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Old Oct 23, 2009, 07:01 PM // 19:01   #201
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Originally Posted by icedwhitemocha View Post
your sarcasm meter is flat BROKE.
so it seems.

it rly is sad that giving TA some of the "honor" things like only one instance of a primary profession per team or no elites from secondary classes would already solve half the problem TA has been dealing with for the last few years.

Last edited by urania; Oct 23, 2009 at 07:12 PM // 19:12..
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Old Oct 23, 2009, 07:02 PM // 19:02   #202
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with such a limited skill pool, do you want to know how long it takes for a meta to form? about five minutes. the only difference in this case, is that a new meta will form every day. there's no guarantee that the meta would be fun to play in, however.
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Old Oct 23, 2009, 07:06 PM // 19:06   #203
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Originally Posted by urania View Post
so it seems.
again, tell me what skills are in place to stop melees in today's skills, again im talking about codex arena, there's little to no anti melee, that ive seen today.

instead of talking of sarcasm meters or w.e , tell me what skills are stopping you? yes u can play warriors, assasin, dervishes , paragons and rangers today, it's the truth.

prove me wrong, without avoiding to actually talk about skills.

@moriz : thats true, it took me 2 minutes to notice rits were a more solid healing choice with todays skills than a monk. played one game and i already knew stunning strike paras + rangers were a very solid choice today.

Last edited by Ravi; Oct 23, 2009 at 07:08 PM // 19:08..
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Old Oct 23, 2009, 07:09 PM // 19:09   #204
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The things I really like of Codex Arena is the limited skills that change everyday, and the limit of only one profession per team, that both are amazing, I really really like that.

But Codex Arena is contradicting, it's hard to explain, I will try:

GW players are used to ask for previous experience in PvP, that's good and logic, also they are used to play meta builds; additionally they are also used to rage quit, leave, kick people not showing a good level of experience, also plenty logic.

Now, the contradicting part of Codex Arena: All that logic thinking just doesn't work here; You cannot kick someone because he doesn't know the "build of the day" and he doesn't magically has a template of it; You cannot rage quit leave a team because they are not pros playing a completely new build created hours ago; and many other disgusting examples.

To fix this, they could make one single build (that change everyday) per profession (they can use all that builds of the contest) not allowing people to make builds and/or make the place random teams (like RA) but using the great limit of 1 profession per team. So we all could actually enjoy Codex Arena, without bad feelings or losing time.
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Old Oct 23, 2009, 07:14 PM // 19:14   #205
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Originally Posted by Elephantaliste View Post
Wrong, it's anything but random.
Limited skill sets make it impossible to make viable counter apart mirrormatching for gimmick of the day...
in some weeks, you will see cr5+ forming groups and that will just kill any casual gaming.
Even in HA casual gaming is still possible. CA will fail at that and will naturally die.
no not really. It's just people's imagination that keeps them from countering the meta. Let's take a quick review of today meta - Paragon saving everyone's asses. What about putting in Price of Pride and Phantom Pain as a cover hex on that paragon? What happens? He rans out of energy in about 10 seconds, becuase he HAS to use "It's only a flesh wound!" or his whole team drops, since monk has only 1 hex removal (if even has one), and the team dies off, becuase just cant keep smapping it, 2 energy regen and 1 or 2 shouts doesnt allow that much spam of Ioafw.

See the pattern? For everything inside, there is a counter, it's just people playing the most played thing. And yes, i've won about 20 consecs with this new "counter build" now, and then someone had to go. Shame.
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Old Oct 23, 2009, 07:24 PM // 19:24   #206
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Quote:
Originally Posted by Malchior Devenholm View Post
Why do people keep complaining about the Daily meta?

OK guys, if you REALLY WANTED Sealed Deck, the way it has been done at PAX...

Give the entire 4 man team one deck of 40 cards from all professions TO SHARE. 2 People can't use the same skill unless the copy exists in the deck. Everyone must decide then what professions will work for the skills given and form their bars and stratagies. At past events, the time allowed for creation was 15-30 minutes, AND THEN THE MATCH STARTED.
This can still work pretty quickly if the skills on my bar become "locked" on the others' bar, visible but locked. Then they get unlocked when you drop them from your bar. It would have been more coding work to implement it though. Or imagine it with a new search system: instead of lfg this glf that, you could advertise complete BUILDs (for slots in your party) in a search window: you either create a team template with major time investment or join an existing one in a second.

Last edited by Vazze; Oct 23, 2009 at 08:17 PM // 20:17..
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Old Oct 23, 2009, 07:34 PM // 19:34   #207
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Quote:
Originally Posted by Morgoth the dark View Post
See the pattern? For everything inside, there is a counter, it's just people playing the most played thing. And yes, i've won about 20 consecs with this new "counter build" now, and then someone had to go. Shame.

a shame that unless you too will run that kind of paragon too or at least a necro with ff, u will get stomped by condition pressure (even faster if there's daze too)/damage pain-trains too.
but yeah, as long as the messie can happily spam his shit uninterrupted, the energy denial will kick in eventually, if ure not dead by then.

Quote:
Originally Posted by Ravi View Post
again, tell me what skills are in place to stop melees in today's skills, again im talking about codex arena, there's little to no anti melee, that ive seen today.

instead of talking of sarcasm meters or w.e , tell me what skills are stopping you? yes u can play warriors, assasin, dervishes , paragons and rangers today, it's the truth.

prove me wrong, without avoiding to actually talk about skills.

@moriz : thats true, it took me 2 minutes to notice rits were a more solid healing choice with todays skills than a monk. played one game and i already knew stunning strike paras + rangers were a very solid choice today.
Quote:
Originally Posted by icedwhitemocha View Post
your sarcasm meter is flat BROKE.
^
at Ravi, how about u at least TRY to hide the fact your intelligence meter is just as broke as your sarcasm meter.

Last edited by urania; Oct 23, 2009 at 07:50 PM // 19:50..
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Old Oct 23, 2009, 07:51 PM // 19:51   #208
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Quote:
Originally Posted by urania View Post
a shame that unless you too will run that kind of paragon too or at least a necro with ff, u will get stomped by condition pressure (even faster if there's daze too)/damage pain-trains too.
but yeah, as long as the messie can happily spam his shit uninterrupted, the energy denial will kick in eventually, if ure not dead by then.





how about u at least TRY to hide the fact your intelligence meter is just as broke as your sarcasm meter.
^ this right here is what im talking about, you want complain for the sake of complaining, if you want to play internet tough guy have it your way, im not going to play your game, if you're not going to have a casual discussion without having to resort to insults, this will be my last post directed at you.

as one guru member's signature said: "dont argue with idiots, they will drag you down to their level and beat you with experience."
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Old Oct 23, 2009, 07:51 PM // 19:51   #209
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I think developers always play with other developers so they always get in a team very easily, so they never feel how bad is to organize a pug, maybe they should go and play at home, leave the guild they are, make a new character and try to pug in Codex Arena. (Note I am not talking about ranks, it's a nightmare for every rank)

Last edited by NeHoMaR; Oct 23, 2009 at 07:55 PM // 19:55..
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Old Oct 23, 2009, 07:52 PM // 19:52   #210
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Quote:
Originally Posted by Ravi View Post
^ this right here is what im talking about, you want complain for the sake of complaining, if you want to play internet tough guy have it your way, im not going to play your game, if your not going to have a casual discussion without having to resort to insults, this will be my last post directed at you.

as one guru member's signature said: "dont argue with idiots, they will drag you down to their level and beat you with experience."
pity its you who's the idiot here.

at rest, please, dont act surprised at how hard it is to organise a pug team and ofc, how unsuccessful it usually is.
its a common thing in every game format, including pve.
and yes, im totally fed up with Crap Arena, so i vent my annoyance here a bit.

Last edited by urania; Oct 23, 2009 at 07:56 PM // 19:56..
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Old Oct 23, 2009, 09:32 PM // 21:32   #211
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I can't get a group cause I am only r1 glad. This is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
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Old Oct 23, 2009, 09:54 PM // 21:54   #212
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Originally Posted by MMSDome View Post
I can't get a group cause I am only r1 glad. This is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
There's this amazing thing called a guild, and amazing people called friends. Maybe if you spent more time playing with people and less time playing with bugged AI, you'd have friends to play with.

Hint: PLAY WITH FAER AURON AND I.
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Old Oct 23, 2009, 10:14 PM // 22:14   #213
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i've been having very little luck in CA. probably because i just random join my way into any team available.

there really should be a RA style codex arena implemented soon. in fact, i'd say it's needed. if one of your players drop, you'll never progress onto the next match because there isn't a system in place to slide in a random player.
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Old Oct 23, 2009, 10:24 PM // 22:24   #214
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Originally Posted by Arkantos View Post
amazing people called friends
What's this.
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Old Oct 23, 2009, 10:34 PM // 22:34   #215
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Quote:
Originally Posted by urania View Post
a shame that unless you too will run that kind of paragon too or at least a necro with ff, u will get stomped by condition pressure (even faster if there's daze too)/damage pain-trains too.
but yeah, as long as the messie can happily spam his shit uninterrupted, the energy denial will kick in eventually, if ure not dead by then.
There is actually one more counter to the condi pressure people are running.

have a pd mes lock down poison arrow and/or barbed arrows.
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Old Oct 23, 2009, 10:36 PM // 22:36   #216
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Sealed deck is so hard... I wish I could get the hang of it...

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Old Oct 23, 2009, 11:00 PM // 23:00   #217
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Originally Posted by Gladiator Motoko View Post
Sealed deck is so hard... I wish I could get the hang of it...

tomorow we will get r1

(Jackyy btw)
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Old Oct 23, 2009, 11:25 PM // 23:25   #218
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My impressions:

1. Forcing everyone to use a crappy build his a disparate impact.

1A. Backliners really take it up the tailpipe. For most skillsets, it's going to be downright impossible to make a monk that doesn't get plowed in 3 sec flat without a second backliner or a lot of shutdown elsewhere on the team.
This leads to an interesting conundrum?
  • Run 4 offensive guys with self-heals, since a monk is a waste of time and the opposing team's backline is weak enough to break quickly?
  • Run a 2-man backline and hope you've still got enough offense to crack the other team?
  • Run a 1-or-2-man backline plus heavy shutdown and slowly pressure the other team out?
I hope that this question continues to stay interesting, but I'm seeing signs that the third option may come to dominate....

1B. The level of damage (and healing/prevention) you can output through skills is greatly reduced, but auto-attack damage is not. Strong auto-attackers have an automatic advantage here.

2. Not everything has a counter. On Day 1, hexway had no counter, as the removal options were too weak in comparison to the hexes available. While, of course, it won't always be hexway, there's always going to be something that has no effective counter in that day's skillset. I anticipate that the dominant design strategy is going to be to look for what isn't in the the skillset -- what counters are entirely missing -- then design to attack that weak point.

3. The whole thing would be very well served by something to display the day's entire skillset for all classes at once, be that that Priest or another NPC or one of the stone tablets.

4. Since this is a-net's new baby, it would make more sense to keep the feedback thread in Riverside for awhile.
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Old Oct 23, 2009, 11:49 PM // 23:49   #219
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I've been seeing teams of about the same structure. Monk, War, Ranger, and whatever else. A lot of teams are forming that are just randomways (which is okay because thats what this is) but the majority of them are people who think ANY build will work here. I really want to get a group of people who will actually plan their builds out.

It also still stinks that there is no full skill list available yet. Hard to answer people when they ask "What should I run?!" when I have no idea what is available to them - at least as far as elites go.
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Old Oct 24, 2009, 12:12 AM // 00:12   #220
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I'm so amused by all the pvetards that come here to complain on guru how noone takes them into their pug. It's an organised pvp form people, pugs suck. Just play with your friends. Of course pugs are going to discriminate on rank, but hey you could always form your own group. The fact that you have no pvp rank is probably because you barely play pvp and therefore are shit. Don't expect to play with good players then. Form your own shit team untill you become less shit.
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