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Old Dec 23, 2010, 12:41 AM // 00:41   #281
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Im not saying you have to stay on a team thats built poorly or whatever, what I am saying is play that one round like you want to win. Dont just leave, maybe the other team sucks even worse. It only takes 2 min to play a round and after u can leave and the team will be given a new member.


I was on a 22 in a row streak the other day when our monk had to leave for dinner we got a new 4th who left the game as soon as he saw the make up putting us in a 3vs4 situation which we lost but barley. That guy could have easily played that round wasted all of 2 min of his life and left afterwords. If he would have done this one simple thing our streak would have continued instead he was selfish and I personally was left with a bad taste in my mouth about some pvp players. I know most of you have won 25 in a row a bunch but it was my first time getting that close.

I know most of u dont like to play with bums or on bad teams but remember that it only takes a few min to finish a round and those few min might help keep a new pvp player around which helps everyone involved including the better players who are constantly complaining pvp is dead. One easy way to keep people playing in the pvp arena is to try not to alienate them
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Old Dec 23, 2010, 12:58 AM // 00:58   #282
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I am sorry for your loss, but that is just the things as they are. The dishonorable system gives you the chance to rage a team in RA 1 time. Of course everybody uses this. Why fight for minutes with a bad team when you can also just leave and enter again. Some people still don't understand this, but people play PvP to win. Winning is just more fun than losing.
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Old Dec 23, 2010, 02:14 AM // 02:14   #283
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I personally was left with a bad taste in my mouth about some pvp players.
I agree with your whole post but this little tidbit disappointed me. The people you meet in RA do not represent the PvP community. Hell, the majority of the people you meet there are primarily PvEers. Plus the attitudes and behaviors of players generally differ between formats. Every single one of them are competitive but GvGers act differently then HAers, and HAers and GvGers act different then people who primarily play RA, and people who primarily do CM's act extremely different from the other three groups.

So I know it is easier to just lump everyone into one group and because you have a negative experience in one format, just assume all of PvP is the same. But in reality this isn't the case. Look at the recent GvG push going on. The majority of the people who have talked about their disdain toward the PvP community have recently realized their hatred of people was really toward the PuGs in HA who wouldn't take them and really didn't spread further than that.

So just keep in mind that if something is periodically happening to you in one arena, that doesn't mean that is a representation of the PvP community as a whole. That really is a reason the community gets as bad a reputation as it does. People run into a few jerks in RA or HA and assume everyone is like that. They couldn't be further from the truth.

Last edited by Still Number One; Dec 23, 2010 at 02:16 AM // 02:16..
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Old Dec 23, 2010, 03:31 AM // 03:31   #284
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I completely agree I didnt mean for it to sound like i was soured so bad i couldnt get over it more that at the time I was pissy like a 7 year old girl lol. I got over it in no time and dont feel like this is in any way indicative of the community at large. I have met many very helpful people in my short time in pvp and dont want it to sound like im unappreciative because I am. I was just trying to point out how one persons actions can have more consequences then just the lose of a match and that playing out a match for the 5 min it takes is a worthwhile endeavor even if u think your team doesnt have a chance
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Old Dec 23, 2010, 09:05 AM // 09:05   #285
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Originally Posted by Motor Fist View Post
I was on a 22 in a row streak the other day when our monk had to leave for dinner we got a new 4th who left the game as soon as he saw the make up putting us in a 3vs4 situation which we lost but barley.
I can so relate to that, grrrr, people ruining good streaks should be *******.

Lately I actually get the best streaks without a monk anyways, because most monks that can monk half decently immediately leave after the first match when they see someone running something out of the ordinary.

Monk in your team isnt auto-win anymore 'cos they just never seem to stick around long enough. Bah I usually don't play RA to win anyways, I go there to test shit, and to relax, and usually I end up chattering about music and other rl things with teammates when it's possible to rake in 5+ wins.
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Old Dec 23, 2010, 11:13 AM // 11:13   #286
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Well that's quite true though, sometimes monks are kinda useless and still make you as if it was 3v4. But the only point is that it's really """ annoying when you constantly have to fight good team ups such as r/mo mo/w + sin , where in fact ranger just has to poison , run around rupt rez and it's won.

You can win with no monks , but then you really need good class in your team ( i.e 1 ranger 1 sin 1 mes 1 necro will for sure go further than 2 warrior 1 paragon and 1 ele...). Being able to rupt rez seems to be a must though when you face a healer team.
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Old Dec 24, 2010, 06:06 AM // 06:06   #287
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Make RA 1 glad point per win will solve many of the problems. People will ditch their teams a lot less and a monk going to dinner with a 22 streak wont be a nail in the foot. Sure the title will mean less but its RA

It would be simple to do but I know ANet wont do it because they never listen to the fans.

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Being able to rupt rez seems to be a must though when you face a healer team.
PD mesmer powah.
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Old Dec 26, 2010, 03:00 AM // 03:00   #288
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You can win with no monks , but then you really need good class in your team ( i.e 1 ranger 1 sin 1 mes 1 necro will for sure go further than 2 warrior 1 paragon and 1 ele...). Being able to rupt rez seems to be a must though when you face a healer team.
Granted, I have not played a lot of RA since the district merge, but it is (or was) much more based on player skill level than bars. Yeah, sometimes you have three warriors and a ranger and get run over by a bunch of necros and air eles, but something like WWPE is actually quite strong if more than one of them is intelligent. The key is really having multiple people understand each match dynamic. Against some builds, you need to recklessly try to kill them as fast as possible; against others, you need to kite off damage and heal up with auto-regen.

Granted, it's unlikely you'll hit a team with other reasonably good people on it, but having one or two is much more likely to get you a streak (and much less likely to have you snap your keyboard in half as you lose to something that your build is a 75% favorite to beat). Playing the first match out, assuming you have enough damage to actually kill them, is a pretty good litmus test. I guess if you're just looking to hit 25 as often as possible, which is in itself an exercise of frustration, you can use whatever metric you want. But I was generally just looking to play some matches without wanting to cause physical harm to anything out of frustration.

Also most monks are so terrible that it's often better not to have one depending on your bar. Although this can be said of at least half the non-monks you run into also. I guess the real difference is a bad monk does literally nothing, but a bad something else typically at least adds some damage.
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Old Jan 08, 2011, 08:46 AM // 08:46   #289
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On this double week-end, nothing better. Upon 3 hours i got only once a monk , rest being most of time 3-4 melee ( thus losing vs any bsurge/empathy spammers , which happens a lot...). You also have to consider almost every fight 1 player is leaving for no reason. Good point though is that there aren't any syncer
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Old Jan 08, 2011, 10:25 AM // 10:25   #290
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When people monk and get an E/D spamming derv enchantments, aura, attunement, armour of earth, and stoneflesh, a A/E using starburst, firestorm, and flare, and E/W using axe skills...
Really blame decent people for not monking?
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Old Jan 08, 2011, 11:03 AM // 11:03   #291
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if you think there are no synchs you're plain naive. and silly.
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Old Jan 08, 2011, 11:38 AM // 11:38   #292
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if you think there are no synchs you're plain naive. and silly.
It was irony though . It would be pretty amazing to not see those few people playing 24/7 during double glad pts...
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Old Jan 08, 2011, 02:35 PM // 14:35   #293
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It was irony though .
i hope for your sake that it was.
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Old Jan 08, 2011, 07:24 PM // 19:24   #294
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On this double week-end, nothing better. Upon 3 hours i got only once a monk , rest being most of time 3-4 melee ( thus losing vs any bsurge/empathy spammers , which happens a lot...). You also have to consider almost every fight 1 player is leaving for no reason. Good point though is that there aren't any syncer
I've advocated nerfing B.Surge and B.Flash for the longest time now because it's obviously OP'd if it can stop half of all professions at the spam of a button or two. It's just too good in the smaller arenas.

Also, if you're not running into sync groups, then you're either extremely lucky, or you're not evidently playing RA enough. Sync groups also don't always share the same guild tag. Sometimes they're all different, and they're all on ventrilo steam-rolling every team that crosses them.
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Old Jan 09, 2011, 08:46 AM // 08:46   #295
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The problem isn't the sync in itself. You know , if meta build for sync was like 2 warriors 1 fire ele and 1 monk , it would be easier to handle. Almost every sync i saw used either warrior , r/mo , n/w mo/w either warrior bsurge/w n/w mo/w... It's not like it's really easy to beat both even with meta builds yourselves , thus i let you imagine with crap randoms....
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Old Jan 10, 2011, 03:41 AM // 03:41   #296
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How does W BSurge Necro Monk ever kill anything? Or do they just wait for you to resign out of boredom?

The various necro builds (I feel Corrupt has always been the worst, though supercharged Wail was pretty annoying--but both were stronger than LC on the back of versatility) on the other hand are ridiculously overpowered in 4v4. This bar (and the ripples it caused) is arguably almost solely responsible for at least the stagnation if not the eventual death of TA.

On nerfing ele blinds...meh. The templates are obviously very powerful defensively, but they rarely bring anything to the offensive table outside of a spike skill (I have yet to play with or against buffed Invoke) unless they neuter their blind duration. So yeah, I guess it sucks when you have to play against something like Monk BSurge Ranger Warrior because you don't really have any kill options, but it's really not that much different than Monk Monk Ranger Warrior (except you're going to annihilate them if you have some kind of build that happens to not fold to blinds).

Before Foul Feast, BSurge used to be even more obnoxious than it is now, both on the numbers and because the easiest, cleanest solution was coming out of your monk's energy pool. It never really dominated organized 4v4 (although it was certainly present). The template just doesn't bring enough to the table in 4v4. Compare it to the Signet of Midnight mesmers that saw play in TA.

I feel like the real issue is that almost the entirety of RA if not Guild Wars itself simply doesn't know how to deal with a pretty large subset of tactics, blind spam being one of them. If the blind is really shutting down your chances of winning THAT much, then re-prioritize the blinds. There are so many cases of people just losing to blind (or some other tactic/skill) because they refuse to leave their comfort zone. Yeah, sometimes you actually DO need to Draw on recharge or park a ranger on JUST that skill for the whole game.

Of course, getting the rest of your team to respond in RA is pretty non-trivial, but we can't really call something overpowered just because it's good against the brainless loobies that game there. Of course, since the mean skill level is so low, you can exploit the hell out of quarterbreaking against something like 90% of the blinds you run into.
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Old Jan 10, 2011, 01:19 PM // 13:19   #297
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you apparently didnt face dual b surge mesmers in TA bk when b surge used to be 5 energy (well, the original version). not many other caster builds (closest to it was dual SoM) beat that crap in gayness.

as for RA, its just a nab fest anyway.

Last edited by urania; Jan 10, 2011 at 01:22 PM // 13:22..
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Old Jan 10, 2011, 01:56 PM // 13:56   #298
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How does W BSurge Necro Monk ever kill anything? Or do they just wait for you to resign out of boredom?
That's easy.
Bsurge can most likely press 123123123 on melee while necro is spamming on all party ; too many conditions to handle usually( deep wound , poison , weakness , blind , bleeding , and you can't really deal damage ( el , necro and monk got shield bash and defensive in case blind is rupted anyway..)Thus , it's already hard to beat a random team using that , so can you imagine for a synced team??

The problem is how ridiculously easy it is to spam those skills , and the amazingly efficient result. Teams with no monk or even teams such as 3 melee + 1 monk can instantly resign to it...

Anyway , this leads to same usual problem. I don't believe anyone would care of syncs , bsurge or crap match ups if 1 win = 1 point toward title...
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Old Jan 10, 2011, 02:17 PM // 14:17   #299
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i demand a diff title then. glad title has been dragged through shit enough with all the synchs around.
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Old Jan 10, 2011, 03:23 PM // 15:23   #300
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Yea it's kinda depressing how almost every profession has a faceroll build now :\
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