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Old Feb 03, 2010, 04:49 PM // 16:49   #21
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FFS people The thread is called "Rits as a replacement for E/Rt's" NOT "E/Rts vs Rits" or "E/Rts as a replacement for Rits"
What the title implies is
How are Rits a better choice in teams that use E/Rts(which implies the gimicky sway, iway teams with E/Rts as backlines)?

Borat your arguement doesnt really address the thread as your agrument is for "E/Rts vs Rits" which is a completely different situation.

Last edited by diabiosx; Feb 03, 2010 at 04:53 PM // 16:53..
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Old Feb 03, 2010, 09:26 PM // 21:26   #22
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When you're talking about a "Replacement for E/Rt's" you OBVIOUSLY want the replacement to be better.

So saying: "Replacement for E/Rt"s means just as much as "Are rits better than E/Rts, if so: why?"

And I've given enough arguements why I believe rits are better.
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Old Feb 04, 2010, 11:06 AM // 11:06   #23
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Quote:
Originally Posted by Krill View Post
I remember you making this same argument when iway was back in the meta, well now people are mostly using prisms for various sway teams that do not have QZ and have to heal more than 3 players. In a sway team you trade all the benefits of a primary rit (longer weapons, better armor, stronger heals) or a nec rit (tons of energy) for the off chance prism will save you from a spike. That just doesn't make any sense with your only prots being weapon spells and your only means of keeping the team up against common pressure build spam healing, which a sway backline can do quite well with enough energy.
back when sway was played with escape, you only needed to heal the backline. I would still run e/rt in a sway backline now because of the use of trappers. When i used to run sway (the r/d version, i used to have vent). Then i would ask my trappers to call their traps. This meant i could run to them. The spike trapper always trapped at the back so he was never wanded. Its just a matter of running back to him if you are the targert. (this worked in all maps except fetid and burial which were the worst maps for sway). Currently sway is played in a robotic fashion, and i dont have access to my old trappers who have quit. Also, in split maps and relic runs, e/rt have better survivability on their own. Having an rt instead of e/rt in relics + split maps is suicide.

If you play sway like the way i have mentioned, e/rt outweighs the rt overall.
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Old Feb 04, 2010, 05:58 PM // 17:58   #24
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Quote:
Originally Posted by Gudran Limon View Post
Good evening everyone,

But ah well, here goes my question:

Do ritualists have the potential to replace prism healers in spiritways?
Here is the question of the thread

Quote:
Originally Posted by Killed u man View Post
When you're talking about a "Replacement for E/Rt's" you OBVIOUSLY want the replacement to be better.

So saying: "Replacement for E/Rt"s means just as much as "Are rits better than E/Rts, if so: why?"

And I've given enough arguements why I believe rits are better.
Your argument is arguing for this "For starters, you can't have it both ways: An E/Rt can't be better, and a OoS can't be better aswell. If your final arguement is that a prism is better, than it should also be better in balanced. (Cuz they run a full rit bar nowadays)"
COMPLETELY different scenario dude.
PRISM>RIT in sway and iway at the current state(maybe change in future with skill updates)
and if the meta with the current skills update changes to rit backline, i will uninstall GW.
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