Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Mar 05, 2011, 09:19 PM // 21:19   #101
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
Advertisement

Disable Ads
Default

6v6 was removed because it basically reverts it back to buildwars.
Dervs in general need toning down.
Relic running and cap points need to be removed.
1v1 halls map needs changing.
Infectious is offline   Reply With Quote
Old Mar 06, 2011, 12:15 AM // 00:15   #102
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

hasnt it been all about buildwars for years now..?
urania is offline   Reply With Quote
Old Mar 06, 2011, 02:04 AM // 02:04   #103
Lion's Arch Merchant
 
Join Date: Jul 2007
Default

Quote:
Originally Posted by diabiosx View Post
So like I have been playing League of Legends lately and god dam, its PvP done right. You have casual PvP where you can basically choose a bunch of roles depending on your randomly assigned teammates(DPS,support,TANK) Whats so awesome about it is that you are already matched with teammates by the game so you dont have to wait an hour to play the game(like RA, but you get to choose what role you want to play[aka no double monk BS in RA]), also they reward people for losing. GW should learn from this shit. Noobs lose all the time and they get nothing in return= instant ragequit go play something.
lol , getting matced with 4 tards by a poor mm system sure is awsm

gw pvp has its problems but to say lol is somehow better is just dumb

as for ha its been RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed from day 1 sadly the 3 way maps are just silly , when a third team can make u lose out of spite somethings wrong, and then theres nf which pumped so many broken skills into this game that just havent been balanced

Last edited by tyrant rex; Mar 06, 2011 at 03:17 AM // 03:17..
tyrant rex is offline   Reply With Quote
Old Mar 06, 2011, 08:09 AM // 08:09   #104
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
Default

Quote:
Originally Posted by urania View Post
hasnt it been all about buildwars for years now..?
Did you ever play both old 8v8, 6v6, and new 8v8?
Infectious is offline   Reply With Quote
Old Mar 06, 2011, 08:49 AM // 08:49   #105
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Everyone knows how to fix every PvP arena except them anyway... Considering they are for sure ( 99% chance ) working on Winds of change stuff now , we should just say bb pvp
Missing HB is offline   Reply With Quote
Old Mar 06, 2011, 08:53 AM // 08:53   #106
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

i didnt play old 8v8 (obsed it often enough though), only 6v6 (as a boon prot, which was probably the only time i actually had fun in HA) and i played the 'new' 8v8 before the derv update, because its just too horrid to be bothered with all the dervs.
urania is offline   Reply With Quote
Old Mar 06, 2011, 11:01 AM // 11:01   #107
Furnace Stoker
 
Coast's Avatar
 
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
Default

1v1halls is easy fix, nobody holds altar at start and last team holding wins, fixed.
Coast is offline   Reply With Quote
Old Mar 06, 2011, 01:06 PM // 13:06   #108
Ascalonian Squire
 
Join Date: Nov 2007
Default

Quote:
Originally Posted by Coast View Post
1v1halls is easy fix, nobody holds altar at start and last team holding wins, fixed.
and plz...fix relic run 1 vs 1 in HoH.

Red team can be bodyblocked with 3 players without snares...
Oo Dany Oo is offline   Reply With Quote
Old Mar 06, 2011, 02:39 PM // 14:39   #109
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Oo Dany Oo View Post
and plz...fix relic run 1 vs 1 in HoH.

Red team can be bodyblocked with 3 players without snares...
That could be an option but i think adding death penalities ( like it was said for months) would be better , because tactics would change a lot. It's a bit frustrating to see blue team dying whole time and still winning because it's 1v1 relic...
Missing HB is offline   Reply With Quote
Old Mar 06, 2011, 04:43 PM // 16:43   #110
Ascalonian Squire
 
Join Date: Nov 2007
Default

But there are a lot of things to fix in PvP, specially HA, IMHO.

I can make a list:
- First of all, re-nerf the dervish. It's very OP;
- Change some type in HoH, like 1vs1 relic run or 1vs1 KOTH;
- Try to fix the game for this: THE WINNER HAVE TO USE THE BRAIN. =D
Oo Dany Oo is offline   Reply With Quote
Old Mar 06, 2011, 05:29 PM // 17:29   #111
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Oo Dany Oo View Post
Try to fix the game for this: THE WINNER HAVE TO USE THE BRAIN. =D
That's again an other important problem. In fact , i think most areas were brains were required ( in both PvE and PvP ) were either nerfed , either deleted , because most of players found it too difficult. The recent updates proved this again....

PvP :
- HB and TA deleted ( you can't deny that TA fights , although meta builds vs meta builds 24/7 still required a little of tactic..)
- RA is most likely rolling face on keyboard if oppo has no monk , either abusing the best gimmicks
- JQ requires a little brain though , something that 99% of players there don't have. Really , now i'm playing some form of snare ranger , i didn't lost any single fight upon 3 days , simply because i just stand to kill their turtles. Either noone comes on me whole fight , either 5-6 at same....
- HA is along time , a proof that mashing buttons randomly > thinking ( what i want to mean is for example balanced need solid tactic and strong players to beat a bbway or grenth , whereas the opposite isn't true..)
- GvG : well actually , i can't really get many fights due to playtime but , good tactics usually manage to beat grenths , but i think that's right because those are r200+... i don't know if it's the same for higher level...

PvE is too easy and abused with shadow form, consets , other forms of speedclears , due to extreme lack of reaction from mobs....Anyone who doesn't think PvE elite is simply keyboard rollface on literal sense should play DwG in team in DoA....


Overall , the game is too easy and abused , but well , that's the reason 80% of players , PvErs , like the game , so why would they change ??
Missing HB is offline   Reply With Quote
Old Mar 06, 2011, 08:04 PM // 20:04   #112
Ascalonian Squire
 
Join Date: Nov 2007
Default

Quote:
Originally Posted by Missing HB View Post
That's again an other important problem. In fact , i think most areas were brains were required ( in both PvE and PvP ) were either nerfed , either deleted , because most of players found it too difficult. The recent updates proved this again....

PvP :
- HB and TA deleted ( you can't deny that TA fights , although meta builds vs meta builds 24/7 still required a little of tactic..)
- RA is most likely rolling face on keyboard if oppo has no monk , either abusing the best gimmicks
- JQ requires a little brain though , something that 99% of players there don't have. Really , now i'm playing some form of snare ranger , i didn't lost any single fight upon 3 days , simply because i just stand to kill their turtles. Either noone comes on me whole fight , either 5-6 at same....
- HA is along time , a proof that mashing buttons randomly > thinking ( what i want to mean is for example balanced need solid tactic and strong players to beat a bbway or grenth , whereas the opposite isn't true..)
- GvG : well actually , i can't really get many fights due to playtime but , good tactics usually manage to beat grenths , but i think that's right because those are r200+... i don't know if it's the same for higher level...

PvE is too easy and abused with shadow form, consets , other forms of speedclears , due to extreme lack of reaction from mobs....Anyone who doesn't think PvE elite is simply keyboard rollface on literal sense should play DwG in team in DoA....


Overall , the game is too easy and abused , but well , that's the reason 80% of players , PvErs , like the game , so why would they change ??
I QUOTE ALL OF YOUR MESSAGE.

Why in HA brainless team like grenthway, the old Iway and other shit can defeat an high ranked balanced?

This is not funny! To play a good balanced brain is required, tattic is required. But today to many lame team(in those days GRENTHWAY) in HA can defeat everyone! Just press random button on your keyboard and gg!
NO NAME players, NO NAME guild can win easy...and pro skilled players and guild today are very bored about that.
Oo Dany Oo is offline   Reply With Quote
Old Mar 07, 2011, 02:50 PM // 14:50   #113
Frost Gate Guardian
 
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
Default

Quote:
Originally Posted by Oo Dany Oo View Post
I QUOTE ALL OF YOUR MESSAGE.

Why in HA brainless team like grenthway, the old Iway and other shit can defeat an high ranked balanced?

This is not funny! To play a good balanced brain is required, tattic is required. But today to many lame team(in those days GRENTHWAY) in HA can defeat everyone! Just press random button on your keyboard and gg!
NO NAME players, NO NAME guild can win easy...and pro skilled players and guild today are very bored about that.
grenthways cant kill if dervs dont rupt keyskills.
those r5 1234 iways cant kill anything, beacuse they dont land bulls and cant rupt anything.

also who are u to call people noname?
Playing Is Srs Bsns is offline   Reply With Quote
Old Mar 07, 2011, 05:44 PM // 17:44   #114
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

its called delusion.
urania is offline   Reply With Quote
Old Mar 08, 2011, 10:05 PM // 22:05   #115
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

the problem with HA is the same problem as other pvp arenas have, it's stale cos the same people play it over and over again, and the builds ran are just too 12345IWINLOLURBAD.

Anet seems to cater more to bad players then to good ones, else noone will play this game anymore, because there are simply more bad players then really good ones.
bungusmaximus is offline   Reply With Quote
Old Mar 08, 2011, 10:19 PM // 22:19   #116
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Not really that. The game has just been around for so long that generally the best tactics have been highly tested. In general players are far more knowledgeable about the game now than they have been in the past.

The problem that this confounds so much, is that the game has become, via design updates, a game that lends itself so much to push-button builds. There are a few exceptions, but they are the exceptions not the rule. And the playerbase widely knows this.
Reverend Dr is offline   Reply With Quote
Old Mar 08, 2011, 10:52 PM // 22:52   #117
Ascalonian Squire
 
Join Date: Nov 2007
Default

Quote:
Originally Posted by Playing Is Srs Bsns View Post
grenthways cant kill if dervs dont rupt keyskills.
those r5 1234 iways cant kill anything, beacuse they dont land bulls and cant rupt anything.

also who are u to call people noname?
I'm nothing...just say this:

press B and watch observ...like High ranked and pro guild are defeat by r4/5+ grenthway. =|

And Grenthway...can rupt all...Lyssa/s Haste haven't time cast...so it's very easy rupt all skillz =D
Oo Dany Oo is offline   Reply With Quote
Old Mar 09, 2011, 06:17 PM // 18:17   #118
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: vin
Profession: W/Mo
Default

Your team is as good as the weakest player.

if u have 8 very good players, only place u really should lose are 3 ways. If u have 7 very good players and 1 inexperienced player, u can lose any game, where game experience is required. This can be relics/hoh/split maps/courtyard 1v1s, hoh 1v1s (koth+ split).

Due to the lack of availability of very good players, people can in essence lose to grenthway players who play it very well. New builds can sometimes startle experienced players and thus they lose to it. However, they can build up their tactics(not their build) after one or two loses which is what usually happens, till they have a surefire way of winning certain builds in certain maps.

I faced the dervish build last wkend. during split maps, I sent a melee to block ghost , while i had ranger snaring the dervishes. Its a simple tactic, which helped us win. Because, most teams cannot adapt in-game to change of tactics. They lose.

You really should stop complaining about dervishes and stop calling people nonames. If your losing to builds, its ur teams problem. You want to be asking the more modest and intelligent question of how to beat Dervs with fragility?
vinoth is offline   Reply With Quote
Old Mar 09, 2011, 06:31 PM // 18:31   #119
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by vinoth View Post
Your team is as good as the weakest player.

if u have 8 very good players, only place u really should lose are 3 ways. If u have 7 very good players and 1 inexperienced player, u can lose any game, where game experience is required. This can be relics/hoh/split maps/courtyard 1v1s, hoh 1v1s (koth+ split).

Due to the lack of availability of very good players, people can in essence lose to grenthway players who play it very well. New builds can sometimes startle experienced players and thus they lose to it. However, they can build up their tactics(not their build) after one or two loses which is what usually happens, till they have a surefire way of winning certain builds in certain maps.

I faced the dervish build last wkend. during split maps, I sent a melee to block ghost , while i had ranger snaring the dervishes. Its a simple tactic, which helped us win. Because, most teams cannot adapt in-game to change of tactics. They lose.

You really should stop complaining about dervishes and stop calling people nonames. If your losing to builds, its ur teams problem. You want to be asking the more modest and intelligent question of how to beat Dervs with fragility?
The first part is your post is simply untrue. If you have 8 very good players, and face a bbsway with 3 good bbwars and 5 bitchbar backline players, you still have a good chance of loosing.

Heck, me and Nick (aka the people who made bbway) sometimes form bbsways for the crack with 5-6 R8+ pugs. (Often we take R6's due to there not being anyone else) We steamroll every team filled with good players. (And they are pretty rare nowadays, if not non existent)

I don't think I ever lost to a Grenthway 1 on 1 (Except HoH Cap Points cuz Grenths Dervishes can beat anything 1 on 1), but I can still recognize the problems with the skills. And I'm already apologizing for the next sentence, but I simply do not expect you to understand this as you've trashwayed most, if not all of your fame.

A really big problem nowadays, I find, is that people completely lost touch with the ideal balance ratio for GW. Maybe it's because PvE guilds such as eB or MSH or whatever managed to farm their phoenixes playing nothing but one build, or maybe it's just because germans/frenchies (Which is all HA is nowadays) just have an incapability of understanding game balance. Either way, you posting here only solidifies my statement in that people simply have no clue anymore what they're talking about.

Dervishes are so clearly overpowered. It completely boggles my mind that there is actually people (And I really do not care who it is, even if Ensign came here saying Dervishes were balanced I'dd take it up with him) arguing otherwise. It's as if you've been playing a completely different game for the past x years...
Killed u man is offline   Reply With Quote
Old Mar 09, 2011, 11:18 PM // 23:18   #120
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Killed u man View Post
Dervishes are so clearly overpowered. It completely boggles my mind that there is actually people (And I really do not care who it is, even if Ensign came here saying Dervishes were balanced I'dd take it up with him) arguing otherwise. It's as if you've been playing a completely different game for the past x years...
It doesnt boggle mine, you and ensign are from waaaaay back, newer players are used to the newer builds. they indeed couldnt give a toss about how guildwars was back then, they just play whatever works. You're a timex watch in a digital age so to speak, a pretty proper watch tho that always works, but still.

Thats ofcourse no excuse for game balance being horrible, cos I wholeheartedly agree with you about the dervs and whatnot. I like meta shifts, but it shouldnt allow bad people to win ever, but the game HAS changed over the years. I don't think it's all bad though, some changes were for the better. It would just be nicer when forced meta shifts were properly inplemented and not so goddamn crude as they are now.

Last edited by bungusmaximus; Mar 09, 2011 at 11:20 PM // 23:20..
bungusmaximus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:05 AM // 04:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("