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Old Sep 15, 2009, 06:01 AM // 06:01   #181
Ascalonian Squire
 
Join Date: Apr 2007
Guild: The Biggyverse [PLEB]
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I don't think Escape is the big problem either, but also that on it's own it's a great skill. Rangers are survivors, think of Cripshot, interrupts. I feel that they should nerf the dagger skills, but not directly. Make Expertise affect skills from other professions by 2% instead of 4%. This would affect Mending Touch too, but that shouldn't be a big problem. It'll also get touchers killed, for whoever still runs them. Not touching the dagger skills themselves makes them usable for sin primaries which were in need of something that'll actually kill a target.
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Old Sep 15, 2009, 07:42 AM // 07:42   #182
Lion's Arch Merchant
 
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
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Originally Posted by Dragnmn View Post
I don't think Escape is the big problem either, but also that on it's own it's a great skill. Rangers are survivors, think of Cripshot, interrupts. I feel that they should nerf the dagger skills, but not directly. Make Expertise affect skills from other professions by 2% instead of 4%. This would affect Mending Touch too, but that shouldn't be a big problem. It'll also get touchers killed, for whoever still runs them. Not touching the dagger skills themselves makes them usable for sin primaries which were in need of something that'll actually kill a target.
[Jagged Strike][Fox Fnags][Death Blossom][Leaping Mantis Sting][Exhausting Assault][Critical Defenses][Way of the Assassin] Same Problem Different Primary
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Old Sep 15, 2009, 10:32 AM // 10:32   #183
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Originally Posted by dusanyu View Post
[Jagged Strike][Fox Fnags][Death Blossom][Leaping Mantis Sting][Exhausting Assault][Critical Defenses][Way of the Assassin] Same Problem Different Primary
And after 30 seconds, you're out of energy.

Also: Every team will carry enchant removal, few teams have stance removal.

But it's mainly nr1. Try using that combo on a sin the way a ranger uses it. You'll run out of energy before you can say Expertise.
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Old Sep 15, 2009, 11:03 AM // 11:03   #184
Frost Gate Guardian
 
Join Date: Jan 2007
Location: The netherlands
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total nonsense... 13 crit+zealous daggers+way of the assasin keeps your energy flowing. You wont be able to spam for 30 sec but maybe just for 25 sec followed bye 5 sec autoattacks.
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Old Sep 15, 2009, 02:57 PM // 14:57   #185
Ascalonian Squire
 
Join Date: Apr 2007
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Originally Posted by dusanyu View Post
[Jagged Strike][Fox Fnags][Death Blossom][Leaping Mantis Sting][Exhausting Assault][Critical Defenses][Way of the Assassin] Same Problem Different Primary
That build is much more fragile. It lacks the 100 armor vs elemental, enchant removal is too easy, and it will have more energy problems. You cannot constantly keep on attacking, you will miss etc. It also doesn't have the very important speed boost, so it is easily kiteable.
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Old Sep 20, 2009, 11:07 AM // 11:07   #186
Ascalonian Squire
 
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Guild: Team Genius [EpiC]
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Add coward instead of WotA and add flurry for crit defences you got yourself another coward sin! :S not the same as a R/A with its defensive bullshit but meh... pretty fun
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