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Old Mar 16, 2010, 07:56 AM // 07:56   #41
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Originally Posted by Thevil King View Post
actually, no. ive played more then 10k games in hb for over 2yrs and i know for a fact that, after rolling was disabled, rr only stayed around as a theory, but nobody(or very few) actually practised. it was only during the month of september and october last yr, when anet announced that they were going to delete the format, that rr became immensely popular as a means for every one to get their last minute titles.
I don't care how many matches you played that is irrelevant. RR was a problem on Zquest days. Only crap players begging for a title did RR when the Zquest was not the daily ZC. Also, if you did over 10k matches i think i would know you so what was ur in game name?
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Old Mar 17, 2010, 04:31 AM // 04:31   #42
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I don't care how many matches you played that is irrelevant. RR was a problem on Zquest days. Only crap players begging for a title did RR when the Zquest was not the daily ZC. Also, if you did over 10k matches i think i would know you so what was ur in game name?
lol in the months of sept and oct rr was a problem the ENTIRE time, not just zq. if i recall correctly, it became largely popular due to a thread started on the hb section of this forum back then, started by 2 long time hb players to get their last minute r8 and r10 title. my ign king of dark throne, ding fries r rdy, kings general, kings vanguard, etc variants of these i got 9 accts and played in all rank ranges. and yes it is relevent because ive played enough to know what was going on, and i know players whove played even more then i did who would agree with me on the rr issue.

Last edited by Thevil King; Mar 17, 2010 at 04:35 AM // 04:35..
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Old Mar 22, 2010, 04:50 PM // 16:50   #43
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I liked HB too, but that doesn't mean it was a good arena.

Oh, and I have a friend who got r6 just from RR day's popularity. Took him a little over 2 weeks. Zzzzz
Sure that is possible if all you have to do in your day, is play Guild Wars and resigning/winning for 8 hours a day.

I just looked it up and commander rank 6 is 2330 points. So 2 weeks (14 days) playing 8 hours per day just to leave/wait for timer so you can win... and considering an average of 2 mins to get a point (taking into consideration "awaiting a worthy...", leaving reloading when you are blue and waiting for timer to win)... that would give you 3360 points. I can only imagine how you might feel about yourself, after doing that for 14 days 8 hours per day, a never ending cycle of leaving/waiting. Now that is fun...

Last edited by oscarmk; Mar 22, 2010 at 05:02 PM // 17:02..
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Old Mar 22, 2010, 05:29 PM // 17:29   #44
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Sure that is possible if all you have to do in your day, is play Guild Wars and resigning/winning for 8 hours a day.

I just looked it up and commander rank 6 is 2330 points. So 2 weeks (14 days) playing 8 hours per day just to leave/wait for timer so you can win... and considering an average of 2 mins to get a point (taking into consideration "awaiting a worthy...", leaving reloading when you are blue and waiting for timer to win)... that would give you 3360 points. I can only imagine how you might feel about yourself, after doing that for 14 days 8 hours per day, a never ending cycle of leaving/waiting. Now that is fun...
you do realize that ppl actually botted the rr thing right? forget about r6 there are ppl who did over 1month of rr and got r9 or r10. so its more like play 12 hrs afk bot the other 12hrs
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Old Mar 22, 2010, 05:34 PM // 17:34   #45
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you do realize that ppl actually botted the rr thing right? forget about r6 there are ppl who did over 1month of rr and got r9 or r10. so its more like play 12 hrs afk bot the other 12hrs
That is dumb, why would you play the other 12 hours if you have a bot?, why not bot the 24 hours?
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Old Mar 22, 2010, 05:36 PM // 17:36   #46
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uhhhh because botting isnt as fast as actually playing? most ppl are not going to be like, oh look its a bot imma resign now thx


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...HB was a horrendous format for gw, yet it still maintained a decent size community because with ATs, monthlies, and a ladder, people had rewards & reputation to compete for. If HB was a random format without those, it would have been in worse shape than even TA was.
i dont think hb was a horrendous format at all, thats only a matter of opinion tho. however, i do think that had codex been implemented at the time of nf release instead of hb, it woud not fair as well as hb did. and the reason is that codex was implemented as a result of skill balancing issues, and back then i would say the skill balancing was better then it is now(tho going downhill), so i doubt that many ppl would see such a format as nessesary.

Last edited by Thevil King; Mar 22, 2010 at 05:41 PM // 17:41..
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Old Mar 23, 2010, 03:20 PM // 15:20   #47
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uhhhh because botting isnt as fast as actually playing? most ppl are not going to be like, oh look its a bot imma resign now thx
How would they know really.
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Old Mar 24, 2010, 01:41 AM // 01:41   #48
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How would they know really.
i hope your not joking or trolling when you say that...
if i turn on the bot before i go to sleep and my title track says 100pts, then 12hrs later i come back and it says 200pts
then i start playing and 12hrs later i finish its at 500pts, something called basic mathematics tell me that playing will get me pts faster then botting.
in fact, u dont even need math to figure this stuff out. just think about it, if your playing against a bot whos spamming healing in his base every 4seconds, your not going to be like omg bot ur too pro gg i resign. thats basic common sense here lol...
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Old Mar 24, 2010, 02:32 AM // 02:32   #49
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Hero battles on the codex quest day was an interesting case of the prisoner's dilemma. Red Resign day is an interesting phenomenon because players follow the superrationality of the group's best interest rather than the rationally correct decision that each player should cheat the system and not resign.
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Old Mar 24, 2010, 08:38 AM // 08:38   #50
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Hero battles on the codex quest day was an interesting case of the prisoner's dilemma. Red Resign day is an interesting phenomenon because players follow the superrationality of the group's best interest rather than the rationally correct decision that each player should cheat the system and not resign.
the reason why every1 does that is cuz the reward they get for doing that>the reward they get for not doing it. its really a matter of which decision gives the higher reward here. and given the fact that hb was announced to be deleted soon, coupled with the high rewards from zq and free title pts, most ppl would choose rr over actually playing.
ofc, rr could be fixed by eliminating the ridiculous rewards from zq, making hb actually competitive(like the way it was when ladder play was first introduced, this can be maintained by constant updates and skill balances), and not deleting hb in the first place. but sadly none of what anet did has addressed any of these

Last edited by Thevil King; Mar 24, 2010 at 08:41 AM // 08:41..
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Old Mar 24, 2010, 11:58 AM // 11:58   #51
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The mechanics of how RR worked made going with the flow the rational choice on an individual level, too. One can indeed decide to play foul and refuse to resign, but when one's rating goes far enough away from the concentration of RRers, the frequency of matches drops off significantly, thereby decreasing returns over time.
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Old Apr 08, 2010, 11:22 AM // 11:22   #52
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Well , it has been 6 month that codex was implemented and there s still , as we could expect , 0 change on it . Is there even going to be AT there ( although it wont make the situation in the arena much diferent ) and was it really worth deleting 2 " ok " arenas to make a useless and pointless one , where there are at best times ( zquest ) 20 people max .
Once again , easy fixes could be done , like if HB maps were used , if rewards werent after 5 wins , etc... but since not much was done in arenas i mentionned eaerlier i guess we can't expect anything from this codex . What i dont get is that Codex arena was described and was supposed to be exactly like Costume brawl , and we get this arena 1week/year.
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Old Apr 08, 2010, 01:00 PM // 13:00   #53
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Well , it has been 6 month that codex was implemented and there s still , as we could expect , 0 change on it . Is there even going to be AT there ( although it wont make the situation in the arena much diferent ) and was it really worth deleting 2 " ok " arenas to make a useless and pointless one , where there are at best times ( zquest ) 20 people max .
Once again , easy fixes could be done , like if HB maps were used , if rewards werent after 5 wins , etc... but since not much was done in arenas i mentionned eaerlier i guess we can't expect anything from this codex . What i dont get is that Codex arena was described and was supposed to be exactly like Costume brawl , and we get this arena 1week/year.
Codex was given changes; some very nice changes. I don't know if there are plans to balance/change more to this arena, but it is very fun the way it is.

The skill sets aren't always great, but it's balanced in the way that you can prepare for what you expect teams to be using within the small array of skills/synergy.
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Old Apr 08, 2010, 05:25 PM // 17:25   #54
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codex is just an fail Arena which should've never be made and only 20-30 same people play it so what's the point in having ATs? Please Anet squad next time do more testing before you remove popular arena like HB and adding boring arena which noone likes (except those 20-30 who still play it)
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Old Apr 09, 2010, 11:24 AM // 11:24   #55
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The thing is that it could be a fun arena if there were many people there. You can try take best build of the day , regarding what hexes can be used , conditions , etc....

But the point is that , since the reward system is exactly the same as in RA ( which people don't enjoy at all , losing 5th consec , etc..) , since it's not at all what it was supposed to be ( apart the outpost , there is 0 link with HB , while it was said ( hb+ta)^sealed=win!) and neither developed at least a bit ( AT , no originality , etc..), you can't really expect that many people will play this arena.

So the situation is easy : there are actually 5 same people who keep playing there , keeping fighting their sec accounts ( which is easy to do since there is noone else ) , resulting in those 5( maybe bit more ) people " farming " title .

There were much more people playing TA , and HB was the only arena where you can pvp alone and it had AT , MAT . I still want the real explaination about why it was deleted ( i can't consider it's because the arena was farmed , since people do farm HA at dead hours , there is sync gvgers , sync RA , etc..)

Anyway , This codex arena could have been great , but things weren't made to make it good( reminds me the " polymock" thing ..)
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Old Apr 09, 2010, 01:14 PM // 13:14   #56
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Hero battles on the codex quest day was an interesting case of the prisoner's dilemma. Red Resign day is an interesting phenomenon because players follow the superrationality of the group's best interest rather than the rationally correct decision that each player should cheat the system and not resign.
Issue is, that if you Forgo RR (that is, being Red and not resigning), other "prisoner" could punish you by not giving up and instead of putting up fight (to waste his time if not to win).

If most Blues just quit after Red refused to resign, there would be no RR day. But most players actually came loaded with builds that "work" and punishing cheater by actually playing was easy.

Any rebelious red soon discovered that resigning is going to result in more rewards.

It was "prisoners dillema with feedback" that works out this way.
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Old May 31, 2010, 02:31 AM // 02:31   #57
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Hell no. mATs for the Codex would be sooooo shitterific.

I don't even....I can't....so bad!
perfectly stated
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Old May 31, 2010, 02:54 AM // 02:54   #58
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Whenever I think of Codex, I think of a graveyard.
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Old Jun 01, 2010, 09:49 AM // 09:49   #59
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The only time you can find people to play it anyway is on evenings GMT during zquest day . Rest of the time , there is basically noone ( there used to be syncers , but now there are 2-3 ppl max afking there.. )
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Old Jun 01, 2010, 04:07 PM // 16:07   #60
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Whenever I think of Codex, I think of a graveyard.
^this
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