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Old Jun 27, 2007, 06:34 AM // 06:34   #21
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The build above me fails badly.
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Old Jun 27, 2007, 07:54 AM // 07:54   #22
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[skill]Predatory Bond[/skill][skill]Call of Haste[/skill][skill]Tiger's Fury[/skill][skill]Blazing Spear[/skill][skill]Enraged Lunge[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill]

Attributes:
12+3+1 Beast Mastery (Or Major)
8+1 Experise
10 Spear Mastery

Equipment:
Beastmaster's Insignia

15^50 Zealous Spear w/ +5 Armor
Shield with +30 Health

Fun easy to run build. Spam skills 1-5 as energy allows. If you face a good monk, you might want to split you and your pets damage to two different targets.

+Lots of Armor (86)
+Easy to run
+Fun
+Good healing over time

-Lack of condition and hex removal
-Lack of an on demand healing

Last edited by Living Parasite; Jun 27, 2007 at 08:06 AM // 08:06..
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Old Jun 27, 2007, 08:46 AM // 08:46   #23
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Quote:
Originally Posted by spawnofebil
The build above me fails badly.
Fails in what ?
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Old Jun 27, 2007, 08:48 AM // 08:48   #24
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Arrow

Quote:
Originally Posted by TheOneMephisto
Has resilient + wielders replaced wow + wielders in RA on /Rts?
Everywhere else, I'd run WoW or somesuch. As I can't guarantee condition/hex-removal though, I run Resilient. Besides, Surge generally takes care of most of the martial classes running around, unless the enemy team has 4 assassins
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Old Jun 27, 2007, 08:50 AM // 08:50   #25
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Got more than 40 glad points with this build, so it is realy solid:
N/E - put all your attiribute points in curses, only minor runes. Take low energy with +5 armor and high energy with +15 energy.
corrupt enhancments (cureses) {elite}
Faintheartedness (curses)
insidious parasite (curses)
parasitic bond (curses)
reckless haste (curses)
price of failure (curses)
glyph of lesser energy (energy)
res sig

Also couple of glad with this one:
Rt/Mes: major channeling, minor restoration. Max channeling and put the rest in restoration. The build is strong without expell, the expell is to break hex shutdown of melee (in case you face the above build or his friends). as for weapon take spear with +5 armor (for low energy set) and a high energy as well. Since you haver only one spirit with fast casting (3 sec) you're quite mobile unlike spirit spammers.
bloodsong (channeling)
nightmare weapon (channeling)
spirit burn (channeling)
wielder strike (channeling)
spirit light (restoration)
wielder boon (restoration)
expell hexes (mes- no attribute) {elite}
res sig

and a couple with this one, while I dont play melee often, so it must be good:
W/A: 14 hammer with major, 13 stength, rest in deadly. If I dont remember the strength attributes, make sure you get 8 sec on the siphon (and the reset in strength). And you have to have 33 sec on warrior's endurance.
Also take runes for incr KD and 2 for energy to have 24 energy max to match the endurance max. On hammer take double adrn to recharge hammer bash faster.
hammer bash (hammer)
crushing blow (hammer)
bull strike (strength)
warrior's endurance (strength) {elite}
disrupting dagger (deadly art)
siphone speed (deadly art)
signet of malice (sin - no attribute)
res sig

Last edited by red orc; Jun 27, 2007 at 09:21 AM // 09:21..
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Old Jun 27, 2007, 09:28 AM // 09:28   #26
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When designing a build take this into account:

-What does it do?
If your build has no clear purpose then it's probably crap.

-Does it do what it does better than existing builds?
Why use an inferior copy of existing builds?

-Are the skill choices the most optimal?
If they aren't, you're just crippling yourself.

-Is it done as a desire to avoid cookie-cutters?
If it is, give it up. Those builds are the most popular builds for a reason.

Zakaria-your build fails because your build has no clear purpose. Two interrupts=good. Poison arrow is mediocre unless you're using another prep that isn't apply. Screaming shot is just a +dmg skill that isn't very suited to its purpose. You use two skill slots to prevent enemy rez when you already have two interrupts. Read the Wind is bad, end of discussion.

All in all, what does it do that a BA ranger can't?
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Old Jun 27, 2007, 09:29 AM // 09:29   #27
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[skill]Mind Blast[/skill] [skill]Glowing Gaze[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Grasping Earth[/skill] [skill]Resilient Weapon[/skill] [skill]Wielder's Boon[/skill] [skill]Flesh of My Flesh[/skill]

Not very original, but a whole lot of fun. I'm still messing with the attributes, but I've been running this with 11+3+1 fire, 8+1 earth, 8+1 energy, 9 restoration. That leaves you pretty low on health (495), but under certain circumstances, nets an absurd amount of armor. I use the prismatic set for an unconditional +10, a full set of armor vs xx shields (+8, conditional +10), and with resilient activated, you get another 24 for a grand total of 102 armor (and +10 vs xx). If there was room on this bar for an interrupt, I'd cream my pants.
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Old Jun 27, 2007, 09:59 AM // 09:59   #28
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Quote:
Originally Posted by spawnofebil
Zakaria-your build fails because your build has no clear purpose. Two interrupts=good. Poison arrow is mediocre unless you're using another prep that isn't apply. Screaming shot is just a +dmg skill that isn't very suited to its purpose. You use two skill slots to prevent enemy rez when you already have two interrupts. Read the Wind is bad, end of discussion.

All in all, what does it do that a BA ranger can't?
i can't think of interrupter want to interrupt 1 sec casting skill without recurve bow and RTW. Also 2 interrupts doesn't prevent 3 targets rez same time for the dead 4th one. FS/rapture was just to accelerate the glad points farming that's all, and i use screaming shot for bleeding not for its dmg.

BA is one of the best skills ranger has but it doesn't have to be every ranger build orbiting around BA or Crippling shot, secondly we still talking about RA..right ?
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Old Jun 27, 2007, 10:11 AM // 10:11   #29
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l2ranger. A decent ranger with a recurve can interrupt 3/4 and 1 sec casts regularly.

Also, if you really want to spread poison around, go Barbed Arrows + PA. Take toxicity, and ditch FS+Rupture for something like troll+natural stride, because you a foo if you don't use this on a ranger.
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Old Jun 27, 2007, 11:34 AM // 11:34   #30
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Quote:
Originally Posted by Living Parasite
[skill]Predatory Bond[/skill][skill]Call of Haste[/skill][skill]Tiger's Fury[/skill][skill]Blazing Spear[/skill][skill]Enraged Lunge[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill]

Attributes:
12+3+1 Beast Mastery (Or Major)
8+1 Experise
10 Spear Mastery

Equipment:
Beastmaster's Insignia

15^50 Zealous Spear w/ +5 Armor
Shield with +30 Health

Fun easy to run build. Spam skills 1-5 as energy allows. If you face a good monk, you might want to split you and your pets damage to two different targets.

+Lots of Armor (86)
+Easy to run
+Fun
+Good healing over time

-Lack of condition and hex removal
-Lack of an on demand healing
I think you miscalculated the amount of armor. In actuality you have: 70 (base) + 10 (insignia) + 5 (weapon mod) + 8 (shield) = 93. You'll also have +30 versus Elemental damage for a whopping 123 against those attacks.
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Old Jun 27, 2007, 11:39 AM // 11:39   #31
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"Having a purpose" has become increasingly strained as button-masher builds like SP assassins, Searing Flames, and Dervishes with Crippling Sweep and several strong self-heals, have been pushing out more completely one-sided offensive power that can no longer be handled with moderate counters. At the same time though, playing RPS and throwing in a few skills to specifically gimp those builds can prove very beneficial since they're often encountered.

D-shot in particular will actually do a good number on most strong RA builds (hit Searing Flames, Black Spider Strike, Zealous Benediction, Burning Arrow or Faithful Intervention, and it's GG), and can be dropped on any caster with a free secondary. D-shot is so leet I used to run it on a monk.

Barbed is indeed better for running Poison Arrow, although I wouldn't exactly say interrupting a 3/4 sec cast without RTW is trivial, unless you're counting the recharge and predict it and/or are right in their face.

Feast of Souls is probably a better idea than Rupture Soul, especially since you'd be using it when you're team is struggling and that extra 50 health is probably more useful than 50 lightning damage + mini-blind.

Last edited by Riotgear; Jun 27, 2007 at 11:52 AM // 11:52..
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Old Jun 27, 2007, 11:44 AM // 11:44   #32
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Quote:
Originally Posted by zakaria
i can't think of interrupter want to interrupt 1 sec casting skill without recurve bow and RTW. Also 2 interrupts doesn't prevent 3 targets rez same time for the dead 4th one. FS/rapture was just to accelerate the glad points farming that's all, and i use screaming shot for bleeding not for its dmg.

BA is one of the best skills ranger has but it doesn't have to be every ranger build orbiting around BA or Crippling shot, secondly we still talking about RA..right ?
In case you don't know, RtW puts ANY bow speed at 2 x Recurve speed. So your flatbow in RtW shoots at the exact same speed as your recurve. If you go RtW, there's absolutely no reason NOT to use Flatbow. Has the best range and the best refire rate. This isn't the case for FW though, which is truly 2 x your bow speed.

Personally i don't see much wrong with the build since Frozen Soil CAN be pretty nasty in RA (can't always interrupt every Rez Sig), though i think you'd degen better and still have very reliable interrupts doing something like Barbed Arrows for prep and FW instead of Screaming Shot. This way you can just Poison Arrow-tab-Poison Arrow to put people at -7 degen. And in RA, you can be pretty sure that your FW will just be up and in range for all the fight.


And spawn, it's RA builds. RA. If there's one place where you can pick fun and not necessarily optimal builds that have some kinda narrower purposes, that's the place. You don't need any kind of perfect build to succeed in RA, it just has to do something. 2 interrupts + degen is something, even if a standard BA Ranger is stronger overall.

And interrupting .75-1s cast without RtW is quite possible and done regularly by rangers but it's still a guessing/timing game, while with RtW you can get them on reaction (well .75 is a little hard). And it's some +damage and allows you to use a flatbow. Personally it's still one of my fav prep if i don't use Apply.
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Old Jun 27, 2007, 11:53 AM // 11:53   #33
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Quote:
Originally Posted by Living Parasite
[skill]Predatory Bond[/skill][skill]Call of Haste[/skill][skill]Tiger's Fury[/skill][skill]Blazing Spear[/skill][skill]Enraged Lunge[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill]

Attributes:
12+3+1 Beast Mastery (Or Major)
8+1 Experise
10 Spear Mastery

Equipment:
Beastmaster's Insignia

15^50 Zealous Spear w/ +5 Armor
Shield with +30 Health

Fun easy to run build. Spam skills 1-5 as energy allows. If you face a good monk, you might want to split you and your pets damage to two different targets.

+Lots of Armor (86)
+Easy to run
+Fun
+Good healing over time

-Lack of condition and hex removal
-Lack of an on demand healing
I dont see how you can get glad points with that build.
any semi decent warrior does more damage.
Once your pet is dead, you are even more useless.
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Old Jun 27, 2007, 12:16 PM // 12:16   #34
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ok, since I posted 3 builds in this thread, but they got deleted, here it goes again:

Mo/A
Protection Prayers: 12+1+3 (IMO you can afford that in RA)
Healing Prayers: 9+1
Divine Favor: 8+1
Shadow Arts: 6 (I belive)

Standard weapon sets with a crippling mod on your spear

[skill]Shield of Absorption[/skill][skill]Gift of Health[/skill][skill]Zealous Benediction[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Holy Veil[/skill][skill]Dismiss Condition[/skill][skill]Return[/skill]

This build relies heavily on the spammable pre-prot of Guardian. You basically throw it on anyone who needs it, which is your major means of damage negation. Return is also awesome damage negation The rest is pretty much there for in case you face a team that doesn't get its damage from melees (SF eles or hexes, etc)

Pro's
-You actually get better at playing monk when you play this build.
-Melees, which is how most team get their kills, don't really stand a chance
-It owns

Cons
-If you're bad, this is bad too. It's one of the harder bars to play


W/E

Axe Mastry: 12+1+3
Strength: 8+1
Air Magic: 10

Shocking axe of Fortitude, and a swap with an enchanting mod. Shield of choice.

[skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]Conjure Lightning[/skill][skill]Resurrection Signet[/skill]

Pro's
-It's a mean ass spike
-It's got Bull's Strike
-50-60 dmg auto-attacks
-It owns

Cons
-No self heal


Me/N
Fast Casting: 8+1
Inspiration Magic: 10+1+3
Curses: 12

[skill]Price of Failure[/skill][skill]Reckless Haste[/skill][skill]Spirit of Failure[/skill][skill]Signet of Humility[/skill][skill]Mantra of Inscriptions[/skill][skill]Power Drain[/skill][skill]Spirit Shackles[/skill][skill]Resurrection Signet[/skill]

This build basically tries to bring Eurohex to the arena's. Now that I think of it, Faintheartedness instead of Spirit Shackles might be better.

Pro's
-Once again rips the omnipresent melees apart.
-It lets you disable elites (wtf h4x)

Cons
-Apart from totally destroying one melee and disabling one elite, you're not doing much
-I faced Convert Hexes with this, and that sucks. You're pretty useless then.
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Old Jun 27, 2007, 12:25 PM // 12:25   #35
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Quote:
Originally Posted by Riotgear
D-shot is so leet I used to run it on a monk.
Quote of the thread
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Old Jun 27, 2007, 12:45 PM // 12:45   #36
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Quote:
Originally Posted by zakaria
Rapture interrupter

Ranger/Ritualist

Expertise: 13 (12+1)
Marksmanship: 13 (11+2)
Wilderness Survival: 7 (6+1)

[skill]Poison Arrow[/skill][skill]Screaming Shot[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Read the Wind[/skill][skill]Frozen Soil[/skill][skill]Rupture Soul[/skill][skill]Resurrection Signet[/skill]

casting frozen soil after first kill you get, kill your own frozen soil if you found you are dying. With good team and monk you can roll 10 wins in row flawlessly between 10-15 mins since opposite team become 1 time kill
Why on earth would you choose poison arrow/screaming over apply poison/burning? If you're talking flight times for the bow, well, it's easy enough to react or anticipate with a recurve's flighttime. Would be better just to take a regular BA bar and switch out mend touch and troll/natural stride for frozen and rupture.
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Old Jun 27, 2007, 01:10 PM // 13:10   #37
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Quote:
Originally Posted by Elrodien
Quote of the thread
If a top guild can get away with putting Hammer Bash on their monk, I can get away with packing d-shot!


EDIT -- As a kind of side-note, RA builds with no self-healing capability are an extremely bad idea. Getting hit by BA+Apply once is almost 200 health lost unless you have some way of mitigating it, nevermind builds that are actually designed for all-out damage. Running a flagstand warrior build in RA is asking for defeat.

Last edited by Riotgear; Jun 27, 2007 at 01:21 PM // 13:21..
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Old Jun 27, 2007, 03:45 PM // 15:45   #38
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Quote:
Originally Posted by Riotgear
If a top guild can get away with putting Hammer Bash on their monk, I can get away with packing d-shot!
There are a couple of skills that work at little-not attribute, cost little, and are strong enough to consider on almost any class. Dshot is one of those.

BTW: Natural Stride + dshot on random casters is leetsauce. Throw in Troll if you need a self-heal.
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Old Jun 27, 2007, 07:44 PM // 19:44   #39
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[skill]Conjure Frost[/skill][skill]Flail[/skill][skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Enraging Charge[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]

Take 2 weapons with a hilt matching you conjure.
One should be a +20% ench. length used when casting the conjure, and the other a bonus of your choice.

Energy is not a real issue here, your armor should not be radiant, but can be anything else.

Cast the conjure before the fight, use enraging charge to catch your target and build adrenaline. Use Crippling slash once its charged, and then enter flail now that your target can't escape.

Counters: Blindness...

Last edited by Henchman; Jun 27, 2007 at 07:50 PM // 19:50..
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Old Jun 27, 2007, 08:41 PM // 20:41   #40
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No. 1: UMP 45 is lame gun.

No. 2: No S&M with conjure? (stop sRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing)

No. 3: I know you need healsig on an RA warrior, but Enraging Charge isnt the best of run stances. You don't need that extra adrenaline as much as a hammer warrior.

Last edited by around; Jun 27, 2007 at 08:46 PM // 20:46..
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