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Old Mar 18, 2010, 06:46 AM // 06:46   #2301
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I've always avoided the Warrior class, but the last few days I've been running this perma-KD build. Anyone else use this? It keeps them on the ground in a sustainable infinite loop without relying on Bull's. There's a 1 attack gap after Hammer Bash/Crushing (they will start to flee a bit), but there's an easy quarterknock after DH.

Zealous Hammer

Strength = 12 + 1 + 1
Hammer = 12 + 1

Grapple
I Meant To Do That (5 adrenaline gain)
Dev Hammer
Auspicious Blow
FLURRY
Hammer Bash
Crushing Blow
Res

Use a spear to gain 2 adrenaline, then you're good to go. Just do the skills in the order listed. To achieve the quarterknock, watch the Hammer Bash icon. When Auspicious Blow hits (HB will light up) wait 0.33 seconds then press FLURRY + HB simultaneously. Never misses. After Crushing blow you only need 1 autoattack before you can begin the loop again (if you are in IAS you might as well do 2). If it gets to the point where you don't have 10e at the end of the loop, you can skip Crushing the next time around (usually not necessary).

Last edited by J1000; Mar 19, 2010 at 02:54 AM // 02:54..
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Old Mar 18, 2010, 07:55 PM // 19:55   #2302
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press Flail + HB simultaneously. Never misses.
Probably need to rethink this.
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Old Mar 18, 2010, 08:22 PM // 20:22   #2303
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Quote:
Zealous Hammer

Strength = 12 + 1 + 1
Hammer = 12 + 1

Grapple
I Meant To Do That (5 adrenaline gain)
Dev Hammer
Auspicious Blow
Flail
Hammer Bash
Crushing Blow
Res
Old school KD warrior. Not bad except you should bring along something to either counter blind or Aegis. I would use Renewing Smash x 2 on a KD-ed opponent for a quick spike or Overbearing Smash against a monk though. But that's me. I fear monks.
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Old Mar 18, 2010, 09:42 PM // 21:42   #2304
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Probably need to rethink this.
I mean the quarterknock timing is always dead-on. What did you think I meant?

Edit: LOL I meant flurry not flail. Thanks for the correction.

Last edited by J1000; Mar 19, 2010 at 02:51 AM // 02:51..
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Old Mar 18, 2010, 09:54 PM // 21:54   #2305
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Old school KD warrior. Not bad except you should bring along something to either counter blind or Aegis. I would use Renewing Smash x 2 on a KD-ed opponent for a quick spike or Overbearing Smash against a monk though. But that's me. I fear monks.
Those are not bad options (I will try RS). OS would have to replace Crushing Blow, which is rough considering DPS is already pretty low. Unless, of course, you're willing to ditch the infinite loop, which is the whole point of the build

When you says old school, do you mean this is a common build? I see plenty of KD Warriors but I have only seen this build once in RA. (I'm not sure which skills he had beyond Grapple + IMTDT.)

EDIT: Per your suggestion I tried this: Swapped Ausp. for Antidote Sig, and Crushing for Renewing. The damage is lower but the energy seems to be OK.

Last edited by J1000; Mar 18, 2010 at 11:17 PM // 23:17..
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Old Mar 19, 2010, 02:04 AM // 02:04   #2306
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someone tried this on me the other day in RA. easily countered by Balanced Stance, Disp. Stance, Shield Bash... usw. Wild blow has more utility here rather than having an infinite loop of KD's that never work.
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Old Mar 19, 2010, 02:43 AM // 02:43   #2307
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someone tried this on me the other day in RA. easily countered by Balanced Stance, Disp. Stance, Shield Bash... usw. Wild blow has more utility here rather than having an infinite loop of KD's that never work.
You can say the same thing for any hammer build lacking wild blow or throw. Balanced Stance is hammer kryptonite. That's why it exists.
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Old Mar 19, 2010, 02:41 PM // 14:41   #2308
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Wild Throw is Balanced stance Kryptonite. That's why it exists
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Old Mar 19, 2010, 03:07 PM // 15:07   #2309
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Wild Throw is Balanced stance Kryptonite. That's why it exists
Yes! But my point is that everything has a counter and a tradeoff. Are you saying every hammer build lacking Wild _____ is stupid?
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Old Mar 20, 2010, 12:59 AM // 00:59   #2310
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11+1+1 Divine
10+1 Prot
10 Blood

Reversal of Fortune
Guardian
Shielding Hands
Holy Veil
Contemplation of Purity
Jaundiced Gaze
Offering of Blood
Divine Boon

Awesomeness of boonprot + instant cast Veils and Guardians = teh sex
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Old Mar 20, 2010, 01:03 AM // 01:03   #2311
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Yes! But my point is that everything has a counter and a tradeoff. Are you saying every hammer build lacking Wild _____ is stupid?
in RA where every single monk brings balanced stance, then yeah it is
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Old Mar 20, 2010, 06:51 AM // 06:51   #2312
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in RA where every single monk brings balanced stance, then yeah it is
Pretty much agree with this. Just about every monk you'll run into will have some kind of stances. Bringing a different utility over a stance removal when you are pretty much guaranteed to face stances at some point is a bad idea. The whole point of RA is to get on at least a 5 win streak. Your chance of facing a team with a monk in 1 of 5 games is pretty high.
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Old Mar 21, 2010, 08:47 AM // 08:47   #2313
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Thumbs up Deprivation/Reversal RA Smiter

Shield of Judgement
Archane Echo
Reversal of Damage
Smite Condition
Smite Hex
Castignation Signet
Signet of Devotion
Reversal of Fortune



Smiting Prayers 12+4
Divine Favor 12+1


Armor- Smite HP w/Sup Smite Rune(+4)|Minor Divine(+1)|Radiant Chest/Legs|Sup Vig|Rest in Health....

Weapon- Hale/Enchanting

I KNOW I KNOW, You just are CERTAIN that this build is crap! Well maybe by some standards it could be, but I almost gaurentee that you will have a blast running it if you give it a few chances.

After using this build (and/or very similar variations) to win MANY 1v1 battles, I decided that I would take it into RA and see what could do. A few tongue thrashings and losses later, I started getting my tactics and timing down and realized that contrary to poular belief you CAN actually be a productive smiter in RA.


Tactics- There are a different ways to approach this build. Play around with it and se whats best for you. Alot of how you run it will depend on what you are up against.
One way (especially if there is heavy mele on the opposing team) is to "self enchant" use soj then echo rod and jump in the middle. Its lovely when 2 or 3 hammer bashers kill themsleves on you, and all but the best of sins will have a hard time not commiting suicide before they know wtf just happened. Another way (most common for me) is to echo soj and cast 1st on your team mate (sins and monks are best team mates to do this on) then on yourself. Stay back and get a feel for whos getting the initial "spike" and rod him, after that do what you can. Just always keep in mind to echo what is probaby going to be needed the most. If opponents are mesmer/necro heavy. Echo smite hex. Eles (and evrything else) rod. Para/derv/sin/ranger/war/echo soj when you can. Keep in mind when you begin each battle that Echo has a good 20 seconds before you need to use the target spell. Use some of that time to recharge before running into the 1st conact w/ your enemy. Right before its about to expire THEN use the spell to be echoed. That should get you around 8-10 energy you woudnt have had.
Anyway it will take a little time to get used to the build but it CAN be used succesfully and is if anything SUPERFUN! Ive gained a full rank using it almost exculsivly on this monk and have had my fair share of 25, 10, and 5 game winning streaks.

Cons:
~Weak against heavy casting high dmg/hex teams.
~It seems EVERYONE hates a smiter in RA. You think gladiators are rude now? Wait until you use this build.
~Sprits, minions and wand happy enemies can burn thru reversals.
~Energy Management (It takes a while to get the hang of using echo and soj without leaving yourself dry)
~As a smiter you will get the blame for every loss.
~Continuity. When this build fails, It fails bad. (the fun wins are worth the shame though)
~Other monks on the team tend to leave even if you win matches.

Pros:
~When you get with the right team its awsome. No one can touch you and evryone starts asking why your shit build is working. Then you hear comments like "Its not the build, it the player" "lol, I love that one".
~You will learn to control the flow of battle. Kd's and reversal can really confuse and annoy the enemy. Patterns start to emerge.
~Everything Heals. Dont forget that you are not only stopping dmg, you are reversing it and healing too. W/divine favor bonus, its around 40pts per spell. Ads up in a r-o-d spam fest
~AOE! An echoed smite condition or smite hex in a tight mob is fast and fun way to put a big hurt on the enemy team.
~ Mitigates the noob factor. Even if you have the worst noob on you team it can be an advantage. People almost always will blinldy hack and cast at a noob (with an obviously horrid skill bar) until he is dead. Great luck for a dmg reversing monk.
~Interrupt and enchantment stripping skills dont effect build much. (If you dont get Soj or echo rupted.)

Well thats about it. Have fun and see you in Random Arenas!

~Temp

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Old Mar 21, 2010, 10:06 AM // 10:06   #2314
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in RA where every single monk brings balanced stance, then yeah it is
Not every single monk. I usually bring Dark Escape.

That said, I'm getting tired of getting owned in the face by KDs..... Hmmmmm.....
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Old Mar 21, 2010, 06:00 PM // 18:00   #2315
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Shield of Judgement
Archane Echo
Reversal of Damage
Smite Condition
Smite Hex
Castignation Signet
Signet of Devotion
Reversal of Fortune
Most Warriors/Sins never learned to target swap, so it's pretty amazing the things you can do apart from Guardian (gg SoJ). On this bar though, I'd swap Reversal of Fortune for Power Drain, for a little more utility and more RoDing.

Might give this a try later for lolz since it's RA day.
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Old Apr 03, 2010, 04:13 AM // 04:13   #2316
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I've only ever played RA twice so...criticism & suggestions appreciated.

Conjure Nightmare
Illusion of Pain
Ether Feast
Ether Lord
Lyssa's Aura
Mantra of Persistence
Drain Enchantment
Flesh of My Flesh

Inspiration 12+1+1
Illusion 10+1
Fast Casting 8+1
Restoration 2

Survivor armor w/ sup vigor, 40/40 illusion and inspiration sets, +-energy/defense set.


I feel I should have an interrupt and/or signet interrupt instead of MoP and I'm not sure Drain Enchantment is worth the slot either. Any input?
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Old Apr 05, 2010, 04:42 AM // 04:42   #2317
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Originally Posted by Van Cheese View Post
I've only ever played RA twice so...criticism & suggestions appreciated.

Conjure Nightmare
Illusion of Pain
Ether Feast
Ether Lord
Lyssa's Aura
Mantra of Persistence
Drain Enchantment
Flesh of my Flesh

Inspiration 12+1+1
Illusion 10+1
Fast Casting 8+1
Restoration 2

Survivor armor w/ sup vigor, 40/40 illusion and inspiration sets, +-energy/defense set.


I feel I should have an interrupt and/or signet interrupt instead of MoP and I'm not sure Drain Enchantment is worth the slot either. Any input?
I've been away for a while, so some of this might be wrong, so bear with me, but wouldn't drain Delusions work better over something else, you can do Ether Lord -> Drain Delusions (the lose Energy you gain iirc) and then you don't necissarily need Lyssa's Aura and it opens a slot for another not Shatter Enchantment weak move.
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Old Apr 05, 2010, 05:12 AM // 05:12   #2318
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Originally Posted by Van Cheese View Post
I've only ever played RA twice so...criticism & suggestions appreciated.

Conjure Nightmare
Illusion of Pain
Ether Feast
Ether Lord
Lyssa's Aura
Mantra of Persistence
Drain Enchantment
Flesh of My Flesh

Inspiration 12+1+1
Illusion 10+1
Fast Casting 8+1
Restoration 2

Survivor armor w/ sup vigor, 40/40 illusion and inspiration sets, +-energy/defense set.


I feel I should have an interrupt and/or signet interrupt instead of MoP and I'm not sure Drain Enchantment is worth the slot either. Any input?
To be entirely honest, I roll my eyes when builds like this show up in my RA teams. A mesmer with minimal ability to support a healer, no melee hate, no caster hate, Ether Feast, (as if Ether Feast will save you; you're either on a team with a real healer or you're not) and minimal damage output. It's a sad day when the best skill on your bar is Drain Enchantment.

There are basically three things that a bar can accomplish in RA; heal, damage, or suppress, and this bar does literally none of them well. I'd suggest looking into some of the common necro-based hex spam builds, if that's the style you want to be in. Monking is also good, if you want to get a chance to see other people playing, and there's a nice spear W/P on PvXWiki that's good for murdering monks.

Last edited by 9tails; Apr 05, 2010 at 06:09 AM // 06:09..
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Old Apr 05, 2010, 05:09 PM // 17:09   #2319
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Swap ether lord for another degen hex and it's fine. Illusion spam is still plenty of damage.
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Old Apr 05, 2010, 06:51 PM // 18:51   #2320
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I'm pretty sure that dropping Ether Lord for Summon Phantasm won't help much. You can only have 10 pips of degen on someone anyway, that's the entire point of Illusion of Pain. Domination Magic is usually the real way for a mesmer to ruin someone's day. Backfire, Empathy, Power Spike....
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