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Old Mar 30, 2011, 04:33 PM // 16:33   #2741
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sorry, heal rit and mo dont work unless you're in a mood to grief, have too much time on your hand and are feeling (extremely) lucky.
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Old Mar 30, 2011, 04:45 PM // 16:45   #2742
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sorry, heal rit and mo dont work unless you're in a mood to grief, have too much time on your hand and are feeling (extremely) lucky.
I'm not sure what you mean by that
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Old Mar 30, 2011, 05:03 PM // 17:03   #2743
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means that its not realy a good setup
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Old Mar 30, 2011, 07:19 PM // 19:19   #2744
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Rits are underused in RA because they are way to dependant on spirits, and with the 3/5sec cast on all the spirits for PvP it does require a lot of luck getting 1 up (no ranger/mes on the other team, or busy targetting someone else). Too many rit skills are require spirits, items or weapon spells to get their full potential, which is just too much of a hassle.
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Old Mar 30, 2011, 10:47 PM // 22:47   #2745
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Yeah, they fold against any good team if they can rupt or target the spirit.

It is good at what it does if your team is competent and doesn't overextend from the spirit range. It can blind, degen, coverhex, heal/negate damage and remove conditions. All with infinite energy IF there's a Spirit. The damage is good for a healer, and assists in kills.

Can be very frustrating if it's always targeted though, as you're pretty much useless.
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Old Apr 03, 2011, 04:45 AM // 04:45   #2746
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Presenting my RaO Scythe-lamer


Aura of Thorns is swappable with Conviction or Grenths Fingers.
Radiant Scythe is swappable for Scavenger Strike (BM) but slightly more conditional.
I use a zealous scythe.

Edit, lowering BM to 11 and taking 5 earth prayers might be better.

Last edited by deluxe; Apr 03, 2011 at 05:39 AM // 05:39..
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Old Apr 03, 2011, 10:11 PM // 22:11   #2747
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very interesting aoe edenial/condition build I saw someone run that I tailored to my own tastes

D/Mo
14 Myst
13 Earth

Heart of Holy Flame
Aura of Thorns
Dust Cloak
Mirage Cloak
Release Enchantments
Eremite's Zeal
Avatar of Lyssa
Resurrection Signet

Before the battle put up Lyssa and the 1st three enchants, cast Eremite's and Mirage Cloak and try to find groups -> Release Enchantments for mass energy denial and condition spam -> Rinse/Repeat.

Eremite's may not even be needed. Further testing is required.

Last edited by Seraphim of Chaos; Apr 03, 2011 at 11:21 PM // 23:21..
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Old Apr 03, 2011, 11:19 PM // 23:19   #2748
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What do you mean with Aura of Lyssa? The only thing I can think of is Lyssa's Aura, and that's a mesmer skill..

Never mind, you probably mean Avatar of Lyssa.

Last edited by Gard; Apr 03, 2011 at 11:22 PM // 23:22..
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Old Apr 03, 2011, 11:21 PM // 23:21   #2749
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Quote:
Originally Posted by Gard View Post
What do you mean with Aura of Lyssa? The only thing I can think of is Lyssa's Aura, and that's a mesmer skill..
upps meant avatar of lyssa
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Old Apr 03, 2011, 11:23 PM // 23:23   #2750
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Hehe, I'll give it a try tomorrow. Looks interesting.

(Same goes for that R/D build)
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Old Apr 03, 2011, 11:25 PM // 23:25   #2751
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Quote:
Originally Posted by Seraphim of Chaos View Post
very interesting aoe edenial/condition build I saw someone run that I tailored to my own tastes

D/Mo
14 Myst
13 Earth

Heart of Holy Flame
Aura of Thorns
Dust Cloak
Mirage Cloak
Release Enchantments
Eremite's Zeal
Avatar of Lyssa
Resurrection Signet

Before the battle put up Lyssa and the 1st three enchants, cast Eremite's and Mirage Cloak and try to find groups -> Release Enchantments for mass energy denial and condition spam -> Rinse/Repeat.

Eremite's may not even be needed. Further testing is required.
How often can you actually get the 3x Release off?
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Old Apr 03, 2011, 11:29 PM // 23:29   #2752
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Originally Posted by HigherMinion View Post
How often can you actually get the 3x Release off?
it should usually be a 4x-5x release, but to answer your question

pretty often, considering lyssa reduces recharge time by 50%, the only thing really slowing you down is inherent 1 sec flash enchant disable after casting an enchantment

is this build effective? eh idk yet

is it cool? yup

Last edited by Seraphim of Chaos; Apr 03, 2011 at 11:35 PM // 23:35..
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Old Apr 04, 2011, 08:26 AM // 08:26   #2753
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thank god we have the dishonour system, so random shitters and le horribles can grief you out for fat 8 minutes because apparently its just too damn cool to stop pressing word on recharge even when all your team mates are already dead.
because its a cardinal sin to leave such a team. oh my. lord forbit the shitters and horribles get the dishonour instead.
Retards' Arena.
puke.
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Old Apr 04, 2011, 02:08 PM // 14:08   #2754
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thank god we have the dishonour system, so random shitters and le horribles can grief you out for fat 8 minutes because apparently its just too damn cool to stop pressing word on recharge even when all your team mates are already dead.
because its a cardinal sin to leave such a team. oh my. lord forbit the shitters and horribles get the dishonour instead.
Retards' Arena.
puke.
Is there an RA build question hidden in this?
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Old Apr 05, 2011, 12:32 AM // 00:32   #2755
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Quote:
Originally Posted by 9tails View Post
Is there an RA build question hidden in this?
sometimes you just have those days.....Im on my 14th win and run into a 3 monk team. I POLITELY ask them to resign because were on a cool streak, and they grief it out to a draw game. LOLRA. That and protectors defense should be smiters booned.

As far as builds go, harriers grasp blood nec is fun, should try that, so broken.
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Old Apr 05, 2011, 02:18 AM // 02:18   #2756
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Why prot defense is fun^^

On the bright side, it encourages field awareness.... somewhat. And reading comprehension skill
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Old Apr 05, 2011, 03:07 AM // 03:07   #2757
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Quote:
Originally Posted by yum View Post
Why prot defense is fun^^

On the bright side, it encourages field awareness.... somewhat. And reading comprehension skill
It encourages standing still and spamming WoH or Healing Burst.
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Old Apr 05, 2011, 03:18 AM // 03:18   #2758
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The same can be said about bonetti.

Well, if the monk's teamate is smart enough to take advantage of his prot's defense, it's reasonable to lose. It's RA!
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Old Apr 05, 2011, 04:57 AM // 04:57   #2759
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Bonetti's gives energy when facing bad players - ends on cast
Protector's Defense gives irremovable block for good players - does not end on cast

Does not compute
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Old Apr 05, 2011, 05:34 AM // 05:34   #2760
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Are you suggesting that both good and bad players train the monk with block on?

It has 30s recharge so the total up time is comparable with bonetti. You can catch a monk off guard with protector's since its not a stance, not with bonetti. Plus, if the opposite team is aware of protector and stay in the monk's earshot while your team can do nothing to pressure them, game over.

I mean that skill is bad if any degree of organized gameplay is introduced...
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