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Old Jul 27, 2009, 09:10 AM // 09:10   #221
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Hard to say what is good and what is bad. Only what is commonly used.
Ofcourse there are good and bad builds, but that doesn't make good or bad players.

I've seen:

Toxic chill users starting their spike with toxic chill
Sins who continued their attacks even though they are blinded & hexed with empathy.

Monks with dshot, who perfectly healed their party, and laughed their butts off when dshotting a WoH or sin lead attack.
Rangers with bow build and kd who chained it good.

As for "the Charge thing", when people know why they use it & when to use it, it can do wonders.

If people can do their job in the team, i wouldn't know why not.
(Helps though if one knows the player though.)
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Old Jul 27, 2009, 04:59 PM // 16:59   #222
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Thread title is funny. Sometimes people like to ignore the fact that there's tons of retards on both sides. Having one good alliance doesn't change that. Our guild switches sides often and we always have trouble finding a decent player whenever were short on players.


As for speedboosts, I'd take "Make Haste" over "Fall Back" and "Charge" anyday. The recharge, cost, and the fact that it barely requires any investment to keep it up make it great. It shines most in small skirmishes, especially when you wanna assist your casters in kiting melee.

The thing I'd hate most about using "Charge" is losing my elite. No Dev Hammer means less killing power. If you're gonna force another team off a shrine or try to defend an area, you're gonna want a solid team setup. I personally think the "cap don't fight" mentality is stupid (and boring ). Those things don't cap themselves. If you're constantly being forced to give up shrines because you can't defend them, it'll hurt you in the long run. I've found that once you're holding enough, killing and splitting teams is effective. They get disorganized. If they're really bad, they'll stay split and try to solo cap, only to get beat down by the teams that are still together. Whenever we AB, I'm always looking out for those cap-only teams.....not only does killing them slow down their cap rate, but they're usually easy targets (mostly squishy fire ele's without proper defense, only being backed up by a bad monk).

Last edited by Cathode_Reborn; Jul 27, 2009 at 05:24 PM // 17:24..
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Old Jul 27, 2009, 11:57 PM // 23:57   #223
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Originally Posted by Cathode_Reborn View Post
The thing I'd hate most about using "Charge" is losing my elite. No Dev Hammer means less killing power.
In general axe builds don't really need their elite, freeing it up for primal rage or charge or whatever.
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Old Jul 28, 2009, 07:37 AM // 07:37   #224
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He does speak true though, in a way: If there's one thing I really don't like about Charge it's that it's impossible to make a Hammer build with it.
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Old Jul 28, 2009, 10:28 AM // 10:28   #225
erk
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He does speak true though, in a way: If there's one thing I really don't like about Charge it's that it's impossible to make a Hammer build with it.
Nah, what do you think RaO Thumpers run? Hammer of course, should be easy.
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Old Jul 28, 2009, 10:29 AM // 10:29   #226
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Whenever I meet an RaO thumper I make sure to whip them and teach them what a hammer really is.

I'm thinking about running charge, need to take my tactics rune off Koss or something and find some armor to put it on, I used to use it in pve but don't like the way it isn't maintainable.
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Old Jul 28, 2009, 01:32 PM // 13:32   #227
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Originally Posted by Lux Aeterna View Post
Whenever I meet an RaO thumper I make sure to whip them and teach them what a hammer really is.
For shame.

Quote:
Originally Posted by Lux Aeterna View Post
I'm thinking about running charge, need to take my tactics rune off Koss or something and find some armor to put it on, I used to use it in pve but don't like the way it isn't maintainable.
33% that's up half the time that stacks with Frenzy would be worth it even it affected just yourself. Besides, there's Rush to cover the downtime - You'll pretty much always be in IMS.

Last edited by Bobby2; Jul 28, 2009 at 01:34 PM // 13:34..
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Old Jul 28, 2009, 03:15 PM // 15:15   #228
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Tried it, went back to primal rage, might try it again, nice for making the slowbie casters go faster.
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Old Jul 28, 2009, 09:15 PM // 21:15   #229
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Tried AB tonight. Luxons were fantastic. Kurzicks were utter disaster even on their own map. I could not believe that hero or henchie AI can be that much better than human AI.
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Old Jul 28, 2009, 09:39 PM // 21:39   #230
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that's because humans.... don't have AI.
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Old Jul 29, 2009, 02:23 AM // 02:23   #231
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Quote:
I could not believe that hero or henchie AI can be that much better than human AI.
Real stupidity will win out over artificial intelligence anyday.

Seriously, though, I think most of the players frequenting the AB forum will tell you that they won most of their matches, regardless of which side they're on.
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Old Jul 29, 2009, 08:19 AM // 08:19   #232
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Most of the people frequenting the AB forum aren't touchers and retarded dagger monks.
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Old Jul 29, 2009, 10:09 AM // 10:09   #233
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Quote:
Originally Posted by Lux Aeterna View Post
Most of the people frequenting the AB forum aren't touchers and retarded dagger monks.
Blasphemy I ran DD on my monk the other night, fun stuff.
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Old Jul 29, 2009, 11:16 AM // 11:16   #234
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Originally Posted by Darth The Xx View Post
Blasphemy I ran DD on my monk the other night, fun stuff.
OwcU04nBl+SSQNgbE3NTE5V1ETQA

Who needs Guardian when you have FLASHING BLADES?

OwcT44O7nhNrwSYGf+XCchMBBA

Mercilessly pwn your enemies with the legendary wastrel's collapse monk.

OwcT02n9ZikoB8uZ6LvC3RnZCCA

Shadow form infuser is immune to spikes.

Whats DD?
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Old Jul 29, 2009, 11:52 AM // 11:52   #235
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^

Dancing Daggers, I guess?

Also, the bars aren't showing up, Lux. Only the jumbled bar codes. :P
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Old Jul 29, 2009, 07:01 PM // 19:01   #236
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Going to guess Disrupting Dagger :P (I've run that, and it's indeed fun. Though not as pro as the d-shot monk).
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Old Jul 29, 2009, 07:12 PM // 19:12   #237
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Eh, completely forgot about Disrupting Dagger - this is how you tell I don't play my 'sin.
I haven't encountered the dshot monk in AB yet, but I've seen trapper monks though.
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Old Jul 29, 2009, 08:38 PM // 20:38   #238
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Quote:
Originally Posted by Amadei View Post
Going to guess Disrupting Dagger :P (I've run that, and it's indeed fun. Though not as pro as the d-shot monk).
Hammer Bash

Also on Grenz, why do the Luxons on either side always avoid confrontation at the start? They have the NPC shrines so they have the 5v4 advantage and it is a pvp arena where you are supposed to be testing your team's skill against the other team. [also applies to kurzicks on Etnaran if we ever get back there] Right?
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Old Jul 29, 2009, 09:39 PM // 21:39   #239
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Quote:
Originally Posted by Reverend Dr View Post
Hammer Bash

Also on Grenz, why do the Luxons on either side always avoid confrontation at the start? They have the NPC shrines so they have the 5v4 advantage and it is a pvp arena where you are supposed to be testing your team's skill against the other team. [also applies to kurzicks on Etnaran if we ever get back there] Right?
stupidity.

the average ABer can't even run from point A to point B properly. they are probably just afraid that the other team will beat them, so they go through the valley instead of run up the hill.

but generally though, on the shallow maps, whoever manages to capture the rez shrine right off the bat will win. in an ideal setup, the team on the left side (with the elite ele, the non-retarded elite NPC) should have one man charge with the center team, just to secure the rez shrine. unfortunately we'll never have an ideal setup, so this is all moot.
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Old Jul 29, 2009, 10:54 PM // 22:54   #240
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on Grenz, why do the Luxons on either side always avoid confrontation at the start?
They don't, but tactically it's often smart to.

You have to copy my build templates into the game, build coding doesn't work on guru anymore, also the leet wastrel's collapse monk does not need dancing daggers.
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