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Old Apr 25, 2010, 09:38 AM // 09:38   #101
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Delete CA...then put up a memorial for HB and TA.....
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Old Apr 29, 2010, 11:05 PM // 23:05   #102
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Originally Posted by RhanoctJocosa View Post
TA with a few codex-style 'rules' would be fine.
Do you really think you'd be able to get consistent matches if they did this?
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Old Apr 30, 2010, 01:19 AM // 01:19   #103
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Probably not man, but it'd be 100x better than CA. T T
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Old May 01, 2010, 12:04 AM // 00:04   #104
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Can't say I can post a credible argument against that at least in terms of population. The problem is it will take developer resources to re-implement TA. And I'd rather they just spend those resources on things like fixing Seeping Wound. Even if I am biased as one of the three remaining people who enjoys Codex.
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Old May 01, 2010, 02:33 AM // 02:33   #105
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I say the GWLT should come up with a method that'd limit monks per team to 1, as well as establish a time limit of 30 seconds to 1 minute if there is only one team member left alive left and no hard res has been detected in their skill bar. It'd prevent grievers from grieving, blocking, shadowstepping, running, kiting, etc... eliminating time wasted.

I'd also vouch for the /resign command negating/forfeiting all of that player's potential faction earned in exchange for immunity to the "dishonor hex"; that way no one can be reported for "leeching" (which is by far the most popular choice seeing as it's the only selection that issues dishonor points... that I'm aware of anyway...). It'd totally stop abuse while allowing the bad players to hack & slash til they drop. /resign should also be made to count as a death for the sake of speeding up games, so if 3/4 of them /resign, and that 4th goofball died, the match ends and the map-back counter pops up.
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Old May 01, 2010, 06:05 AM // 06:05   #106
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Originally Posted by Corporeal Ghost View Post
Can't say I can post a credible argument against that at least in terms of population. The problem is it will take developer resources to re-implement TA. And I'd rather they just spend those resources on things like fixing Seeping Wound. Even if I am biased as one of the three remaining people who enjoys Codex.
What gets me is, honestly, is it really that hard to actually implement skill changes? I'm no whizz at coding and all that, but does it really take that much manpower? ANet can't be that stupid; surely someone there knows what skills are broken and need balancing. I'm sure bringing TA back would require a lot of work, but to fix a few skills? Zzzzzz
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Old May 01, 2010, 10:32 PM // 22:32   #107
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What gets me is, honestly, is it really that hard to actually implement skill changes?
Yes. Bureaucracy.
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