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Old Mar 02, 2012, 02:46 PM // 14:46   #1
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Default Shockwave (PvP)

ANet, if you are reading this, please nerf this very cancerous skill.

It's absolutely overpowered in PvP, especially in RA.

Remove the 3 conditions and we will have balance.

Thanks.
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Old Mar 02, 2012, 02:51 PM // 14:51   #2
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stop allowing people to run all the way up to you without you either noticing or kiting.
and no, shadowsteps don't count since they have aftercast.
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Old Mar 02, 2012, 03:13 PM // 15:13   #3
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Shockwave needs to be toned down for PvP, but not have its conditions removed. Blind is important to make a melee-range ele work, and weakness is important to make it synnergic with other earth skills. Just remove cracked armor, decrease for a few seconds the duration of blind, and make weakness apply at nearby range only.

Wield of Magic: They'll do it the moment you start casting a spell or active a KD/ attack chain as well. What are you going to do, keep interrupting yourself in fear of Shockwave? Kiting only works greatly with the more basic SW players.

Last edited by DiogoSilva; Mar 02, 2012 at 03:16 PM // 15:16..
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Old Mar 02, 2012, 03:27 PM // 15:27   #4
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Shouldn't be in saderlac this thread?
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Old Mar 02, 2012, 03:32 PM // 15:32   #5
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Seeing the same build, often multiple copies of it, every single match becomes incredibly stale. I played this build for a few days to see if it was easy as it looks; it's actually way easier. Screw monks, just get 4 eles and go 25 wins.

For those of you saying "kite lol"; I hope you're aware the Weakness is "in the area", the largest AoE in the game, and the Shockwave user is carrying a spammable single-target knockdown, which makes it easy to get into close range to cast. This is why I tell people don't even try to play a melee character in this meta; it's ASKING to get shit on. Kiting works for casters, but telling melee characters to kite is a gross oversimplification.

Honestly, it's not even just Shockwave on its own. It's the combination of Shockwave and Stoning spam. Stoning spam is completely contrary to the rest of Earth Magic; a single-target, quick cast spammable knockdown does not fit in a line of long-cast, moderate to long recharge, AoE knockdowns .
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Old Mar 02, 2012, 03:48 PM // 15:48   #6
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Return=no after cast.
Snares=no kiting.
Kds=no kiting.

Just saying.

The biggest problem I have with the skill is that inflicts weakness that can fuel stoning without the need to use ebon hawk again. Just stupid.

Last edited by urania; Mar 02, 2012 at 03:50 PM // 15:50..
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Old Mar 02, 2012, 04:33 PM // 16:33   #7
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"shadowsteps don't count since they have aftercast."

haha

Shockwave was the secret ownage for RA eles even before this buff.

Shadow Walk is the one step which has no aftercast/cast time (i can't remember which one it is), it only has a disable for attack skills or something. Also bring ebon hawk and stoning. Read your opponent, cast stoning at the right time then step in and blammo.

There's literally no way to avoid a good shock wave player.

I hope this doesn't get nerfed. It's an energy intensive build and you need to be very careful with your casting and watching the opponent, or you miss and waste lots of valuable time for your team. Mirror of Ice and RtL both got nerfed and I'm tired of every ele running C + Rodgort's builds
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Old Mar 02, 2012, 04:34 PM // 16:34   #8
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I thought shockwave before the ele update was a good skill, then they buffed it for no obvious reason, was there a lack of earth eles using it or something?

Right now you just got to hope you get a good PB mes or a necro with FF and strip enchant/Pod.

The only melee I have any degree of success with against skockwave is a derv using grenths fingers and wounding strike when they come in range.
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Old Mar 02, 2012, 04:46 PM // 16:46   #9
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I made a post about this skill in Glad area. LOL at people saying you need to be a good player and be good at emanagement, please, im not even r1 glad and I won 25 in a row twice after trying this build, spamming ebon hawk + stoning, knockdown every 3 seconds or so with 40/40 set. Yeah ... such a hard build to play,. shockwave is just the icing on teh cake to make pretty much any melee useless and beat bad players that ball up
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Old Mar 02, 2012, 05:05 PM // 17:05   #10
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In PvP, the Weakness needs to go. That should be enough to keep the skill in check then, since removing it's ability to cause Weakness will also stop the subsequent Stoning KD spam.

As mentioning, considering just how large the AoE is (and the fact some Ele's combine the skill with a Shadowstep), kiting the skill isn't even close to being as easy as you would think.

It's not like Ele's have a shortage of Snare skills anyway.

Quote:
Originally Posted by chullster View Post
I thought shockwave before the ele update was a good skill, then they buffed it for no obvious reason, was there a lack of earth eles using it or something?
QFT. When the update originally came out, this was one of the more questionable (and certainly unneccessary) changes I noticed too.

Last edited by KotCR; Mar 02, 2012 at 05:08 PM // 17:08..
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Old Mar 02, 2012, 05:09 PM // 17:09   #11
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I don't agree with this suggestion at all. Then again, I run Star Burst or Double Dragon on my Ele most of the time. Whatevs. Run a Mesmer against these Eles. They have countermeasures against them. Also, this should be in in suggestion area.
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Old Mar 02, 2012, 05:18 PM // 17:18   #12
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This just in. Bring a mesmer or range and play rock paper scizzors all day. How does that fix the problem exactly?
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Old Mar 02, 2012, 06:04 PM // 18:04   #13
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It's RA it is a roll of the dice...rock paper scissors anyways. Random chance of monk/healer being the most influencing factor...random chance of anything. The are plenty of ways to counter shockwave eles...some of them are meta already...so not an issue imo.
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Old Mar 02, 2012, 06:06 PM // 18:06   #14
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the point is not the counter, the point is that it's a very noob build to run which is super effective against pretty much anything not just melee due to knock down spam. If it was a build that took the same level of skill as a pblock mes or a magebane r then okay fine, but spamming 1-2-3 while eating a sandwich with some random pugs should not give you 25 win in a row.
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Old Mar 02, 2012, 06:09 PM // 18:09   #15
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Your implying that someone running the build will not encounter a counter....ie kd spam..mistrust/wastrels/diversion spam...and automatically (given spam 123) gain 25 wins. I beg to differ on that notion.
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Old Mar 02, 2012, 06:14 PM // 18:14   #16
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Stoning is also another skill that needs a nerf. A 1.5 casting time and a few extra seconds of recharge would keep it more in check. I do like the weakness in SW (and Stone Sheath), because it gives more synnergy to the earth builds, and would tone down the OPness in other details.

And also all/ most of the counters to SW also apply to elementalists in general. It doesn't makes it any less OP just because there are counters for it. The old Invoke Lightning was already a bit for the strong side, and it got a nerf; the new Shockwave is far more powerful in RA than IL ever was there.

Last edited by DiogoSilva; Mar 02, 2012 at 06:16 PM // 18:16..
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Old Mar 02, 2012, 06:40 PM // 18:40   #17
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Quote:
Originally Posted by Essence Snow View Post
It's RA it is a roll of the dice...rock paper scissors anyways. Random chance of monk/healer being the most influencing factor...random chance of anything. The are plenty of ways to counter shockwave eles...some of them are meta already...so not an issue imo.
So why everyone runs earth eles? Even dedicated sync guild runs 2+ eles.
Of course gvg is srs bsns even in 2k12, so earth eles won't be touched as long as a team running 4 earth eles wins the mAT
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Old Mar 02, 2012, 07:47 PM // 19:47   #18
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Quote:
Originally Posted by Essence Snow View Post
Your implying that someone running the build will not encounter a counter
The existence of a counter does not make a build balanced. If this were true, then because diversion exists, everything is balanced.
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Old Mar 02, 2012, 07:56 PM // 19:56   #19
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By that same logic everything is op b/c counters are irrelevant.
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Old Mar 02, 2012, 08:04 PM // 20:04   #20
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Quote:
Originally Posted by Essence Snow View Post
By that same logic everything is op b/c counters are irrelevant.
I don't think that logically follows, but I do think it's fair to say that eles have so many counters that their abilities need to be strong. I don't know that it's a good way to balance, but a dom mes or magebane will rape any ele, making their whole bar irrelevant, so they kinda need to be pretty good when they don't have one keeping an eye on them. Even a single copy of strip makes life hard for them. Hell I played against a good necro earlier and kept getting blinded by my own ele.

Last edited by Azazello; Mar 02, 2012 at 08:30 PM // 20:30..
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