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Poll: What should be done going forward?
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What should be done going forward?

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Old Jul 19, 2012, 10:02 AM // 10:02   #21
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Quote:
Originally Posted by Loki Seiguro View Post
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I think codex was an amazing idea. it put people out of their comfort zone. I've said it a thousand times and I'll say it again. People don't like to make their own builds. Codex forces you to become a build maker and use some thought process into what skills you are taking. If you wonder why guild teams roll you its b/c they spent anywhere from 20min to an hour making builds for the codex that day.
I disagree, all builds pretty much base on few "strong" skills while the "weak" skills are ignored. Personally, each time it takes me about 30 sec to get my build ready, same for my teammates. There are skills that work and skills that don't work. Simply put working skills in and that's it, it requires zero effort. And yes we usually beat most or all other teams (depending how the available skills suit our play style). I think the newbies should ignore their endure pain, mending and whatnot skills and learn which skills always work. If they do that they'll be just fine.
If you need 20 min to make a working team build out of such limited skill bars it means you're not very experienced in serious PvP. You're either new or just played TA a lot, which required zero skill.
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Old Jul 19, 2012, 03:00 PM // 15:00   #22
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This is probably a big troll (intentional or not), but I'll nevertheless give you the benefit of doubt and give a serious reply.

Quote:
Originally Posted by Winner View Post
GvG = Rating system, people of similar skill level will face each other most of the time (same for tourneys, when they lose first match or two, they'll face other teams that also lost). Matches are balanced.
I believe what you actually mean is 'Matches are 'fair'. But even if you also mean balanced because people of even level face each other, that can only apply when the player base is big enough.
Moreover, 'balanced' is something you normally associate with builds and tactics, and I dare say neither have truly (well, ever) been balanced, and gvg as well as other pvp arenas have displayed a fair share of imbalanced/broken builds over the span of years.

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Originally Posted by Winner View Post
HA = There are so many factors deciding the victory, builds, 3way maps, different objectives, even the best teams can lose to complete newbies due to build wars or 3way maps where newbie teams would be ignored and they would win quite often.
Ah, so on one side you want 'balanced' game play, but on the other you appear to be in favour of build wars.
Moreover, the best teams don't lose to newbies, they lose because of bad game mechanics (what serious pvp format has a 3v3 or even a 4v4 map...?) and bad tactic calls (in case of 3v3 map, bad tactic call by their opponents that did not first obliterate the nabs - needless to say, the reasons for that are more thanclear).

Quote:
Originally Posted by Winner View Post
Codex = Makes it easier for the newbies because there are less options for builds, so they wont have to keep losing to same op cookie cutter button smash build, because there are no op builds there (ok dual heal lamers can be challenging to beat sometimes). But again, everyone has a chance, everyone has pretty much similar builds. Even if they lose, they can counter you. It was impossible for them to counter op TA builds.
Sorry, but you're very wrong. In order to play codex properly, you need to have a fair share of 'pvp awareness' (how pvp works) coupled with good skill knowledge, knowledge of various skill combinations and most important - knowledge about/experience with how team synergy works (how builds interact). If you believe a nab, or a nab team possesses over such knowledge and experience, then I need not say anything more.
Moreover, in CA, much like in gvg, TA and HA, button mash cookie cutter builds, as you like calling them, emerge very fast, if the activity is high. I'm sorry, if you started playing the arena just recently and were not aware of that fact. Not everyone has a chance when good teams are in, I have NO idea how you came to such a conclusion. Are you certain we're playing the same game?
Besides, you could counter players in TA just like in CA. Ask nicely and I might tell you how.

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Originally Posted by Winner View Post
TA = One team with op build farming everyone else (I guess this PvP format is what you prefered the most, probably codex now. You use the fact that your builds are op and your enemies are newbies to make up for your obvious lack of experience and skill due to not playing any serious PvP format).
'TA = One team with op build farming everyone else' - and codex is different because...?
Mind that this is taken in a context when GOOD teams are in, and the activity is high enough to allow the formation of mini metas.
Haha at the last sentence - 'abusing OP builds due to lack of skill to roll nablets'. not going to to feed that troll, sorry. Haha.

Quote:
Originally Posted by KotCR View Post
THIS.
The majority of the playerbase lack creativity and originality these days and as a result are incapable of designing their own effective builds. They can't PvX their way to victory in Codex Arena and as a result they don't like it.
The majority of the player base are idiots that get rolled on a daily basis by oldies who haven't rage quit the game yet. Mad?

Quote:
Originally Posted by KotCR View Post
A shame because if people were more open-minded Codex Arena would have had real potential to be a fun and engaging format.
A shame indeed! How about we get you started! Hold on tight!
Firstly, get rid of the finger pointing and pvx copycat accusations (mind that they tell more about YOU than the ones the complaint is directed at), and finally decide what you still wish to do on GW. This may vary, and includes numerous things:
a) play what works (trust me, most if not all workable combinations have already been found and tested), or
b) play what makes fun, and let others do the same or rather stop posting and brace yourself for GW2. My eyes are sore from reading so much bullshit in 2k12.
c) play what works and have fun while at it (I'd say this is the winning combination, because option a makes you a 'pvx copy cat by default', and option b makes you a 'scrub', if (or because) you aren't having fun when you keep on losing to players who chose option a) and resort to whining such as you have displayed in this thread.

On a side note, this kind of posting belongs more to the riverside inn.

Last edited by urania; Jul 20, 2012 at 06:57 PM // 18:57..
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Old Oct 05, 2012, 06:44 PM // 18:44   #23
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The poll has reached 100 votes now. 87 of those votes are people indicating they want Team Arenas back.

With the serious decline in PvP population, I would think it would be much simpler to organize a 4 person team than an 8 person team for GvG or HA. There are too many players that just don't want to do Codex (even though it is mildly amusing) so there is no activity there.

Please bring back TA to give the few remaining PvP players a decent alternative to randoms.
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Old Oct 05, 2012, 11:16 PM // 23:16   #24
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Quote:
Originally Posted by Divineshadows View Post
The poll has reached 100 votes now. 87 of those votes are people indicating they want Team Arenas back.

With the serious decline in PvP population, I would think it would be much simpler to organize a 4 person team than an 8 person team for GvG or HA. There are too many players that just don't want to do Codex (even though it is mildly amusing) so there is no activity there.

Please bring back TA to give the few remaining PvP players a decent alternative to randoms.
I agree. If anything, they should remove HA for TA, or leave the HA format but limit it to 4v4 or 5v5. That could be more interesting.
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Old Oct 06, 2012, 08:00 AM // 08:00   #25
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But the problem will still be about activity. TA is mostly about consecutive wins thus you still need a big amount of players.

What will happen is that there will be happy syncers that can, in addition of hero, champion and codex, easily do gladiator. While that, fair players won't be able to do much.
What needs to be done is at least to change players requirements for PvP formats and allow to go in with henchs( or let's say like in GvG, be able to compete 6v8.. thus 2 or 3v4 ) Then you will at least be able to stop these cheaters at anytime, and it will also be able to get some matchs because you would require only 1 man like in Hero Battles.

I know many did say in the past " heroes/henchs fail " " this isn't PvP", but let's face it, is there an other way to have activity in PvP? Many said they would stay on the game, many on this forum said the game was still active.. but Organized formats are completly empty...
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Old Oct 06, 2012, 09:51 AM // 09:51   #26
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And people just sync in ra with ta builds, this says 2things at least:
-they want to play organised (structured play is a good thing)
-they want to score glad points (selfish)

Just put ta back with 2restrictions:
-1 of each profession allowed per team
-1 of each skill allowed per team, except no restriction on ressurection signet

This way you avoid certain degenerate builds that plagued ta, not all but quite a lot won't see play this way.
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Old Oct 08, 2012, 04:46 PM // 16:46   #27
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HA should be changed down to 4v4 to accomodate the deteriorating player base. Get rid of the non-sense in Halls with cap points and relic runs and keep the old holding format. This would cause some thought going back into builds for a purely holding style of play with only four players to spread out damage and heals.
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Old Oct 15, 2012, 04:03 PM // 16:03   #28
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Quote:
Originally Posted by Missing HB View Post
But the problem will still be about activity. TA is mostly about consecutive wins thus you still need a big amount of players.

What will happen is that there will be happy syncers that can, in addition of hero, champion and codex, easily do gladiator. While that, fair players won't be able to do much.
What needs to be done is at least to change players requirements for PvP formats and allow to go in with henchs( or let's say like in GvG, be able to compete 6v8.. thus 2 or 3v4 ) Then you will at least be able to stop these cheaters at anytime, and it will also be able to get some matchs because you would require only 1 man like in Hero Battles.

I know many did say in the past " heroes/henchs fail " " this isn't PvP", but let's face it, is there an other way to have activity in PvP? Many said they would stay on the game, many on this forum said the game was still active.. but Organized formats are completly empty...
Codex failed badly on activity. It's activity was weak before the release of GW2. Now, it's just completely dead. I've checked it on the last 2 Codex quest (Zaishen Combat) days and didn't see anyone else there.

Alliance battles at least have activity -- and this requires organizing a team of 4.

RA still has activity.

I originally voted to keep Codex but to add TA back. Now, I think it makes more sense to scrap Codex and bring TA back due to the activity level since the release of GW2.
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Old Oct 25, 2012, 09:21 PM // 21:21   #29
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They removed TA because they wanted to push people into CA
More formats = more population distribution = potentially insufficient population in some of them = population declines even faster

If they added CA without removing TA, they may have both died right from the start

I loved TA too and enjoyed my time getting to r5 gladiator there, but there was too much newb stomping. Almost no players were entering the format because they'd get destroyed. PvP needs rating-based matchmaking, but GW threw that out the window, and then encouraged the stomping of newbs with titles. That's so ass-backwards.

It made sense for HA to not have rating-based matchmaking, but it was a mark of death for TA and CA

CA didn't really help anything because there was a high entree barrier, making it even harder for newbs to enter the format. Newbs are the key to format survival, as long as you don't have to play with them.
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Old Oct 26, 2012, 08:24 AM // 08:24   #30
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I do agree with you, but then why did they remove a 1 man required( hero battles) format from PvP, which furthermore had rating-based matchmaking ? That mode hardly could face a population decline... That made no sense..

What i'm still wondering today is if all this wasn't "a fail" from begin, because there weren't so many players in HA or GvG even back in 2007-2008. I think the problem might have been the introduction of titles or repetitive easy end game farming that could substitute to PvP and that was much more easier, like you said.

But again, if we start on this idea, the removal of heroes from PvP made no sense. Why can't we use heroes in CA, what's the real reason ?
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