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Old Mar 08, 2008, 06:11 PM // 18:11   #841
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Quote:
Originally Posted by Zuranthium
You need Arcane Echo to get maximum spammage out of Wail. Rip Enchantment is pretty imba too.

~Z
arcane echo is overkill and sucks, but rip enchantment is way more than worth it.

I personally wouldn't be using hexes with the bar because this update is so awesome for conditions. [skill]Enfeeble[/skill] will limit the damage of melee classes pretty well and can be covered by [skill]Weaken Armor[/skill] very easily. If melee is that much of a problem still, [skill]Faintheartedness[/skill] should be enough, but [skill]Wail of Doom[/skill] will shut down any target on its own anyway, in a pinch.
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Old Mar 08, 2008, 10:20 PM // 22:20   #842
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[skill]dismember[/skill][skill]executioner's strike[/skill][skill]Heal As One[/skill][skill]Run As One[/skill][skill]Frenzy[/skill][skill]Charm Animal[/skill][skill]Bull's Strike[/skill][skill]resurrection signet[/skill]
Remember that w/d with natural healing and harrier's haste? well, this is just like that, only instead of eviscerate and an interrupt you have dismember and a pet! Perfect if you think dogs are hilarious, or if you need to show of an awesome pet in RA on your warrior, like a rainbow phoenix.
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Old Mar 08, 2008, 10:53 PM // 22:53   #843
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Quote:
Originally Posted by -Pluto-
[skill]dismember[/skill][skill]executioner's strike[/skill][skill]Heal As One[/skill][skill]Run As One[/skill][skill]Frenzy[/skill][skill]Charm Animal[/skill][skill]Bull's Strike[/skill][skill]resurrection signet[/skill]
Remember that w/d with natural healing and harrier's haste? well, this is just like that, only instead of eviscerate and an interrupt you have dismember and a pet! Perfect if you think dogs are hilarious, or if you need to show of an awesome pet in RA on your warrior, like a rainbow phoenix.

well, your frenzy cancel has a 25 second recharge and you do mediocre damage.


but phoenix's do look pimpin!1!!!
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Old Mar 08, 2008, 11:03 PM // 23:03   #844
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Here's what I love to run in RA on warriors:

W/A Deaths Backbreaker

14 Hammer
8 Strength
10 Shadow Arts

Backbreaker
Crushing Blow
Bull's Strike
Deaths Charge
Shadow Refuge
Frenzy/Flail
Rush
Res Sig

Basically do overall pressure on their team until you go adrenaline for backbreaker, check you're target for enchants (eg prot spirits/sb/guardian/aegis etc) When they are down use deaths charge. If foe is running, use bulls charge, flail, crushing, backbreaker and hit em to death, should nearly kill them without outside support.

Shadow Refuge is pretty decent after a couple of updates, dunno how well lions comfort works after the update, it may be worth switching SR for lions comfort & taking str up to 13.
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Old Mar 08, 2008, 11:16 PM // 23:16   #845
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Dev Hammer
Unless you are running Conjure, or expect a monk to prot you, or like Bash over Heavy (there is usually no RC or Draw in RA, but only CoP), then run Magehunter.
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Old Mar 09, 2008, 04:06 AM // 04:06   #846
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Quote:
Originally Posted by Scary Raebbit
Dev Hammer
Unless you are running Conjure, or expect a monk to prot you, or like Bash over Heavy (there is usually no RC or Draw in RA, but only CoP), then run Magehunter.
I think Magehunter Smash > Dev Hammer if he had to choose between one. Dev Hammer is really only useful now if you do the double kd heavy blow build or you like Fierce Blow.
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Old Mar 09, 2008, 04:41 AM // 04:41   #847
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Mighty Blow > Fierce as overall damage is the same, and is unconditional for 1 more adrenaline. However, heavy blow has its uses. At any rate, conditions are so easily removed that relying on weakness for the KD is stupid, hammer bash is a better option.
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Old Mar 09, 2008, 04:45 AM // 04:45   #848
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Well I screwed up my statement anyway, should say "the run Dev Hammer".
I still like the added damage of Heavy Blow and putting weakness and a KD on something bothering your team. But Magehunter does have the lower adrenaline cost.
Strike what I said, I forgot that this is a RA thread.
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Old Mar 09, 2008, 04:47 AM // 04:47   #849
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At any rate, their cost is the same, but weakness is better off coming from the ele, and is surpassed by any blinder.
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Old Mar 09, 2008, 04:56 AM // 04:56   #850
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Quote:
Originally Posted by Luminarus
Mighty Blow > Fierce as overall damage is the same, and is unconditional for 1 more adrenaline. However, heavy blow has its uses. At any rate, conditions are so easily removed that relying on weakness for the KD is stupid, hammer bash is a better option.
There is not enough communication in an RA team to know that the Warrior is adrenal spiking on a teammate unless the monk knows the hammer has DW and Dev Hammer (so the monk knows to Dismiss the DW), and is actively watching teammates in relation to the warrior (so they can Guardian/SB/SH/RoF to catch. I don't really know which skill I don't monk, I just watch for whatever prot). Now unless they can get off both DW so then he can clean the Weakness in Dismiss's 3 second recharge before Heavy Blow, I don't know.
I guess getting good monks happens to you a lot in RA? Consider yourself lucky.
Quote:
Originally Posted by Luminarus
At any rate, their cost is the same, but weakness is better off coming from the ele, and is surpassed by any blinder.
http://gw.gamewikis.org/wiki/Adrenaline
Yes I am quoting wiki.
I am also guessing you are getting Blindbots on the team.
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Old Mar 09, 2008, 05:07 AM // 05:07   #851
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a) I usually get a good monk on my team coz i usually monk.
b) Lots of monks bring draw conditions & mending touch
c) Blind bots arent really that rare, either from EDA, b-surge, b-flash, shadow weapon, Blind Was Mingson (i see that on many rits), throw dirt (lesser extent).

Personally i overall prefer backbreaker for the 4 sec kd, or earth shaker for the aoe kd.

Quote:
Originally Posted by Scary Raebbit
http://gw.gamewikis.org/wiki/Adrenaline
Yes I am quoting wiki.
So am I...

http://gw.gamewikis.org/wiki/Magehunter%27s_Smash
Quote:
Originally Posted by Game Updates
Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
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Old Mar 09, 2008, 07:20 AM // 07:20   #852
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Quote:
Originally Posted by Luminarus
At any rate, conditions are so easily removed that relying on weakness for the KD is stupid, hammer bash is a better option.
I've never had the problem of the weakness being removed before heavy blow in RA.

The only positive hammer bash has over it is that you can use it on a different target.

Backbreaker is just plain bad in RA. It takes way to long to charge (especially on the bar you posted because you aren't running an adrenaline buff), which is suboptimal considering how short the matches are.
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Old Mar 09, 2008, 07:43 AM // 07:43   #853
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IMO for TA, Magehunter, to RA Dev hammer. I like to lineback with Dev hammer.
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Old Mar 09, 2008, 12:31 PM // 12:31   #854
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Quote:
Originally Posted by Alex the Great
well, your frenzy cancel has a 25 second recharge and you do mediocre damage.
Actually, Run as One has a 15 sec recharge now, so it's just as good as sprint, only prob with that build is not enough attribs for a shield, unless you don't want ur pet to be leet, but we don't want that, now do we?
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Old Mar 09, 2008, 12:54 PM // 12:54   #855
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I think Magehunter Smash > Dev Hammer in most situations now. The only thing that could change that is a nerf to Magehunters, a buff to Dev Hammer, or a buff to the Weakness condition.
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Old Mar 09, 2008, 09:38 PM // 21:38   #856
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Quote:
Originally Posted by Made In Ascalon
arcane echo is overkill and sucks, but rip enchantment is way more than worth it.
Arcane Echo gives you a window of time with which you can keep someone shutdown almost constantly. If you think that sucks, you're silly.

Quote:
Originally Posted by Alex the Great
well, your frenzy cancel has a 25 second recharge and you do mediocre damage.

but phoenix's do look pimpin!1!!!
Run As One has a 15 second recharge. The skill displays here on Guru just fail.

It's too bad that Heal As One, an Elite, heals for less than Natural Healing.

In any case, I wouldn't go anything but W/E now. With the buffs to Lion's Comfort and Sprint, it's very appealing to just stick with the standard 14 Axe/13 Strength/3 Air spec if you want your Warrior to split better.

~Z
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Old Mar 12, 2008, 04:28 AM // 04:28   #857
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Quote:
Originally Posted by Zuranthium
It's too bad that Heal As One, an Elite, heals for less than Natural Healing.
Yeah, but if you count the healing your pet gets, it looks more efficient! (okay, it's still bad. but pets are hilarious. You can at least just lock him onto the opposing warrior and imagine his frustration).
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Old Mar 13, 2008, 04:41 AM // 04:41   #858
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12 + 1 + 1 Scythe
3 + 1 Mysticism
9 + 1 Wind Prayers
9 Shadow Arts

[skill]Attacker's Insight[/skill][skill]Guiding Hands[/skill][skill]Beguiling Haze[/skill][skill]Chilling Victory[/skill][skill]Pious Assault[/skill][skill]Eremite's Attack[/skill][skill]Harrier's Haste[/skill][skill]Resurrection Signet[/skill]

Been screwing around in RA with this tonight, mainly to [email protected] casters. It turned out to work alright though.
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Old Mar 13, 2008, 05:57 AM // 05:57   #859
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R/W

Another Build made for lulz of finding use for the useless.

[skill]Crushing blow[/skill][skill]Hammer bash[/skill][skill]Mokele smash[/skill][skill]Lightning reflexes[/skill][skill]Natural stride[/skill][skill]Expert's Dexterity[/skill][skill]Antidote signet[/skill][skill]Resurrection signet[/skill]

Most Goes to expertise. and you need 12 HM. WS is kept low.
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Old Mar 13, 2008, 06:33 AM // 06:33   #860
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Quote:
Originally Posted by TheHaxor
I've never had the problem of the weakness being removed before heavy blow in RA.

The only positive hammer bash has over it is that you can use it on a different target.

Backbreaker is just plain bad in RA. It takes way to long to charge (especially on the bar you posted because you aren't running an adrenaline buff), which is suboptimal considering how short the matches are.
It is slightly more expansive but it allows to be followed by three other attacks and hammer bash, meaning a 7 seconds KD (under 33% IAS) with a small gap for a 0.25 spell with some luck. There are only a few things that prevent the target from being killed, good protting (spiritbond is about the only one, i don't consider pendulum good protting) stances that heigthen armor and/or provide blocking. considerable pressure on the monk allows you to smash down most other squishies or hurt characters.

Getting the adrenaline is not the big problem, getting the attack chain safely landed on a good target is.

Backbreaker does extra damage, and the weakness of dev hammers is not interesting at all, it will not cover anything. Magehunters I didn't try yet, but I think that u need to have more then one attack that can penetrate a blocking character. Good target selection is better IMO. If u are supported by teammembers that provide additional damage that cant be prevented by blocking or is channeled throught u, it may be a very good choice however.

Last edited by Patrick Smit; Mar 13, 2008 at 06:48 AM // 06:48..
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