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Old Jun 06, 2010, 03:32 AM // 03:32   #2501
Del
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12+1 Axe
12+1+1 Strength
2 Air
2 Tactics

Bull's
Dismember
BBlow
Shove
Frenzy
Rush
Shock
Rez

9s lock on axe wut
That build is pretty amazing. Only thing i hate i hate about my AP build is the fact that there's only one knock.
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Old Jun 06, 2010, 05:04 AM // 05:04   #2502
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I've been using this a bit lately. It [email protected]$ elementalists, Dervishes, and in some cases Monks. Only problem is it can't counter stance [email protected]$, and enchantment removals can punish you a bit at certain instances [ex: Remedy gets stripped, followed by being blinded, and not having Bonetti's charged up while melee are on you].
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Old Jun 17, 2010, 12:54 PM // 12:54   #2503
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this still works like a charm vs all those stance fags

http://pvx.wikia.com/wiki/Build%3AA/...tering_Assault

might wanna swap dash for rush though
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Old Jun 18, 2010, 03:48 AM // 03:48   #2504
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this still works like a charm vs all those stance fags

http://pvx.wikia.com/wiki/Build%3AA/...tering_Assault

might wanna swap dash for rush though
No offense to you Ajantis, but that variant is garbage! It's waaay too slow, no blocking to prevent rangers spamming rupts on you, and Dash is far more reliable than Rush (you can activate it at any time, whereas Rush has to be charged up to use it. I do understand that Rush may have a decimal IMS % amount over time, but if you don't have it charged up when you need it and want to escape somebody, well... you're screwed! I like the idea of being able to Dash out of something at will, so that's my arguement.
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Old Jun 18, 2010, 09:00 PM // 21:00   #2505
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Here's a few more of the builds I tend to use in Random Arenas. These builds focus particularly on defense because alot of the time you're not going to get a monk, and these elite protection spells could mean the difference between win or lose. One of them is specced vs hexers (mesmers, necros, and occasionally sins, rits, and monks), and the other vs meleers:





I know some of you will look at me like I'm a newb, but my experiences while using these builds effectively seem to tell me otherwise. The only trouble is that you now have to play both an assassin AND a monk simultaneously, but the payoffs are huge. Only your skill and gameplay experience will set the tone on how successful you are with these builds. If you're too predictable, only stay on top of one target throughout the whole match, don't spread bleeding on everybody, know when to dash out of danger, kite/backline, etc... then you're not getting very far no matter what type of build you use! Enjoy!

Last edited by Regulus X; Jun 18, 2010 at 09:02 PM // 21:02..
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Old Jun 19, 2010, 09:45 AM // 09:45   #2506
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If you happen to land in a team with a semi decent monk, you can be most certain they won't be staying longer than one match.
You bring Shindy's sissy sin style to a whole new level.
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Old Jun 19, 2010, 10:54 AM // 10:54   #2507
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meh, I never really liked the fact that empathic rangers were meta, and that sins had to spec into offensive elites.

I mean, any semidecent sin has an unlimited energy pool, got enough to save ur monk from hexstacks with divert hexes, or to stop a spike on him with shield of deflection.

however, those builds are whacky, and people will indeed leave you if they find out your elite is Divert Hexes.

I think there is some vid on youtube starring a sin with A/Mo, with holy veil and empathic removal.

I think he's pretty bad.

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Old Jun 19, 2010, 10:44 PM // 22:44   #2508
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Stupid question but I'll ask it anyway -

There's no way to stop maintaining an enchantment (veil) without double-clicking it, right? As in, there's nothing you can hotkey (aside from a keyboard/mouse macro) to stop maintaining?
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Old Jun 19, 2010, 10:45 PM // 22:45   #2509
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Is it really so hard to keep bar discussion civil?
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Old Jun 19, 2010, 11:05 PM // 23:05   #2510
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Apparently, it takes an extraordinary amount of effort NOT to be a typical savage and primitive human being by default. I can be civil, but as long as people like Del, or anyone sharing his likeness exist, it's nearly impossible for me to cope with them. The only thing I can do is either remain mute, allowing them to get away with their carnage, or... reposte!

...and I chose to defend my beliefs!
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Old Jun 20, 2010, 12:18 AM // 00:18   #2511
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Okay, civil. Exhausting Assault is quite f***ing broken. Why aren't you using it?
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Old Jun 20, 2010, 12:35 AM // 00:35   #2512
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Originally Posted by Bobby2 View Post
Okay, civil. Exhausting Assault is quite f***ing broken. Why aren't you using it?
Because there's not enough bar compression to be able to fit condition removals, block, and increased attack speed. My staple skills as an Assassin are: Assassin's Remedy/M.Touch, Critical Defenses/Bonetti's, and Dash/Djinn's Haste.

Reason: I need to be able to relieve blind, and any other condition pressures afflicted onto me because one (or even two) monk(s) alone is/are simply incapable of doing so without depleting their energy. Same goes for blocking: all too often I'm faced with hammer warriors knock-locking me, so to prevent this I simply carry some reliable form of block. Kiters: no meleer should ever click "enter" without increased movement speed (especially as an assassin).

It is indeed a very overpowering skill to take, but if I'm blinded/blocked, then there's just no point in taking it. Do you have any build suggestions that say otherwise? If so, feel free to post them up in here as this is exactly what this thread is for.
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Old Jun 20, 2010, 07:16 AM // 07:16   #2513
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Quote:
Originally Posted by Regulus X
It is indeed a very overpowering skill to take, but if I'm blinded/blocked, then there's just no point in taking it. Do you have any build suggestions that say otherwise? If so, feel free to post them up in here as this is exactly what this thread is for.
The point of running an interrupt is to solve these issues. Self-removals solve them directly, but have no other utility, which interrupts certainly do not lack. As a monk, all of the most frightening offensive bars are the all-in varieties.

Put another way, if you just run a bunch of defensive and reactive utility, you might as well be blind the whole game, as you're no longer a legitimate threat. There's a ludicrously large number of people you can safely ignore as a monk in RA because they have this mentality. A guy running mid-weak DPS with no disruption is just not a threat when your bar is built to handle Wild Throw DHammer, ESurge, and Wastrel's Collapse.

Which is why most decent monks will leave teams full of people that have a bunch of defense and self-heals.
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Old Jun 20, 2010, 09:18 AM // 09:18   #2514
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^that.

the only thing that sin will be doing is feeding my bonettis. proper sin bar has either kds or a fair amount of disruption coupled with decent damage, or kds AND disruption with damage. ofcourse, lets not forget the lame wild strike. if you wann take sod or divert as elite then you might as well run desperate strike monk. you might get some wins in if you'llbe carried by good teams, but the mo wont be staying if s/he is sane enough.

oh and i loved the cyntheria's alt persona comment.
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Old Jun 20, 2010, 09:28 AM // 09:28   #2515
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I'm running this bar in RA:

Guardian, Patient, WoH, Dismiss, SH, Vig spirit, Veil, Balanced stance.

Pretty much a cookie-cutter RA monk bar.

To the monks, how do you guys deal with pressure teams? I find that most of my losses are a result of me running out of energy thanks to constant pressure (Warriors, Rangers spreading poison and cause degen all around, MB eles) that draws on for a couple of minutes. How do you guys hold up? Sometimes i can't find myself the time to prot and clean people, and i just have to start redbarring like a maniac. Do you sometimes let someone die so you can keep the rest alive, given that trying to keep everyone alive might end with you having low energy on your high set and then with everyone dying?

I figured that if a match is drawing on for 5-6 minutes and we barely score a kill untill i start crumbling under the pressure, my team's incapability to kill and disrupt stuff plays a part but surely there is more that i can do myself?
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Old Jun 20, 2010, 09:42 AM // 09:42   #2516
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Against pressure you should be focusing on maintaining vigorous and using woh as necessary. Try not to over heal as that's the main reason why people die to condition pressure.

As for letting people die it depends alot on the situation, if you can tell they're about to break then using your high set and keeping the pressure up for another minute or two can win the game, on the other hand if you're team isn't getting kills then one death could be key(in this case i usually just give up/leave anyway unless i'm on a big streak) so you need to be careful.

One thing I noticed is that you just have veil on your bar, while I like veil I strongly believe that you need a second hex removal as once the match goes on it's going to get harder to first get and then keep your veils up.

That's where I drop guardian
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Old Jun 21, 2010, 01:36 AM // 01:36   #2517
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Originally Posted by Wish Swiftdeath View Post
Against pressure you should be focusing on maintaining vigorous and using woh as necessary. Try not to over heal as that's the main reason why people die to condition pressure.

As for letting people die it depends alot on the situation, if you can tell they're about to break then using your high set and keeping the pressure up for another minute or two can win the game, on the other hand if you're team isn't getting kills then one death could be key(in this case i usually just give up/leave anyway unless i'm on a big streak) so you need to be careful.

One thing I noticed is that you just have veil on your bar, while I like veil I strongly believe that you need a second hex removal as once the match goes on it's going to get harder to first get and then keep your veils up.

That's where I drop guardian

Waaat?

Guardian > Vig spirit @ pressure protection

But agreed, 2 hex removal skills are necessary.
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Old Jun 21, 2010, 08:07 AM // 08:07   #2518
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Well I meant pressure as in poison/bleeding/hexes. If your mesmer is standing there getting bashed in by the war you're probably going to lose guardian or not.
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Old Jun 21, 2010, 08:24 AM // 08:24   #2519
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Quote:
Originally Posted by Chucky333 View Post
I'm running this bar in RA:

Guardian, Patient, WoH, Dismiss, SH, Vig spirit, Veil, Balanced stance.

Pretty much a cookie-cutter RA monk bar.

To the monks, how do you guys deal with pressure teams? I find that most of my losses are a result of me running out of energy thanks to constant pressure (Warriors, Rangers spreading poison and cause degen all around, MB eles) that draws on for a couple of minutes. How do you guys hold up? Sometimes i can't find myself the time to prot and clean people, and i just have to start redbarring like a maniac. Do you sometimes let someone die so you can keep the rest alive, given that trying to keep everyone alive might end with you having low energy on your high set and then with everyone dying?

I figured that if a match is drawing on for 5-6 minutes and we barely score a kill untill i start crumbling under the pressure, my team's incapability to kill and disrupt stuff plays a part but surely there is more that i can do myself?
once you're balanced stance ends you're pretty much dead.

we deal with pressure teams better because other monk bars actually have significant e management and far better survivability than yours.
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Old Jun 21, 2010, 10:05 AM // 10:05   #2520
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once you're balanced stance ends you're pretty much dead.

we deal with pressure teams better because other monk bars actually have significant e management and far better survivability than yours.
An example for such a bar?
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