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Old Oct 07, 2009, 04:48 AM // 04:48   #21
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I think the root of the problem lies here in MoI and Freezing Gust. Winters is too cheap but that isn't the biggest issue here.

Hexes need really powerful effect for people to use them because of PnH combined with other good hex removal.
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Old Oct 07, 2009, 04:52 AM // 04:52   #22
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Snare ele's with 2 snares were already very powerful, why ele's needed a 3rd cheap snare is beyond me...
And yes, if MoI wasn't so damn powerful (and broken! they changed it to cold dmg, but still armor ignoring) they would'nt be able to bring so many snares.
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Old Oct 07, 2009, 06:04 AM // 06:04   #23
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I dont really think that its fair you guys pick on water magic, by itself it really canty do any harm which means that the teammates of said water magician are doing that damage theyre just utillizing it, so its kinda endorsing team play which is good, we're tired of Rambos in RA.
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Old Oct 07, 2009, 07:31 AM // 07:31   #24
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Remove the spike potential and their role in a teambuild will be diminished by a lot and running spikes with two water eles and 2 additional snares on a ranger and a flagger won't be possible, since that alone is just retarded.

Tiebreaker play has a fault in this as well.
Bringing one million snares in a meta that has almost exclusively snares should mean you're at a disadvantage, it just doesn't.

Again it is true that snares need more power to counter powerful means of movement, but saying snares are too powerful isn't denying that movement is too powerful as well.
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Old Oct 07, 2009, 08:00 AM // 08:00   #25
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Am I missing something obvious here.

Isn't this precisely what a mesmer is for, ie shutting down casters.

Steal the skills, interrupt the skills or just plain punish them for using the skills
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Old Oct 07, 2009, 08:27 AM // 08:27   #26
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Originally Posted by gremlin View Post
Am I missing something obvious here.

Isn't this precisely what a mesmer is for, ie shutting down casters.

Steal the skills, interrupt the skills or just plain punish them for using the skills
If only mesmers were viable..
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Old Oct 07, 2009, 12:26 PM // 12:26   #27
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As I said in the other thread on qq about this, freezing gust and water eles in general are balanced (except for mirror of ice, which I will address shortly) in the fact that, while they carry really powerful snares, the characters that they are brought to snare are also ridiculously powerful. Could you imagine trying to deal with some kind of super mobile split without freezing gust being in the game? It'd be close to impossible because there are so many things keeping splits from having so much mobility, survivability, and damage. Water ele snares need to be powerful to keep up with the power creep of the things they are brought to stop.


I do agree that water eles are a bit too powerful in general, but not because of freezing gust. Mirror of ice is the thing making them way too good. They fulfill their role as a snarebot, but then ALSO fulfill a role of a super high damage spiker. The two combined is too powerful. They need to have powerful snares to keep splits in check. They shouldn't be super spikers. MoI is the problem, not freezing gust.
I totally agree with Angra on this one. In a meta where people run 1 E/D mindblaster sometimes 2 you need the snaring power of the water ele. Sure you can say well you already have a cripshot ranger why you need more snares. First off cripshot is easy enough to dodge just side-stepping it or hiding behind a wall. Secondly cripshot's cripple last about 6 or 7 seconds which is good but factor in featherfoot grace and a cripple shield and some people even use the restoration rune that once decent snare (which is elite) passively gets dulled away to nothing.

The problem lies with the elite mirror of ice which reads deals a additional xx cold damage, not just damage but cold damage. But we all know its broken just like dust trap and still deals armor ignoring damage, which if I'm not mistaken they patched them both to deal the correct elemental damage they were suppose to and still dont.
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Old Oct 07, 2009, 12:48 PM // 12:48   #28
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OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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Old Oct 07, 2009, 01:06 PM // 13:06   #29
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OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
Last I checked we are there consumers if they leave one game totally unchecked whats stopping them from doing the same to games to be released in the future. It's called a track record and if they stop balancing there games no one would buy them if no one buys there games they dont make money and last I checked there a company who's goal is to well make money. So I like to believe there semi obligated to address our concerns about the game.

The game was intended to be balance. If you really have nothing usefull to say im sure there is a offtopic section on the forum somewhere I think that is where pointless comments should go.
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Old Oct 07, 2009, 01:37 PM // 13:37   #30
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OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
I see your name befits you. I give this poor trolling effort a 1 of 10.

OT: MoI is way too much damage. I wouldn't mind having a character run 3 or 4 hex snares if they didn't deal as much damage as they do. Gust needs a recharge hit or possibly damage nerf, and embrace could do with a hit also. Don't exactly know what to do about MoI itself, but I don't really see it being terribly balance-able in it's current form. Could possibly have it extend your water snares instead? Would definitely require a tone down of some of the non elites in that line, otherwise that's gonna be just as broke as it is currently.

/EndRamble
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Old Oct 07, 2009, 03:37 PM // 15:37   #31
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Originally Posted by Revelations View Post
I see your name befits you. I give this poor trolling effort a 1 of 10.

OT: MoI is way too much damage. I wouldn't mind having a character run 3 or 4 hex snares if they didn't deal as much damage as they do. Gust needs a recharge hit or possibly damage nerf, and embrace could do with a hit also. Don't exactly know what to do about MoI itself, but I don't really see it being terribly balance-able in it's current form. Could possibly have it extend your water snares instead? Would definitely require a tone down of some of the non elites in that line, otherwise that's gonna be just as broke as it is currently.

/EndRamble
Another thing too is, if you take out the MoI damage as a factor, water eles will need to bring other skills to assist in damage, which can potentially take up valuable snare slots (like needing to bring rust over winter's embrace again), or at least use significantly more energy (shatterstone) so you can't just sit there spamming snares all day one after the other. Otherwise they'd just be snares and blurred vision and nothing else, which isn't a very good template to bring. It's a minor thing that would indirectly affect snare power but, at least it's something.
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Old Oct 07, 2009, 03:50 PM // 15:50   #32
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Originally Posted by drunk n angry View Post
OMFG! THEY GOT SF NERF IN THE WORKS AND THESE WHINY BABIES ARE STILL NOT HAPPY. THATS IT f IT LETS JUST NERF EVERY SKILL SET IN THE GAME. this is getting seriously rediculous why in the hell do people feel the need to complain? is it to make themselves feel more important in a community of cryers? i dont understand why people cant just love a game the way the original developers designed it. it is just a game, most likely you are not a programmer, you are most likely not a game designer, STOP TRYING TO ACT LIKE YOU ARE!. AND LEAVE THE DAMNED GAME ALONE!
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Old Oct 07, 2009, 04:03 PM // 16:03   #33
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pathetic really

you only want to nerf the hard counters of byob

kaon go and die
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Old Oct 07, 2009, 04:13 PM // 16:13   #34
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It is ridiculous to have a snare character that able to do everything, doesn't have anything to do with wanting to nerf the hard counters of byob.
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Old Oct 07, 2009, 05:14 PM // 17:14   #35
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Originally Posted by deluxe View Post
PvE players responding to PvP related topics. <3
your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.

people in this community drive me nuts some times >
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Old Oct 07, 2009, 05:18 PM // 17:18   #36
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Originally Posted by Marzipan Marci View Post
But remember, Snaring is the main job of Water Magic. It has to be better than crippled and Illusion Magic.
wow a voice of reason. and i understand that a ele also has powerful attacks at hand, however every profession that has a strong snare can still pack a punch of dmg. i.e. rangers....... wait lets nerf rangers too... they are over powered they can snare repeatedly and deal dmg OMFG!
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Old Oct 07, 2009, 05:34 PM // 17:34   #37
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wow a voice of reason. and i understand that a ele also has powerful attacks at hand, however every profession that has a strong snare can still pack a punch of dmg. i.e. rangers....... wait lets nerf rangers too... they are over powered they can snare repeatedly and deal dmg OMFG!
Go back to PvE please. This is laughable.
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Old Oct 07, 2009, 05:44 PM // 17:44   #38
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Don't nerf Illusion of Haste.

It's not the problem, IoP is.


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Old Oct 07, 2009, 06:16 PM // 18:16   #39
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your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.

people in this community drive me nuts some times >
You're in the wrong section. I'd like to point you to this sticky: Some clarification on PvE-related discussion
And what makes you think you can bring up SF in a thread about (MoI) Water Eles?

Last edited by deluxe; Oct 07, 2009 at 06:19 PM // 18:19..
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Old Oct 07, 2009, 06:16 PM // 18:16   #40
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Originally Posted by drunk n angry View Post
your dang right! because when they do nerfs in pvp they also usually consider the nerf for pve. sf is already nerfed beyond usage for pvp so why do complainers beg for it to be nerfed in pve? i am for pvp being balanced as there is a strong need for that being it is a competition, however pve does not in my opinion need to be changed so dramatically all the dang time.

people in this community drive me nuts some times >
Riverside is this way ----> http://www.guildwarsguru.com/forum/forumdisplay.php?f=2
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