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Old Jul 26, 2009, 01:57 PM // 13:57   #201
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Took ancentral as example, aight... 3 spots where you can battle cry, and you most likely do as every single player do, run around, you will have battle cry on you almost non-stop, unless you stop there and fight...

OK if you stop there and fight you need charge for that? NO, you might want to take better attack skills ect instead of spamming charge while fighting.

See my point?
And reason i took ancentral as example its because thats what we been playing these last months.

Moderator's Edit: be polite.
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Old Jul 26, 2009, 02:01 PM // 14:01   #202
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Extra attack skills won't aid you if you can't catch targets. Ofcourse, you'll probably have an IMS, but Charge and an IAS will help you a lot more not only in combat but around the field.
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Old Jul 26, 2009, 02:50 PM // 14:50   #203
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Quote:
Originally Posted by GuLLinda View Post
Charge! gets useless 70-80% of the fights, and other elites would be alot better
Wrong.

Charge is useful in more situations than Fall Back, since I've already explained there are certain benefits besides just being able to move faster from one shrine to the other.

I suppose you think pre-nerf Primal Rage was bad, too, but in all honesty I think you've never played melee (successfully):

Quote:
Originally Posted by GuLLinda
OK if you stop there and fight you need charge for that? NO, you might want to take better attack skills ect instead of spamming charge while fighting.
This shows so much lack of know-how it doesn't really warrant an explanation.


Quote:
Originally Posted by GuLLinda View Post
I see now when we play Kaanai Canyon, you can really run whatever since shrines are so much easier to cap, well if you are kurzick on ancentral I might understand your dual charge!
Your assumptions on this matter are as baseless as your arguments. I'm playing Luxon, and I'm glad you're one of us too - it's been ages since I've played on Kaanai Canyon and I get the feeling I have (the likes of) you to thank for that.

Quote:
Originally Posted by Me, earlier
Stop embarrassing yourself.
Take my advice.

Peace.

EDIT: what can I say, I'm a nice guy. Have fun with this.

Last edited by Bobby2; Jul 26, 2009 at 02:53 PM // 14:53..
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Old Jul 26, 2009, 03:11 PM // 15:11   #204
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You seriously thought I ment fall back on warriors?

No words.

Ambarrassing? You're just defending your elite, I understand you... im just trying to say there are alot better way people can do this but of course... argue over forum is totally the same I do in public chat, never endign story.

PS!
AB guide... lost my words now, sorry.

Last edited by GuLLinda; Jul 26, 2009 at 03:13 PM // 15:13..
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Old Jul 26, 2009, 03:31 PM // 15:31   #205
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Quote:
Originally Posted by GuLLinda View Post
You seriously thought I ment fall back on warriors?
...pathetic attempt.

But if you must know, I always assume the party Elementalist packs a copy.


Quote:
Originally Posted by GuLLinda View Post
Ambarrassing? You're just defending your elite, I understand you... im just trying to say there are alot better way people can do this but of course... argue over forum is totally the same I do in public chat, never endign story.
Quote:
Originally Posted by tmakinen
Axe warriors don't need an elite to stay in the hurt delivery business
Naah, let's end the story with that.

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Originally Posted by GuLLinda View Post
PS!
AB guide... lost my words now, sorry.
You're welcome.
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Old Jul 26, 2009, 04:02 PM // 16:02   #206
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Benefits of Normal attack elite say Evisc, Crips slash:

More dmging spikes and a slightly increased dps on a sitting target

Benefits of Charge:

No adrenaline required
Faster capping
Faster target switching
Coupled with IAS easier to bulls stuff
Affects the entire party thus making it easier for say monks to kite.
Makes for more effektive adrenaline usage since you don't have to use rush at kiting targets

------------------------------------------------
If I was running 2 W:s I would definatly put charge on at least one of them, probably both.

Question for GuLLinda:

Have you ever tried running Dual Charge or fought against a team using it?
I was doubtful when they introduced the pre-nerf Primal Rage, it wasn't untill I actually tried it out that I saw how overpowered it actually was.
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Old Jul 26, 2009, 04:20 PM // 16:20   #207
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Did dual charge wars ages ago when saltspray was the "main" map, was kinda nice there though but as we got Ancentral and Kaanai Canyon it changed fast, eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends.

But GL with your charge! style, if you enjoy it, you do it.

Be Cool!
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Old Jul 26, 2009, 04:22 PM // 16:22   #208
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Quote:
Originally Posted by GuLLinda View Post
eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends
This part is actually interesting, as it might give me an insight to your perspective. From what I can tell this is your usual team build?

- E/P
- E/x
- R/x or Me/x
- Mo/x

Squishy!

Moderator's Edit: removed references to deleted material.

Last edited by Bobby2; Jul 26, 2009 at 04:30 PM // 16:30..
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Old Jul 26, 2009, 04:40 PM // 16:40   #209
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Quote:
Originally Posted by GuLLinda View Post
Did dual charge wars ages ago when saltspray was the "main" map, was kinda nice there though but as we got Ancentral and Kaanai Canyon it changed fast, eles + and ranger or mes is more prefered now in my opinion, when doing balanced in AB with friends.

But GL with your charge! style, if you enjoy it, you do it.

Be Cool!
W, E, R/Me, Mo is what I normally run too and I agree that it's great. I also agree that running 2 physicals on ancestral is very ineffective.
My primary reason for arguing for Charge is becouse I just love speed. When I'm playing with a team already containing fall back I normally run PRage.
I just reacted on the fact that it seemed like you were saying that charge was useless X)

Dito be cool ^^
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Old Jul 26, 2009, 04:48 PM // 16:48   #210
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Quote:
Originally Posted by Jaran Cell View Post
W, E, R/Me, Mo is what I normally run too and I agree that it's great. I also agree that running 2 physicals on ancestral is very ineffective.
My primary reason for arguing for Charge is becouse I just love speed. When I'm playing with a team already containing fall back I normally run PRage.
I just reacted on the fact that it seemed like you were saying that charge was useless X)

Dito be cool ^^
Yeah, speed is nice, reason people bring fall back now days, just to move fast to next spot AND have nice damage + team setup, specially in Ancentral what requires more then pugs.

Quote:
Originally Posted by Bobby2 View Post
This part is actually interesting, as it might give me an insight to your perspective. From what I can tell this is your usual team build?

- E/P
- E/x
- R/x or Me/x
- Mo/x
You can really read my thoughts, keep up the wild guessing.

Last edited by GuLLinda; Jul 26, 2009 at 04:51 PM // 16:51..
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Old Jul 26, 2009, 06:04 PM // 18:04   #211
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Originally Posted by GuLLinda View Post
You can really read my thoughts, keep up the wild guessing.
I could do that. Or you could answer my question, instead of pussyfooting around.
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Old Jul 26, 2009, 06:14 PM // 18:14   #212
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...? OK. Do I have to repeat myself now?
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Old Jul 26, 2009, 06:20 PM // 18:20   #213
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Quote:
Originally Posted by Me, earlier
From what I can tell this is your usual team build?

- E/P
- E/x
- R/x or Me/x
- Mo/x
Maybe I should have been more specific. I assumed this was your usual setup since you implied it:

Quote:
Originally Posted by You, before that
eles + and ranger or mes is more prefered now in my opinion
From your reaction, I gather this is not the case. But then, what is?

Don't be shy.
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Old Jul 26, 2009, 07:27 PM // 19:27   #214
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Well, that setup your pointing there works pretty well if you ask me, specially on the cap part, 2x fall back ect, and specially on Ancentral, + its split-able when allies suck.

So, thats an option if you wanna go hardcore capping + do extra work when others fail.

With second words, melee is not needed but recommended when you really have to do ... a fight over a shrine ect.

Quote:
Originally Posted by asstaa View Post
Atm ,probably the most powerfull alliance on luxon side is [Yarg]. Formed by guilds like : [Mbps] euro [kiSu], [Cnex], [mAT] etc etc. In the evening ( gmt) there are some groups from this alliance who are playing and usually win in a row.
He might be right, looks like i'm in that alliance.

Last edited by GuLLinda; Jul 26, 2009 at 07:38 PM // 19:38..
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Old Jul 26, 2009, 08:33 PM // 20:33   #215
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Quote:
Originally Posted by GuLLinda View Post
Well, that setup your pointing there works pretty well if you ask me, specially on the cap part, 2x fall back ect, and specially on Ancentral, + its split-able when allies suck.

So, thats an option if you wanna go hardcore capping + do extra work when others fail.
You'd run 2 nukers in a single group? Serious question.

Quote:
Originally Posted by GuLLinda View Post
With second words, melee is not needed but recommended when you really have to do ... a fight over a shrine ect.
I smiled.

Quote:
Originally Posted by GuLLinda View Post
He might be right, looks like i'm in that alliance.
I laughed!
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Old Jul 26, 2009, 08:42 PM // 20:42   #216
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Quote:
Originally Posted by Jaran Cell View Post
I was doubtful when they introduced the pre-nerf Primal Rage, it wasn't untill I actually tried it out that I saw how overpowered it actually was.
I remember this ^
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Old Jul 26, 2009, 09:21 PM // 21:21   #217
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Infighting amongst the luxons has allowed the kurzick push into the homeland of Kanaxi Canyon. Will the luxons be able to overcome the differences and push out the kurzicks? As anyone that has ever read team and all chat in alliance battles can tell you: No! Their only hope is the kurzick infighting and incompetence will surpass their own.
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Old Jul 26, 2009, 09:51 PM // 21:51   #218
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Quit sniping at each other. If you refuse to provide a cogent argument on why something is or isn't a desirable, functional, or useful , or even to make a distinction among those qualities, then don't say anything.
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Old Jul 26, 2009, 09:55 PM // 21:55   #219
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Originally Posted by Sun Fired Blank View Post
Quit sniping at each other. If you refuse to provide a cogent argument on why something is or isn't a desirable, functional, or useful , or even to make a distinction among those qualities, then don't say anything.
Is this sort of comment because your name is in black?

Quote:
Originally Posted by Bobby2 View Post
You'd run 2 nukers in a single group? Serious question.
I like to run double nukers on Ancestral due to the wall shrine NPCs posing a significant hazard esp when capping inside, if we can take out all NPCs and cap extremely quickly it aids our side a great deal, plus even if the group gets split up it ensures a higher concentration of fire eles spread around the map, enabling our side to cap faster despite possible useless allied groups.

Warrior, x2 fire eles, Monk. Caps the difficult shrines quickly, caps inside with minimal risk, and I can split my warrior to scout out the Kurzick mob location + strength. Lots of nukes are also game winning in a compressed mob fight, forcing opponents to stand in double savannah heat if they want to pressure at all and causing our side to produce many more yellow numbers and a high body count.

It's not a TA build, I tend to avoid 4v4 slightly, but unlike a dedicated cap team it will absolutely destroy the opposition in a mobbing game.

Quote:
Originally Posted by Reverend Dr View Post
the Kurzick push into the homeland of Kaanai Canyon.
And right out again. Visiting the Kurzick side through a guest invite from JQ reveals why.

GuLLinda: You don't understand why Mako likes charge, so plz don't try to discuss it.

Last edited by Lux Aeterna; Jul 26, 2009 at 10:18 PM // 22:18..
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Old Jul 26, 2009, 10:25 PM // 22:25   #220
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The only reason this particular thread ever stayed alive is because it evolved as a conversation. The original premise was dumb; "Kurzicks suck" is not and was never an okay topic for you to post. The questions, buried underneath your scathing remarks, and hinted in your original topic, are more interesting: "Why do Kurzicks suck?" More properly, "Does one particular nation experience more victory than the other?" and "If such a disparity exists, what are the reasons?"

It's fine if people would like to debate the costs, merits and placements of increased movement speed. I don't know if it belongs here. I can and probably should create a new topic for that debate.

EDIT: I'd also note that I've no problems with the more general question of "how should one play AB or specific maps" (inspired by Ensign) and the more casual tone of the thread.
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