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Old Aug 14, 2011, 12:09 AM // 00:09   #3001
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faint is only good for rangers and hammer wars.

faint is sorta mediocre after duration nerf
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Old Aug 14, 2011, 07:00 AM // 07:00   #3002
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Insidious is a pretty good self-heal in RA since so many sins are too dim to cease attacking when they're hexed with it.
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Old Aug 14, 2011, 07:59 AM // 07:59   #3003
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Insidious is a pretty good self-heal in RA since so many sins are too dim to cease attacking when they're hexed with it.
You know, when you don't have a healer in the party, there's not much choice...

Either stop attacking, which means be useless for 10 sec( and you will die 4 sec later usually).. either deal some damage although you will receive some too...

In both cases, you end up dying anyway...
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Old Aug 14, 2011, 08:48 PM // 20:48   #3004
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You know, when you don't have a healer in the party, there's not much choice...

Either stop attacking, which means be useless for 10 sec( and you will die 4 sec later usually).. either deal some damage although you will receive some too...

In both cases, you end up dying anyway...
Same logic applies to the necro without the healer in his party. I guess it's fair to say that RA is rock, paper, scissors with colourful graphics.
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Old Aug 14, 2011, 10:59 PM // 22:59   #3005
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Originally Posted by makosi View Post
Same logic applies to the necro without the healer in his party. I guess it's fair to say that RA is rock, paper, scissors with colourful graphics.
That's why I'd rather take IP than faint because it's more survivability w/o monk
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Old Aug 14, 2011, 11:03 PM // 23:03   #3006
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Insidious Parasite doesn't slow a Warrior killing other people, Faintheartedness does.
It's not as though the two were mutually exclusive anyway.
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Old Aug 14, 2011, 11:13 PM // 23:13   #3007
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I wonder: does Faint prevent more damage than IP heals?
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Old Aug 14, 2011, 11:28 PM // 23:28   #3008
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I wonder: does Faint prevent more damage than IP heals?
Way too many factors for it to ever be a relevant argument. Besides, that was never the point, Bring both faint and IP, throw out the rubbish poisoned heart and it'd be twice as good.
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Old Aug 14, 2011, 11:39 PM // 23:39   #3009
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I wonder: does Faint prevent more damage than IP heals?
The healing effect from IP is meaningless if the Nec isn't the one taking damage. Ultimately IP simply causes the physical to switch targets away from the Necro (if he was even attacking it) and then IP simply becomes a weaker and more expensive Empathy.
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Old Aug 15, 2011, 01:35 AM // 01:35   #3010
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Why would IP's healing be useless if the Nec isn't the one being wailed on?
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Old Aug 15, 2011, 01:36 AM // 01:36   #3011
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Originally Posted by Xenomortis View Post
The healing effect from IP is meaningless if the Nec isn't the one taking damage. Ultimately IP simply causes the physical to switch targets away from the Necro (if he was even attacking it) and then IP simply becomes a weaker and more expensive Empathy.
Yes, but IP also deals damage, not only heals. Most melee will not attack through IP or Empathy, it can also be used for damage spikes such as when a sin goes into a chain.
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Old Aug 15, 2011, 07:32 AM // 07:32   #3012
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I believe a monk can outheal much of what IP does...
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Old Aug 15, 2011, 07:48 AM // 07:48   #3013
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Fainth is safer, IP is faster...
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Old Aug 15, 2011, 10:34 PM // 22:34   #3014
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Old Aug 16, 2011, 04:37 AM // 04:37   #3015
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Quote:
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Insidious Parasite doesn't slow a Warrior killing other people, Faintheartedness does.
It's not as though the two were mutually exclusive anyway.
Insidious -> can't Frenzy. Well, perhaps "can't" is the wrong word, but definitely using the IAS is more dangerous.
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Old Aug 16, 2011, 08:58 AM // 08:58   #3016
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its not dangerous to frenzy on insidious tho, not like u ever get into real trouble if ur monk is competent.
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Old Aug 16, 2011, 09:52 AM // 09:52   #3017
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IP isn't damage; Frenzy won't trigger double lifesteal.
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Old Aug 16, 2011, 10:24 AM // 10:24   #3018
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You still lose health at a faster rate.
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Old Aug 16, 2011, 11:07 AM // 11:07   #3019
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You take and deal the same amount of damage in a shorter time frame; a Warrior can usually afford that whereas your target may not be so lucky.
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Old Aug 16, 2011, 11:46 AM // 11:46   #3020
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Quote:
Originally Posted by Xenomortis View Post
You take and deal the same amount of damage in a shorter time frame; a Warrior can usually afford that whereas your target may not be so lucky.
This; and you, as the attacker, can still stop attacking whenever you want. I never saw a problem with IP, just don't attack the necro that cast it on you.
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