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Old Nov 01, 2009, 09:38 PM // 21:38   #121
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I was going to say the elites should seed the other skills. So if monks get life sheath, you probably don't need more condition removal, but getting a few prots or just a gift of health might be nice. So prot prayers become more likely, while monk condition removal becomes less common. (It's debatable how much gift of health adds to the format anyway, but that's another topic.)

Likewise if an ele gets shatterstone, there should be a good chance of either water attunement, glowing ice, or both.

It would open more options up in terms of what you could run.

After I thought about it though, I quite like the fact that you'll have to reach into team mates bars to cover your bases.

Attunements would be nice though.
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Old Nov 02, 2009, 03:53 AM // 03:53   #122
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Well, if not him, who?

It definitely isn't any of your teams who end up literally copying our builds skill for skill.
That's not the point protoss. I don't really care for your gear circle jerking buddy antics. Nor have I said its me or any of my teams. I really don't even understand the point of trying to claim "meta creator" except to make yourself look like an arrogant bitch

Like Mitch said, the pool is really too small to come up with anything other than a standardized build.
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Old Nov 02, 2009, 12:38 PM // 12:38   #123
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That's not the point protoss. I don't really care for your gear circle jerking buddy antics. Nor have I said its me or any of my teams. I really don't even understand the point of trying to claim "meta creator" except to make yourself look like an arrogant bitch

Like Mitch said, the pool is really too small to come up with anything other than a standardized build.
I'm actually just pointing out that you literally go in, lose, then copy our exact build skill for skill (even the poor skill choices). 20 minutes later, you come here and post that the build is "meta".

By no means is there a single build "meta" all of the time. On a few days (rather rarely, really), the deck is poor in quality and there may be one build that's run for a prolonged period of time. But, for the rest of the days, sealed deck should evolve. You're supposed to more quickly find answers to threats due to the lower deck size. I do believe some things could be tweaked to further encourage evolution for sealed deck, but overall builds shouldn't be stagnant.

The builds that just "can not be beat" are few and between. I haven't come across more than a few that can't be beat with slight build modifications that don't hurt your overall build integrity and/or change of tactics.

Last edited by lutz; Nov 02, 2009 at 01:07 PM // 13:07..
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Old Nov 02, 2009, 05:24 PM // 17:24   #124
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today is stance happy day, healing signet = self heal for monks lmao. Not much worries about blind, hexes (pnH and emphatic removal), war builds are pretty... urgh, sins get fun expensive energy skills, eles are going water magic, rits get some meh support for monks, no class stands out today as dominating.
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Old Nov 02, 2009, 06:01 PM // 18:01   #125
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today is stance happy day, healing signet = self heal for monks lmao. Not much worries about blind, hexes (pnH and emphatic removal), war builds are pretty... urgh, sins get fun expensive energy skills, eles are going water magic, rits get some meh support for monks, no class stands out today as dominating.
yea i couldn't figure out today's invincibuild either. lots of blocking, lots of kiting

Last edited by dr love; Nov 02, 2009 at 06:11 PM // 18:11..
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Old Nov 02, 2009, 07:55 PM // 19:55   #126
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I'm actually just pointing out that you literally go in, lose, then copy our exact build skill for skill (even the poor skill choices). 20 minutes later, you come here and post that the build is "meta".
I would hardly think the situation happening once is something to brag about protoss. And any bad skill choices we thought you had we changed them.

Do what you gotta do being the president of that fan club though. At least stalk better.

I hardly think running around in codex with 3 defensive characters is something to be proud of though.
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Old Nov 02, 2009, 08:17 PM // 20:17   #127
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No class stands out today as dominating.
Which defies all explanation.
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Old Nov 02, 2009, 09:04 PM // 21:04   #128
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Originally Posted by Gladiator Motoko View Post
I would hardly think the situation happening once is something to brag about protoss. And any bad skill choices we thought you had we changed them.

Do what you gotta do being the president of that fan club though. At least stalk better.

I hardly think running around in codex with 3 defensive characters is something to be proud of though.
I won't turn this thread into another one of your trolling attempts, so I'll just refer you to the larger portion of my post.
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Old Nov 02, 2009, 09:33 PM // 21:33   #129
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I got a lot of wins today with a Flourish dagger Warrior, a Palm Strike Assassin, a Second Wind Ele/Mo with water skills, meteor and gift of health and a PnH Mo/W with stances and protectors defense.

That is until everyone started running 2-3 copies of Protector's Defense and I quit out of boredom.
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Old Nov 03, 2009, 03:06 AM // 03:06   #130
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I won't turn this thread into another one of your trolling attempts, so I'll just refer you to the larger portion of my post.
At first you were really intent on establishing a fellow gear member as the codex trend setter. After realizing the stupidity and arrogance of such a claim you then turned it into a personal and false accusation towards me. Instead of directly returning the insult I simply acknowledged that you haven't changed one bit in the past few months.

I don't mind discussing things with you buddy, but I prefer you get rid of the outdated and misinformed hate.
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Old Nov 03, 2009, 03:57 AM // 03:57   #131
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What the hell causes so much thread derailment all the goddamn time?

OT: Meta of the day was, once again, favored towards Sins. Monks got crappy combo of skills and had to rely on everyone else to keep themselves up. I even had to call spikes with Unsuspecting>Fox>Twisting, which combined with channel rit and wanding actually managed to kill shit.
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Old Nov 03, 2009, 09:22 AM // 09:22   #132
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Actually yesterday's monk bar was one of the best we've had sofar, the only thing you really needed was an off-monk gist to keep the monk's health up.
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Old Nov 03, 2009, 12:58 PM // 12:58   #133
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Today's deck is pretty cool, I've seen lots of different builds work quite well.

At first glance Wounding Strike seems really strong but with RC and Mending Touch in the deck it provides a lot of healing too.

Low condition builds seem to work best though I haven't been able to detect a meta build yet.
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Old Nov 03, 2009, 01:50 PM // 13:50   #134
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Originally Posted by IMMORTAlMITCH View Post
Today's deck is pretty cool, I've seen lots of different builds work quite well.

At first glance Wounding Strike seems really strong but with RC and Mending Touch in the deck it provides a lot of healing too.

Low condition builds seem to work best though I haven't been able to detect a meta build yet.
Yea today is as good as yesterday; yesterday tested people's real skills with no dervish stuff and forcing warrior. Today has dervish stuff but good rip. It also separates bad dervishes from good ones; the good ones would spread the ws to four people and drain the rc while bad ones would lock and lose .
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Old Nov 03, 2009, 02:08 PM // 14:08   #135
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Just went into a match with a pretty exp. team (g4+) and we got rolled by a team with /P spears on all except monk.
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Old Nov 03, 2009, 08:28 PM // 20:28   #136
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until something about codex's decks are changed, this entire thread can basically be condensed into:

physicals and/or hexes are OP today



edit for "physicals" clarification: dervishes and paragons

Last edited by I Angra I; Nov 03, 2009 at 10:55 PM // 22:55..
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Old Nov 03, 2009, 10:07 PM // 22:07   #137
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Today is actually pretty interesting. I've seen some pretty creative team builds, one i've seen used coordination of phoenix, ws and a sin to do a pretty impressive spike, some vos derv builds pop up to counter rc and a whole lot of petways have popped up... Just to show some lucky days can really help balance wounding stike. Yeah ok r/p's are the last thing you'll consider creative, but they are going pretty strong today and it's the pretty much the first time I'm seeing petway dominant in this arena. They rape rit spirits like nobody's business with holy spear thus severely weakening the rits support capabilities.As a result sometimes mesmers are doing a better job supporting monks with thievery.

Quote:
Originally Posted by I Angra I View Post
until something about codex's decks are changed, this entire thread can basically be condensed into:

physicals and/or hexes are OP today
uh... so 2 profs are primarily used for hexes, 5 are physical based and 2 are used primarily for healing, physicals and hexes cover a pretty wide spectrum. Eles are getting screwed a little yeah, even when they have days when they get attunements and skills that don't suck, they still have to pray it isn't an enchant removal heavy day.
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Old Nov 03, 2009, 10:11 PM // 22:11   #138
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Yea today is as good as yesterday; yesterday tested people's real skills with no dervish stuff and forcing warrior. Today has dervish stuff but good rip. It also separates bad dervishes from good ones; the good ones would spread the ws to four people and drain the rc while bad ones would lock and lose .
Good derv would use VoS in first place...
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Old Nov 03, 2009, 10:13 PM // 22:13   #139
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Originally Posted by I Angra I View Post
physicals and/or hexes are OP today
So add fire eles, spike gimmicks, and you have all of guild wars?

What kind of variety were people expecting? Dom mesmers were never amazing in TA, and even when people played support eles, they always had draw to help the monk, and relied on 2 frontline or war + ranger to kill things.
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Old Nov 03, 2009, 10:54 PM // 22:54   #140
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k let me rephrase my earlier post

dervishes and paragons

and rarely necros
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