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Old Jan 15, 2011, 06:56 PM // 18:56   #1
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Default PVP - Insignas?

Well in pvp, how many types of armors I would need?
I use Dhammer/Earthshaker
Eviscerate
Crippling slash

Except for the headpiece what would need to be different?
On all I got some form of a knockdown so on all stonefist. But how about the rest? Please respond one of the exp frontliners out here

and how about the different weapons? on all vampiric and elemental (also zealous?) when to use elemental bcs most warriors have +20 vs elemental right?
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Old Jan 15, 2011, 07:25 PM // 19:25   #2
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This is what I typically run:

Sentinels on a hammer bar (make sure you have 14 str), radiants when using shock, dreadnoughts when using conjure. Sup vig, stonefist, rune of clarity on all sets. I like running a minor str + headpice and a major weapon rune, but minors should be okay too. If I have a spare rune slot, I like running -20% cripple, but vitae/attunes/minor tactics/whatever should be fine as well

As for weapons I like vamp/furious/ebon for hammers, vamp/zealous/ebon for axe/sword, and obviously ele/enchanting staff for conjure. I also have a furious axe/sword in case opposing frontliners are running sents + a vamp/zealous when running conjure in case it gets stripped. Don't forget your furious +5e spear for all bars as well. For shields I pretty much camp -20% blind. 30HP on all the weapons since returns on armor after 90-100 aren't worth it (correct me if I'm wrong)

Last edited by jot.; Jan 15, 2011 at 07:45 PM // 19:45..
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Old Jan 15, 2011, 07:37 PM // 19:37   #3
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Radiant on ur axe
Radiant on ur cripslash - ur stoenfist and bring savage and conjure (no real need for bulls) (u can run survivors or brawlers but meh)
Sentinels on hamma w/ 14 str
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Old Jan 15, 2011, 08:04 PM // 20:04   #4
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To give you full run down of what I carry...

Hammer:

4 Sentinels Insig
1 Stonefist Insig
+1+1 Strength
+1 Hammer
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Ebon/Furious Hammers with AL15^50 and +5 al
Vamp/Ebon/Furious Hammers with AL15^50 and +30 hp
Zealous Axe with +5al
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind

Axe with Shock:

4 Radiant Insig
1 Stonefist Insig
+1 Strength
+1+1 Axe
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Elemental/Zealous Axes with AL15^50 and +5 al
Vamp/Elemental/Zealous Axes with AL15^50 and +30 hp
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind
Air Focus with +15/-1 mod

Axe/Sword without Shock:

4 Dreadnought's Insig
1 Stonefist Insig* (U can swap this for an extra dreadnought if u are not running bull's)
+1 Strength
+1+1 Axe/Sword
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Elemental/Zealous Axes/Swords with AL15^50 and +5 al
Vamp/Elemental/Zealous Axes/Swords with AL15^50 and +30 hp
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind
40/20/20 Staff for Conjure

Last edited by Tyris Requiem; Jan 15, 2011 at 08:07 PM // 20:07..
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Old Jan 15, 2011, 08:09 PM // 20:09   #5
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Dont forget if you use a pvp chr then you dont need carry multiple armors as you can switch/make armor easily on pvp chrs - its the pve chrs if used in pvp you may need multiple armors.
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Old Jan 15, 2011, 08:13 PM // 20:13   #6
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Quote:
Originally Posted by Tyris Requiem View Post
To give you full run down of what I carry...

Hammer:

4 Sentinels Insig
1 Stonefist Insig
+1+1 Strength
+1 Hammer
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Ebon/Furious Hammers with AL15^50 and +5 al
Vamp/Ebon/Furious Hammers with AL15^50 and +30 hp
Zealous Axe with +5al
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind

Axe with Shock:

4 Radiant Insig
1 Stonefist Insig
+1 Strength
+1+1 Axe
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Elemental/Zealous Axes with AL15^50 and +5 al
Vamp/Elemental/Zealous Axes with AL15^50 and +30 hp
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind
Air Focus with +15/-1 mod

Axe/Sword without Shock:

4 Dreadnought's Insig
1 Stonefist Insig* (U can swap this for an extra dreadnought if u are not running bull's)
+1 Strength
+1+1 Axe/Sword
Sup Vigor
Clarity Rune
Restoration Rune

Vamp/Elemental/Zealous Axes/Swords with AL15^50 and +5 al
Vamp/Elemental/Zealous Axes/Swords with AL15^50 and +30 hp
Furious Spear with +5 energy and +30 hp
Shields with +30 hp and +10al vs X and -20% cripple/blind
40/20/20 Staff for Conjure
Can I ask u a question when to use Vamp, Elemental, Zealous. I guess zealous if ur low on energy? But when to use vampiric or zealous?
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Old Jan 15, 2011, 09:06 PM // 21:06   #7
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Quote:
Originally Posted by I Hate Chips View Post
Can I ask u a question when to use Vamp, Elemental, Zealous. I guess zealous if ur low on energy? But when to use vampiric or zealous?
I spose at the end you mean vamp or ele


camp vamp
ele v. frontline
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Old Jan 15, 2011, 09:17 PM // 21:17   #8
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Vamp is the highest damage if you ignore insignias/shields/inherent armour mods etc. Camp this one most of the time.

Elemental is for wars not using Sentinels Insignia and vs physical insignias like sins. Oh and conjure ofc.

Zealous is for rebuilding energy when low.

Just test different weapons on stuff at the start of the match until u figure what insignias people are using. If ur hitting an axe war and the numbers look too low after 3/4 hits try your elemental.
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Old Jan 15, 2011, 09:22 PM // 21:22   #9
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Quote:
Originally Posted by Tyris Requiem View Post
Vamp is the highest damage if you ignore insignias/shields/inherent armour mods etc.

Elemental is for wars not using Sentinels Insignia and vs physical insignias like sins. Oh and conjure ofc.

Zealous is for rebuilding energy when low.

Just test different weapons on stuff at the start of the match until u figure what insignias people are using. If ur hitting an axe war and the numbers look too low after 3/4 hits try your elemental.

Thank u mate I was wondering alrdy, because I thought all warriors have sentinels, so I thought, why would I use elemental? Good to know that
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Old Jan 16, 2011, 02:24 AM // 02:24   #10
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If you're running Shock, you want Radiants. (This is to taste, but I find that Shock is significantly less effective at less than 25 max energy. You can mix a couple of pieces of Radiants with Sentinel's if you're running 13 Strength 3 Air if you really want.)

If you're not running Radiants and you have at least 13 Strength, run Sentinel's.

If you're not doing one of the above, run Dreadnought's.

I'm usually a fan of staying on Zealous exclusively with axe bars; the damage lost from not having the life stealing from Vampiric is outweighed by missing out on opportunities from not having enough energy. It's dependent on how often you use frenzy.
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Old Jan 16, 2011, 03:16 AM // 03:16   #11
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doesnt lemmings page on pvx have all the equip templates you will ever need?
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Old Jan 16, 2011, 07:57 PM // 19:57   #12
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Quote:
Originally Posted by galactic View Post
doesnt lemmings page on pvx have all the equip templates you will ever need?
http://www.gwpvx.com/User:Lemming
Yes.
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Old Jan 18, 2011, 12:39 PM // 12:39   #13
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Run 14 hammer and 13 str on hammer bars now. 14 str gives no benefit after the enraging charge nerf.

EDIT: dont listen to me im dumb, run 14str and 13 hammer

Last edited by I Angra I; Jan 20, 2011 at 12:02 PM // 12:02..
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Old Jan 18, 2011, 04:33 PM // 16:33   #14
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You'd still want to take weakness into account, but the weakness spam does seem to have lessened since midlines have more or less settled on bars now.
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Old Jan 18, 2011, 07:24 PM // 19:24   #15
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There's enough copies of weakness out there that I'd still prefer 14 Strength. It's not indispensable anymore, but neither is the 2 damage that an extra point in Hammer Mastery offers.
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Old Jan 19, 2011, 04:49 AM // 04:49   #16
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You just have to use your head to create your insignias. Like in RA I run -5 energy on my spear so that when I die on my shield set I res with more energy. Run -3 vs physical damage rune instead of the rune of restoration because nobody runs cripshot in RA and burning isle isn't in it's map rotation.

Also I run 14 strength on every warrior bar because if you don't weakness becomes a "gain less adrenaline with enraging charge" and a "you have cracked armor vs elemental damage" as well as the whole "do 66% less damage" thing.

Last edited by I Jonas I; Jan 19, 2011 at 04:53 AM // 04:53..
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Old Jan 20, 2011, 11:31 AM // 11:31   #17
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Quote:
Originally Posted by I Jonas I View Post
You just have to use your head to create your insignias. Like in RA I run -5 energy on my spear so that when I die on my shield set I res with more energy. Run -3 vs physical damage rune instead of the rune of restoration because nobody runs cripshot in RA and burning isle isn't in it's map rotation.

Also I run 14 strength on every warrior bar because if you don't weakness becomes a "gain less adrenaline with enraging charge"
so , u take enraging charge on Every Warrior Bar? Cool.

Axe: 14 Axe, 13 Strength
Sword: 14 Sword, 10 Strength, 9 Air/Water/Fire (Conjures)
Hammer: 14 Hammer, 13 Strength
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Old Jan 20, 2011, 12:01 PM // 12:01   #18
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Originally Posted by lemming View Post
There's enough copies of weakness out there that I'd still prefer 14 Strength. It's not indispensable anymore, but neither is the 2 damage that an extra point in Hammer Mastery offers.
yeah nvm I forgot that it was a breakpoint

disregard what i said ^_^
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Old Jan 20, 2011, 09:51 PM // 21:51   #19
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Originally Posted by shadowstactic View Post
so , u take enraging charge on Every Warrior Bar? Cool.

Axe: 14 Axe, 13 Strength
Sword: 14 Sword, 10 Strength, 9 Air/Water/Fire (Conjures)
Hammer: 14 Hammer, 13 Strength
If you have enraging charge on your bar then weakness also makes you gain less adrenaline with that skill if you run 13 strength. By running 14 strength you bypass this problem.

I run sentinel insignia's on every warrior bar that doesn't have a conjure. I think most people agree that this is best. If you are running sentinel's you need 13 strength for it to work. If you have 13 strength and get weakness put on you you have 12 strength. With 12 strength you do not get the benefit of sentinel's, thus having the equivalent of having -20 armor towards elemental damage. This is enough of a reason to run 14 strength instead of 13.

See the ironic part of this post is that you already knew all of the above and chose to ignore it, as given by the attributes that you wrote and I quoted. Additionally you know that I do not run enraging charge on all of my warrior bars but chose to suggest that I do as a slight against the admittedly ambiguous wording of my previous post. I'm not sure whether you get satisfaction out of being retarded and a douchebag but even if you don't that doesn't prevent you from being both.
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Old Jan 21, 2011, 01:30 AM // 01:30   #20
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i would still stick to 14 axe on a axe bar, even if you are weakened to 12 str on a axe, you still wont be taking such a hard beating from ele damage, your monk or ff necro should have it removed in less then a few seconds anyways, i wouldnt sacrifice damage just for defense, but comes down to preference, already have a shield and hammer wars dont so its a must that hammers run 14str if they get picked off before they can switch to a shield.
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