Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 10, 2009, 11:20 PM // 23:20   #81
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by jaximus View Post
back on topic though, i played a curse bitch nec in ra yesterday with foul feast and plague sig. i couldnt even count the number of times my monk ate stunning strike and bha and DIDNT ping it.
the HORROR lol, I feel your pain. Monks tell you they lost because of daze when the match is finished should be shot. WTB friendly fire in GW plz...

Dunno if axe is actually less good then hammer, axe delivers really quick spikes, which can catch people completely by surprise. Hammers however, are very good to keep pesky hexers on the ground. Coward axe has a fair amount of KD too though, but they obviously sacrifice damage, eviscerate HURTS lol.

Last edited by bungusmaximus; Nov 10, 2009 at 11:25 PM // 23:25..
bungusmaximus is offline  
Old Nov 11, 2009, 12:03 AM // 00:03   #82
Krytan Explorer
 
jaximus's Avatar
 
Join Date: Aug 2008
Location: wisc
Default

Quote:
Originally Posted by bungusmaximus View Post
Dunno if axe is actually less good then hammer, axe delivers really quick spikes, which can catch people completely by surprise. Hammers however, are very good to keep pesky hexers on the ground. Coward axe has a fair amount of KD too though, but they obviously sacrifice damage, eviscerate HURTS lol.
axe gives you d chop, shock, a skill i dont ever want to take off my bar as well as the extra -20% blind from your shield. if you have good micro you find both weapons about equal, but i personally prefer axe because of d chop, shock and the shield. also i can dish out more pressure. coward is pretty gimmicky and only works a couple times before people figure you out. p rage and coward both have pretty crap stationary dps and evis lets you pop big numbers in small windows to get kills.

as for the daze argument, evis lets you punish people the hardest when the opposing monk is dazed.
jaximus is offline  
Old Nov 11, 2009, 12:40 AM // 00:40   #83
Ascalonian Squire
 
Join Date: Oct 2009
Default

Quote:
Originally Posted by jaximus View Post
incredible primal, good joke. primal is for bad warriors that dont know how to micro well. (ask mako how i feel about primal) play evis where you can play pressure and still spike hard enough to get kills. primal needs to beat on people for too long so b surge hurts you much more than it hurts the evis bar which needs a much smaller window to deal lethal damage. seeing as you dont seem terrible and demonstrate at least some understanding how to play ill give you the benefit of the doubt and believe you intentionally said primal because it is more easily shut down by b surge and hoped noone would suggest evis.
Ok . But that doesn't change the fact that your "trade" idea where a bad war is traded for a bsurge is wrong: likely person playing war is one of your best or the only good player and person playing bsurge is one of their worst.

Quote:
as for taking forever to build adrenaline, youre not doing doing it right. start the match on a furious spear and you should be nearly charged before you get hit with the first b surge. by the time you are in melee range your team should have begun ranged damage/etc and you can push the ele, ping the b surge!, then damage will come its way, shock, drop your evis in its face, *panic ensues* cue up the q chop, rinse repeat.
Yea well let's hope your team doesn't charge right in (like they do a lot in RA) and not let you build with spear and also hope ele does panic and doesn't have even more BS like distortion or shield bash.
Codex Guru is offline  
Old Nov 11, 2009, 01:05 AM // 01:05   #84
Krytan Explorer
 
jaximus's Avatar
 
Join Date: Aug 2008
Location: wisc
Default

Quote:
Originally Posted by Codex Guru View Post
likely person playing war is one of your best or the only good player
man i want your luck! when i dont warrior, i get a decent war 1/7(being generous here) matches? the rest of the time i get w/mo with defy, a sword, and healing breeze, pro shiznits son
jaximus is offline  
Old Nov 11, 2009, 01:20 AM // 01:20   #85
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Default

physicals blow in RA. there's too much blind, block, hex that turn them into useless teammates. 3 spam eles and a monk is the dream team in my opinion.
dr love is offline  
Old Nov 11, 2009, 04:43 AM // 04:43   #86
Desert Nomad
 
Magikarp's Avatar
 
Join Date: Nov 2007
Guild: [HAWK]
Default

Quote:
Originally Posted by jaximus View Post
axe gives you d chop, shock, a skill i dont ever want to take off my bar as well as the extra -20% blind from your shield. if you have good micro you find both weapons about equal, but i personally prefer axe because of d chop, shock and the shield. also i can dish out more pressure. coward is pretty gimmicky and only works a couple times before people figure you out. p rage and coward both have pretty crap stationary dps and evis lets you pop big numbers in small windows to get kills.

as for the daze argument, evis lets you punish people the hardest when the opposing monk is dazed.
I didn't read much from this thread, but it just irks me to read "x" build is good because of "x non-primary skill". Shock can be ran on any bar. Any. Not just axe warrior. Basically you're saying axe is better because of the shield and the d chop, which is an ok point, but imo, hammers, and kd in particular, are the best utility/active interrupts in the game. Kd a target to disrupt, while dealing damage, while actively disabling opposing force, while scoring wins.

Quote:
Originally Posted by dbulger View Post
physicals blow in RA. there's too much blind, block, hex that turn them into useless teammates. 3 spam eles and a monk is the dream team in my opinion.
I feel quite the opposite. The highest streaks and best results I've ever had (and obviously this is just me personally) is with all phys and a strong hybrid healer.

Longest RA streak was 39 wins with 1 defy axe war, me on Hundred Blades, a Palm sin, and a Mo/A
Magikarp is offline  
Old Nov 11, 2009, 06:15 AM // 06:15   #87
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Codex Guru View Post
Yea well let's hope your team doesn't charge right in (like they do a lot in RA) and not let you build with spear and also hope ele does panic and doesn't have even more BS like distortion or shield bash.
When you face curse bitches rushing them is the only option imho, especially when you got no monk to back you up. When you can shock IP you're golden and the necro eats dirt.

It often happens to warriors that start spearing that they're already LOLstacked ith hexes before they can even do damage.

I personally had the best streaks also mainly with decent warriors, eles perform mediocre under pressure and rangers usually don't spike too well. Well lemme rephrase that, I get best streaks with warrior, monk, and support midline to help out when the monk gets pummeled. Warriors, however, kill shit fast, which is awesome in RA.

Last edited by bungusmaximus; Nov 11, 2009 at 06:18 AM // 06:18..
bungusmaximus is offline  
Old Nov 11, 2009, 06:37 AM // 06:37   #88
Academy Page
 
Join Date: Dec 2007
Profession: E/Me
Default

Quote:
Originally Posted by bungusmaximus View Post
When you face curse bitches rushing them is the only option imho, especially when you got no monk to back you up. When you can shock IP you're golden and the necro eats dirt.

It often happens to warriors that start spearing that they're already LOLstacked ith hexes before they can even do damage.

I personally had the best streaks also mainly with decent warriors, eles perform mediocre under pressure and rangers usually don't spike too well. Well lemme rephrase that, I get best streaks with warrior, monk, and support midline to help out when the monk gets pummeled. Warriors, however, kill shit fast, which is awesome in RA.
Yeah that's a personal issue of mine. How long does it take to figure out where you're going to pressure, what you need to look out for and who is your likely first spike target?

My favorite is waiting around while the enemy rit sets up all his spirits and the ranger on my team sits there trying to figure out who he is going to dee pee ess.
Another Child is offline  
Old Nov 11, 2009, 08:54 AM // 08:54   #89
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

when facing all physical team, spear first, when facing hexers or spirit shitters, rush them, when facing rangers, try and get the high ground and keep your distance so you can atleast try and dodge gaylandrus shot or pin down before you run in. It really depends, but it's all just logic. When you have shock and someone happens to die, KD the ranger so your team can res, they will be grateful.

When you monk is dazed, sit on their damage, same with backfire. Theres people that attack the enemy mesmer that backfired the monk, but what you really need to do is lineback the one that can actually KILL your monk, blablabla etc...

When you are interrupter you should be wary of backfire and diversion, none of those should actually get off. As soon as they do get off you're immediately forced in defensive play and that can blow when you have no healer.

Last edited by bungusmaximus; Nov 11, 2009 at 08:59 AM // 08:59..
bungusmaximus is offline  
Old Nov 11, 2009, 11:01 AM // 11:01   #90
Frost Gate Guardian
 
Join Date: Apr 2009
Profession: D/
Default

Quote:
Originally Posted by Another Child View Post
Wow, lotta people here who never got hit by BHA.
talk about BHA! try migraine with a mesmer constantly interupting you with powerspike.
Ferminator is offline  
Old Nov 11, 2009, 11:52 AM // 11:52   #91
Academy Page
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Gift3d View Post
but if you get hit with BHA more than once in a match it's your fault, cause that shit moves slooooow and is very easy to dodge.
When I play ranger, you will eat more than only my first BHA.
As long as you are under pressure, BHA can hardly be dodged.
A monk under pressure needs to cast. To cast, he needs to stand still.
Try avoiding BHA with a ranger standing right next to you.
So, you'll run away? At some point you will have to stop running to cast WoH.
Then you'll be dazed if you don't have a block stance or something else to make attack skills fail.
This is NOT merely theory, it's a fact I know from playing BHA ranger a lot.

So all who say simply dodge BHA should think about that.
Rangers who fire BHA from far away are just bad.


How and if you can survive daze depends hugely on the pressure your team is under.

The most reliable and effective way to counter it will always be to shut it down or an external condition removal. Although this is about RA, but when your team is crap, you wont get far, no matter due to daze, hexes or whatnot.

It's ok to die from daze as monk. It was your team's mistake not to support you in 99% of the time in RA. Rangers with mending touch that don't touch you, players that could have interrupted BHA (dshot magebane cry gale bsurge...), spear swipe, etc, but didn't, warriors that could have backlined, but didn't, etc..

and with such bad players in your team, a decent mesmer will be just as painful as dazed, too
many things actually

with bad teams it's often a monk swap, each other's team stomps the monk

You really can't compensate for everything with all the idiots in RA.


When you play a Warrior against a Bsurge Ele or EDA dervish, you can hardly counter the blindness all by yourself, too, and have to depend on your team. No one would blame a blind warrior for not dealing much damage. It's just the same with dazed, a dazed monk won't heal well. And most players in RA are bad, they think every defensive thing is the monk's and not the team's duty.
That would be like thinking dealing damage is only the warrior's duty, and so would be removing his blindness himself.
Animate is offline  
Old Nov 11, 2009, 11:13 PM // 23:13   #92
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

Quote:
Originally Posted by Ferminator View Post
talk about BHA! try migraine with a mesmer constantly interupting you with powerspike.
Preveil yourself from the beginning.
Realize there's a mesmer.
Keep a constant eye on the animation, or just target him.

If he casts an enchant remove, reflex patient on yourself.

It ain't that difficult to cover a veil, and in a lot of cases that just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs them up completely since they're too terrible to notice what you did.
kedde is offline  
Old Nov 12, 2009, 12:10 AM // 00:10   #93
Jungle Guide
 
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
Default

Quote:
Originally Posted by Animate View Post
When I play ranger, you will eat more than only my first BHA.
As long as you are under pressure, BHA can hardly be dodged.
A monk under pressure needs to cast. To cast, he needs to stand still.
Try avoiding BHA with a ranger standing right next to you.
So, you'll run away? At some point you will have to stop running to cast WoH.
Then you'll be dazed if you don't have a block stance or something else to make attack skills fail.
This is NOT merely theory, it's a fact I know from playing BHA ranger a lot.

So all who say simply dodge BHA should think about that.
Rangers who fire BHA from far away are just bad.


How and if you can survive daze depends hugely on the pressure your team is under.

The most reliable and effective way to counter it will always be to shut it down or an external condition removal. Although this is about RA, but when your team is crap, you wont get far, no matter due to daze, hexes or whatnot.

It's ok to die from daze as monk. It was your team's mistake not to support you in 99% of the time in RA. Rangers with mending touch that don't touch you, players that could have interrupted BHA (dshot magebane cry gale bsurge...), spear swipe, etc, but didn't, warriors that could have backlined, but didn't, etc..

and with such bad players in your team, a decent mesmer will be just as painful as dazed, too
many things actually

with bad teams it's often a monk swap, each other's team stomps the monk

You really can't compensate for everything with all the idiots in RA.


When you play a Warrior against a Bsurge Ele or EDA dervish, you can hardly counter the blindness all by yourself, too, and have to depend on your team. No one would blame a blind warrior for not dealing much damage. It's just the same with dazed, a dazed monk won't heal well. And most players in RA are bad, they think every defensive thing is the monk's and not the team's duty.
That would be like thinking dealing damage is only the warrior's duty, and so would be removing his blindness himself.
If there was a skill that was 10e, 3/4 cast and 4 recharge and applied aoe Daze for 7 seconds, then yes, you'd have to worry about it.

Otherwise, don't compare blind to daze.
lutz is offline  
Old Nov 12, 2009, 04:18 AM // 04:18   #94
Desert Nomad
 
Magikarp's Avatar
 
Join Date: Nov 2007
Guild: [HAWK]
Default

Quote:
Originally Posted by kedde View Post
Preveil yourself from the beginning.
Realize there's a mesmer.
Keep a constant eye on the animation, or just target him.

If he casts an enchant remove, reflex patient on yourself.

It ain't that difficult to cover a veil, and in a lot of cases that just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs them up completely since they're too terrible to notice what you did.

I've never met or seen a good enough monk that can stop and equally good mesmer in 4v4...

All the tactics even the best monks would used, including what you explained, can be and would be countered by a said equally good mesmer and put to moot.



Also, most, even averagely decent rangers using BHA just Nat Stride right up beside monks to use it..

Doesn't matter how fast you kite or how much you try to dodge if they run 25% faster and literally touch you as they fire the arrow..

Last edited by Magikarp; Nov 12, 2009 at 04:21 AM // 04:21..
Magikarp is offline  
Old Nov 12, 2009, 06:48 PM // 18:48   #95
Krytan Explorer
 
jaximus's Avatar
 
Join Date: Aug 2008
Location: wisc
Default

i had another taste for stupid so i did some ra again yesterday. my paragon had the ra z quest so i figured id roll with cruel spear for manliness and spear swipe. it ended up being a decent ranger, me on para, conjure sword war and a monk that talked a lot of trash. we went against a BHA ranger 4 matches in a row, so i kept an eye on him and pinged the bha everytime it was coming in. each time, my monk let that thing arc at full range and land on him. then complained. apparently its pretty hard to dodge a slow motion thing WHEN you are even warned that its coming in. i dont know really what he had to do besides kite bha because we werent taking any pressure, but he made sure we knew how good he was. so, i took the liberty to learn from him and watch how he handled the daze. to my amazement his strategy was to stand perfectly still and just get pounded on while attempting to cast. i suppose that was good for me as i land deep wound after deep wound with cruel and vicious, and i guess the pips of regen from my 'never surrender' helped.
jaximus is offline  
Old Nov 12, 2009, 08:19 PM // 20:19   #96
Ascalonian Squire
 
Join Date: Oct 2009
Default

Quote:
Originally Posted by jaximus View Post
i had another taste for stupid so i did some ra again yesterday. my paragon had the ra z quest so i figured id roll with cruel spear for manliness and spear swipe. it ended up being a decent ranger, me on para, conjure sword war and a monk that talked a lot of trash. we went against a BHA ranger 4 matches in a row, so i kept an eye on him and pinged the bha everytime it was coming in. each time, my monk let that thing arc at full range and land on him. then complained. apparently its pretty hard to dodge a slow motion thing WHEN you are even warned that its coming in. i dont know really what he had to do besides kite bha because we werent taking any pressure, but he made sure we knew how good he was. so, i took the liberty to learn from him and watch how he handled the daze. to my amazement his strategy was to stand perfectly still and just get pounded on while attempting to cast. i suppose that was good for me as i land deep wound after deep wound with cruel and vicious, and i guess the pips of regen from my 'never surrender' helped.
If he's playing on really bad graphics it's hard to see the arrow and even harder to dodge it. It would have to be really bad though like integrated graphics/unsupported card. Also if he was body blocked in any way (if any melee at all were on him) it would've been hard to dodge: he simply can't move in one direction and "outrun" the arrow but has to move in one direction then jerk back just as the arrow's about to hit to guarantee a dodge. A direction that might be blocked because GW's clip box is ridiculously large. I doubt all four BHAs were really bad and didn't natural stride up; even at 3/4 range or 1/2 range it becomes hard to dodge.

Last edited by Codex Guru; Nov 12, 2009 at 08:22 PM // 20:22..
Codex Guru is offline  
Old Nov 12, 2009, 08:56 PM // 20:56   #97
Frost Gate Guardian
 
Red Apple's Avatar
 
Join Date: Aug 2007
Guild: [DuDe]
Profession: Mo/
Default

Quote:
Originally Posted by superraptors View Post
seriously you dont even need any condition removal in ra

woh, patient, vigorous, cure/veil/spotless, deny hexes, divinespirit, bonnetis and balanced stance = all you need

if your dazed cast vigoros on yourself if you havent already and switch to your shield set

also have full disciples [+15 condition]

vigoros - bonnetis -> wand = live

condition removal is a waste of a slot on a monk bar in ra honestly, hexes are much more deadlier

guardian is a waste of mana imo, all you need is bonettis practically, useless when dazed and spamming it every 5 seconds to have a 50% chance to block it is a waste while trying to heal
Yes, I agree just bring woh and with other 2 monks you should be fine. You wont win but you wont lose either!

Srsly tho Deep wound makes me cry, and you are not helping to make me feel any better.

Last edited by Red Apple; Nov 12, 2009 at 08:59 PM // 20:59..
Red Apple is offline  
Old Nov 12, 2009, 09:47 PM // 21:47   #98
Krytan Explorer
 
jaximus's Avatar
 
Join Date: Aug 2008
Location: wisc
Default

Quote:
Originally Posted by Codex Guru View Post
stuff in defense of this monk playing very poorly
everything you said would have had merit had any of it been applicable. i believe the bha we went against was the same one each time, or maybe 2 different ones, but no more than that. so no, they didnt stride up. as i said i was playing paragon which doesnt involve overly intense micro... so i was able to watch my teams actions quite well. there was only 1 melee in each match, so that leaves 3 basic directions to kite since none of the melee q stepped or advanced their position beyond the original one. i pinged the incoming bha AS the ranger was firing. so by the time anyone would have read + processed the ping the shot would be completely fired. since the monk tended to stand very still during all the matches, i can nearly guarantee that the shot was fired at a stationary target. all the person had to do was move in any direction a small amount to dodge the arrow, this didnt happen. when teammates attempt to help out their monks and they still dont do anything, this is how daze becomes an issue.
jaximus is offline  
Old Nov 12, 2009, 09:51 PM // 21:51   #99
Grotto Attendant
 
superraptors's Avatar
 
Join Date: Dec 2008
Profession: W/
Default

Quote:
Originally Posted by Red Apple View Post
Yes, I agree just bring woh and with other 2 monks you should be fine. You wont win but you wont lose either!

Srsly tho Deep wound makes me cry, and you are not helping to make me feel any better.
i do just fine with with 1 monk , whats your point?
superraptors is offline  
Old Nov 12, 2009, 10:12 PM // 22:12   #100
Ascalonian Squire
 
Seanybabes's Avatar
 
Join Date: Nov 2009
Location: England
Guild: sRs
Profession: R/A
Default

Quote:
Originally Posted by superraptors View Post
i do just fine with with 1 monk , whats your point?
Point is, no con remove is so bad it's laughable. Blind/crip/weakness on your melee and they can't pressure. Healing through deepwound is rediculous. Party spread poison/bleeding is heavy pressure. Cracked armour is DEATH, nah just kidding on the last one.
Seanybabes is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:32 AM // 05:32.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("