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Old Oct 27, 2008, 10:32 AM // 10:32   #1721
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Originally Posted by calebthewild View Post
Hey i am working on my gladiator title in RA and i normally run Warriors of any kind and have tried just about every build (shock axe, knock down, W/N spike etc..) i play proficiently and usually get two kills a game and my team still manages to loose(no rez ftl), is it just me or has the warrior gone the way of the shitter? Any comments from serious players are welcome for suggestions for playing a warrior in RA?
It's probably your (bad) luck with your team, because Warriors are an extremely powerful profession. Or just your opponents being good: any reasonably experienced player knows how much a Warrior owns face, and will shut him down as fast as possible.

I usually play a Monk and a good Warrior is usually the most dangerous opponent to me - far more than melee Assassins or Dervishes. Only castersins and good Mesmers pose as much of a threat, I think.

A single War can take a Monk down due to the amount of pressure it can put out. Sure there are counters (I run a Mo/W stance cookie-cutter), and the Monk will last a while, but even then a good Warrior will catch your first mistake and spike/knocklock you. This is specially true if my team is too busy Monk-stomping the opposing team and does ZERO to shut down the Warrior owning me.

I suggest you to have patience, I guess. Knockdown-lock warriors are very dangerous and if you get a semi balanced team you should succeed most of the time (say, 2 melee, 1 Mes or Necro, 1 Monk or Rit), so I suggest playing one.

Last edited by Windf0rce; Oct 27, 2008 at 10:36 AM // 10:36..
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Old Oct 27, 2008, 11:11 AM // 11:11   #1722
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Originally Posted by Mr Emu View Post
boa works pretty well at 15 spec, you have it up 10/12 seconds and you don't need a cancel which opens a slot
Why wouldn't you run rush, though?
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Old Oct 27, 2008, 08:12 PM // 20:12   #1723
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My question too... You're going to want an IMS as well as your IAS anyway. Maybe if you're running a charge warrior, perhaps with final thrust (since it will drain your adren anyway, boa doesn't hurt as much)...

sever, gash, final, charge, boa, savage, bull's, ressig.

In this case, without boa and if you take charge, you'd probably have to give up savage for some pointless stance. But then I guess you'd have to ask yourself why you're running charge in RA.

Last edited by -Pluto-; Oct 27, 2008 at 08:31 PM // 20:31..
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Old Oct 27, 2008, 08:41 PM // 20:41   #1724
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Lately I've been trying out BoA on the WE Axe bar (W/A), and I must say it's worked better than Frenzy in my opinion, considering you only have one adrenal skill; two if you're using Rush over Dash.
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Old Oct 27, 2008, 10:39 PM // 22:39   #1725
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Quote:
Originally Posted by -Pluto- View Post
My question too... You're going to want an IMS as well as your IAS anyway. Maybe if you're running a charge warrior, perhaps with final thrust (since it will drain your adren anyway, boa doesn't hurt as much)...

sever, gash, final, charge, boa, savage, bull's, ressig.

In this case, without boa and if you take charge, you'd probably have to give up savage for some pointless stance. But then I guess you'd have to ask yourself why you're running charge in RA.
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Originally Posted by -Pluto- View Post
I've been playing a scythe version of the build myself (though, I also tried the axe version right after warrior's endurance got buffed, and it worked pretty well).

14 str, 12 scythe

pious assault, power attack, prot strike, rush, frenzy, war's endurance, bull's strike, ressig.

Just spam power attack and prot strike, and then use pious + prot on a low target to finish him. The attack speed is slower, but you also have prot strike, so you can still get away with it decently enough. If you can actually manage to farm 2 or 3 people with your scythe, it's pretty amazing. The only other downsides are no shield and a dw that isn't nearly as easy to spam (12s recharge...), not to mention that it strips enchants off yourself. But I really like seeing triple digit numbers a bit more than I should, so I play it anyway.

I landed bull's strike on two people just the other day, and I think the credits started rolling immediately afterward. (The only thing left to do now is do it on an earth shaker warrior by swapping to my scythe JUST for the bull's strike, then pull my hammer out and quarterknock both targets.)
Umm, a little discrepancy here? I was referring to the WE build. Also, I was just saying you had an open slot which did not necessarily mean I thought there was a better skill.
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Old Nov 01, 2008, 03:36 AM // 03:36   #1726
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Hello everyone,

I haven't played for 2yrs so I'm just getting some practice in AB's with this setup so when I do RA's I can be slightly useful for my team mates. I only have prophecies & factions so I'm kind of limited to what's available. I've tried to cover most bases with CoP+veil and mend ailment, which helps to some extent if I'm getting overwhelmed by hexes and various conditions. Guardian+dash to try and kite/deal with melee.

I've been going ok with it, dash helps to get around as well as a quick getaway from melee then of course having return you can hop around the joint and basically keep moving.

Any input/criticism is welcome. Also I was wondering what health/energy is standard as a monk.

Mo/A
OwcU04nCxvMakZiApiwSqJCsJIA

Thank you

just realised I'd need res sig for RA....guess I'd have to drop dash for it.
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Old Nov 01, 2008, 12:08 PM // 12:08   #1727
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monks dont run rez sigs in RA...or anywhere, apart from smiteways.

Last edited by urania; Nov 01, 2008 at 03:14 PM // 15:14..
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Old Nov 04, 2008, 05:44 PM // 17:44   #1728
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Hmmmzor, Aura of Faith anyone? Its nice skill i think, i am trying to run that as a monk primary on RA. any thoughts? I ran standart prot bar with aof. Maybe i will put gift of heal somewhere. With Aof its about 300+ health for 10 energy.
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Old Nov 04, 2008, 06:19 PM // 18:19   #1729
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woot woot it's back!

[shadowy burden][black mantis thrust][lotus strike][twisting fangs][moebius strike][trampling ox][flail][resurrection signet]

gameplay:
- 1 2 3 4 7 5 6 5 6 7 5 6 5 4 7 5 6 etc.
- start over if cripple ends or target dies.

edit: 360 is funny he must be a comedian
edit2: removed step 1 and changed skill order to make it even easier

Last edited by X Cytherea X; Nov 04, 2008 at 09:39 PM // 21:39..
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Old Nov 04, 2008, 08:14 PM // 20:14   #1730
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Quote:
Originally Posted by 360° View Post
Fix'd. 12 chars.
no it rules you just magically attack thru guardian and pwn for the big domage!11!!1!11!1!

Quote:
Originally Posted by ele pl View Post
Hmmmzor, Aura of Faith anyone? Its nice skill i think, i am trying to run that as a monk primary on RA. any thoughts? I ran standart prot bar with aof. Maybe i will put gift of heal somewhere. With Aof its about 300+ health for 10 energy.
AoF is okay, but really the damage reduction and healing bonus is too specific. I mean, you're using an elite to do what a prot and a decent heal could do anyways. It'd prolly be better if there wasn't better options (Guardian & WoH keke) IMHO.

EDIT:
I feel like this is relevant to Cytherea's build:
Quote:
Originally Posted by X Cytherea X
and sinsplit era was very tactical

Last edited by DarkNecrid; Nov 04, 2008 at 08:24 PM // 20:24..
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Old Nov 05, 2008, 01:38 AM // 01:38   #1731
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I've realized that Death Magic is bad in RA.
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Old Nov 05, 2008, 09:19 AM // 09:19   #1732
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Quote:
Originally Posted by ele pl View Post
Hmmmzor, Aura of Faith anyone? Its nice skill i think, i am trying to run that as a monk primary on RA. any thoughts? I ran standart prot bar with aof. Maybe i will put gift of heal somewhere. With Aof its about 300+ health for 10 energy.
ull die to degen.
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Old Nov 05, 2008, 03:17 PM // 15:17   #1733
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Quote:
Originally Posted by urania View Post
ull die to degen.
dismiss condition
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Old Nov 05, 2008, 04:39 PM // 16:39   #1734
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i still think that its a nice idea. Using Aof for a pre-spell for some bigger heal is nice. Only casting Aof on yourself is giving you 2x Divine so about 60 for just casting aof. Then you can use some bigger heal like dismiss (synergy ftw) or sog (140-ish heal), and you got less damage.
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Old Nov 06, 2008, 09:13 AM // 09:13   #1735
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Quote:
Originally Posted by moko View Post
dismiss condition
does not cut it in the long run.

no real red-bars-go-up skill on ur bar will backfire on u sooner or later, because u cant afford to use aura each and everytime something needs big heal - its far worse like running a 10 energy red-bars-go-up skilll, like ZB. not only because its so conditional, but also because ure incredibly predictable with it - you ought to cast a dismiss within the span of 3-4 seconds after casting aura and that is just inviting an interrupt.
not to mention target swap just owns it so hard, or if u use it in order to just heal up someone and then the next moment another teammate gets spiked and ure left without that elite prot.
ive fought against it and ive tried it myself. as it is right now, it wont ever cut it as a stand-alone heal/prot monk template.

Last edited by urania; Nov 06, 2008 at 09:18 AM // 09:18..
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Old Nov 06, 2008, 03:11 PM // 15:11   #1736
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My Mesmer build for RA needs some major help. It doesn't have much direction.

[Power [email protected]][[email protected]][[email protected]][Wastrel's [email protected]][Spirit [email protected]][Lyssa's [email protected]][Drain [email protected]][resurrection signet]

Current Lyssa's Aura: Lyssa's Aura

If I'm playing in RA, it's usually a monk, so I'm combining Lyssa's Aura w/ Distortion for more survivability. The question is if it's really worth it. I could probably get away with using Natural Stride, and maybe even Distracting Shot too if I went /R and then bring a more fitting elite skill to RA.

The rest is just the usual domination fare. I was thinking about replacing Spirit Shackles for Guilt/Shame or Cry for a universal interrupt but of course I would lose a cool skill for WE warriors and Assassins lacking hex removal. Distortion doesn't protect me against Magebane of course, but that's almost always a problem. I'm also considering bumping up to 11 Inspiration and bringing FC down to 7 or so.

Sorry about the grammar and such, it's early and I'm grumpy.
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Old Nov 06, 2008, 09:55 PM // 21:55   #1737
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15 Expertise
12 Spear Mastery
3 (4?) Wilderness Survival

Full Survivor's or Sentry's Insignias

[Expert's Dexterity][Apply Poison][Barbed Spear] -[Blazing Spear] or [Holy Spear]- [Merciless Spear][Lightning Reflexes][Antidote Signet][Resurrection Signet]

Use [Lightning Reflexes] to deter melee pressure or get Rez off against Rangers. Poison, Bleed, Burn, Wound, and otherwise kill shit. Lather, rinse, repeat. Enjoy before inevitable ED nerf.
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Old Nov 07, 2008, 01:11 AM // 01:11   #1738
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Not sure if this has been mentioned... I use

W/P
12 Spear Mastery
12 Strength
11 Tactics

[Flail][Spear of Lightning][Barbed Spear][Blazing Spear][Wild Throw][Healing Signet]{[Shield Stance] or [Gladiator's Defense] or [Defy Pain] or [Remedy Signet]}[Resurrection Signet]

or

W/P
15 Strength
12 Spear Mastery
6 Unused Points

[Flail][Barbed Spear][Blazing Spear][Merciless Spear][Lion's Comfort][Shield Bash][Defy Pain][Resurrection Signet]

...it's a work in progress

Last edited by God_Hand; Nov 07, 2008 at 02:18 AM // 02:18..
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Old Nov 07, 2008, 01:18 AM // 01:18   #1739
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Sooooooooooo, a few people and I have been havin' a bit of fun on the Rit forums, tryin' to make a Rit build tuned specifically for RA. Here it is:

[RA Caretaker;OAOjEyiM5MQ7kJFLae9yY1EBAA]

Try it out and have some fun.
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Old Nov 07, 2008, 08:05 PM // 20:05   #1740
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Quote:
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Enjoy before inevitable ED nerf.
One day later, and it's already happened.
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