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Old May 23, 2010, 06:18 PM // 18:18   #1
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Default Mesmer updates lolwut?

I persoonally think the recent skill update regarding mesmers didn't make things much better.

Energy denial is retardedly strong, in HA there were already strong builds around esurge and ether shitters, and the recent updates pushed that kind of thing completely over the edge. Psychic instability and mind wrack are retarded now.

Mesmers weren't broken in the firts place, so imho they didn't need fixing.

Pvp will be heaven for bots.

discuss...
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Old May 23, 2010, 06:31 PM // 18:31   #2
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I persoonally think the recent skill update regarding mesmers didn't make things much better.

Energy denial is retardedly strong, in HA there were already strong builds around esurge and ether shitters, and the recent updates pushed that kind of thing completely over the edge. Psychic instability and mind wrack are retarded now.

Mesmers weren't broken in the firts place, so imho they didn't need fixing.

Pvp will be heaven for bots.

discuss...
Tbh i think most people expected this to happen since when they showed some of the skill changes they were considering. The issue is mainly that they seem to have fcked up completely in splitting PvE and PvP. Only question is how long it will be before they admit it and change things and whether they go in with their /kill kill kill kill attitude and screw over mes in the process.
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Old May 23, 2010, 06:37 PM // 18:37   #3
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Note that I felt like including both my opinions on PVP and PVE when writing this.

Mesmers were already powerful enough in PVP, the buffs were completely unnecessary and they didnt need this power creep.

They did however need buffs for PVE because they were rarely sought after for groups, and their skills were particularly let down by having less damage than other classes, and also longer recharge times. Even though VoR was and still is a great skill, why bother taking VoR when you can add another DPser and simply kill stuff faster than it would manage to kill itself through VoR? Although I do like using the VoR henchman in NF because she has one of the best hench builds, I would have never considered filling up one of my hero slots with a VoR mesmer in any of the other chapters.

I have been wanting PVE mesmer buffs for a long time, as have a lot of people, but the current changes that have been made for PVP mesmers are beyond ridiculous.

I actually believe that they have now gone and scaled the power of mesmers in PVP beyond that of any other class, and even so in PVE, as they now seem to make Curses / Blood specced necros appear to be incredibly weak.

Anet dont ever do balance right. When people complain that any particular class or skill is weaker, rather than evening them out they overbuff and implement a brand new 'power creep' into the game. Then because the new changes made mesmers too powerful, next they will go ahead and buff some of the other classes up to the current mesmer levels, just with a few slow nerfs in between.

This just keeps on going on, and on, and on, never considering that HP and levels in this game are at a fixed constant, and all that these changes do is simply make playing a monk more and more difficult, and reduces the skill level required to win in PVP games by simply just being able to load up the new ever changing meta build that is currently the best and better than any other build in the game.

Then when Anet go to fix that. all they do again is rather than bringing more balance to the game, they go crazy and overbuff things and simply create new metas, which then lead to a new cycle of people QQ'ing about whatever is now the most overpowered build in the game and demanding it to be nerfed.

I get the feeling that the only reason why they keep adding more power creep to the game is becasue they think that this is what players want. Actually, I just log in from time to time to play some RA, and with every power creep, the 4v4 format gets less and less fun, and increasingly more frustrating to play.

Last edited by bhavv; May 23, 2010 at 06:39 PM // 18:39..
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Old May 23, 2010, 06:42 PM // 18:42   #4
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Then when Anet go to fix that. all they do again is rather than bringing more balance to the game, they go crazy and overbuff things and simply create new metas, which then lead to a new cycle of people QQ'ing about whatever is now the most overpowered build in the game and demanding it to be nerfed.
QFT they always seem to fix stuff with a sledgehammer instead of polishing shit that's already good. For example leech signet needed a buff imo, that one was spot on, but they create metagames for us that we don't want to play. I was overjoyed when seeping wound got nerfed, but now new no-brainer templates will dominate.
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Old May 23, 2010, 07:09 PM // 19:09   #5
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I agree with this post. As a prot monk for he last two years, each random buff update has just made monking harder and harder. There hasn't really been a true balance this entire year. And now the meta is lets see which teams' monks can die first.
gg anet- well at least I can say that I am getting plenty of survival practice lol
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Old May 23, 2010, 07:34 PM // 19:34   #6
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Mind Wrack is essentially a non-elite Mirror of Ice in hex form. E-Surge and the rest are not so overpowered, but Mind Wrack kind of is. If they toned down [or took away] the damage from Mind Wrack and duration, and increased the recharge to 10, it'd become way more balanced in my opinion.
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Old May 23, 2010, 07:38 PM // 19:38   #7
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Update did not make anything better. Mesmers are like eles with edenial. AoE on wastrels..what?
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Old May 23, 2010, 07:39 PM // 19:39   #8
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Why has no one mentioned the test krewe yet? Aren't they supposed to be the ones that influence the direction of these updates?

I find it ironic how everyone is blaming Anet still when they decided to give the community a much bigger influence in the direction of skill updates than before in the form of the Test Krewe. It used to be 'Anet doesn't have a clue how to balance their own game because they don't play it!'. Now, even with the test krewe, made up of players, people still complain!

Everyone seems to be blaming Anet at the moment for the power creep introduced in the last couple skill updates but you really should be blaming those on the Test Krewe who suggested the power creep changes.

I only blame them for not keeping to schedule with these skill/content updates.

Oh, and I think that they did a very good job with the mesmer in pve. Pvp on the other hand...
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Old May 23, 2010, 07:51 PM // 19:51   #9
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People need to learn to adapt, the mesmer buffs is new and shiny toys.

Just look at the Retribution paladin in wow, used to be a joke spec for years because it was so puny. But when blizzard finally buffed them, people cried foul because they weren't free kills anymore.
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Old May 23, 2010, 07:59 PM // 19:59   #10
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I've been playing gw for like 5 yrs, I've seen fail updates from anet and imba builds but this update is sad. I've never ever seen anything like this. Even the 8 W/R build for tombs was better than this. Completely ruined the whole pvp.
They added some new quests to pve instead of doing an anti cheat, they nerfed sw which could be easily protted and they buffed e denial mesmer skills. Srsly what the hell did they think? Buffing bots instead of doing anti cheat?
I guess they are ruining this game on purpose.
If this broken skills wont be nerfed I'll stop gw forever and its for sure I'm not the only one who's thinking this way....
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Old May 23, 2010, 08:21 PM // 20:21   #11
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yea yea, everyone says they will go. You know that you will not go, maybe you will for few weeks, but you will come back.
after all, you can play gw whenever you want...for free man! for free.

and all those threads about mesmer bots...lolwut? someone interrupt your 1/4 skill and he is bot? gg, cry more

It's true that mesmer needed some update, some buff...but in PvE the job is done good.
For pvp...yeah...energy denial, and some new buffed aoe dmg from mesmers...well, only skill I see as a problem is mind wrack, its OP for pvp, that's for sure.
Everything else is ok.
btw, I dislike health degeneration meta/metas, its pain in the ass.
This one will be more interesting, energy denial is always interesting, same with that kind of aoe punishing.

so yea, adapt to energy denial.
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Old May 23, 2010, 08:26 PM // 20:26   #12
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Quote:
Originally Posted by Developer Update Notes
We do not think we can make Energy denial builds significantly more effective at completely shutting down enemies without making them overpowered
Isn't it obvious we're being trolled by Anet/Test Krewe? I mean, at this point you have to just sit back and laugh.

Want to swap back to your shield set? LOL 94 DAMAGE. 5e/15r ESurge? Psychic Instability, Panic (10/1/15 for a passive CoF? Really?), even Keystone Signet probably has some retarded combo (haven't seen it much yet). This update just gave all the bots killing power along with being annoying.
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Old May 23, 2010, 08:27 PM // 20:27   #13
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I guess they are ruining this game on purpose.
You haven't heard? It's a common practice for a company to sabotage their own products......
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Old May 23, 2010, 08:30 PM // 20:30   #14
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Mind Wrack is over the top for sure. It either needs a segregated PvE/PvP application or it needs Elite status. It's completely overpowered. I'd love to be able to discuss this with the assclown that came up with this. I've only been playing 2 years, but Im exclusively a PvP player. With this update, there is no reason to PvP anymore less you are going to play mesmer. Guess it's time to move onto something else cuz this update was a fricken HACK.
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Old May 23, 2010, 08:37 PM // 20:37   #15
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Simples,roll IWAY like a pro.
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Old May 23, 2010, 10:22 PM // 22:22   #16
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Change all skill buffs to PvE only

or

Delete the mesmer class all together

Fix'd
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Old May 23, 2010, 10:53 PM // 22:53   #17
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You guys are blowing this way out of proportion. It's a little on the overpowered side, but not anywhere near as obnoxious as Seeping Wound, Escape Rangers, Warrior's Endurance, or VoR garbage.
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Old May 23, 2010, 11:13 PM // 23:13   #18
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I just wonder how much of the buff they will keep and how much players will have to learn to cope with stronger e-denial.

I wonder if a smaller buff to e-denial would be that detrimental to the meta.

EDIT :
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Originally Posted by ami2raw4u View Post
Mind Wrack is over the top for sure. It either needs a segregated PvE/PvP application or it needs Elite status. It's completely overpowered. I'd love to be able to discuss this with the assclown that came up with this...
For PvE, it's to make energy loss usefull. For PvP, since they made mindwrack as a skill made to combo with the whole skill set (as opposed to being just another stand-alone skill). More like a game mecanic instead of a skill. They probably wanted the make it affect the whole GW, instead of PvE only.
How many mecanics are there that work differently in PvE/PvP? FC,SR?(dont think), (if you consider it a mecanic) charm animal... And that's it.

Last edited by Steps_Descending; May 23, 2010 at 11:23 PM // 23:23..
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Old May 23, 2010, 11:15 PM // 23:15   #19
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You guys are blowing this way out of proportion. It's a little on the overpowered side, but not anywhere near as obnoxious as Seeping Wound, Escape Rangers, Warrior's Endurance, or VoR garbage.
seeping wound was simple enough to deal with playing smart, the e denial does insane damage while making anything you try to do a shitton more difficult, PI kds as long earthshaker, has a larger kd range than earthshaker, is usable in a fraction of the time, rupts anything, goes through blocks, etc, etc. WE wasn't this bad, seeping would wasn't this bad, escape rangers weren't this bad.
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Old May 23, 2010, 11:15 PM // 23:15   #20
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Quote:
Originally Posted by Corporeal Ghost View Post
You guys are blowing this way out of proportion. It's a little on the overpowered side, but not anywhere near as obnoxious as Seeping Wound, Escape Rangers, Warrior's Endurance, or VoR garbage.
any suggestions countering mesmers while your monking besides ujst using low energy sets? we actually considered bring stuff like spell breaker etc for the lolz, personally i would rather SW sins then this at least i have energy to do stuff.
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