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Old Feb 26, 2010, 04:02 AM // 04:02   #1
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Default Rit Spike is back

i hate to admit it... but i think Rit spike is back. with a twist

if you have just seen some of the synergies between seeping wound and the new OP rit skills in RA along with the new insane blood magic.. i think i can see a very nice build forming for HA.

paraspike and a new form of iway will follow given what i have seen from some of the new tactics and blood skills

Last edited by Trinity Fire Angel; Feb 26, 2010 at 04:05 AM // 04:05..
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Old Feb 26, 2010, 05:35 AM // 05:35   #2
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peace out r/a shitway now ill start playing ha again
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Old Feb 26, 2010, 06:02 AM // 06:02   #3
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destroy one gimmick, make new stupidgimmicks, gg anet.
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Old Feb 26, 2010, 03:19 PM // 15:19   #4
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Yes, lets form ritspike with a couple of 60 damage skills. Or heck, let's throw a blood magic OoP buff in there...

No, ritspike isn't back. If anything, riFtspike got buffed a little bit by applying cracked armor on it's own now, other than that, ritspike got NERFED.

I think all of you guys failed to understand that the intire premise of a spike is to spike a target down. Using 4 60 damage skills in a row on 1 target isn't concidered spiking him down.


Rits now have some serious 1v1 killing power. Pretty much perma burning, and 6/11 seconds blind. also their own version of Illusion of Pain. I can see rits split in GvG now...
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Old Feb 26, 2010, 03:30 PM // 15:30   #5
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lol para spike and iway because tactics got buffed, those skills arent even close to playable.

O yea 60 damage gaze and lamentation isnt going to kill anything do the math.

People are terrible at making builds these days. The meta is going to be seeping sins in hexway and blow everything up in 2 minutes 100%. It is more op then the palm strike build b4 nerf and this kills faster then a bb sin.

Logged on a couple hours after update, and i cant believe people cant even figure it out and start abusing it before it gets nerfed.
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Old Feb 27, 2010, 04:48 AM // 04:48   #6
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sorry.. yeah. prolly not a spike. more pressure then. nice new P/W builds tho
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Old Mar 17, 2010, 02:28 AM // 02:28   #7
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sins are once again buffed.
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Old Mar 17, 2010, 04:04 AM // 04:04   #8
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RIFT 2 1 STRIKE 2 1
Ixl Pestilence Ixl: KITE THE FOES SUKAS! I HATE EACH AND EVERYONE OF YOU

on topic;
ritspike has never been gone just no one runs it and if its terrible OR do sticky rages too hard to ever get going. if we get the right people we can hold for a while (american dead hr) ie faith//sigils//cat on her usual vital bar(anything else and shell suck)
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Old Mar 17, 2010, 07:04 PM // 19:04   #9
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rit spike is back? oO borat guy will be happy, after all its the build he got 20kfame+ with
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Old Mar 17, 2010, 07:46 PM // 19:46   #10
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Quote:
Originally Posted by Rezz Anna Nicole View Post
rit spike is back? oO borat guy will be happy, after all its the build he got 20kfame+ with
Ritspike never left. I have been running it all along, and if it wasn't for my perm ban on my main account, I would've been R14 by now


But hey, I'll gladly take ritspiker over swayer any day. Atleast I had a versatile bar and had to coordinate with the team, right?!
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Old Mar 17, 2010, 10:18 PM // 22:18   #11
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You are making an assumption that swayers are bad.

I fail to understand why people with vent consider themselves superior to people without vent, after all they shout 3 2 1 and say whats being rupted. If you can co-ordnate the same thing without vent, surely you have better understanding of your team.

Ive made approximately 50k fame, with limited amounts from balance. I am quiet certain it does not make u a better player just cuz u use vent. The only place vent helps is in split map hoh. Good field awareness > vent. 9/10 times, i lose with vent cuz when a frenchi talks, his pronounciation is interpreted differently by the spanish guy. Other times, the frenchies just start speaking french which annoys everyone else on the team.

There is a good skill base in the game that does not use vent. Very few people exploit them. In balance, does the ele or rit require vent? Ele can just spam aoe when hammer kds or axe kds. Rit just needs to type 'wow diversioned' or 'wos dshot'.

Due to my limited experience with balance, I am perhaps not in a position to comment. However, this is what i feel.

Most good teams get wins 9/10 times regardless of the fact they have vent or not.

Most bad teams get losses 9/10 times regardless of the fact they have vent or not.

Ive had 10 + hoh holds without vent and ive seen decent teams hold long periods with vent.

conclusion. Vent does not make u good.

The only time vent is required for optimum efficiency is spike teams.
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Old Mar 18, 2010, 12:15 AM // 00:15   #12
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I assume swayers are bad, and then when I observe them, I find proof that they are bad. It's not just swayers, though, it's HA gimmick ppl in general (rspikers, etc), that top the chart on fail production in GW.

I see certain individuals posting in this thread playing certain hexbars in certain sway builds running off for a shrine in Cap Points. I then see those people suffering from a condition (be it poison or disease or both) for about 10 seconds, and they're at about 5% HP.

I see them almost neutralizing that shrine, all alone, "winning" their team the game, yet then... They degened out. If only they had gone off their 40/40 curses set to a +60HP set, they would've easily survived those last 5 seconds of poison and won their team the game.

Anyways, it's stuff like this I see happening alot. And you really would be amazed how often this particular example occurs: People who split for a teams base but get casted a condition/LC/Suffering upon. As they then nearly cap/neutralize the base, they degened out on a 40/40 set, often dying after rezz timer. This is something PvE'ers learn. This is something anyone with an IQ < 90 realizes, that more health = stay alive longer if you're degenning. (Or in this case guarantees you staying alive because the condi/hex would end soon anyways).

People because builds such as sway exist, there is no need to pick up all those "skills" that make a good PvP'er a good PvP'er, because the builds doesn't require it to be played good, it simply requires it to be played. (This goes for pretty much every spike build, sway, IWAY, xx gimmick)

Whereas with builds such as balanced (esp the old ones, when balanced had to compete with REAL powerfull gimmicks, as opposed to now where only hexway and rspike are real competitors), every extra 40/40 you got off, or every kill you evaded by swapping to a shield set mattered because the build itself doesn't rely on a single XX skill getting off, but rather teamplay as a whole.

Though when I first started to HA, I questioned the established consensus of "Balanced is the only honorable build" aswell, but atleast I came to realize why this was so fairly quickly.

The truth is that gimmicks (sway, spikes) requires next to no coordination (teamplay) or individual skill to work. The stress of the build is lying purely in the skills you bring. A good player would obviously run the build better, but a bad player would still be able to play the build good, because it's so easy to run.

With balanced, the stress is on teamplay and coordination, though I'll agree that HA balanced nowadays is shiteasy. But that's not because the build is so easy to run, it's because there is no competition (Like in GvG, bad players farming bad players).

About vent specificaly:

Vent itself doesn't make you a better player, but rather the coordination it allows does. Imagine if during a football (soccer) match, there would be no coach calling strategy/tactics during the match.

Sure, it'll work for the first couple of minutes, but as the enemy starts adjusting to your teamplay, you need to start adjusting to theirs. If they go full offence, yet because there is no coordination in your team, you don't increase your defence, watch how many goals they'll score...

But again, this doesn't make vent necessary, it simply makes it a handy tool which allows for 2 things:

-> Better/Easier team coordination
-> Individual Development tactics wise (Be it the caller who can try different tactics, or be it the 7 sheep who learn what to do on their position)


Yet, as mentioned before, you don't need vent for a sway team, not because your players are "so good" and know what to do, but rather because the build plays itself. On cap points, you can send just about anything to any base, and it has a fairly good chance of staying alive: (A R/A, or A/W now, can solo 90% of HA bars 1v1, a Necro (Insidious + degen) or Mesmer (VoR Empathy) and Rit (Pain Bloodsong) have a fairly good chance of winning 1v1, or atleast staying alive, and a E/Rt will stay alive against anything.)

Relic Run is pretty autopilot for any build, and KoTH is also the same for any build. (Song up, and then KILL SHEIIIIT)

With balance, you rely on coordination to kill shit (Shame diversion on spikes + shatters, nukes on KD'd targets, interrupts on problem skills, etc) whereas gimmicks rely on everyone doing their own thing, or everyone doing the same thing at exactly the same time.
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Old Mar 18, 2010, 10:09 AM // 10:09   #13
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balance = noobs
sway = pros
thats all i have to say.. because if you can hold hoh with weak build like sway you're pro, if you lose hoh with hoh oriented build like todays meta balance you're bad
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Old Mar 18, 2010, 10:35 AM // 10:35   #14
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It doesn't seem to matter what you play; you're apparently all really good at going off-topic.
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