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Old Dec 24, 2008, 12:48 AM // 00:48   #1761
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[build prof=R/A beastm=10+1+1 expertise=8+1 dead=12][Otyugh's Cry][Dancing Daggers][Entangling Asp][Bestial Mauling][Scavenger Strike][Heal as One][Charm Animal][Resurrection Signet][/build]

==Equipment==
*Spear of Fortitude "I have the power" / Shield of Fortitude "Luck of the Draw"
*Staff of Fortitude +30 health "Hale and Hearty"

==Usage==
*Choose the caster you want to inflict Daze
*Active Otyugh's Cry
*Chain Dancing Daggers , Entangling Asp and Bestial Mauling to daze him
*Use Scavenger Strike to get 13 energy points
*Heal with Heal as One
*Spam Dancing Dagger

==Counters==
*Anti melees
*Blind bot

Last edited by wyllen; Dec 24, 2008 at 12:50 AM // 00:50..
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Old Dec 24, 2008, 08:05 AM // 08:05   #1762
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^ There's just too much going wrong with that build. The skill synergy kinda makes sense (purely from a do they work together standpoint) but the dps and disruption sucks compared to a simple BHA build.

[build=OAFicwGMZzcIwI2IkAWJsWIAA]

Already on pvxwiki but u know the story, roll face on keyboard and rape the palm strike sins.
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Old Dec 25, 2008, 09:50 PM // 21:50   #1763
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Hi, srs build this time.

Here is slight variant on the BA turret, which ive tried with a lot of elites and this turned out to be my favourite.

Equipment: sundering/vamp hornbow/recurve bow and either health or energy insignias depending on preference. All minors, 14 marks 13 exp.

[Legendary Gladiator's Skills;OgESc5MP81X5hR18YWNFHBA]

This build has sweet single target DPS, spammable spike (follow-up a normal attack with hunters > s shot under IAS for 3 attacks in quick succession dealing around ~200 damage on 60 armor targets)

So why this instead of BA? Well, I prefer this to BA because i can use s shot alot more often which needless to say is big damage + more interrupts. Your prep needs to be recast less often so you can spend more time pewpew'ing and using BA means you need to sacrifice one of your stances or hunters or even res! None of which i want to give up. Without hunters you don't have much of a spike, without flail.. eh say goodbye to high dps and fast interrupts and without reflexes its pretty much suicide in RA.

Most people use dual attacks with glass but i really dont think they are great. Forked arrow is terribad with all the enchantments monks stack on their bars not to mention the hexes. Dual shot is bad too, long recharge 10 energy + Slow activation.

Anyway, Try it xP

If you have bad ping you are probably better off with BA for insta-rupts from any range with RTW.
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Old Dec 30, 2008, 02:48 AM // 02:48   #1764
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I have fallen in love with this sin, which combines two great flavors into a single high pressure beast. I do not generally play assassins, as I feel that standing around with a thumb up my ass between spikes is weak gameplay and generally inferior to the pressure that a warrior puts out. This bar, however, is quite capable of A) dropping a big chunk of damage and b) rapidly switching targets and doing it again.

A/W

Dagger: 12+1+1
Crit: 12+1

[Hammer Bash][Falling Spider][Death Blossom][Moebius Strike][Twisting Fangs][Flurry][Signet of Capture][Resurrection Signet]

I've tried a number of things in the optional slot. I favor speed boosts.
The most vanilla is [dash]/[rush], with a preference for dash.
[Dark Escape] is handy, as the sin does need a little help surviving up front. I like that you can also use it as a short offensive boost
I haven't run [Critical Defenses], though I'm sure it would work in RA. I just don't like the skill, as it'll be worthless against anyone worth beating. Besides, without a speed boost, you can just be kited for 10 seconds.
[Distracting Strike]/[Distracting Blow] are generally useful, and help in self defense as well. As a bonus, they recharge with Moebius.
[Wild blow] will help keep your moebius chains going, but I wouldn't carry it unless there was a second melee. Haven't played it, myself.

I would really want to keep crit strikes at 13, as the sin really benefits from the energy gain. It might be worth running 13/13/6 for a 4 second [defensive stance], to keep a hammer from linebacking you all day long. Strictly theorycraft of course...

Last edited by swordfisher; Dec 30, 2008 at 11:41 AM // 11:41..
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Old Dec 31, 2008, 09:14 AM // 09:14   #1765
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Quote:
Originally Posted by swordfisher View Post
I have fallen in love with this sin, which combines two great flavors into a single high pressure beast. I do not generally play assassins, as I feel that standing around with a thumb up my ass between spikes is weak gameplay and generally inferior to the pressure that a warrior puts out. This bar, however, is quite capable of A) dropping a big chunk of damage and b) rapidly switching targets and doing it again.

A/W

Dagger: 12+1+1
Crit: 12+1

[Hammer Bash][Falling Spider][Death Blossom][Moebius Strike][Twisting Fangs][Flurry][Signet of Capture][Resurrection Signet]

I've tried a number of things in the optional slot. I favor speed boosts.
The most vanilla is [dash]/[rush], with a preference for dash.
[Dark Escape] is handy, as the sin does need a little help surviving up front. I like that you can also use it as a short offensive boost
I haven't run [Critical Defenses], though I'm sure it would work in RA. I just don't like the skill, as it'll be worthless against anyone worth beating. Besides, without a speed boost, you can just be kited for 10 seconds.
[Distracting Strike]/[Distracting Blow] are generally useful, and help in self defense as well. As a bonus, they recharge with Moebius.
[Wild blow] will help keep your moebius chains going, but I wouldn't carry it unless there was a second melee. Haven't played it, myself.

I would really want to keep crit strikes at 13, as the sin really benefits from the energy gain. It might be worth running 13/13/6 for a 4 second [defensive stance], to keep a hammer from linebacking you all day long. Strictly theorycraft of course...

[Signet of Capture] makes this bar OP
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Old Jan 04, 2009, 12:33 AM // 00:33   #1766
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Quote:
Originally Posted by zakaria View Post
Rapture interrupter

Ranger/Ritualist

Expertise: 13 (12+1)
Marksmanship: 13 (11+2)
Wilderness Survival: 7 (6+1)

[skill]Poison Arrow[/skill][skill]Screaming Shot[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Read the Wind[/skill][skill]Frozen Soil[/skill][skill]Rupture Soul[/skill][skill]Resurrection Signet[/skill]

casting frozen soil after first kill you get, kill your own frozen soil if you found you are dying. With good team and monk you can roll 10 wins in row flawlessly between 10-15 mins since opposite team become 1 time kill

I just don't see the logic behind this build. I mean, it's a sweet idea, but only in theory.

Without the Spawning Power attribute, this does measly damage/pressure for a 10 energy cost for a ranger. And, let's say to make up for that, the primary was Ritualist and Ranger was secondary. Without Expertise, the bow attacks would be costly.

I may be wrong. I'd like to hear thoughts on this. I just don't think this build is going to make anyone a god in RA. Especially not in RA.

Also, the idea of a "good team" in RA seems a bit far-fetched. In my opinion, the biggest problem with RA is lack of communication and teamwork. Too many go in expecting to solo their way to victory instead of having basic communication and a willingness to work together.

I have been struggling with RA and would love it if this build really was as good as you say it is.

Thoughts?

Quote:
Originally Posted by swordfisher View Post
I have fallen in love with this sin, which combines two great flavors into a single high pressure beast. I do not generally play assassins, as I feel that standing around with a thumb up my ass between spikes is weak gameplay and generally inferior to the pressure that a warrior puts out. This bar, however, is quite capable of A) dropping a big chunk of damage and b) rapidly switching targets and doing it again.

A/W

Dagger: 12+1+1
Crit: 12+1

[Hammer Bash][Falling Spider][Death Blossom][Moebius Strike][Twisting Fangs][Flurry][Signet of Capture][Resurrection Signet]

I've tried a number of things in the optional slot. I favor speed boosts.
The most vanilla is [dash]/[rush], with a preference for dash.
[Dark Escape] is handy, as the sin does need a little help surviving up front. I like that you can also use it as a short offensive boost
I haven't run [Critical Defenses], though I'm sure it would work in RA. I just don't like the skill, as it'll be worthless against anyone worth beating. Besides, without a speed boost, you can just be kited for 10 seconds.
[Distracting Strike]/[Distracting Blow] are generally useful, and help in self defense as well. As a bonus, they recharge with Moebius.
[Wild blow] will help keep your moebius chains going, but I wouldn't carry it unless there was a second melee. Haven't played it, myself.

I would really want to keep crit strikes at 13, as the sin really benefits from the energy gain. It might be worth running 13/13/6 for a 4 second [defensive stance], to keep a hammer from linebacking you all day long. Strictly theorycraft of course...

I'm no expert on Assassins but I noticed you don't have any lead attacks in this build. And, if the hammer attack counts as a lead attack, I'm assuming you're switching back and forth between hammer and daggers. I don't see this being practical and I wonder if the switch would actually deactivate your off-hand attack. Again, I'm not sure about this. Just my first impression when looking at this build.
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Old Jan 04, 2009, 01:53 AM // 01:53   #1767
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Quote:
Originally Posted by dhawke20 View Post
I'm no expert on Assassins but I noticed you don't have any lead attacks in this build. And, if the hammer attack counts as a lead attack, I'm assuming you're switching back and forth between hammer and daggers. I don't see this being practical and I wonder if the switch would actually deactivate your off-hand attack. Again, I'm not sure about this. Just my first impression when looking at this build.
You don't need a lead attack to start a chain. Falling spider is used on a knocked down enemy, and can start a chain. There's nothing wrong with switching between daggers and hammer as long as you do it quickly.
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Old Jan 04, 2009, 02:47 AM // 02:47   #1768
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Quote:
Without the Spawning Power attribute, this does measly damage/pressure for a 10 energy cost for a ranger. And, let's say to make up for that, the primary was Ritualist and Ranger was secondary. Without Expertise, the bow attacks would be costly.
Rapture is meant to kill frozen soil if he has to kill it. That's it. You need no Att investment for that part of the skill.

This allows him to poop out frozen soil without worrying about it screwing over his team as well.
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Old Jan 04, 2009, 03:37 AM // 03:37   #1769
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Wow, how old is that build?
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Old Jan 04, 2009, 05:14 PM // 17:14   #1770
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This warrior isn't really the hotness (anymore).

Sword: 12+1+1
Strength: 9
Hammer: 9

[frenzy][rush][devastating hammer][pulverizing smash][sun and moon slash][steelfang slash][bulls strike][resurrection signet]

This was a great thing when steelfang slash didn't have a recharge. As it is, it's pretty fun if you have something like weapon of fury or mark of fury, dark fury...you get the picture. It needs a little boost to really get wacky. Really, I'm only posting it now to continue on a theme of LOLswap melee.
If you've got some additional source of adrenaline, then [earth shaker] or [magehunter's smash] is preferable- the weakness from dev is redundant with pulverizing, we just like a slightly faster buildup.
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Old Jan 05, 2009, 02:34 PM // 14:34   #1771
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Not sure if this is the right place, but I'm looking for the old tanking sin build. It's used in PvE with Critical Agility, but there is a PvP version of it. I've replicated something close to it I believe, and I was just hoping someone could help me with finding it. ^^

[golden fox strike][wild strike][nine tail strike][critical strike][critical defenses][moebius strike][shadow refuge][critical eye]
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Old Jan 05, 2009, 02:47 PM // 14:47   #1772
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Quote:
Originally Posted by Shocking Panda View Post
Not sure if this is the right place, but I'm looking for the old tanking sin build. It's used in PvE with Critical Agility, but there is a PvP version of it. I've replicated something close to it I believe, and I was just hoping someone could help me with finding it. ^^
Quote:
Originally Posted by Nurse With Wound View Post
RULES

3) Don't post griefing builds ( saccing, running, tanking )
read the rules
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Old Jan 05, 2009, 05:24 PM // 17:24   #1773
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o.o;; It's not a griefing build. It does a lot of damage, while keeping you alive quite good. Despite it not having the whole chain of attacks thing, it has like, three of them. Or something...<_<
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Old Jan 06, 2009, 12:13 AM // 00:13   #1774
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Quote:
Originally Posted by swordfisher View Post
A/W

Dagger: 12+1+1
Crit: 12+1

[Hammer Bash][Falling Spider][Death Blossom][Moebius Strike][Twisting Fangs][Flurry][Dash][Resurrection Signet]
That is incredibly bad ass. I just wish there was some way to get HotO in there for knock chaining without saccing the spike or pressure damage. Probably the best spot would be for twisting and take impale for rez/dash and spike Bash->Falling->Horns->Impale->Moebius->Blossom
Thus the final bar would be:
[Hammer Bash][Falling Spider][Horns of the Ox][Impale][Moebius Strike][Death Blossom][Flurry][Dash]
(and I just realized that the dagger chain recharges Bash so you can be perma-spiking)

Last edited by Mr Emu; Jan 06, 2009 at 12:17 AM // 00:17..
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Old Jan 06, 2009, 12:30 AM // 00:30   #1775
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Originally Posted by Wish Swiftdeath View Post
read the rules
Yeah man Critical Defense + Shadow Refuge is so OP you just might as well call it greifing.
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Old Jan 08, 2009, 11:36 PM // 23:36   #1776
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Mesmer Spiker (based off a PvX wiki article where I found that sometimes I faced a team where I couldn't do anything but a little damage, then I thought, why not have the best of both worlds?)

[skill]Energy Surge[/skill][skill]Energy Burn[/skill][skill]Shatter Enchantment[/skill][skill]Aneurysm[/skill][skill]Overload[/skill][skill]Power Spike[/skill][skill]Power Drain[/skill][skill]Resurrection Signet[/skill]

Target Eles and spike (eles are the best target because they carry enchantments, have large energy pools, and their spells are slow to cast). You can use Waste Not, Want Not > Overload if it is necessary for you to have better energy management.

Domination Magic 12+1+1
Inspiration Magic 10+1
Fast Casting 8+1

Last edited by HotPocket; Jan 10, 2009 at 05:07 PM // 17:07..
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Old Jan 09, 2009, 08:16 PM // 20:16   #1777
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My build for this weekend will be unique, original, and powerful. I have put much thought into this, and devised it carefully. No flaming please, because the idea is a little "out-there" but it works.

[Mark of Insecurity]

requires whatever spec you feel like putting in deadly Arts and getting paired with something that does damage. Kapow. You may thank me later.
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Old Jan 10, 2009, 04:30 PM // 16:30   #1778
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Default lvl 10 pvp warrior

Hi, I don't know if any of you did this before, but I'd like to make a lvl 10 warrior and use him just for fighting in ascalon arena. I understand elites are disabled there, but I can buy any other normal skills by using warrior tomes. I can also buy myself high lvl armor from droknar. I need a tips in what runes should I put in armor, what weapons and build should I use. thanks guys
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Old Jan 10, 2009, 07:36 PM // 19:36   #1779
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ascalon arena =/= RA
RRRIIIIOOOOOOOOOT!!!



also([dismember][executioner's strike][frenzy][rush][bull's strike][disrupting chop][lion's comfort] and [conjure frost]/[power spike] depending on attsplit)

Last edited by Mr Emu; Jan 10, 2009 at 07:47 PM // 19:47..
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Old Jan 10, 2009, 11:45 PM // 23:45   #1780
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[build=OAFCY8x0ewhAjoNzuTC4ahAA]

I've been running this for the past few days It's pretty much designed to counter Palm Strikers while cleaning daze off the monk, defiling Defensive/Disciplined Stances and ripping Guardians.

Slap Insidious on an assassin and Faint on a warrior while spamming Weaken Knees on anybody and everybody for pressure.
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