Originally Posted by Krill View Post
Not completely original, been done before with ZB and BL, but boon prot with signets got a lot stronger.



11+1+1 Divine Favor
10+1 Protection
10 Wind Prayers

Life Sheath
Guardian
Shielding Hands
Deny Hexes
Divine Boon
Divine Spirit
Signet of Mystic Speed
Signet of Pious Restraint
Dunno if you can outheal a mind blast ele with this build incl healing your mates.
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Old Aug 07, 2009, 10:46 PM // 22:46   #166
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Guild: Close Enough [XVII]
Profession: W/A
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It's a boonprot, but hasn't got energy management.

I'm actually curious to see if boonprot comes back with the recent buff, I imagine the Melandru's Resilience boonprot in ab will be happy.
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Old Aug 07, 2009, 11:25 PM // 23:25   #167
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Guild: The Wyrdfel
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Burning arrow
Apply Posion
Screaming Shot
Sloth Hunter's shot
Throw Dirt
Whirling Defence
Lightning Reflexes
Mending Touch

I thought I was the business. Owning Sins because they couldn't hit me, tanking against warriors even though my arrows bounced and snapped off of their armour.
All was well before I realized that my 'epic -14 degen' was actually only 10, and that interupts are part of a ranger's job. Of course that was back when I was young and care-free. I miss those days. Of course now I own n00bz with my level 6 Rainbow Phoenix...^_^
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Old Aug 07, 2009, 11:39 PM // 23:39   #168
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Quote:
Originally Posted by Lux Aeterna View Post
It's a boonprot, but hasn't got energy management.
It has divine spirit and signets (free) for your IMS and defense. Compared to a shadow arts WoH monk it compares favorably on energy, WoH doesn't have any inherent e-management other than a monster heal. A resilience boon prot might work too but since it's a stance you won't have access to any IMS's other than shouts (battle cry, fallback etc.). I think resilience would be much better for random arenas.

@GuLLinda: LS (and RoF) perform best against damage that comes in large chunks, which is all the mind blast bar does.
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Old Aug 20, 2009, 03:54 PM // 15:54   #169
Ascalonian Squire
 
Join Date: Aug 2009
Location: Lurking- close but out of sight.
Guild: Mischevious Midget Pajama Party [MJs]
Profession: W/Mo
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Wanted to fully take advantage of the newly buffed skill Illusion of Pain.

Me/A:12+1+1 illusion, 6+1 Fast Casting, 9+1 Inspiration, 4 Shadow Arts, 4 Deadly
Illusion of Pain
Ethreal Burden
Phantom Pain
Drain Delusions
Assassin's Promise
Ether Feast
Dark Escape
Illusion of Haste

Usage:
-Capping: Cast and Maintain IoP on target. follow up with phantom pain. Drain Delusions on Phantom Pain to inflict deep wound. (Dont forget to recast IoP!) When they are at 50% or less hp, Throw assassin's promise on them.

-Side notes: Ethreal Burden can be drained for a 37 energy gain, however it is mainly to snare. You can constantly maintain Dark Escape with Assassin's Promise as long as you kill.

I have yet to loose a match with this build.

Try it out! Comments and suggestions are welcome.
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Old Aug 20, 2009, 04:42 PM // 16:42   #170
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Instead Assassin's Promise i woould take Glimmering Mark, also Dark Escape -> Distortion ,
Ether Feast-> gole. In a balanced group capping a shrine is not your main job, you`re just helping.

Last edited by dorin; Aug 20, 2009 at 04:48 PM // 16:48..
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Old Aug 20, 2009, 06:30 PM // 18:30   #171
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http://pvx.wikia.com/wiki/Build:Me/E...usion_Pressure

You mean that ? It's a shame it's voted down so quick, probably because it only had GvG tag.
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Old Aug 20, 2009, 06:30 PM // 18:30   #172
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@ asstaa
To each his own.
I've been running this with pugs, so the renewing ether feast/dark escape was probably more useful to me than it would be to another.
Also, glimmering mark is a common alternative, but i find that in AB i've gotten the most out of Assassin's Promise.
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Old Aug 21, 2009, 02:00 PM // 14:00   #173
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Quote:
Originally Posted by Faure View Post
http://pvx.wikia.com/wiki/Build:Me/E...usion_Pressure

You mean that ? It's a shame it's voted down so quick, probably because it only had GvG tag.
yep that one. is not the best but it`s working. for ab seems to be ok.

Quote:
Originally Posted by 91ntucker View Post
@ asstaa
To each his own.
I've been running this with pugs, so the renewing ether feast/dark escape was probably more useful to me than it would be to another.
Also, glimmering mark is a common alternative, but i find that in AB i've gotten the most out of Assassin's Promise.
The point is to run away from pugs and to play with balanced groups.
The idea from pvxwiki was just my opininion , of course everybody plays in his way

Last edited by dorin; Aug 28, 2009 at 01:54 PM // 13:54..
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Old Aug 28, 2009, 09:46 AM // 09:46   #174
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Guild: We Speed Clear H O H [ HsC]
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You guys are making me want to play this game called GW again
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Old Sep 04, 2009, 10:34 PM // 22:34   #175
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For Aspenwood(Luxon), RA, and Alliance Battles
My Elementalist/Mesmer(PvE character no less) is running:
Ash Blast
Ebon Hawk
Stoning
Churning Earth
Unsteady Ground
Arcane Echo
Magnetic Aura
Earth Attunement

It works good at clearing the NPCs AND if I get attacked by a melee character I can toss up Magnetic and ignore them.

Only problem is that it eats up energy like nuts
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Old Sep 14, 2009, 09:11 PM // 21:11   #176
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Guild: Black Widows of Death
Profession: W/Mo
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Well did alliance battles for the first time ever last night came with a standard Mesmer bar then about 30 seconds into the match I new I made a mistake bringing the skills I did. So I dusted off this old one I had from RA and it seemed to work ok.


[shadow fang] [iron palm][dancing daggers][entangling asp][signet of toxic shock][Signet of Midnight][ether feast] [optional] (Mesmer hex or deadly arts skill dash whatever)

Can carry staff for energy and it really does not matter if you are blind or not.

Real easy select target shadow fang in iron palm daggers asp shock you pop back and hit with daggers again. Signet of midnight for melee that target you.
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