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Old Nov 13, 2009, 02:44 AM // 02:44   #101
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Originally Posted by Seanybabes View Post
Point is, no con remove is so bad it's laughable. Blind/crip/weakness on your melee and they can't pressure. Healing through deepwound is rediculous. Party spread poison/bleeding is heavy pressure. Cracked armour is DEATH, nah just kidding on the last one.
you must be a bad monk then if you cant heal through it
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Old Nov 13, 2009, 05:34 AM // 05:34   #102
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you must be a bad monk then if you cant heal through it
You must have shitty opponents if you can.
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Old Nov 13, 2009, 06:57 AM // 06:57   #103
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You must have shitty opponents if you can.
healing through bleed poison deepwound is not hard, for you it might be possibly citing you are bad. if you cant monk through deepwound poison and bleed then i dont know how your going to monk through daze
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Old Nov 13, 2009, 09:33 AM // 09:33   #104
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I see a llittle bit where hes coming from, in RA theres so much conditions you cant even reach them because say, cripple is usually covered by poison for example. What he seems to forget though is that something like dissmiss condition also gives phat healz.

Besides that, all it takes for evil to triumph is good men doing nothing. A bsurge is pretty well countered by dissmiss. On the long run you will need a team that takes out the bsurge (ie. dshot it, divert it) because a monk only removing conditions all game doesn't heal too well and the team will crackle because the monk runs dry.

There is a reason balanced in TA used to have off-monk condition removal, it's just too much for a monk to handle usually, same with hexes. Team should pressure the hexer and the monk removes whatever slips through. Monks PRIMARY job however isn't removing all the hexes your opponent throws at you, that's also too much too handle.

Don't say a monk is responsible when a warrior gets lolstacked with 5 antimelee hexes while he only has Holy Veil. Do the math, the recharge alone isn't enough to deal with them all even if the monk had infinnite energy.
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Old Nov 13, 2009, 12:59 PM // 12:59   #105
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I see a llittle bit where hes coming from, in RA theres so much conditions you cant even reach them because say, cripple is usually covered by poison for example. What he seems to forget though is that something like dissmiss condition also gives phat healz.

Besides that, all it takes for evil to triumph is good men doing nothing. A bsurge is pretty well countered by dissmiss. On the long run you will need a team that takes out the bsurge (ie. dshot it, divert it) because a monk only removing conditions all game doesn't heal too well and the team will crackle because the monk runs dry.

There is a reason balanced in TA used to have off-monk condition removal, it's just too much for a monk to handle usually, same with hexes. Team should pressure the hexer and the monk removes whatever slips through. Monks PRIMARY job however isn't removing all the hexes your opponent throws at you, that's also too much too handle.

Don't say a monk is responsible when a warrior gets lolstacked with 5 antimelee hexes while he only has Holy Veil. Do the math, the recharge alone isn't enough to deal with them all even if the monk had infinnite energy.
i dont think anyone expect the monk to handle all the hex+con+healing. veil has rechrage, dismiss only remove one con, yes some of the time con&hexs will be around, but no having a con remover on some sort on a solo monk bar is retarded.

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Originally Posted by superraptors View Post
you must be a bad monk then if you cant heal through it
here

deep wound - Condition. While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.



its like you fail to understand your fail,your a bad monk and instead of listen to what ppl tell you, you hang on to your silly and WRONG idea that con can just be overlooked. if a one of your team mates is getting spiked and u cant even remove the d/w how can you call yourself a monk? rofl.

i guess nowage monks this day thinks that woh\patient can be spammed trough just about everything (not so far from the truth), but is does not make you a monk,those are just 2 big imba heals, nothing more. pressing 1-2 and hopeing that you u live the match because your 40/40 kicked in enough times is again retarded.
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Old Nov 13, 2009, 03:53 PM // 15:53   #106
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So, seeing as this thread is apparently still going (little off topic now) I'd like to ask if someone could give me a link to a recent guide to monking in pvp. I'd just like to read up on everything that has been talked about here, and start to figure out how I can improve/what I might be doing wrong. Thanks
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Old Nov 13, 2009, 04:13 PM // 16:13   #107
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disciplined stance
This.

You don't need Bonettis//Balanced stance to survive in RA, instead of standing there and attacking with a spear to charge bonettis - kite, it's way better. Instead of using balanced stance to counter hammer warriors use Guardian or Disciplined if you got no guardian up when they spike.
When dazed just stance up disciplined and remove daze with dismiss before they cover it with poison (rangers) or bleeding (paragons), daze from assassins isn't as common, and only from Golden Skull, which is 4-5 secs, not going to kill you.
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Old Nov 13, 2009, 08:19 PM // 20:19   #108
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Originally Posted by ZoakaEwon View Post
So, seeing as this thread is apparently still going (little off topic now) I'd like to ask if someone could give me a link to a recent guide to monking in pvp. I'd just like to read up on everything that has been talked about here, and start to figure out how I can improve/what I might be doing wrong. Thanks

here is a start:

http://www.teamquitter.com/phpBB2/vi...?p=16711#16711

basically it cover monks movements.
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Old Nov 14, 2009, 01:24 AM // 01:24   #109
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i dont think anyone expect the monk to handle all the hex+con+healing. veil has rechrage, dismiss only remove one con, yes some of the time con&hexs will be around, but no having a con remover on some sort on a solo monk bar is retarded.



here

deep wound - Condition. While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing.



its like you fail to understand your fail,your a bad monk and instead of listen to what ppl tell you, you hang on to your silly and WRONG idea that con can just be overlooked. if a one of your team mates is getting spiked and u cant even remove the d/w how can you call yourself a monk? rofl.

i guess nowage monks this day thinks that woh\patient can be spammed trough just about everything (not so far from the truth), but is does not make you a monk,those are just 2 big imba heals, nothing more. pressing 1-2 and hopeing that you u live the match because your 40/40 kicked in enough times is again retarded.
LOLS YEH DEEP WOUND IS GOING TO KILL ME, you are a joke

pve shitter

as i said if im going to go conditional removal id go pnh

now get over it u bad
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Old Nov 14, 2009, 04:16 AM // 04:16   #110
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I wouldn't take no condition removal, but I have been taking spotless soul over dismiss condition to keep physicals clean. As well, spirit bond over guardian for all the raw damage builds.
On a daze, I look at duration. If it is 20 seconds, just QQ,/resign because you got build war'ed. (headbutt/plague touch war while being snared by FC mesmer.. etc.)
If it is short, just try to stance through it, sneak a spirit bond through, pray to god for that 4% quartered WoH lol.
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Old Nov 14, 2009, 12:21 PM // 12:21   #111
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dazed as a monk is rough, b4 TA got deleted FF nec + plague sending saved the monk but then again certain builds were designed to stomp that necro.. thats besides the point. In RA you arent guaranteed to get a condy helper (r/mo mend touch saves the day if he is paying attention)

The best way to deal with it is with go mo/a with dark escape and return and teleport as u see it coming in and the step a lil bit. You arent guaranteed to fight like... 3 melee all the time and with half the melee running into melee hate in RA you should be somewhat safe if you have a melee hater on your team to reduce the damg output

When you join RA you gotta figure out what your team is composed of and position yourself ahead of time so you can use return wisely (almost every RA map you can abuse return like no other) get to learn how to use it and you will own RA so hard.

BTW a stupid yet effective trick is to run backwards super far if you somehow get rushed (hence all the damg is chasing you) to your starting gate and then return to one of your allies. if none of your allies notice you are running back your team is bad and your gonna lose eventually.

I guess i can tell you how to deal with every form of dazed since im bored with mo/a with dark escape and return... (there are other skills that help your vs dazed much better, but I'm just trying to say return and dark escape aren't a bad 2nd option without sacrificing your healing skills even though you sacrifice your block stances)

The most important thing is recognizing what you are fighting before you engauge them because it can tell you where to stand beforehand. learn the common builds, then the uncommon builds and position yourself

R/D pious conc BHA ranger -
watch all rangers in begining of match and figure out what their elite is melshot gets used like right away, magebane gets used after like 5 seconds usually so if he hasnt used his elite in the begining duration of the match, beware for he might have BHA. If he uses lightning reflexes at point blank you might be screwed so just keep moving away from him and if he gets close then teleport and if he keeps following you keep running (if you got a melee on you also and thats all the damage they haveuse dark escape somewhere in there). if he uses BHA from afar, dodge it... if he uses it really close, teleport to your furthest target ally as he is using it (this is tougher usually). On most maps you can go up/down a 2nd level but then your teammates might overextend but it makes avoiding it much easier.

Ranger with concshot or Smoke trap - if you see him trapping.. dont walk into traps.. if he is going to run up next to you and trap hoping you wont spear him... spear him... if he is blocking then walk away... concshot is the devil of dazed conditions... this is probably the only thing u cant avoid as much as other forms of dazed so lets assume he is god and he is concshot raping you... if he is the only form of physical on their team then teleport between his attack intervals and then dark escape -> run from his ass and use your 1/4 heal skill (patient) you are basically screwed with concshot if it gets covered and the ranger is good..

Fevered Dreams -it doesnt last too long so unless the other team has 3 RTL eles, your team should be able to survive for the few seconds it lasts... now that you know that mesmer is a fevered dreams mesmer, make sure u have minimal conditions on yourself so it cant trigger as much and mke sure u constantly in range of your team/but out of line of sight of physicals so u can remove it. if a melee is training you, run away and return between his attack intervals (unless primal rage then just let it wear off). basically just kite...

Quivering Blade - never faced a warrior with it that i can recall was good... on to the next item!

W/N Headbutt plague touch - you can see this dazed comes from a mile away because he is going to headbutt 1st and then touch you so just start running away ahead of time to put other melee in a bad position away from you and then remove it or if the warrior has no Increased movement speed, you can kite him for a long time... he can afford like 2 heatbutts max if its a regular RA match.. dark escape is going to be your friend here. just kite him and if he catches you, dark escape to run away faster and then once you are far enough away remove it. If the damg isnt on you then its on your team and you should be able to remove it unless they spread their damage so that the W/N is still on you and the other damg is elsewhere in which case you might be screwed... keep kiting and regaining energy. im getting tired so my answers might make less sense from here on out

Thunderclap - dont stand in thunderclap... if you get KDed somehow in thunderclap then it sucks to be you. (thunderclap -> gale?) you still have time to step out of the aoe daze before gale lands.

Skullcrack Wars - you're screwed, the war is too strong

Beguiling Haze, Golden Skull Strike , Temple Strike - kite golden skull strike until it wears off, the other two you are probably going to have to kite also but they last longer so you might just have to tank it with dark escape and keep saving dark escape for those dazed skills... if you brough sig of rejuv use it to save your teammates, not yourself (unless dire need).. beguiling haze the the devil... if you have a primal war and a sin on you and you are snared then you are basically dead and have bad luck (bet u wish u had a block stance now eh? lol). To avoid that scenario from happing (aka all damg on you when you are dazed from beguiling) you should be in a position so that the sin will teleport and daze you, but so that it will take the warrior and other physicals more time to reach you so only the sin is on you for half (or all) of the duration that you are dazed. If the other damage doesnt stick to you and pounds on a bad person on your team who isnt kiting then good luck. These are pretty tough and prekiting is your best solution (if you can remove it somehow good luck but dark escape looks like your only hope)

RaO with beasty awesome mauling - In this case mo/w would def better because that RaO is gonna train you like most do. return isnt too helpful here but dark escape can help make sure u dont die. One concept a lot of RA people have is "The monk is dazed... KILL IT!" If every1 hops on you start running with dark escape and let em chase yo til it wears off then return to an ally. guardian helps here if you an prevent the hammer bash... not really sure about this 1 unless you can run upstairs or downstairs ahead of time and then return once the RaO becomes adjacent. rinse and repeat.

Awe Paragons and the mighty Spear Swipe - Awe = same thing with RaO if you can see this one coming... its not as obvious since its somewhat rare to see... if a paragon is runnning at you like a warrior would then return away before he gets close or dark escape and then return.

W/P's with and paragons with stunning strike - the 1st daze will probably land if its a paragon because you discover he has stunning strike as it lands and such as your whole team is pressured. Try to stay out of his line of sight to avoid them and if he is about to run up to you to stunning strike you at close range, just teleport (now you are out ofline of sight again )and keep moving away from him. its possible to step left and right a lot by clicking on your screen and you can dodge every spear and bow attack (dshot and melshot too) as long as you are a certain distance away from him... figure out what that distance is and keep dodging those spears! A W/P usually tries to daze the enemy monk because thats what he feels his goal is... so do the same thing as you would with the stunning strike paragon beforehand and dont let him get too close (stay out of line of sight and hopefully your teammates notice this and dont overextend). also, it takes a long time to build up stunning strike on a paragon so if he misses it, you are safe for a short time. Warriors bring enraging charge/flail a lot so it will be ready more often but if they are stuck in flail that gives you a time to hide behind a rock or whatever... he cant chase you if he just used enraging -> flail and if he does, he is now chasing the monk and the other team's monk is chasing him and every1 is chasing everyone...

A team consisting of a stunning striker W/P + a retarded beguiling haze sin with a snare water ele that somehow covers all his snares and a monk with woh versus your team of you (mo/a), a blood necro with life transfer + a palm strike sin with crit def and an AFK ranger - Well you were hoping that ranger was going to come in handy because he is holding a silverwing bow, but looks like you're screwed because he is going to show up with some excuse about how his mom needed him to take out the trash. Your ranger is standing AFK but that doesnt stop you blood necro from charging in... meanwhile your crit def sin is loyally standing by your side waiting to see where you go... the only possible means of winning is to convince that necro to follow you along with the sin and run back into the poison swamp area (because you are fighting in the D'Alessio Arena like always) and keep running until the ranger comes back at which point you must somehow split up their team and res the ranger without dying. Let the beguiling haze sin teleport up to you from the bridge and then kite away from their team so he is (hopefully stupid/no crit def) and out of the range of their monk at which point your assasin must kill him... while you dark escape. the war is waiting with the main team and the ele has magically already snared you but they cant kill you unless they res that sin. Stay at the sin's body until the whole team and their dumb monk starts running up to res him.. while u run in the opposite direction.
O LOOK YOUR RANGER IS BACK. use 1 of your res sigs on him and keep running, they will think you plan to run with your 1 kill and win when the time ends.. Now your team is by their front door and hopefully theirs is all by the sin's dead body. keep kiting. keep kiting. remove those super water hexes ifyou can and avoid them to save your life. run under the bridge back around to the psn pool again (water ele is gonna snare you good luck removing that somehow) and let them chase you more. once the sinoverextends again from the monk, kill him again... somehow... now that your ranger is back, he must lock that res sig all game and try to avoid getting blurred and blocked by rupting other stuff. war and ele are going to own you good luck surviving stay on a 2nd level so the war has to constantly chase you and use that blood necro to teleport up and down (assuming he is in the right spot and you got him to follow you) ranger has to rupt key things on monk and sin must own monk... you have to just teleport up and down with the bridge basically while your team must suddenly evolve into superheroes... war and ele are only ones left after the monk dies keep your ranger clean from blurred... finish the job and you've got a screenshot for the ages...

In conclusion this is how you avoid dazed with return and dark escape... basically just be in the right spot at all times...

Last edited by emuking; Nov 14, 2009 at 12:52 PM // 12:52..
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Old Nov 14, 2009, 01:26 PM // 13:26   #112
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Originally Posted by superraptors View Post
LOLS YEH DEEP WOUND IS GOING TO KILL ME, you are a joke

pve shitter

as i said if im going to go conditional removal id go pnh

now get over it u bad

cant answer on over 4 sentences?

i guess it is just a dumb troll after all...

oh and being called a pve shiter from some who's never even been in to RA is fuuny as hell.

now go back to the hole you came from lil rabbit. your late for your tea party with glint.
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Old Nov 15, 2009, 12:11 AM // 00:11   #113
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Originally Posted by superraptors View Post
LOLS YEH DEEP WOUND IS GOING TO KILL ME, you are a joke

pve shitter

as i said if im going to go conditional removal id go pnh

now get over it u bad
either retard or troll

no other options
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Old Nov 15, 2009, 02:20 AM // 02:20   #114
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PnH sucks in arenas anyways. wtb raw healing power ><.
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Old Nov 15, 2009, 04:53 PM // 16:53   #115
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raw healing is most important, very closely followed by cleanup.

i like to run: draw, woh, mtouch, patient, rejuv, veil and cure... last slot can be disciplined or cop. i can handle daze either way.
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