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Old Nov 15, 2009, 03:21 AM // 03:21   #161
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Quote:
Originally Posted by urania View Post
I merely replied to the part of your post saying the arena was unfarmable.
I suppose you didn't quite understand what I was commenting on.
If you wanted your original post to be more accurate, you should've written something like "the arena is not farmable for everyone".

true enough.

don't have to "break it to me", i'm very much awared of that .
Sorry for the misunderstanding.

As for the ladder system, I'm not convinced it will be implemented anymore. The format is simply not successful enough. Even if a ladder system was implmeneted, I find it unlikely that population would pick up much.
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Old Nov 15, 2009, 08:35 AM // 08:35   #162
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Ladder seems pointless, but like I've said, ATs make *more* sense than the current pickup play. However I don't think the TA mechanics are ready for tournament play so that could be a problem, unless we pull 8 together for gvg matches, or give HB/CB mechanics a try.
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Old Nov 15, 2009, 01:58 PM // 13:58   #163
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What about hb maps on CA? At the moment, how boring is this "new" arena...There's nothing new but skills rotation, wow nice...

Hb maps would bring more tactical challenge or even more fun: I remember when hb maps were on TA and that was not a bad experience ( not on RA though^^).

Otherwise just bring back ta and hb : frankly codex is almost 1 month and there are less people than in hb, who was 3 years old. How blind are you Arenanet?
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Old Nov 15, 2009, 02:19 PM // 14:19   #164
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Quote:
Originally Posted by CrypticFear View Post
I'm gonna ask Linsey in a month whether CA has a bigger community than the ascalon arena and look forward to spamming "FAIL!" in her forum when its population is worse than the one of HB used to be.
You're an asshole. I'll put it bluntly.
This, my friends, is the prime example of GW's biggest problem.


Anyways, as for CA, it was obviously doomed to fail just because of Gw's current community in general. But it must save arenanet money over dead hb and ta.
On the bright side, it's a better format all around since it is not broken. Just unattractive. Although I hope anet considers giving it new maps. The HB maps.
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Old Nov 15, 2009, 05:19 PM // 17:19   #165
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Uh so you think its a good format just because its not broken when it is also by far the boringest format ever made? I don't see how anything would fix this format
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Old Nov 15, 2009, 05:34 PM // 17:34   #166
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Quote:
Originally Posted by HB Fails Now View Post
Uh so you think its a good format just because its not broken
Thank you for summing up what I just said.

Finally having a PvP format that isn't broken in Guild Wars is a step in the right direction, no matter how dead it was bound to be. Furthermore, the community wanted sealed deck for awhile anyways. So that should be another step in the right direction as well.

Methinks it doesn't matter since everything but RA is dead

Last edited by Lishy; Nov 15, 2009 at 05:36 PM // 17:36..
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Old Nov 15, 2009, 07:10 PM // 19:10   #167
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I think that if its dead after a month then it is not in any way a good format. So what if it is balanced. The only reason it is balanced is because all of the maps are almost the same except for like two maps have priests and then there is one map that goes off of kill count and then you are very limited to skill choice to where almost everyone runs the same build. When there is no variety at all, it is impossible for something to be unbalanced. The result is total boredom and clrealy is a terrible format. Having fun is the biggest reason for playing games obviously and when an arena is this boring, there is no surprise it is dead already.
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Old Nov 15, 2009, 08:02 PM // 20:02   #168
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Lol...

Even if the best pvp format in the world was released, it would be dead with Gw's current community. That, I can assure you
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Old Nov 15, 2009, 09:47 PM // 21:47   #169
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Quote:
Originally Posted by Kain Fz View Post
Thank you for summing up what I just said.

Finally having a PvP format that isn't broken in Guild Wars is a step in the right direction, no matter how dead it was bound to be. Furthermore, the community wanted sealed deck for awhile anyways. So that should be another step in the right direction as well.

Methinks it doesn't matter since everything but RA is dead
i suppose eda wars, AoS+ws+withering aura wars etc etc aren't sth you call broken.

in my book, CA >can< be broken, but that will or maybe won't change in 24 hours' time, and that's the (only) charm of it.

also, as for what's broken and not, TA used to be great - great as in not broken beyond playability and with a good balanced team setup that didnt have any prages, woh's, ff's or wail's running about. Guess u missed those times.

Last edited by urania; Nov 15, 2009 at 09:50 PM // 21:50..
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Old Nov 16, 2009, 04:47 PM // 16:47   #170
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Quote:
Originally Posted by Kain Fz View Post
You're an asshole. I'll put it bluntly.
This, my friends, is the prime example of GW's biggest problem.
Don't worry, I'm not online in GW anymore.
However, I'm not an asshole but just fed up with the GW-"balancers".
They ignored the little of problems in HB and TA and ignored the community for two years to find out then that the little problems became big problems that are too difficult to solve for them.
So after two years of doing nothing they remove two great formats and replace them by a terribly bad one. The idea of sealed deck has so much potential and they made nothing out of it. I don't get that srsly.
And probably they will neither include HB maps for CA and make a ladder + ATs, nor will they bring HB and TA back.
So don't tell me I'm an asshole when I'm amused about the fact that CA has "a player base comparable to that of the Ascalon Academy".
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Old Nov 19, 2009, 05:37 AM // 05:37   #171
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dead forum for a dead arena. Kind of sad, after 4 years of experience they thought it was the lack of balance that made TA (and HB) dead. Guru had three threads with the same message: not working. Sigh, what can I say, things are not looking good for gw2.
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Old Nov 19, 2009, 11:10 AM // 11:10   #172
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AB is the only fun arena left for 4-player teams, RA is an abomination of the worst sort, TA is killed, and I find CA to be mind numbingly boring. AB isn't broken like TA was because of other objectives then just killing shit, which adds some depth to the play. They should've limited Sealed Deck to proph only skills imo, not this random gibberish.

Proph only means:
-No axe thumpers
-No lolsins
-No shovespike
-No foul feast
-No daze paragons
-No EDA

Can probably name more annoying gimmicks but Im lazy, but proph only sealed deck would have solved pretty much every problem 4vs4 had to deal with.

Last edited by bungusmaximus; Nov 19, 2009 at 11:17 AM // 11:17..
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Old Nov 20, 2009, 04:46 AM // 04:46   #173
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Proph only would not have solved any "gimmicks" at all, just changed them. Not only that but casual players would be completely dominated by guild groups for the simple reason casuals are awful wars, and guild shockaxe would be the primary damage dealer. If you think casuals can play: cripshot, mor, shockaxe you have another thing coming it would be total wipe. A total wipe where the casual would end up scratching his head wondering what went wrong because even though they're running the same bar as a guild they could not beat years of GvG.

GvG has tons of "depth" yet is 100% inaccessible to casuals. Conclusion is that AB isn't "broken" not because of more "strategy", but because of bigger playerbase mostly because title is farmable. (Yes GvG is farmable but certainly not for casual players I define casual players primarily as those who 1. don't use vent 2. play most of the time with non-guild members).

Last edited by Codex Guru; Nov 20, 2009 at 04:50 AM // 04:50..
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Old Nov 20, 2009, 09:49 AM // 09:49   #174
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Wouldnt make difference, good guild groups roll everything, they do that now as well. Casuals in TA got rolled too, with or without gimmicks. I don't see a problem with bad players getting dominated by good ones, I see a problem with good players being turned off by lame crap.

Maybe AB no being farmable is a good thing, keeps lame title farmers away. Besides that, try and win AB matches with a shovespike team LOLZ, not going to work. You need to build for other things then straight out annihilation. Imho that keeps quite some lames in check.

If people can't run cripshots they can learn aaight? or stick to RA for all I care, meh.

Last edited by bungusmaximus; Nov 20, 2009 at 09:53 AM // 09:53..
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Old Nov 20, 2009, 11:43 AM // 11:43   #175
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You don't see a problem with good players dominating bad ones? I see a problem, its called a dead arena lol.
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Old Nov 20, 2009, 01:37 PM // 13:37   #176
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Good players dominated bad players a whole lot worse when people actually played this game.

The reason CA is 'dead' (or any other PvP format really) is because the amount of people quitting GW PvP is much much bigger than the amount of new players or old players coming back.

This has been a trend for the last 2-3 years and now seems to have finally come to the point where it actually gets difficult to find matches.

Edit: missed a 'w'

Last edited by IMMORTAlMITCH; Nov 20, 2009 at 05:38 PM // 17:38..
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Old Nov 20, 2009, 03:28 PM // 15:28   #177
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Makes me wonder if theres any other PvP game around thats quite like GW, one that people actually play, because yeah mitch has a point about declining population. Buying GW at this point is a big waste of money.
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Old Jan 15, 2010, 06:11 AM // 06:11   #178
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I don't think an "I told you so, Anet. lololololol" will quite cut it
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Old Jan 15, 2010, 08:56 AM // 08:56   #179
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Originally Posted by I Jonas I View Post
I don't think an "I told you so, Anet. lololololol" will quite cut it
It won't. An "I told you so Anet and everybody who actually thought this format would succeed" is more appropriate. To me it was obvious it wouldn't succeed as soon as how it would be implemented was announced. Brilliant ideas don't work when managed by an un-brilliant company.
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Old Jan 15, 2010, 09:04 AM // 09:04   #180
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read the first 20 posts in this thread.
then load into codex arena.
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