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Old Aug 17, 2009, 02:10 PM // 14:10   #41
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In what aspect does MATH owns ? The fact they gain fame through the worst builds around or the fact they can't balanced ? MATH only play and win halls during dead hour imo ( Just like Crystal ) but other than that ...

LOL Big times if u think a bunch off fools who swayed their rank are good.

Dream On.
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Old Aug 17, 2009, 02:59 PM // 14:59   #42
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In what aspect does MATH owns ? The fact they gain fame through the worst builds around or the fact they can't balanced ? MATH only play and win halls during dead hour imo ( Just like Crystal ) but other than that ...

LOL Big times if u think a bunch off fools who swayed their rank are good.

Dream On.
Well, that's what most of these ppl think. (Seby, Lord Dilusso, etc)

Anyways, MATH is a guild consisting out of ppl who heroway, swayed, and SF herowayed their rank. OBVIOUSLY they are going to be good at R/A way, as most of these players played similar brainless bars for their rank.

Don't fool yourself tough:

Being a good R/A way is not hard at all. There is a difference between a good and a bad sway, but skill required to be a good sway is redicilously low. + I have yet to see a R/A swap to Elemental daggers for warriors (RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO zealous for that one combo).

And again, saying it can be beaten by balanced doesn't mean it's not overpowered. Look at the skill required to beat a balanced with this build. Again, 6 bots and 2 E/Rt healers could in theory perform this build at 95% efficiency. (R/A = C space +1-2-3-4-5 spam 6 and 7 on recharge, trapper = simply cspace + spam, rit use some spirits and expell)

This is one of those gimmicks just like thumpway, IWAY and other builds, with the difference that when played right, this build has the ability to actually beat a good balanced. (IF they got some warmonger hits though WoW/Guardian)
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Old Aug 17, 2009, 03:48 PM // 15:48   #43
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-Trappers are an evil just lurking to be used in some degenerative gimmick: Add clause: Whilst using a trap skill, you can't block. to every trap skill. (So they're forced to take secondary /me or /d)
rofl.................

Trappers are evil!

There once was a time when trappers were used in every nowsocalled balanced...... if anything they need to see more play.

They require a lot of coordination on the side of your team, so that your teammates know where to kite (kite attackers through traps etc).
This is very much fun in an organized team and it requires coordination and skill to place traps to their best effect....

The reason why you see trappers mostly used in gimmicks aka sway/vim is because they are not easy to fit into a team, since they can be easily disrupted.... (and because you are regarding trappers only in correlation to HA btw)

If you couldn't block anymore whilst using a trap skill, the whole trapping would basically be even more unplayable than now where it is already only effective in gimmicks.

Also keep in mind that Sway is not overpowered (if it is) because of the trappers, which were not buffed in the last update.

I hope I could encourage some to not agree with everything they read here.
Sigh.

I'm afraid of the thought of people soon applying for the game balance test krewe

Last edited by Animate; Aug 17, 2009 at 03:52 PM // 15:52..
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Old Aug 17, 2009, 04:37 PM // 16:37   #44
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rofl.................

Trappers are evil!

There once was a time when trappers were used in every nowsocalled balanced...... if anything they need to see more play.

They require a lot of coordination on the side of your team, so that your teammates know where to kite (kite attackers through traps etc).
This is very much fun in an organized team and it requires coordination and skill to place traps to their best effect....

The reason why you see trappers mostly used in gimmicks aka sway/vim is because they are not easy to fit into a team, since they can be easily disrupted.... (and because you are regarding trappers only in correlation to HA btw)

If you couldn't block anymore whilst using a trap skill, the whole trapping would basically be even more unplayable than now where it is already only effective in gimmicks.

Also keep in mind that Sway is not overpowered (if it is) because of the trappers, which were not buffed in the last update.

I hope I could encourage some to not agree with everything they read here.
Sigh.

I'm afraid of the thought of people soon applying for the game balance test krewe
Trappers were never used in balanced. If anything, they were abused in some kind of degenerative physical overload build, which required NR/Tranq to be up, thus they threw some traps on that character to defend the spirits.

By your logic, thumper is a skillfull bar because you have to make sure your pet is on the same target when U use bestial mauling.

Saying positioning is part of a good trapper is wrong because:

1) That's your team, and not the trapper bar, still the only thing a trapper has to do, is press 1-2-3-4 on his bar, and that's pretty much it. No weapon swapping, no kiting (block stances), no field awareness needed whatsoever.

2) Traps last for 90 seconds. In those 90 seconds, someone is BOUND to run over those traps. And if you concider laying a dust trap in your backline, and barbed trap in your frontline "active positioning" of traps, you got a completely wrong idea of positioning.

A trapper is a degenerative bar, that requires nearly no skill, and is highly effective on HA maps SOLELY for the reason AoE spam is: Anet forces you to ball up in chokes.

Even in GvG there is enough choke points that FORCE a team to run through these traps (bridges, etc).

On this point:

Quote:
The reason why you see trappers mostly used in gimmicks aka sway/vim is because they are not easy to fit into a team, since they can be easily disrupted....
Is invalid, mainly because it doesn't make any friggin sense. WHAT does sway offer that a regular balanced doesn't? Nothing...

If anything, Sway is worse for trappers, because having 3/8 characters being untouchable, the chance pretty much increases by 8% (1/8 compared to 1/5) for getting wanted as a trapper.

Sway doesn't offer any anti-interrupts, nor protection for the trappers.

The reason sway brings trappers, and hold on to your chair, is NR and Tranquility. Once again the perfect example of trigger and forget builds.

They need those spirits for some enchant pressure, thus the only viable damage U can really put on such a ranger, whilst still stying in your attribute line, aswell as having some spirit defence, are... TRAPS!



Either way, if you're doubting about the skill required to play a trapper:

PvE'ers used to farm with trappers, if PvE'ers can do it, it must be stupid easy.

Last edited by Borat_Best_Player; Aug 17, 2009 at 04:40 PM // 16:40..
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Old Aug 17, 2009, 06:04 PM // 18:04   #45
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Well, that's what most of these ppl think. (Seby, Lord Dilusso, etc)

Anyways, MATH is a guild consisting out of ppl who heroway, swayed, and SF herowayed their rank. OBVIOUSLY they are going to be good at R/A way, as most of these players played similar brainless bars for their rank.

Don't fool yourself tough:

Being a good R/A way is not hard at all. There is a difference between a good and a bad sway, but skill required to be a good sway is redicilously low. + I have yet to see a R/A swap to Elemental daggers for warriors (RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO zealous for that one combo).

And again, saying it can be beaten by balanced doesn't mean it's not overpowered. Look at the skill required to beat a balanced with this build. Again, 6 bots and 2 E/Rt healers could in theory perform this build at 95% efficiency. (R/A = C space +1-2-3-4-5 spam 6 and 7 on recharge, trapper = simply cspace + spam, rit use some spirits and expell)

This is one of those gimmicks just like thumpway, IWAY and other builds, with the difference that when played right, this build has the ability to actually beat a good balanced. (IF they got some warmonger hits though WoW/Guardian)
Your accusation that MATH members got their fame through heroway is without substance. You are in no position to make that statement as you do not know any of the math members, (perhaps you are accustomed with the math that runs fire ele bollocks). Math has ALWAYS been an Iway based guild, however last summer we ran both Iway and sway. The math i am on about is http://www.guildwars.com/community/g...athteacher.php.

A handful of players from that guild play iway to this very day. So we know how to use iway against all build successfuly. Hence, i mentioned that our iway tactics are the best. To the person who said we play at dead hours, i disagree. We play during peak euro times. Most of our members play 8pm - 11pm euro times.

The sad fact of the matter is, since we roll 99% of the maps flawless, it angers a lot short sighted players. Elementalist Mio, your judgement is biased.

Have a trap-free summer.
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Old Aug 17, 2009, 06:40 PM // 18:40   #46
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Your accusation that MATH members got their fame through heroway is without substance. You are in no position to make that statement as you do not know any of the math members, (perhaps you are accustomed with the math that runs fire ele bollocks). Math has ALWAYS been an Iway based guild, however last summer we ran both Iway and sway. The math i am on about is http://www.guildwars.com/community/g...athteacher.php.

A handful of players from that guild play iway to this very day. So we know how to use iway against all build successfuly. Hence, i mentioned that our iway tactics are the best. To the person who said we play at dead hours, i disagree. We play during peak euro times. Most of our members play 8pm - 11pm euro times.

The sad fact of the matter is, since we roll 99% of the maps flawless, it angers a lot short sighted players. Elementalist Mio, your judgement is biased.

Have a trap-free summer.
Do u know how much I lolled reading and clicking that link :0

#1: Being famous for IWAY is ...?
Quote:
Hence, i mentioned that our iway tactics are the best
#2: Playing IWAY in general and even have any tactics for iway is Eurhm ? lolwtf ?
#3: Most people, including MATH, that get their fames through IWAY and later get in r9+ Balanced groups are still as bad as they were when they were r5.

Well actually lets keep MATH out because all they do is IWAY so...
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Old Aug 17, 2009, 06:58 PM // 18:58   #47
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Any more comment about MATH or other guilds will be deleted.
This thread is about a build, not about a guild.
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Old Aug 17, 2009, 11:01 PM // 23:01   #48
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yea, and still every balanced get rolled under 2 minutes. even "experienced" ones.
i never get rolled by shitway, but im not saying its easy to beat, the reason why the majority of balance or teams in general get rolled is because they cant co ordinate shutdown and blind removals on warriors also half the builds at the moment are caster shit. Casters cant wand trappers. When smoke trap and spike trap hit half the party, those r/a will go crazy especially with exhausting assault.

The key is to not let the traps get up. When i play(2 war,para,ele(sh-snare),mes,rit,2monk). Sit a para on a trapper. Warrior on the other. Your free warrior can shit on their rit and backline.

Also all spirits need to be down not just nr and tranq, so the e/rits cant heal.

Mesmer to keep e/rit shutdown. They will explode pretty quickly.

Whoever said math made me mad, thats rediculous im not trying to act all elitist and shit, but i can assure you everytime they run their ele shit, which is all the play anyways they get destroyed everytime. Not including ganks i guess, this also goes back to ooa/oop iway days

Last edited by superraptors; Aug 17, 2009 at 11:16 PM // 23:16..
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Old Aug 18, 2009, 12:46 AM // 00:46   #49
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Also all spirits need to be down not just nr and tranq, so the e/rits cant heal.
This, although it's easier said than done. If you have a mesmer that's handy with unnatural sig or a mind blaster it's worth it to have them dedicate most of their time to taking down spirits because they won't last sac'ing spirit light and having no spirit transfer or condi removal from mend body.

Overall it's just depressing seeing another one of these gimmick builds back in the predominant meta. Honestly one gets the impression that anet does these skill buffs to laugh at how bad they can make the game and still have a job. Well, jokes on them if GW2 flops because they are so inept I guess.
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Old Aug 18, 2009, 01:13 AM // 01:13   #50
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Trappers were never used in balanced.
You really don't remember the buildwars that went on during prophecies. Dual Boon prots really had a hard time against mass conditions (also why KGYU triple warrior condition overload worked so well) and bringin a trapper in for a defensive midline could work wonders. It wasn't a staple option as it could be worked around, but it was a good gambit option that saw a fair amount of play back them.

Trappers require less skill than a traditional ranger or a traditional dom mesmer, but certainly mind blast, LC necros, Savannah, VoR mes, and tons of other push button midlines require far less than that. And if you would notice, traditional Dom Mesmers have all but completely been removed from the game and traditional rangers are mostly about spreading poison.

Perhaps they give too much reward for too little skill. However if they do, there is a whole myriad of PvP staples that are far more degenerate and they are far down on the list of things that need to be addressed.
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Old Aug 18, 2009, 01:32 AM // 01:32   #51
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I don't know why the current sway even uses trappers, yes they can be annoying as hell if left to their own device but they don't exactly add a lot of pressure. I'd be a lot more worried if someone slapped a couple curses necros necros in there spamming barbs and defile d all over, along with their elite hexes and packing actual enchant removal. I think originally they were added into sway as builds that were idiot proof and worked extremely well on UW for fame farming (1 fame at a time).
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Old Aug 18, 2009, 02:10 AM // 02:10   #52
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2 mind blast eles + a VoR dom mes + wanding trappers = autowin.....i havent lost to it 1 on 1 yet.....its really fairly simple to counter. Just use unatural signet and kill EVERY SPIRIT, including the rit ones. You kill the healing power of the E/Rts. NOT a difficult build to counter. WAND TRAPPERS and win
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Old Aug 18, 2009, 04:04 AM // 04:04   #53
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I don't know why the current sway even uses trappers
Blind overload. HA right now is in a huge physical heavy meta and you must adjust your builds accordingly. Even with stances on all the physicals and warding on all the rits, with the high number of physical teams you have to bring anti physical measures or just accept that you are going to lose and lose often.

They are very annoying indeed, but that is also the other point, it forces teams to devote attention away from the otherwise fragile E/Rt backline (more fragile than traditional monks in traditional builds).


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Originally Posted by Narcin View Post
2 mind blast eles + a VoR dom mes + wanding trappers = autowin.....i havent lost to it 1 on 1 yet.....its really fairly simple to counter. Just use unatural signet and kill EVERY SPIRIT, including the rit ones. You kill the healing power of the E/Rts. NOT a difficult build to counter. WAND TRAPPERS and win
Why make easy play changes when we can just complain amirite?

Seriously though, the assassin buffs were terrible for the game.

Last edited by Reverend Dr; Aug 18, 2009 at 04:07 AM // 04:07..
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Old Aug 18, 2009, 04:16 AM // 04:16   #54
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Why make easy play changes when we can just complain amirite?

Seriously though, the assassin buffs were terrible for the game.
Oh, thats something I will NEVER argue with, but honestly, i've yet to lose with that a taint and an LC....a basic hexway just rolls them... dont even need to humility the expel.
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Old Aug 18, 2009, 08:32 AM // 08:32   #55
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i never get rolled by shitway, but im not saying its easy to beat, the reason why the majority of balance or teams in general get rolled is because they cant co ordinate shutdown and blind removals on warriors also half the builds at the moment are caster shit. Casters cant wand trappers. When smoke trap and spike trap hit half the party, those r/a will go crazy especially with exhausting assault.

The key is to not let the traps get up. When i play(2 war,para,ele(sh-snare),mes,rit,2monk). Sit a para on a trapper. Warrior on the other. Your free warrior can shit on their rit and backline.

Also all spirits need to be down not just nr and tranq, so the e/rits cant heal.

Mesmer to keep e/rit shutdown. They will explode pretty quickly.

Whoever said math made me mad, thats rediculous im not trying to act all elitist and shit, but i can assure you everytime they run their ele shit, which is all the play anyways they get destroyed everytime. Not including ganks i guess, this also goes back to ooa/oop iway days
go and hold halls until you get bored if it's so easy then, there are no other teams than this in halls...
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Old Aug 18, 2009, 09:05 AM // 09:05   #56
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Worst HA meta ever, we just faced 7 sway teams in a row to reach halls. In halls, we faced another 2 sway teams. We are running some crappy counter sway, it works, but it are still not easy games against any good sway.
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Old Aug 18, 2009, 10:22 AM // 10:22   #57
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in b4 noobs who don't know that escape is just a filler elite for bars that don't need one start asking for escape to be nerfed. Because as we all know, natural stride doesn't exist and even if it did there is no way rangers would use it.
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Old Aug 18, 2009, 12:04 PM // 12:04   #58
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I never posted against an upgrade of skills before, but this one is particulary not balanced !

I'm playing with my guild in ha since this upgrade and all i can say is that this lame is OP, coz of the DPS of R/A...

a lot of things let me see that, first is that its the first team winning i know using no deap wound, they are killing theyr own target just when spirits are up , or you get intrepted on 1 skill as monk, and coz 3 of your party member are taking down on 3sec...

I tell that because i've never seen a lame so strong, Old Sway, Iway , Rao Thump way where strong, but for good playing balanced it was beated without problems!

Today we can beat sway most of the time, when they make some mistake, when players are not pro, but if we fight a PRO sway team, as we are a Pro balanced, there is no match, sway is winning to easy ,
Pro sway can beat the best of us playing balanced, my guild wA, but we are not alone ( Baka, Cristal, etc...)

All the team is not overpowerd, only the ranger/assa have too Much DPS!!!
Imagine 1R/A, without Offensive Elite skill , killing a ghostly alone, with no weapon, no assist no enchant, on 3sec! I've just never seen that before

This is not normal, and i hope Anet will fix it before the 2xfame week-end, for exemple

Last edited by artemis teh monk; Aug 18, 2009 at 01:07 PM // 13:07..
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Old Aug 18, 2009, 01:36 PM // 13:36   #59
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Are daggers slashing damage or piercing damage?
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Old Aug 18, 2009, 01:38 PM // 13:38   #60
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its piercing damage
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