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Old Apr 05, 2010, 09:51 PM // 21:51   #2321
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Quote:
Originally Posted by 9tails View Post
I'm pretty sure that dropping Ether Lord for Summon Phantasm won't help much. You can only have 10 pips of degen on someone anyway, that's the entire point of Illusion of Pain. Domination Magic is usually the real way for a mesmer to ruin someone's day. Backfire, Empathy, Power Spike....
Although Illusion has its benefits, I'll agree with you by saying it's far easier to monk against Illusion hexes.
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Old Apr 05, 2010, 11:58 PM // 23:58   #2322
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Originally Posted by Van Cheese View Post
I've only ever played RA twice so...criticism & suggestions appreciated.

Conjure Nightmare
Illusion of Pain
Ether Feast
Ether Lord
Lyssa's Aura
Mantra of Persistence
Drain Enchantment
Flesh of My Flesh

Inspiration 12+1+1
Illusion 10+1
Fast Casting 8+1
Restoration 2

Survivor armor w/ sup vigor, 40/40 illusion and inspiration sets, +-energy/defense set.


I feel I should have an interrupt and/or signet interrupt instead of MoP and I'm not sure Drain Enchantment is worth the slot either. Any input?
There needs to be interrupts on this bar, there isn't a cover hex (which means monks are going to benifit more from using cure hex than you doing damage to them), and FomF isn't a good idea on a mesmer in RA (easily interruptable, and without a healer on your team you're just adding to their DP). I'd also have some anti-meele skill or meele is going to use you to waste your team's res sigs. I'll admit that IOP and conjure provide pressure on a hex heavy team- but alone you're going to have problems benifiting your team.

If you don't run drain on your bar, monks will preprot with holy veil, and you esentially become a healer for the other team with IoP.

Personally, I'd stick with domination in RA or go full interrupter.
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Old Apr 06, 2010, 09:07 PM // 21:07   #2323
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Alright, thanks for the many opinions first off.

I've tried running a Dom build many, many times since I've made my previous post, and quite frankly, IMO, RA doesn't support it.

Drain delusions would work but you use EL when you're low on energy anyway so the point is kinda moot..

I use ether feast because, believe it or not, I survive on it. Even if we have a monk, EF saves my life while I'm kiting 3 of their team around. It gives me a small chance to kill 1 more guy when I'm last man standing for my team (which happens about every second game). That's also why I run illusion, 90% of the time I'm on a team that has no killing power, me running around interrupting and using diversion/shame on people that autoattack doesn't help anyone.

I'll go dom once I find a decent guild.

Last edited by Van Cheese; Apr 06, 2010 at 09:09 PM // 21:09..
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Old Apr 06, 2010, 09:41 PM // 21:41   #2324
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damage dom (vor, empathy, , shame, a few rupts, ench removal, self heal etc) is best suited for ra.
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Old Apr 10, 2010, 04:48 AM // 04:48   #2325
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12+1+1 Critical Strikes
12+1 Dagger Mastery
3 Command


*Optional* Drop CS to 11+1+1 and go 6 command for longer lasting shout/deep wound.



BLOW SH.... UP!
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Old Apr 10, 2010, 09:27 AM // 09:27   #2326
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What's stopping you from running twisting?
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Old Apr 10, 2010, 10:22 AM // 10:22   #2327
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Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds

he already has bleeding and deep wound with his build.

i would go with black mantis trust though
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Old Apr 11, 2010, 03:50 AM // 03:50   #2328
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Yeah, that seeping bar is pretty inferior to alternatives.

Seeping, Black Mantis, Fox, Twisting should be the core of the bar, and that does basically the job of your entire variant in four skills, plus has a bitchier snare to deal with. Blossom, Conjures, Flurry/Bonetti's, an Ox, Shock/Iron Palm - It's simply not worth dropping one of these for the novelty factor provided by FTW.
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Old Apr 11, 2010, 06:32 AM // 06:32   #2329
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I use Jagged for fast re-applicability to re-activate S.Wound, and to cover my dw; Mantis is a good lead to further preventing kiting foes, though. I personally like to spam my build extremely fast so that I can chain both my dual attacks per 6 seconds. Jagged enables me to do that while Mantis does not. It fits my variant, so it's all good. Most sins I see run the mantis->jungle->trampling..., and I've beaten them with the greatest of ease using my variant simply because my A.Remedy removed their conditions while I pommelled them with my attacks + FTW (or "Find Their Weakness!") with Jagged as my cover. Every time their condition was removed I'd simply reapply it.

Another thing: Unless you're using A.Remedy, you're pretty much going to be a useless tool next to all the Lame Surgers that've been hitting RA like an Epidemic. I simply can't leave town without A.Remedy. And even if they strip it, it's only 20s recharge which isn't too bad. I personally activate it about 10-15 seconds before coming within the range of E/N B.Surgers with enchant removal, necros with Anti-Melee Curse Spam, and Mesmers with Empathy/VoR to have Remedy charged up in time for a recast. I also try to be near a target so that as soon as I've casted it, I make the icon top-center below my health bar go away by using jagged.

Quote:
Originally Posted by lemming View Post
What's stopping you from running twisting?
Twisting can be blocked, but auto-attacks eventually go through... and when they do, it dw's a target, creating more pressure on a monk. FTW is irremovable, and it can benefit allies such as rangers, paras, etc.. who have a hard time getting any their dw on (if any LOL).

Last edited by Regulus X; Apr 11, 2010 at 06:43 AM // 06:43.. Reason: added details
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Old Apr 11, 2010, 10:12 AM // 10:12   #2330
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What's stopping you from using twisting when there isn't a block up?

Anyway, the strength of twisting isn't just that it's a dual attack that inflicts conditions, it's that it's a DW that triggers itself. A half chain of lead/offhand/twisting kills from up to 50%, depending on target's equipment. Relying on a random proc for your deep wound doesn't work.
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Old Apr 15, 2010, 03:03 PM // 15:03   #2331
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Default Cripslash looking for other optionals

Hello there... I recently returned to GW after like 2 years or so of being away...

I always liked my sword warrior due to looks and I was desperately looking for a decent RA build to fool around with, thus out of the massive amount (one or two?) of sword builds available for PvP war I chose to go with standard cripslash with shock and conjure lightning.


Swordsmanship 12+1+1
Strength 8+1
Air Magic 10

Shock
S&M Slash
Crippling Slash
Gash
Frenzy
Rush
Conjure Lightning
Res Sig

This build works wonders, but there is one big but - I am almost completely helpless against anti-melee stuff and most notably so - hexes like Empathy and such. The only thing I can do is run straight for mesmer and try to interrupt it with a shock, but even in a best case scenario I will probably be able to shock it twice before I am screwed giving me extra 20 secs of less headaches (and even then this only works vs worse mesmers that just have to wait until I am bashing them in their face to use Empathy).

Most of my losses are against hex teams so I am looking for a way to counter them spell-wise.


So far the skill options I seen to counter hexes lead to me losing quite a huge chunk of conjure damage and shock. While shock can be somewhat replaced by Bull's Strike (and even that is quite a functionality downgrade - no more interrupt effect). I really don't see much options to replace the huge damage boost, which conjure is.

Bottom line I would like to see if there is a build that retains at least some of my current build nuking and kd power and comes with a way to counter hexes.

Last edited by Reezen; Apr 15, 2010 at 03:11 PM // 15:11..
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Old Apr 15, 2010, 03:20 PM // 15:20   #2332
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I miss the old frag spike lamer from prophecies so I made this

12+1+1 Illusion, 8+1 Fast Casting, 10 + 1 xxxxx, 1 Blood, 0 Death

Fragility
Shrinking Armor
Barbed Signet
Virulence
Accumulated Pain
Optional x2
Res

Not to be taken seriously, just a fun retro build. I like how the new barbed signet works with Virulence to get four conditions on and off at the same time.

The spike deals ~330 damage over 3 seconds (A.Pain + deep wound + 9*frag + 10 degen * 2 hps * 3 sec) so it can't solo targets but it's pretty energy efficient so it can provide other utility. For Inspiration I liked drain enchantment + spirit shackles, for Domination empathy + shame should work well to shut down melee and stop monks from raping the spike but you'd have to pray to get your own monk.

Quote:
Originally Posted by Reezen View Post
This build works wonders, but there is one big but - I am almost completely helpless against anti-melee stuff and most notably so - hexes like Empathy and such.
anti-melee is beserk in RA, either pray to get a monk or take something to help deal with it. If you're dead set on W/E, then the first option is your only choice. Even if you manage to work in a hex removal you're still probably screwed since hexes usually get thrown on top of you in layers. When I play warriors in RA I almost always go /Mo and bring holy veil. It'll only remove one hex but it's easier to get the right one off and their super slow cast time may help ally mesmers/rangers interrupt them.

TBH you're not losing much damage since you don't do any damage with hexes shutting you down.

Last edited by Made In Ascalon; Apr 15, 2010 at 03:37 PM // 15:37..
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Old Apr 15, 2010, 05:10 PM // 17:10   #2333
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Quote:
Originally Posted by Reezen View Post
So far the skill options I seen to counter hexes lead to me losing quite a huge chunk of conjure damage and shock. While shock can be somewhat replaced by Bull's Strike (and even that is quite a functionality downgrade - no more interrupt effect). I really don't see much options to replace the huge damage boost, which conjure is.
I'm afraid that I don't have a lot of good advice for you. Both my understanding from others and my own experience suggests that RA is overrun with hex spam and that there's not a lot of good ways to deal with it.

Personally, I'm just not convinced that I'd run a warrior in today's RA. Between Blind spam and Empathy spam, it's not a friendly place.
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Old Apr 15, 2010, 05:44 PM // 17:44   #2334
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Quote:
Originally Posted by Reezen View Post
Hello there... I recently returned to GW after like 2 years or so of being away...

I always liked my sword warrior due to looks and I was desperately looking for a decent RA build to fool around with, thus out of the massive amount (one or two?) of sword builds available for PvP war I chose to go with standard cripslash with shock and conjure lightning.


Swordsmanship 12+1+1
Strength 8+1
Air Magic 10

Shock
S&M Slash
Crippling Slash
Gash
Frenzy
Rush
Conjure Lightning
Res Sig

This build works wonders, but there is one big but - I am almost completely helpless against anti-melee stuff and most notably so - hexes like Empathy and such. The only thing I can do is run straight for mesmer and try to interrupt it with a shock, but even in a best case scenario I will probably be able to shock it twice before I am screwed giving me extra 20 secs of less headaches (and even then this only works vs worse mesmers that just have to wait until I am bashing them in their face to use Empathy).

Most of my losses are against hex teams so I am looking for a way to counter them spell-wise.


So far the skill options I seen to counter hexes lead to me losing quite a huge chunk of conjure damage and shock. While shock can be somewhat replaced by Bull's Strike (and even that is quite a functionality downgrade - no more interrupt effect). I really don't see much options to replace the huge damage boost, which conjure is.

Bottom line I would like to see if there is a build that retains at least some of my current build nuking and kd power and comes with a way to counter hexes.
dont' run a warrior if you don't like hexes
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Old Apr 16, 2010, 12:02 AM // 00:02   #2335
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W/R
Strength 12+1+1
Axe 12+1
Tactics 3

Bull's Strike
Shove
Dismember
Agonizing Chop
Rush
Frenzy
Distracting Shot
Res

You could go /E for Shock, 9sec locks are lols. But DShot gives you a shot at that first Empathy/Faint.
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Old Apr 16, 2010, 12:37 AM // 00:37   #2336
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Quote:
Originally Posted by lemming View Post
What's stopping you from using twisting when there isn't a block up?

Anyway, the strength of twisting isn't just that it's a dual attack that inflicts conditions, it's that it's a DW that triggers itself. A half chain of lead/offhand/twisting kills from up to 50%, depending on target's equipment. Relying on a random proc for your deep wound doesn't work.
Find Their Weakness triggers itself too. Test it at the PvP isle of the nameless on a warrior. Beat the 60 AL dummy till you get to the "of" on it's name in the health bar, then hit it with decapitate. It won't die until you hit it again, even with decap's super damage and crit. Then go over to the 100 AL dummy, beat it till the health bar gets to the "Of" in it's name then use Find Their Weakness and either keen chop or wild blow, and even though neither of those attacks have + damage, the suit will drop dead in 1 shot instead of 2.

I realized this in the codex one day as a derv, a paragon was buffing me with FTW and stuff that should have taken 2 hits to kill with wounding or pious or wearying was dropping in 1 shot when I hit them with a scythe crit+FTW. I put it on my bar too and went on a nice little streak.

On an assassin you're pretty much guaranteed constant crit hits, and I like to put FTW! and Unsuspecting strike up front with fox's promise to prevent blocking. 100+ damage AND a self activating deep wound on top of a unblockable crit, awesome. Then a cheap 1/2 attack, then crit strike to make sure FTW activates and get lots of energy. Crit strike also recharges faster and does more + damage and is generally easier to constantly spike with then twisting fangs.

Lately I've been running an ele with mind shock, and have been having good results. Basically spamming lightning hammer(or orb) and mind shock, then lightning hammer when it recharges and bolt every 4-5 seconds(or hammer>bolt>shock). Not good in longer matches but devastating in short brawls. Has B-flash to stop warriors. Find whatever the assassin or wammo is spamming on, then fry it.
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Old Apr 16, 2010, 02:33 PM // 14:33   #2337
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if you want to do well in RA run devham.
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Old Apr 16, 2010, 07:28 PM // 19:28   #2338
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Why anyone would run anything but a paragon is beyond me. Need a nerf imo.
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Old Apr 17, 2010, 03:07 AM // 03:07   #2339
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Quote:
Originally Posted by Sankt Hallvard View Post
Why anyone would run anything but a paragon is beyond me. Need a nerf imo.
wat

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Old Apr 19, 2010, 07:29 AM // 07:29   #2340
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Quote:
Originally Posted by Made In Ascalon View Post
anti-melee is beserk in RA, either pray to get a monk or take something to help deal with it. If you're dead set on W/E, then the first option is your only choice. Even if you manage to work in a hex removal you're still probably screwed since hexes usually get thrown on top of you in layers. When I play warriors in RA I almost always go /Mo and bring holy veil. It'll only remove one hex but it's easier to get the right one off and their super slow cast time may help ally mesmers/rangers interrupt them.

TBH you're not losing much damage since you don't do any damage with hexes shutting you down.
Run a power spike warr, awesome for lolz.
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