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Old Nov 15, 2010, 02:25 PM // 14:25   #1
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Default Unnerf wishlist 2011

Enraging charge
Coward
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Old Nov 15, 2010, 02:38 PM // 14:38   #2
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Those two were nerfed for a valid reason and i hope never to see them abused again. Enraging Charge should require you to charge into the enemies. Spamming Coward! on a sin was just a terribly broken mechanic.
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Old Nov 15, 2010, 02:51 PM // 14:51   #3
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i wish wish wish for the de nerfing of holy wrath..
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Old Nov 15, 2010, 03:03 PM // 15:03   #4
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So.. tie coward to strength(if paragons with coward bother you that much) or get rid of the fast dagger attacks. Or should they nerf rush and bonetti as well?

And tell me why "Enraging Charge should require you to charge into the enemies". What WAS the problem exactly?
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Old Nov 15, 2010, 03:14 PM // 15:14   #5
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Quote:
Originally Posted by mumble fly View Post
i wish wish wish for the de nerfing of holy wrath..
This

12 chars
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Old Nov 15, 2010, 03:15 PM // 15:15   #6
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If you attack from range as a warrior the target doesn't run away. If you charge them they have an opportunity to run and neutralize the skill. Weather or not that is a good or bad thing depends on what you run however that is the reason for the change.
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Old Nov 15, 2010, 03:23 PM // 15:23   #7
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If you attack from range as a warrior the target doesn't run away. If you charge them they have an opportunity to run and neutralize the skill. Weather or not that is a good or bad thing depends on what you run however that is the reason for the change.
So you're saying it's easier to run from a guy under 25% IMS than a guy without the IMS?
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Old Nov 15, 2010, 03:23 PM // 15:23   #8
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i wish wish wish for the de nerfing of holy wrath..
this one would be nice
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Old Nov 15, 2010, 03:26 PM // 15:26   #9
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Originally Posted by Sankt Hallvard View Post
So you're saying it's easier to run from a guy under 25% IMS than a guy without the IMS?
Stop being a tool. It's easier to run from a melee attack than a ranged attack, and the change only affects the latter.
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Old Nov 15, 2010, 03:35 PM // 15:35   #10
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Quote:
Originally Posted by Sankt Hallvard View Post
And tell me why "Enraging Charge should require you to charge into the enemies". What WAS the problem exactly?
I bolded the answer for you.
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Old Nov 15, 2010, 03:37 PM // 15:37   #11
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Originally Posted by Skyy High View Post
Stop being a tool. It's easier to run from a melee attack than a ranged attack, and the change only affects the latter.
I went to urban dictionary but couldn't really figure out what you meant by "tool".

I was under the impression enraging was mainly used to build adr for melee weapons so it makes complete sense being easier to kite the melee AFTER he has ended his IMS rather than while he's under the IMS. If this nerf was used to prevent those actual w/p spearchuckers I really don't know what to say.
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Old Nov 15, 2010, 03:48 PM // 15:48   #12
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I wish for the un-nerf of Heaven's Delight.

I don't see what was so over powered about a monk healing itself 450 with a 5 energy skill with a half second cast time and a 10 second recharge
oh wait...
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Old Nov 15, 2010, 04:07 PM // 16:07   #13
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ether prodigy
shockwave
hex eater vortex
energy drain!
mantra of recall!
power block
recurring insecurity
offering of blood(10%sac again 5e cost again)!
contemplation of purity!
divine boon!
mend ailment!
light of deliverance
signet of mystic wrath
read the wind
shields up
distracting strike
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Old Nov 15, 2010, 04:09 PM // 16:09   #14
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I wish for the un-nerf of Heaven's Delight.

I don't see what was so over powered about a monk healing itself 450 with a 5 energy skill with a half second cast time and a 10 second recharge
oh wait...
It's a little early to start drinking don't you think?
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Old Nov 15, 2010, 04:10 PM // 16:10   #15
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dwarven battle stance, palm strike, woh, spoil victor, Ranger spike
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Old Nov 15, 2010, 04:10 PM // 16:10   #16
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selfless spirit. though i never really needed it in guild/ally groups, it sure came in handy in hm pug's.
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Old Nov 15, 2010, 04:13 PM // 16:13   #17
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The only thing i don't get is why did those 2 skills got nerfed considering 3/4 gvg teams got balanced stance mo/w's + water ele + bsurge/flash.

Apart of that , there isn't any skill that was that OP in PvP if we consider what ppl do run in GvG/HA. Maybe they should just " switch the "lameways"", with like nerfing completly bbwar , unnerfing steady stance/fear me , or other possibilities...
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Old Nov 15, 2010, 04:33 PM // 16:33   #18
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Quote:
Originally Posted by Coast View Post
ether prodigy
shockwave
hex eater vortex
energy drain!
mantra of recall!

power block
recurring insecurity
offering of blood(10%sac again 5e cost again)!
contemplation of purity!
divine boon!
mend ailment!

light of deliverance
signet of mystic wrath
read the wind
shields up
distracting strike
I miss boonprot.
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Old Nov 15, 2010, 05:10 PM // 17:10   #19
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Aura of the Lich

I want invinci-mode back

Who cares if you can summon a minion army of crap minions with no bodies? and heroes maintain an army without it just fine.
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Old Nov 15, 2010, 05:18 PM // 17:18   #20
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UA, Prot. Bond, and CoP... yeah right, lol.
I personally would love to see UWSC and/or Shadow Form un-nerfed.
Oh and Sliver Armor. :P
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