Nov 15, 2010, 02:38 PM // 14:38
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#2
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Those two were nerfed for a valid reason and i hope never to see them abused again. Enraging Charge should require you to charge into the enemies. Spamming Coward! on a sin was just a terribly broken mechanic.
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Nov 15, 2010, 02:51 PM // 14:51
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#3
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Pre-Searing Cadet
Join Date: Sep 2010
Location: blighty
Guild: safe as milk
Profession: Rt/Me
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i wish wish wish for the de nerfing of holy wrath..
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Nov 15, 2010, 03:03 PM // 15:03
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#4
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Guest
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So.. tie coward to strength(if paragons with coward bother you that much) or get rid of the fast dagger attacks. Or should they nerf rush and bonetti as well?
And tell me why "Enraging Charge should require you to charge into the enemies". What WAS the problem exactly?
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Nov 15, 2010, 03:14 PM // 15:14
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#5
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Frost Gate Guardian
Join Date: Jun 2009
Location: UK
Profession: A/
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Quote:
Originally Posted by mumble fly
i wish wish wish for the de nerfing of holy wrath..
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This
12 chars
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Nov 15, 2010, 03:15 PM // 15:15
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#6
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Academy Page
Join Date: Mar 2008
Guild: The Seven Deadly
Profession: W/E
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If you attack from range as a warrior the target doesn't run away. If you charge them they have an opportunity to run and neutralize the skill. Weather or not that is a good or bad thing depends on what you run however that is the reason for the change.
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Nov 15, 2010, 03:23 PM // 15:23
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#7
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Guest
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Quote:
Originally Posted by DarkKnight
If you attack from range as a warrior the target doesn't run away. If you charge them they have an opportunity to run and neutralize the skill. Weather or not that is a good or bad thing depends on what you run however that is the reason for the change.
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So you're saying it's easier to run from a guy under 25% IMS than a guy without the IMS?
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Nov 15, 2010, 03:23 PM // 15:23
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#8
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Academy Page
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Quote:
Originally Posted by mumble fly
i wish wish wish for the de nerfing of holy wrath..
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this one would be nice
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Nov 15, 2010, 03:26 PM // 15:26
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#9
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Sankt Hallvard
So you're saying it's easier to run from a guy under 25% IMS than a guy without the IMS?
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Stop being a tool. It's easier to run from a melee attack than a ranged attack, and the change only affects the latter.
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Nov 15, 2010, 03:35 PM // 15:35
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#10
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Sankt Hallvard
And tell me why "Enraging Charge should require you to charge into the enemies". What WAS the problem exactly?
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I bolded the answer for you.
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Nov 15, 2010, 03:37 PM // 15:37
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#11
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Guest
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Quote:
Originally Posted by Skyy High
Stop being a tool. It's easier to run from a melee attack than a ranged attack, and the change only affects the latter.
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I went to urban dictionary but couldn't really figure out what you meant by "tool".
I was under the impression enraging was mainly used to build adr for melee weapons so it makes complete sense being easier to kite the melee AFTER he has ended his IMS rather than while he's under the IMS. If this nerf was used to prevent those actual w/p spearchuckers I really don't know what to say.
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Nov 15, 2010, 03:48 PM // 15:48
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#12
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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I wish for the un-nerf of Heaven's Delight.
I don't see what was so over powered about a monk healing itself 450 with a 5 energy skill with a half second cast time and a 10 second recharge
oh wait...
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Nov 15, 2010, 04:07 PM // 16:07
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#13
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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ether prodigy
shockwave
hex eater vortex
energy drain!
mantra of recall!
power block
recurring insecurity
offering of blood(10%sac again 5e cost again)!
contemplation of purity!
divine boon!
mend ailment!
light of deliverance
signet of mystic wrath
read the wind
shields up
distracting strike
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Nov 15, 2010, 04:09 PM // 16:09
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#14
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Guest
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Quote:
Originally Posted by RedDog91
I wish for the un-nerf of Heaven's Delight.
I don't see what was so over powered about a monk healing itself 450 with a 5 energy skill with a half second cast time and a 10 second recharge
oh wait...
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It's a little early to start drinking don't you think?
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Nov 15, 2010, 04:10 PM // 16:10
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#15
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Krytan Explorer
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dwarven battle stance, palm strike, woh, spoil victor, Ranger spike
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Nov 15, 2010, 04:10 PM // 16:10
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#16
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Academy Page
Join Date: Aug 2007
Location: Seattle
Profession: N/
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selfless spirit. though i never really needed it in guild/ally groups, it sure came in handy in hm pug's.
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Nov 15, 2010, 04:13 PM // 16:13
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#17
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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The only thing i don't get is why did those 2 skills got nerfed considering 3/4 gvg teams got balanced stance mo/w's + water ele + bsurge/flash.
Apart of that , there isn't any skill that was that OP in PvP if we consider what ppl do run in GvG/HA. Maybe they should just " switch the "lameways"", with like nerfing completly bbwar , unnerfing steady stance/fear me , or other possibilities...
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Nov 15, 2010, 04:33 PM // 16:33
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#18
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Academy Page
Join Date: Feb 2007
Guild: [GN]
Profession: E/
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Quote:
Originally Posted by Coast
ether prodigy
shockwave
hex eater vortex
energy drain!
mantra of recall!
power block
recurring insecurity
offering of blood(10%sac again 5e cost again)!
contemplation of purity!
divine boon!
mend ailment!
light of deliverance
signet of mystic wrath
read the wind
shields up
distracting strike
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I miss boonprot.
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Nov 15, 2010, 05:10 PM // 17:10
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#19
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Lion's Arch Merchant
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
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Aura of the Lich
I want invinci-mode back
Who cares if you can summon a minion army of crap minions with no bodies? and heroes maintain an army without it just fine.
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Nov 15, 2010, 05:18 PM // 17:18
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#20
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Frost Gate Guardian
Join Date: Nov 2010
Location: Texas
Guild: We Gat Dis [HRUU]
Profession: A/
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UA, Prot. Bond, and CoP... yeah right, lol.
I personally would love to see UWSC and/or Shadow Form un-nerfed.
Oh and Sliver Armor. :P
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