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Old Oct 26, 2009, 06:33 AM // 06:33   #1
Pre-Searing Cadet
 
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Default hammer warrior build help

Hey everyone!

Im sure this has been posted and what not, but there is sooo much to look through!

im trying out a hammer build with my warrior and i want some opinions on what i should use.

I have a PvE build thats earth shaker elite, works great, but not so great PvP.

Soooo any help would be great! Thanks!!
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Old Oct 26, 2009, 06:51 AM // 06:51   #2
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Quote:
Originally Posted by Lexi View Post
Hey everyone!

Im sure this has been posted and what not, but there is sooo much to look through!

im trying out a hammer build with my warrior and i want some opinions on what i should use.

I have a PvE build thats earth shaker elite, works great, but not so great PvP.

Soooo any help would be great! Thanks!!
Earthshaker works great in pvp. Mix it up with dev hammer if you don't get to use the aoe effect regularly.

http://pvx.wikia.com/wiki/Build:W/an...Shaker_Warrior
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Old Oct 26, 2009, 12:09 PM // 12:09   #3
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For a while I used.
Backbreaker.
Pulverising Smash.
Auspicious Blow.
Irresistible Blow.
Mokele Smash.
Enraging Charge.
Lion's Comfort.
Res Signet.

It works pretty well, because you run in with Charge and hit with a Mokele Smash and nearly have the 10 adren needed for Backbreaker. Auspicious Blow should handle any energy issues.
I ran it with 15/15 Str/Ham
Only problems are being blocked/blinded.
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Old Oct 26, 2009, 02:31 PM // 14:31   #4
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dev hammer, flail, crushing blow, hammer bash (sub in heavy blow for arenas/AB/whatever), bulls strike, enraging charge, res sig.

Last slot can be prot strike, iron palm, anything to create big damage or more KDs.

14 str, 13 hammer or 14/14 if you feel brave.
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Old Oct 26, 2009, 04:01 PM // 16:01   #5
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1st slot:

Devestating Hammer, Magehunter's Smash, Earth Shaker

2nd slot:

/W - Protector's Strike, Lion's Comfort
/E - Shock, Grasping Earth
/Mo - Mending Touch
/R - Antidote Signet
/N - Plague Touch
/A -Death's Charge, Iron Palm, Disrupting Dagger
/Rt - Sight Beyond Site
/P - Song of Concentration, Hexbreaker Aria, Wild Throw
/D - Sand Shards

That's pretty much every conceivable optional skill in the standard template, but protector's strike /w death pact (GvG), SoC (HA) and death's charge (AB / RA) are the most popular. Unfortunately because of nerfs, backbreaker and a few specialized hammer builds aren't viable anymore.
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Old Oct 26, 2009, 05:37 PM // 17:37   #6
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/R - Antidote Signet
Needs more dshot IMO. Absolutely godly in RA for guardian, sigs, hexes, and quartering stuff after your KDs. This is a completely serious post.
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Old Oct 26, 2009, 07:19 PM // 19:19   #7
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Sorry i should posted my skills!

Earth shaker
crushing blow
enraging charge
bulls strike
counter blow (i'd like to lose this too)
For Great Justice (saw pvp version...)
belly smash
also
healing breeze. yes i know this is bad. i stopped using if for a bit then went back to it. It seems no one expects me to have it or use it so i have got away with it a lot. Saved my butt.

I also use this build for PvE and love it, got bored and wondered over to PvP and realized it could use some help/input. Esp since i may be in pvp more often now!

feel free to rip it apart, i see i need it!
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Old Oct 26, 2009, 09:21 PM // 21:21   #8
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Quote:
Originally Posted by Lexi View Post
Sorry i should posted my skills!

Earth shaker
crushing blow
enraging charge
bulls strike
counter blow (i'd like to lose this too)
For Great Justice (saw pvp version...)
belly smash
also
healing breeze. yes i know this is bad. i stopped using if for a bit then went back to it. It seems no one expects me to have it or use it so i have got away with it a lot. Saved my butt.

I also use this build for PvE and love it, got bored and wondered over to PvP and realized it could use some help/input. Esp since i may be in pvp more often now!

feel free to rip it apart, i see i need it!
Needs flail, needs hammer bash.
Just use one of the builds posted above and learn to play it.
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Old Oct 26, 2009, 09:53 PM // 21:53   #9
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Counter blow and belly smash certainly do provide some laughs in the randumb arenas.
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Old Oct 27, 2009, 02:30 AM // 02:30   #10
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Quote:
Originally Posted by David Wooding View Post
For a while I used.
Backbreaker.
Pulverising Smash.
Auspicious Blow.
Irresistible Blow.
Mokele Smash.
Enraging Charge.
Lion's Comfort.
Res Signet.

It works pretty well, because you run in with Charge and hit with a Mokele Smash and nearly have the 10 adren needed for Backbreaker. Auspicious Blow should handle any energy issues.
I ran it with 15/15 Str/Ham
Only problems are being blocked/blinded.
do you really need major or superior runes?
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Old Oct 27, 2009, 04:24 AM // 04:24   #11
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Originally Posted by Revelations View Post
Needs more dshot IMO. Absolutely godly in RA for guardian, sigs, hexes, and quartering stuff after your KDs. This is a completely serious post.
Slow casting signets, hexes, etc I get, but Guardian? Yeah, cause the average player can consistently hit 3/4 casts, and switching between hammer and bow at a moment's notice should be second nature to the average player as well.

Although I'm assuming that by "this is a completely serious post", you actually mean it.
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Old Oct 27, 2009, 09:37 AM // 09:37   #12
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Guardian is a 1 second cast, and not hard to reflex. You can also push a monk into casting it by running towards them. Or you could count the recast on it if they're keeping it up on something and swap to your bow just before you know its going to run out.

I think this sort of proficiency could be learned by anyone if they practised.
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Old Oct 27, 2009, 10:12 AM // 10:12   #13
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Be lazy, go /A, use Disrupting Dagger. Yawn.

Or stick with Counter Blow. It's really not that bad, if situational.
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Old Oct 27, 2009, 10:53 AM // 10:53   #14
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Quote:
Originally Posted by God_Hand View Post
Slow casting signets, hexes, etc I get, but Guardian? Yeah, cause the average player can consistently hit 3/4 casts, and switching between hammer and bow at a moment's notice should be second nature to the average player as well.
Weapon swaps aren't exactly difficult, and as long as you're cancel swapping or move swapping they're virtually instantaneous. With a little bit of practice and the absence of major lag it really shouldn't be hard to hit three buttons in a row quickly enough to hit guardian if you're next to the guy. Hell, you don't even have to swap quickly, just pull your bow out as you're charging at their monk. RA monks aren't exactly the most proficient of players themselves.

At the end of the day, even if you can't hit guardian, then dshot is still one of the most powerful skills in RA, and a hammer bar does have a pretty flexible open slot. For RA it's definitely one of the stronger optionals on that bar.
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Old Oct 27, 2009, 05:46 PM // 17:46   #15
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i run... rez sig, enraging charge, warrior cunning, bulls strike, hammer bash, crushing blow, dev hammer, and flail. 14 str, 13 hammer, sents insigs, stonefist on the head. (bash over heavy blow because its more versatile and you can kd sigs/important things on demand if you need it)

i run hammer a lot and i find this to be the most efficient. the 11 seconds you get with cunning should me more than enough time to kill a monk through stances (except bal stance but time that shit and kill the bastard when its down) and is better than wild throw because you can destroy rits through warding. its also very useful against rangers when you need to lineback them to keep the rupts off your team (if you have a vor mez/hex nec) and great in helping to lineback crit defense/flashing blades sins.

as for earth shaker in pve... when i run earth shaker in pve, i go w/p with spear of fury so the wep swap is there if you wanted to run a w/p with wild throw for pvp. duuno how many people do this, but its a thing to think about.
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Old Oct 28, 2009, 11:43 AM // 11:43   #16
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Who needs extra disruption on a hammer bar? lol, killing monks isn't too hard.

1) pummel monks teammate till monk slaps guardian on him (recognisable by two white balls flying around your target)

2) Run up to monk, be sure you're fully charged.

3) KD monk, and MORE important, wait till he gets up. The very moment he is up you hit him again, when you do that right he won't even get off a 1/4 cast.

This can be annoyying, because when you're under 33% IAS (flail for example), you can only hit him once more after the first KD, then you will have to hold and watch the getting up animation. When you hit him twice after the first KD before you KD him again you will be too late.

This is called quarterknocking, it's common hammer warrior technique. When you got shock on your bar as well you can make pretty long KD chains usually resulting in your target dieing. Needless to say it doesn't only work on monks.

Oh and be sure to bring a spear to charge adrenaline at a safe distance when you're reluctant to charge right in.

Last edited by bungusmaximus; Oct 28, 2009 at 02:59 PM // 14:59..
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Old Oct 28, 2009, 10:12 PM // 22:12   #17
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use heavy blow you pussies
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Old Oct 28, 2009, 10:42 PM // 22:42   #18
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Just because you want to remove it with your terrible empathic removal bar.
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Old Oct 29, 2009, 03:19 AM // 03:19   #19
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Originally Posted by X Cytherea X View Post
use heavy blow you pussies
Oh god this. For once I agree with Cytherea. In RA, no one is going to go out of their way to remove the weakness on your KD target. Everywhere else, I'd stick with Hammer Bash.

My KD chain is usually Dev -> Flail -> Crushing -> Prot Strike -> Stepping a quarter-revolution around my target -> Heavy Blow for QKnock -> Regular Hit -> Prot Strike -> Another quarter-revolution -> (Shock or Iron Palm) -> Regular Hit -> Prot Strike (if energy permits) or Cancel Flail or Spear w/ Flail to build again.

And yes, I'll admit right now that I'm not that great actually using it.

Also note that things like blocking, blind, etc. make you worthless. Guardian, Return, Dark Escape, Blinding Surge, Bonetti's, Shield Bash, Balanced Stance, and Natural Stride all make it basically impossible to get a chain off.

Last edited by God_Hand; Oct 29, 2009 at 03:23 AM // 03:23..
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Old Oct 29, 2009, 06:07 AM // 06:07   #20
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Not entirely true, what is the enemy rezzes and you only have enough adrenaline for heavy blow? There's no difference anyway between "Dev Hammer-Crushing-Bash" or "Dev Hammer-Crush-Blow", both require the same initial amount of adrenaline to fire of the combo.

I rather Bash someone then blow someone

The remedy against blind and block is tactics, just make sure you victim doesn't see you coming miles away but surprise them.

Last edited by bungusmaximus; Oct 29, 2009 at 06:10 AM // 06:10..
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