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Old Sep 30, 2009, 12:37 AM // 00:37   #1
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Default Tips for an HA newbie

I recently got myself into some more organized pvp and went on HA, and I play as a warrior most of the time. I've been joining randomways so far, but I often find myself somwhat lost in the match. So can you give my any general tips on how to play as a melee in there?

I've been playing GW for 2 years and I do have a lot of experience regarding classes and the game in general, but other than the factions low-end pvp, I'm haven't been much of a pvp'er myself so on that side of the coin I could use some help on improving. Just general tips about HA and pvp in general -especially as a melee- would be awesome. Thanks.

edit: I have read both guides stickied, but there wasn't nothing in there apart from the map strategies that I didn't know already.

Last edited by kupp; Sep 30, 2009 at 12:47 AM // 00:47..
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Old Sep 30, 2009, 01:31 AM // 01:31   #2
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make yourself hard to prot against. you're probably running a mile toward your target then training his ass, and if that's the case it's never effective and should never be done. on axe your one and only job on annihilation is to dish out as much damage as possible. which includes knowing where and when to place damage, as well as being clever about your movement so all that damage doesn't get protted.

hammer requires some team communication to really make the most out of well timed knockdowns, but i assume you wouldn't be playing that in randomways.

i'm convinced playing prot makes you a better warrior. cause you see good wars, bad wars, and you notice how easy it is to make bad wars completely useless while good wars quickly slip past you and occasionally kill stuff. until i started monking i never really paid that much attention to wars whlie in a match. i'm just saying, it puts it into a good perspective.
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Old Sep 30, 2009, 02:34 AM // 02:34   #3
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if you don't already try to fake out the monks. if you are too predictable all they have to do is watch where you go and throw up a guardian. if they can't predict where you are going they might end up protting the wrong targets.
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Old Sep 30, 2009, 04:54 AM // 04:54   #4
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as a warrior you need to familiarize yourself with the animations of prot spells, life sheath, rof, shield of absorption, shielding hands, guardian, stuff like that. as the others said, dont train one target too much if you bounce around diff targets unleashing your chain, or even giving a deep wound but not unleashing your chain you are forcing the enemy monks to use energy.

randomways only get you so much practice, you should try and get in balanced groups (hard for lower ranked players sadface) but playing in a balanced group will get you more practice being vocal, calling targets, etc.

i'm not a great warrior, but these are fundamentals i've learned from watching others.
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Old Sep 30, 2009, 07:10 AM // 07:10   #5
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Read this. It will help you a lot, believe me.

Quote:
Goals as a warrior.

#1. Kill stuff.
#2. Kill stuff.
#3. Kill stuff!
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Old Sep 30, 2009, 08:05 AM // 08:05   #6
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Basically you have 2 objectives as a warrior:

1) Get kills
- The best way to do this is by spiking a low target -- when a team's party bars are all low because they're taking heavy pressure, it's very easy to get a kill if you can Bull's Strike someone then unload your axe spike within 2-3 seconds.
- Basically any caster class around half health is a very easy kill for a decent shock axe. Bull's strike, dismember, and body blow will dependably take 3-400hp.
- If your team has enough damage, you don't have to kill the monks first.

2) Help the other warrior + team get kills.
- Bull's strike, hammer KD, shock, generally harass the monks when the team spikes or when your other warrior is pushing a kill.
- If your team is spiking without your damage, putting a deep wound + heavy damage on another target just before your team spikes will cause their monks to waste prots, energy, and attention before the real spike hits elsewhere.
- Your team spiking can also cause distraction for you to push kills through.

*BONUS* Learn to effectively use Disrupting Chop (99% of warriors out there can't), then dchop Guardian whenever you want to.

Use this and learn to love it:
http://pvx.wikia.com/wiki/Build:W/E_Primal_Rage_Axe

Quote:
Originally Posted by kupp View Post
I've been joining randomways so far, but I often find myself somwhat lost in the match.
Find a guild, don't play randomways. Be aggressive, deal damage, kill stuff.
Do you prefer hammer or axe?

Last edited by Lux Aeterna; Sep 30, 2009 at 08:13 AM // 08:13..
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Old Sep 30, 2009, 01:17 PM // 13:17   #7
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Thanks for the info, it just made me learn that HA wasn't as chaotic as it looked at first. There's a rythm in the game that I was missing from what little I've seen. Good tips in here.

@ mat, very nice guide half of the stuff in there, I was completely unware about. I'll be sure to re-read it in a while.

@ Lux, I'm not ready to get in a pvp-guild yet, I'd rather wait some time and give it a a few tries before commiting myself into a guild. Randomways do suck and coordination is little to non-existant, but at this point that's all I wanna do for the time beeing. Maybe in a week or so I'll give it a second thought.

I can run a hammer build but I'm not so confortable with it as I am with the usual shock+eviscerate/primal rage (I wasn't so confortable with Frenzy/PR but after getting used to, found them to be excelent) so usually I try to run for that. Still if I'm asked for it, I'll try to fit into any role I know I can perform. Also skills and weapons/shields aren't a problem.

As for the d-chop... The best I can do is try and predict when something will be cast and use it then, since it doesn't have that quick of a reaction other interrupt skills have. Other than that, I wouldn't have any clue as to what you're talking about.
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Old Sep 30, 2009, 01:40 PM // 13:40   #8
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Quote:
Originally Posted by kupp View Post
@ mat, very nice guide half of the stuff in there, I was completely unware about. I'll be sure to re-read it in a while.
No problem, I'm glad it helped. Besides Chiizu made it, I just linked it.

Quote:
Originally Posted by kupp View Post
As for the d-chop... The best I can do is try and predict when something will be cast and use it then, since it doesn't have that quick of a reaction other interrupt skills have. Other than that, I wouldn't have any clue as to what you're talking about.
Well there are a few ways that you can easily DChop stuff. For instance;

Bull's Strike succeeds and foe is KD'ed. Frenzy/PRage. Shock when he gets up followed by Eviscerate/Dismember and Executioner's strike/Body Blow. When he get's up, DChop. If the combo was succesfull and your foe didn't get a prot or something, he will(if not dead) have lost most of his health and will try to use some skill to save himself.. and you just DChoped it. Well this goes for pretty much any time you KD a foe actually.

Then ofcourse there are other ways, but this is the easiest scenario (other than DChoping Res sig or some other long casting skill) that you can put DChop to use.
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Old Sep 30, 2009, 02:38 PM // 14:38   #9
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QUOTE
I'm convinced playing prot makes you a better warrior. Cause you see good wars, bad wars, and you notice how easy it is to make bad wars completely useless while good wars quickly slip past you and occasionally kill stuff. Until I started monking I never really paid that much attention to wars while in a match. I'm just saying, it puts it into a good perspective.
UNQUOTE

Aha - this is probably why I suck as a monk in PvP. I need to start paying attention to other things than only red bars... Thanks!
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Old Sep 30, 2009, 03:47 PM // 15:47   #10
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Quote:
Originally Posted by M @ T View Post
Read this. It will help you a lot, believe me.

yes, read that guide

it'll give you ~80% of what you need to know to play a decent warrior, it's a very good guide
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Old Sep 30, 2009, 05:17 PM // 17:17   #11
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Quote:
Originally Posted by tvalentijn View Post
I'm convinced playing prot makes you a better warrior. Cause you see good wars, bad wars, and you notice how easy it is to make bad wars completely useless while good wars quickly slip past you and occasionally kill stuff. Until I started monking I never really paid that much attention to wars while in a match. I'm just saying, it puts it into a good perspective.
Playing every common build makes you a better player and gives a much better understanding of the game. All too often, and I think it's most true with tombs, players tend to be one trick ponies that are only interested in mashing out a few fame rather than learning and improving.

So my advice is that since you are essentially limited to gimmick builds under r6 or so, when you're playing said gimmicks make a point of understanding why you lose. For instance, and I'm not advocating gimmick play, you can learn the very basics of playing a warrior in IWAY groups such as how to hit bull's strike, decent use of d-chop, how to move around in clutter, etc. You can also get some play time on the objective maps to gain experience rather than failing at UW over and over. Or you can be a shitter that is just as bad at r9 as you were at r3 because you turn brain off when playing, which of course is what most players do.
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Old Sep 30, 2009, 06:43 PM // 18:43   #12
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Quote:
Originally Posted by kupp View Post
@ Lux, I'm not ready to get in a pvp-guild yet, I'd rather wait some time and give it a a few tries before commiting myself into a guild.
Yes you are. Getting into a PvP guild isn't something you just do. Usually you will float around several guilds until you find one that you settle well with, get started now.
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Old Oct 01, 2009, 03:32 AM // 03:32   #13
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Quote:
Originally Posted by kupp View Post
As for the d-chop... The best I can do is try and predict when something will be cast and use it then, since it doesn't have that quick of a reaction other interrupt skills have.
It doesn't have a set activation time, but as you learn it you'll be able to click ahead of time and aim for a sort of potential skill activation window. There are 4-5 different ways I use to time it -- I'll lead with it when I switch targets, or time for when someone stops kiting me, or dchop attack skills on another warrior, or quarter it when someone gets up. If you're good you can sem-reliably disable patient/rof/LS/WoH that way, also Guardian is fairly easy and also important to dchop. Plus, since you get to use it every 6-7 seconds, you can get a lot of practice with it quickly.

Bull's strike is another important thing to get good with -- I see too many warriors miss every bull's, then have to use shock to catch kiters. When I do it I actually get most of my kills with Bull's Strike, it does 100dmg and sets me up with a stationary low target to blow up. Tip: people psychically broadcast when they're about to kite.

It also gives a morale advantage when you can quickly c-space bull's strike enemy warriors, throwing them down and making them cancel IAS --just remember, don't lineback unless you can directly and easily prevent someone from scoring a kill against your backline, ie by shocking a war when he's spiking a low caster.

Join a pvp guild, if you don't like it find a new one, just guildhop until you find a good one.

Last edited by Lux Aeterna; Oct 01, 2009 at 03:39 AM // 03:39..
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Old Oct 01, 2009, 04:44 AM // 04:44   #14
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Quote:
Originally Posted by tvalentijn View Post
QUOTE
I'm convinced playing prot makes you a better warrior. Cause you see good wars, bad wars, and you notice how easy it is to make bad wars completely useless while good wars quickly slip past you and occasionally kill stuff. Until I started monking I never really paid that much attention to wars while in a match. I'm just saying, it puts it into a good perspective.
UNQUOTE

Aha - this is probably why I suck as a monk in PvP. I need to start paying attention to other things than only red bars... Thanks!

It will seem awkward at first but the end result will equal a better monk,

These guys covered the basics well for you OP, keep practicing and if you haven't yet, learn fast weapon swapping and bring your elemental damage weapon handy for any warrior on warrior slicing.
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