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Old Mar 16, 2010, 02:09 AM // 02:09   #21
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After reading this and playing a little more in HA another question comes to mind. Usually I get stuck tabbing through enemies spreading my poison, while watching just under there name for skills to interrupt and am not watching the field of play as i know i need to. I was wondering if anyone could give me an overview on how they watch the field? What is the best way to find the opponents that are using the skills your looking to interrupt quickly enough to actually get it rupted? Should i memorize, for example, how a Mesmer will look when using diversion and then keep and eye on them for this to appear then quickly select them and throw out a D-shot or is there a better way to approach this?

Last edited by Silvia Shadowback; Mar 16, 2010 at 02:12 AM // 02:12..
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Old Mar 16, 2010, 02:26 AM // 02:26   #22
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For starters, tabbing is shit. While I would agree that alot of rangers tab (even in GvG), it at the same time explains why they couldn't achieve anything 3-4 years ago.

Tabbing doesn't let you know if they're obsructed, will often select the same character (If you manually click on someone, it goes again to picking the next "furthest" character away from you) and in general is too random to rely on.

Instead, use click to target, because as a ranger, you should have your mouse hand free. (Unless you like to combine GW with "personal time") You individually click every person you want poison on, and control camera movement with your right hand (Mouse). You control your intire skill bar with your left hand. Though this doesn't mean you can't tab-space for poison, it's just not suggested because there will be alot of redundant actions in that routine.

Player movement (Go from spot A to B) should happen with both. (Sometimes you click to walk, sometimes you use keyboard)

You keep the positions of the enemy keyplayers in mind. For example on KoTH, you start by spreading your basic poison. As you do that brainless task (Just click on whatever is moving and spacebar), you use the other half of your brain to locate the W/P, E/P or X/P on the enemy team (Or even both teams, if you have a fast brain)

Then as you located them, you start using some savage shots and dshots on the holding team, BUT watching the enemy song remains your priority (=/= standing next to him waiting for him to use song) And by all means, you can random your interrupts (Given you use them on the holding team) because the holding team should wipe anyways with 2 teams on them.

Your guy puts up song, you interrupt, bla bla.

Now, this is pretty much true for every playstyle and/or map, even in GvG. One half of your brain should always be targetting people and spacebarring. Though note that when you CAN reflex a certain skill (Diversion), by all means, do so. But again, camping the mesmer untill he uses diversion isn't the way to go. The other half should then locate/keep track of enemy key players and interrupts. (Be it random, be it reflex). Since were talking about HA here, I won't go into map control (snares), but that would fit right into the second category (player awareness).

Playing ranger, mesmer and monk in GW comes close to playing the piano. You gotta be able to perform multiple, different, tasks simutaniously, all while keeping a good rythm. Being able to spread a decent amount of poison/pressure is playing the refrain with one hand. Being able to interrupt and control movement is playing the "solo" part with your other hand.
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Old Mar 17, 2010, 01:06 AM // 01:06   #23
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Quote:
Originally Posted by Killed u man View Post
For starters, tabbing is shit. While I would agree that alot of rangers tab (even in GvG), it at the same time explains why they couldn't achieve anything 3-4 years ago.

Tabbing doesn't let you know if they're obsructed, will often select the same character (If you manually click on someone, it goes again to picking the next "furthest" character away from you) and in general is too random to rely on.

Instead, use click to target, because as a ranger, you should have your mouse hand free. (Unless you like to combine GW with "personal time") You individually click every person you want poison on, and control camera movement with your right hand (Mouse). You control your intire skill bar with your left hand. Though this doesn't mean you can't tab-space for poison, it's just not suggested because there will be alot of redundant actions in that routine.

Player movement (Go from spot A to B) should happen with both. (Sometimes you click to walk, sometimes you use keyboard)

You keep the positions of the enemy keyplayers in mind. For example on KoTH, you start by spreading your basic poison. As you do that brainless task (Just click on whatever is moving and spacebar), you use the other half of your brain to locate the W/P, E/P or X/P on the enemy team (Or even both teams, if you have a fast brain)

Then as you located them, you start using some savage shots and dshots on the holding team, BUT watching the enemy song remains your priority (=/= standing next to him waiting for him to use song) And by all means, you can random your interrupts (Given you use them on the holding team) because the holding team should wipe anyways with 2 teams on them.

Your guy puts up song, you interrupt, bla bla.

Now, this is pretty much true for every playstyle and/or map, even in GvG. One half of your brain should always be targetting people and spacebarring. Though note that when you CAN reflex a certain skill (Diversion), by all means, do so. But again, camping the mesmer untill he uses diversion isn't the way to go. The other half should then locate/keep track of enemy key players and interrupts. (Be it random, be it reflex). Since were talking about HA here, I won't go into map control (snares), but that would fit right into the second category (player awareness).

Playing ranger, mesmer and monk in GW comes close to playing the piano. You gotta be able to perform multiple, different, tasks simutaniously, all while keeping a good rythm. Being able to spread a decent amount of poison/pressure is playing the refrain with one hand. Being able to interrupt and control movement is playing the "solo" part with your other hand.
I agree with this post. I think click targeting is something that isn't utilized as much as it should be. As a monk, I did this all the time. I did it to watch warrior skill usage and I did it to watch the opposing mesmer for incoming shame/diversion if I was being camped. Having a shitty computer the last couple years made this sort of difficult from time to time, but it still was important for me to do.

I'd say it's more useful for every class in the game to do this as opposed to just tab, but to each their own.
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Old Apr 04, 2010, 08:04 PM // 20:04   #24
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...just watch the screen and click on enemies with mouse click instead of tabbing that way u can not only do decent poison spreading but also see when anyone is casting anything like rend or res sig so u always rupt it = basics of PvP.. till u start doing that you wont get anywhere.
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Old Apr 26, 2010, 11:45 AM // 11:45   #25
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A bit of a bump, but I wanted to add my two cents.

I think one of the biggest problems new rangers/interrupts have is interrupting the wrong targets. Different situations will call for different targets you have to focus on, and this is dependent on the status of your own team. For example, in a situation where half your team is dead, the rest of your team is desperately ressing, and there is utterly no damage capability left, interrupting a lucky WoH or RC will do absolutely nothing to help your team. That was a pretty extreme example, but in general it's best to categorize your "team mode" as aggressive or defensive. In aggressive play, your team is doing great and pressuring out the other team. This is the stage where you want to look for ENEMY DEFENSE that you want to shutdown (i.e. weapons, prots, heals, etc.). In defensive play, your team is dropping and getting pressured by the other team. This is the stage where you want to look for ENEMY OFFENSE that you can shutdown (i.e. assassins, mesmers, necros, elementalists, etc.). Noticing these different modes isn't easy, and experience can greatly help with that. For starters, constantly look at your team health bars to see if your party is doing well or not. Decide if you guys are under pressure (dropping health bars) or fine (full health bars). Then make a decision on who to target next.
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