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Old Aug 14, 2009, 07:35 PM // 19:35   #301
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Originally Posted by Triadninja View Post
they do the "Korean" and group up and cap RIGHT BEHIND the kurzic groups, while some MM's are off on the side capping any stray control points.
You know I honestly thought this was my original idea.

It works great you should try it.
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Old Aug 15, 2009, 03:36 AM // 03:36   #302
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AB law is negotiatory allies>1 or 2 or 3 organized teams>cappers>noobs or other combination of or between them, if victory does matters. The key of victory is efficiency but VOD depends on strength or power. Target: kill them all and get all shrines.
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Old Aug 17, 2009, 05:54 PM // 17:54   #303
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Sorry I couldn't help but reply to this thread.

I got to admit as I been playing for gosh knows how long in AB, I have noticed a downhill trend for the Kurzicks and a uprising for the Luxons.

In my experience, the Kurzicks were much better before but as time went on and new updates came out (aka factions reward enhancements to FA and JQ), the Kurzicks have got steadily worst. This could be contributed to the fact that many have maxed titles and went onto the Luxon side to the more decent Kurzick players just quitting in general etc. The list goes on in possibilities but that is just what I noticed.

I do see more organization for the Luxons now a days than I see for the Kurzicks. The Kurzicks don't always lose and once in a while when I play, they do well sometimes, but I do observe more of a losing trait in battle even on home turf.

The Kurzicks got potential, they just need some sense slapped into them, thats all.
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Old Aug 17, 2009, 11:33 PM // 23:33   #304
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Originally Posted by AlCapwn View Post
The Kurzicks got potential, they just need some sense slapped into them, thats all.
Interestingly, they've rudely turned down my help every single time I've tried to teach them.

Luxons, on the other hand, seem to learn more, although sometimes they need to be argued with first.
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Old Aug 19, 2009, 03:08 PM // 15:08   #305
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Originally Posted by Lux Aeterna View Post
Interestingly, they've rudely turned down my help every single time I've tried to teach them.
Then you`re gonna see replies like : omg, rofl, lmao, lol noob u`re trying to teach me ?
that`s just the "nice " part. the other one .. oh gosh

Last edited by dorin; Aug 19, 2009 at 05:20 PM // 17:20..
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Old Aug 19, 2009, 05:31 PM // 17:31   #306
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Now that the Luxon dominance in AB is general knowledge, more or less, Anet should just get it over with and declare the war a Luxon victory in GW2, if they say in the lore that the war continued unresolved or they made peace or something like in the campaign, then it wouldn't be what the millions of GW1 players experienced.
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Old Aug 19, 2009, 07:41 PM // 19:41   #307
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according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi and will conquer both the kurzicks and the luxons, and then assimilate them into the general population. as such, it becomes rather irrelevant who managed to win.
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Old Aug 19, 2009, 09:45 PM // 21:45   #308
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Well the game is hardly finished, there's still time to rename House Zu Helzer to House Zu Lexar. Come on Anet, just get it done for me.
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Old Aug 20, 2009, 12:32 AM // 00:32   #309
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Originally Posted by moriz View Post
according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi and will conquer both the kurzicks and the luxons, and then assimilate them into the general population. as such, it becomes rather irrelevant who managed to win.
So the Dragon Empire takes the Nazi role from the defeated stone summit?

And nobody wins, it keeps going back and forth, when one seems to win, the other makes a breakthrough.
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Old Aug 20, 2009, 07:34 PM // 19:34   #310
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I vote we call it House Zu Pwnedzer, Luxon Epic Party Palace
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Old Aug 21, 2009, 12:31 AM // 00:31   #311
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Quote:
Originally Posted by moriz View Post
according to GW2 lore, the descendant of Emperor Kizu will turn out to be a nazi
So why did we save him? See, Shiro was right. He was just trying to save the future, the future he saw from the fortune teller.
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Old Aug 31, 2009, 04:53 PM // 16:53   #312
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Same reason Abaddon was cast down , the good guys get demonized. Aby was cast down because he wanted to keep magic.
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Old Sep 08, 2009, 08:51 PM // 20:51   #313
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/thread necromancy

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Originally Posted by God_Hand View Post
1) No monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk, no monk. This is the biggie right here.
'No monk' in AB means nothing. I've been abbing for nearly three years now, and it's my general observation that monks in AB are completely useless in 90% of situations, and you're just better off taking a self-heal, which isn't even a problem with bar compression, since you take your 'regular' PvP build and add anything that heals in place of the rez signet. I rarely take monks into my teams, and most of the time I manage to stay alive with self-heals and running/blocking (I AB either with a warrior or mesmer) unless I get bumrushed by mobs.
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Old Sep 08, 2009, 10:51 PM // 22:51   #314
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No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
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Old Sep 08, 2009, 10:55 PM // 22:55   #315
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Originally Posted by Darth The Xx View Post
No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
Exactly this.

AB is about territory control. Obviously if you don't have points, then go cap some. But if you have points, then the game is about defending the points, which means you are going to be facing players and not just NPC's.

Besides, the monk still counts as a body for capping shrines and if you need 4 team members fully offensive to take out the NPC's, then you are clearly doing something wrong.
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Old Sep 09, 2009, 01:01 AM // 01:01   #316
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Quote:
Originally Posted by Reverend Dr
But if you have points, then the game is about defending the points
It's strangely reassuring to see this concept is alien to many, many players still
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Old Sep 09, 2009, 04:31 AM // 04:31   #317
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Yep, until the masses don't realize that winning is about defending capped points, I'm going to roll AB. The day people realize this will hopefully be long after I've started on GW 2...

In any case I still laugh when people say CAP CAP CAP CAP when we're losing. If you're losing and cap, then the enemy will just recap, so net change control points of 0. If you have 1 team fight against 2 teams and your remaining 2 teams go cap, now that's going to change something...
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Old Sep 09, 2009, 08:03 AM // 08:03   #318
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Originally Posted by Darth The Xx View Post
No monk in AB is bad, cus it means you won't stand a chance against teams that DO have monks
Unless the enemy monks get removed in a matter of seconds, thanks to good cooperation with one friend and a caster-raping choice of skills.

Besides, what I said about monks being useless in 90% of situations counts as much on 'your' side as on 'their' side - I've rarely seen an enemy monk that wouldn't:

a) be a master of survival that heals nobody except himself
b) backfire himself to death with some completely useless spells
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Old Sep 09, 2009, 02:25 PM // 14:25   #319
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having a monk allows you to do things you otherwise couldn't. a warrior, for instance, would be significantly weaker without a monk. in fact, a warrior+monk will kill faster than two warriors... much faster actually, because the monk allows the warrior to push a lot harder.

having a monk also allows your party to defend shrines much better. a good defend against two groups will generally singlehandedly win you the game. is this possible without a monk? yes, but it is significantly harder.
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Old Sep 09, 2009, 08:05 PM // 20:05   #320
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Quote:
Originally Posted by Darth Roxor View Post
Unless the enemy monks get removed in a matter of seconds, thanks to good cooperation with one friend and a caster-raping choice of skills.

Besides, what I said about monks being useless in 90% of situations counts as much on 'your' side as on 'their' side - I've rarely seen an enemy monk that wouldn't:

a) be a master of survival that heals nobody except himself
b) backfire himself to death with some completely useless spells
You must not play much AB then. Or just ignore those monks are are decent and call it a mulligan.

One doesn't need to build to beat bad teams (do you?). One builds to beat good teams. Adding in a 4th offensive slot will not help drop bad teams much faster than 3 offence + monk. But it certainly will help in not wiping immediately against a decent team.
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