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Old Feb 20, 2008, 06:54 PM // 18:54   #761
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why would anyone bring healing breeze on a dedicated monk bar and think this is a good idea?
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Old Feb 20, 2008, 09:12 PM // 21:12   #762
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Quote:
Originally Posted by Seraphim of Chaos
[skill]backbreaker[/skill]
[skill]enraging charge[/skill]
[skill]steelfang slash[/skill]
[skill]flail[/skill]
[skill]bull's strike[/skill]
[skill]for great justice![/skill]
[skill]ressurection signet[/skill]

12+1+1-Sword
3+1-Hammer
12+1-Strength (sketchy)

8th is optional

This bar is seriously epic, spam backbreaker for 20 seconds.
Imo

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Old Feb 20, 2008, 11:10 PM // 23:10   #763
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Quote:
Originally Posted by TheHaxor
why would anyone bring healing breeze on a dedicated monk bar and think this is a good idea?
Patient Spirit would be a much better alternative.
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Old Feb 21, 2008, 12:23 PM // 12:23   #764
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I just wanted to get some feedback from some more experienced folks out there on this RA build i've been using, as im having a bit of trouble fine tuning it.

Dom 14
FC 11
Insp 9

[skill]Power Block[/skill][skill]Diversion[/skill][skill]Empathy[/skill][skill]Shatter Enchantment[/skill][skill]Glyph of lesser energy[/skill][skill]Hex Breaker[/skill][skill]Ether Feast[/skill][skill]resurrection signet[/skill]

I've heard a few people tell me that for RA 'Power Block is a bad elite', 'Self heals are terrible especially Ether Feast' in game, and i'm mulling over whether specing into inspiration purely for a self heal is viable, or if there are better alternatives out there. Obviously the issue of self heals has been touched on previously in the thread, with some (Troll, Mending Touch) being more useful than others (Heal Sig).
I guess my question is, does ether feast fit into the Good, OK, or Crappy self heal catergories in RA? If you would replace it, what would you replace it with, E-management? (Pdrain) Monk pressure? (Shame) or just say balls to it im going to be a EC / SD spike like every other mesmer seems to be running these days.

Thanks
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Old Feb 21, 2008, 01:45 PM // 13:45   #765
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[QUOTE=Knight O Cydonia]I just wanted to get some feedback from some more experienced folks out there on this RA build i've been using, as im having a bit of trouble fine tuning it.

Dom 14
FC 11
Insp 9

[skill]Power Block[/skill][skill]Diversion[/skill][skill]Empathy[/skill][skill]Shatter Enchantment[/skill][skill]Glyph of lesser energy[/skill][skill]Hex Breaker[/skill][skill]Ether Feast[/skill][skill]resurrection signet[/skill]

Quote:
Originally Posted by Knight O Cydonia
I've heard a few people tell me that for RA 'Power Block is a bad elite',
If you are decent with Interrupts it is an ok elite, particularly in RA where people are less likely to do things like cancel casts to fake you out. With that said, Power Lock is a decent non-elite alternative.

Quote:
Originally Posted by Knight O Cydonia
'Self heals are terrible especially Ether Feast' in game, and i'm mulling over whether specing into inspiration purely for a self heal is viable, or if there are better alternatives out there.
Ether Feast is ok. I'd even be tempted to drop your Fast Casting spec to 9 and raise Inspiration to get a bit more mileage out of it. Hex Breaker and Empathy are two of the weaker skills on your bar.

Here's a decent alternative that is also a hell of a lot of fun to play with:

Dom 14
FC 12
Air 5

[skill]Glyph of Energy[/skill][skill]Diversion[/skill][skill]Blackout[/skill][skill]Shatter Enchantment[/skill][skill]power leak[/skill][skill]Deep Freeze[/skill][skill]Gale[/skill][skill]resurrection signet[/skill]

Last edited by JR; Feb 21, 2008 at 01:47 PM // 13:47..
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Old Feb 21, 2008, 03:04 PM // 15:04   #766
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Empathy is actually very good in RA. Most players, even casters just attack through empathy and take quite much damage.
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Old Feb 21, 2008, 03:12 PM // 15:12   #767
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Quote:
Originally Posted by Targuil
Empathy is actually very good in RA. Most players, even casters just attack through empathy and take quite much damage.
I like to build to beat good players, not bad ones.
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Old Feb 21, 2008, 03:27 PM // 15:27   #768
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Empathy is anything but a bad skill on an RA mesmer, even peoples stupidity aside, it has even a decent warrior twiddling his thumbs a bit because every other update they buff the damage of it, at 14 dom doesn't it do something like 52 per attack now iirc?

Sure if said warrior has a bit of monk assistance (if you let him) it might not stick too long - and it kinda sucks that it's practically the only domination hex that has to stick to get anything out of it. But it's a lot nastier to have on you than Insidious, Spiteful, or any other similar skill - just more of a tit to actually cover.
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Old Feb 21, 2008, 04:31 PM // 16:31   #769
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Hammer=12+2+1
Strength=12+1

[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]

This is the warrior build I've been messing about with in RA recently, it's pretty awesome. Your combo does quite a high amount of damage, and D-Strike is nice for utility, or for hitting 1/4s casts right after something gets up from Dev Hammer or Bull's. Great fun to play as well.
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Old Feb 21, 2008, 07:13 PM // 19:13   #770
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Quote:
Originally Posted by JR
Patient Spirit would be a much better alternative.
I agree. Although I don't like the skill that much, it does work great on bars in need of a bit more self heal. It would actually have good synergy with the bar posted because of d-kiss.

Quote:
Originally Posted by Robster Lobster
Hammer=12+2+1
Strength=12+1

[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Mighty Blow[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]

This is the warrior build I've been messing about with in RA recently, it's pretty awesome. Your combo does quite a high amount of damage, and D-Strike is nice for utility, or for hitting 1/4s casts right after something gets up from Dev Hammer or Bull's. Great fun to play as well.
Try taking [skill]Heavy Blow[/skill] instead of mighty blow. I guarantee you will enjoy the extra KD =)

Quote:
Originally Posted by yesitsrob
Empathy is anything but a bad skill on an RA mesmer, even peoples stupidity aside, it has even a decent warrior twiddling his thumbs a bit because every other update they buff the damage of it, at 14 dom doesn't it do something like 52 per attack now iirc?
I believe what JR is getting at is that empathy is there to beat bad teams, not good ones. Teams with a monk are generally gonna get that empathy pulled instantly and teams with heals are going to attack through it then heal up. The biggest problem is that you are doing nothing to cover it yourself, thus if you want it covered you are relying on a teammate (which is a bad idea).

Last edited by TheHaxor; Feb 21, 2008 at 07:18 PM // 19:18..
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Old Feb 21, 2008, 07:45 PM // 19:45   #771
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Of course, and I won't deny that a lot of the effectiveness of running it is relying on the stupidity of others to a reasonable extent, and I generally agree that running a bar that beats good players and not bad ones is the way forward and much better practice.

But yeah, this is after all the RA discussion thread, and if you empathy an idiot, he could contribute one hell of a lot to self-breaking a team. all it really takes is an interrupt on a hex removal and he's going to pressure the shit out of his team. Same can be said about Backfire I guess, it's recharge and everything makes it pretty unplayable in most circumstances, but an idiot RA player will get himself killed or cause one hell of a lot of trouble with it even if he has ok players alongside him.

It's not really good practice running gimped bars that play on the stupidity of others, and I'd only take it so far - not like I'd start running Riposte times a million to kill a warrior that won't stop hitting me... But in RA, you will absolutely never face a team of 4 good players, and exploting idiots does win matches. Hell I use Shield of Absorption a lot (on monk obv), not a bad skill by itself but against a moron it's invulnerability.
.
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Old Feb 21, 2008, 10:45 PM // 22:45   #772
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I only read 13 pages, so this may have been posted already...

w/mes

1.dismember
2.executioners strike
3.agonizing
4.bull strike
5.frenzy
6.rush
7.rez sig
8.expel hexes(e)

15 axe
13 strgth

An old t/a build but still works well in R/A...
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Old Feb 21, 2008, 10:57 PM // 22:57   #773
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Why major rune? ~_~ And there isn't a slash in RA and TA. =p

That doesn't sound that bad, at least not compared to that mending wammo. At least it isn't Healing hands.
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Old Feb 22, 2008, 01:53 AM // 01:53   #774
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Quote:
Originally Posted by TheHaxor
Try taking [skill]Heavy Blow[/skill] instead of mighty blow. I guarantee you will enjoy the extra KD =)
I do like Heavy Blow, but it really locks you into running triple stance (flail, rush, enraging charge), as otherwise you lose your Frenzy cancel. I don't mind running triple stance, but I do like the added utility from Distracting Strike and the extra pressure from running Frenzy over Flail, particularly in RA where the extra knockdown isn't often as necessary.
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Old Feb 22, 2008, 11:45 AM // 11:45   #775
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Builds i play:

MO/E ZB'er
14 Prot
12 Divine
Zealous Benediction(E), Reversal of Fortune, Guardian, shield of absorption or remove hex, dismiss condition, spirit bond, holy veil and glyph of lesser energy

MO/W- Balanced Monk
14 Healing Prayers
10 Protection Prayers
Divine Favour 9/10 (you're preference)
rest in tactics

Word of Healing(E), Reversal of Fortune, Guardian, Mend Condition/Draw condition, Mending touch, Spirit Bond, Holy Veil and balanced stance.

Sin- quick killer
Dagger mastery 14
Critical Strikes 13
Deadly Arts 4

Aura of Displacement(E), Flurry, Golden phoenix strike, Horns of the Ox, Falling Lotus Strike, Blades of Steel, impale and res sig

This build doesn't have self healing so its better off in TA when you have a monk.
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Old Feb 22, 2008, 01:05 PM // 13:05   #776
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Quote:
Originally Posted by JR
I like to build to beat good players, not bad ones.
I like to win RA, so I build to beat RA players.
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Old Feb 22, 2008, 03:51 PM // 15:51   #777
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I've seeing something real disturbing when I was playing a flail sin. Sum W/Mo with WoH and axe skills was healing tru all my combos.. really annoying
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Old Feb 22, 2008, 03:55 PM // 15:55   #778
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Quote:
Originally Posted by Taurus
I've seeing something real disturbing when I was playing a flail sin. Sum W/Mo with WoH and axe skills was healing tru all my combos.. really annoying
[skill]word of healing[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]frenzy[/skill][skill]sprint[/skill][skill]mending touch[/skill][skill]resurrection signet[/skill]

That is the good version of the bar you are talking about.
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Old Feb 22, 2008, 04:49 PM // 16:49   #779
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12+1+1 hammer, 9 scythe, 9+1 strength

[skill]bull's strike[/skill][skill]enraged smash[/skill][skill]pious assault[/skill][skill]mighty blow[/skill][skill]Flail[/skill][skill]rush[/skill][skill]"for great justice!"[/skill][skill]resurrection signet[/skill]

Herd people kite gud in RA.
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Old Feb 22, 2008, 06:33 PM // 18:33   #780
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Quote:
Originally Posted by mrmango
Why major rune? ~_~ And there isn't a slash in RA and TA. =p

That doesn't sound that bad, at least not compared to that mending wammo. At least it isn't Healing hands.

I really dont think the the 16 axe really makes a difference at that spec, and i like the extra hp>> !! LOl
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