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Old Apr 13, 2008, 01:38 PM // 13:38   #981
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Quote:
Originally Posted by Sab
[build prof=N/ sou=12+1+1 cur=12+1][Wail of Doom][Insidious Parasite][Faintheartedness][Foul Feast][Plague Sending][Rend Enchantments][Signet of Lost Souls][Resurrection Signet][/build]

Wail of Doooom
Why Foul Feast and not Angoradon's Gaze? Gives more longevity to your energy to spam skills.

BTW Wail of Doom is AWESOME if you paired up with another necro with it. 6 secs of 0 attributes on target = GG.

EDIT: Nvm. That skill thing is outdated and mislead me.

Last edited by GourangaPizza; Apr 13, 2008 at 01:43 PM // 13:43..
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Old Apr 13, 2008, 02:12 PM // 14:12   #982
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Quote:
EDIT: Nvm. That skill thing is outdated and mislead me.
lol old skill descriptions claim another.

I was about to say.....

btw Sab that is an excellent build. Wouldn't change a thing.
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Old Apr 13, 2008, 10:33 PM // 22:33   #983
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its an overpowered build.
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Old Apr 13, 2008, 10:42 PM // 22:42   #984
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Since ANet totally ignores 4v4 matches let's abuse it.
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Old Apr 14, 2008, 12:51 AM // 00:51   #985
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The last 7 are not so bad, but I agree that WOD in its current state is borked. One elite should not be able to equally shut down any class for 40% of the time and also have an instant cast to it to boot. I think I made mention of that the day it was changed. And its really just as broken in 8v8 formats, people just don't abuse it as much as they could due to the standard HA'ers irrational paranoia against trying anything new.

1 sec cast to make it interruptible.
12 sec recharge.

AT LEAST

Imo.
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Old Apr 14, 2008, 01:09 AM // 01:09   #986
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Quote:
Originally Posted by Master Ketsu
The last 7 are not so bad, but I agree that WOD in its current state is borked. One elite should not be able to equally shut down any class for 40% of the time and also have an instant cast to it to boot. I think I made mention of that the day it was changed. And its really just as broken in 8v8 formats, people just don't abuse it as much as they could due to the standard HA'ers irrational paranoia against trying anything new.

1 sec cast to make it interruptible.
12 sec recharge.

AT LEAST

Imo.
in 8v8 format the skill is just weaker... shutting down THE monk in RA/TA=gg.
shutting down A monk in HA/GvG helps but isnt auto win. also HA/GvG have bigger maps so its harder to keep spamming WoD on recharge at your target. if you target switch its easier but than also less effective...
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Old Apr 14, 2008, 01:55 AM // 01:55   #987
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They could bring more then one Necro with different types of utility on them. Since WOD can shutdown anything temporarily ( including sin spikes ) its versatile enough to even justify a build with up to 3 necs in it.
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Old Apr 14, 2008, 06:24 AM // 06:24   #988
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[build prof=E/D name="Mind of Rodgort" box fire=12+1+3 energy=10 earthp=8 desc="Weapon #1: The 40/40 casting set{br}"][Mystic Regeneration][Fire Attunement][Mind Blast][Rodgort's Invocation][Glowing Gaze][Liquid Flame][Conviction][Resurrection Signet][/build]

This is a typical ele build that has alot of versatality ^^

Last edited by tehshadowninjar; Apr 14, 2008 at 06:45 AM // 06:45..
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Old Apr 14, 2008, 09:16 AM // 09:16   #989
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talking of scythe sin :

[build prof=A/D name="Wounding Burden Sin" crit=11+1+1 scythe=12 shadowarts=6+1 desc="weapon : sundering scythe of fortude with guided by fate inscription"][shadowy burden][wounding strike][mystic sweep][victorious sweep][critical defenses][assassin's remedy][way of the master][resurrection signet][/build]

full survivor and sup vigor so you should have 620 hp
sundering mod on scythe is fun
if you manage to crit + sundering on a squishie with burden, you will hit for between 130 and 160
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Old Apr 14, 2008, 12:59 PM // 12:59   #990
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Quote:
Originally Posted by Contemplating Blades
[build prof=N/Me name="Anti-Melee Shutdown" box curse=12+1+2 soul=6+1 ins=8 dom=6 desc="Weapon #1: 40/40 casting thingy for curses{br}"][signet of suffering][reckless haste][price of failure][insidious parasite][empathy][mantra of inscriptions][hexer's vigor][signet of lost souls][/build]
This build is just too energy heavy.
Signet of Suffering sucks and Emphaty @6 Dom isn't going to do much. Major rune is laso pointless as the extra 8 damage you get from SoS by having one more point in curses doesn't mean anything outside of spike. The duration of Insidious parasite is also increased by one second, but who cares as Insidious Parasite triggers only when attacker actually hits with their attack and you have PoF & RH there already. If you're planning to cast the hexes on different enemies, SoS totally useless.

Try something like this instead:
[build prof=Me/N cur=12 ins=10+1+1 fas=8+1][Energy Drain][Price of Failure][Spirit of Failure][Reckless Haste][Discharge Enchantment][Plague Sending][Resurrection Signet][Ether Feast][/build]



Quote:
Originally Posted by Contemplating Blades
[build prof=R/Mo name="Burning Arrow" box bow=12+2 expertise=10+1+1 protection=8 desc="Weapon #1: Zealous Bow{br}Weapon #2: Lifestealing Bow (Both recurve)"][Apply Poison][Burning Arrow][Screaming Shot][Lightning Reflexes][Whirling Defense][Natural Stride][Mending Touch][Resurrection Signet][/build]
Why Lightning Deflexes and Whirling Defense? Screaming Shot isn't too useful either. I see you have forgotten to put the attributes, otherwise I would say something about 8 @Prot.

[build prof=R/Mo mar=9+1 wil=9+1 pro=3 exp=12+1+1][Apply Poison][Burning Arrow][Savage Shot][Distracting Shot][Mending Touch][Natural Stride][Resurrection Signet][Troll unguent][/build]

Quote:
Originally Posted by Contemplating Blades
[build prof=Mo/ name="Standard WoH Monk" box healing=12+1+2 divine=10+1 protection=8 desc="Weapon #1: 40/40 casting healing prayers thing{br}"][woh][cure hex][dismiss condition][signet of rejuvenation][spotless mind][spotless soul][divine spirit][guardian][/build]
Spotless Mind & Soul both suck. If you want to remove a condition (like blind), you want it to be gone immediatly, not after 3 seconds. And if you have DW etc at the same time, you have to choose to remove it and keep the other player blinded for 15 seconds or remove the blind and keep yourself wounded for 15 seconds. Same goes for Mind.
Divine Spirit isn't that great. It works somehow with deny hexes but not with this bar. You don't need 15 in Healing for the Spotless skills, you can switch to +20% ench set when using them.

[build prof=Mo/E hea=12+1+1 pro=10+1 div=8+1][Patient Spirit][Word of Healing][Glyph of Lesser Energy][Spirit Bond][Guardian][Mending Touch][Cure Hex][Draw Conditions][/build]

Monk builds vary depending of the player, put personally I like to run this in RA. Sometimes I change SB for PS and Guardian for SoA, GoLE for Disciplined or Return, Cure for Veil or Draw for Mend. Etc.
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Old Apr 14, 2008, 04:54 PM // 16:54   #991
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Quote:
Originally Posted by Sab
[build prof=N/ sou=12+1+1 cur=12+1][Wail of Doom][Insidious Parasite][Faintheartedness][Foul Feast][Plague Sending][Rend Enchantments][Signet of Lost Souls][Resurrection Signet][/build]

Wail of Doooom
I run pretty much the same build except instead of Foul Feast I use Glyph of Swiftness. More WoD is better in RA
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Old Apr 14, 2008, 08:49 PM // 20:49   #992
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dshot is too good in the 4v4 format, no reason to not have it
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Old Apr 14, 2008, 09:27 PM // 21:27   #993
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Quote:
Originally Posted by the_deSKtructor
dshot is too good in the 4v4 format, no reason to not have it
D-shot is too good period, any Ranger without it is sub optimal.

DAM YOU, taking my glory away.

Last edited by Shuuda; Apr 15, 2008 at 04:00 PM // 16:00..
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Old Apr 14, 2008, 09:27 PM // 21:27   #994
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Quote:
Originally Posted by C2K
Even turret rangers used Savage Shot.
Most didn't actually

@Blades
the N/Me bar could look a interesting, tho replace the hexes with cheaper ones like [skill]Faintheartedness[/skill], [skill]Mind Wrack[/skill] and [skill]Parasitic Bond[/skill]. Those are too expensive/too short, you can easily wait them out.
Also hop in leech signet for energy management/interupt.
And please use Res sig.


Other bars are just weaker versions of very powerful builds
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Old Apr 15, 2008, 01:14 AM // 01:14   #995
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[Pressure Monk;OwEU04nCxpMaEt4ddmsprJCklCA]

pressure monk ftw
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Old Apr 15, 2008, 01:21 AM // 01:21   #996
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[ym; OQYTgmITZSr4wCwYqRCkp4nQAAA]

fffffffffffffff
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Old Apr 15, 2008, 01:33 AM // 01:33   #997
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Quote:
Originally Posted by RhanoctJocosa
[ym; OQYTgmITZSr4wCwYqRCkp4nQAAA]

fffffffffffffff
Drop S&M, bring rip or shock imo. In a RA team, linebacking is > monk stomping.
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Old Apr 15, 2008, 01:44 AM // 01:44   #998
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Ive seen Mo/R's in TA use a bow for their low E set, and then Dshot Migraine.
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Old Apr 15, 2008, 02:10 AM // 02:10   #999
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Quote:
Originally Posted by yum
Drop S&M, bring rip or shock imo. In a RA team, linebacking is > monk stomping.
Knowing when to monk stomp and when to lineback is better than just focusing on one. Tunnel vision ftl. If I want to help stomp a monk I'll land a bulls, s&m through whatever stance goes up, then disarm the woh/mend touch when he gets up.
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Old Apr 15, 2008, 02:54 AM // 02:54   #1000
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Quote:
Originally Posted by RhanoctJocosa
Knowing when to monk stomp and when to lineback is better than just focusing on one. Tunnel vision ftl. If I want to help stomp a monk I'll land a bulls, s&m through whatever stance goes up, then disarm the woh/mend touch when he gets up.
I mean you should focus more one lineback. You're in an place where 90% of the time, 3/4 of your team have only one intention: monk stomp.Bringing S&M is kinda overkill.

On the other hand, an enchant removal is always handy vs conjures, Way of Master, Attuments, Spirit Strength, SoD, SoR, Bonder, Shroud ect... in a place where enchant removals are rare.
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