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Old Oct 29, 2012, 06:19 PM // 18:19   #1
Ascalonian Squire
 
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Default I miss GW1: PvP.

Ah, the good times I had observing and partaking in GW1: PvP. The broken builds. The gimmicks. The hair-pulling OP builds. Etc..

...but then the game got old, Anet stopped caring as much due to the lack of funds, and the community kept on ruining things with their elitism, denial of play, trolling, etc..

I miss GW1: PvP.
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Old Oct 30, 2012, 12:02 AM // 00:02   #2
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Maybe when they take down the servers, people will stop complaining about elitism here.
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Old Oct 30, 2012, 07:06 AM // 07:06   #3
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elitism, trolling has absolutely nothing to do with the state of pvp or any other pvp game for that matter.
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Old Oct 30, 2012, 07:35 AM // 07:35   #4
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Quote:
Originally Posted by lemming View Post
Maybe when they take down the servers, people will stop complaining about elitism here.
I know, right? lol <.>

Quote:
Originally Posted by sun strike View Post
elitism, trolling has absolutely nothing to do with the state of pvp or any other pvp game for that matter.
I'm not saying it was the only thing, or even biggest thing, to ruin PvP. It did have its impact on GvG, HA, and even TA back when it was alive, though. If there wasn't any elitism and/or trolling in GW1 PvP, then I guarantee players would've have far more fun, and GvG, HA, TA/RA, and the rest would've stayed populated a lot longer than it did. It may even have kept a good amount of players today, and there'd probably still be people playing PvP right now. Who knows.
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Old Oct 30, 2012, 08:59 AM // 08:59   #5
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Elitism wasn't entirely responsible and wasn't the main issue. However, the only problems from it were :
- players who insisted finding the r10+ prot monk whilst there was noone in the district
- consequences, lack of players needed( it would have been better to have more players from every level..)

Though, i played the game since it's beginning and i would say that there never were so many players in PvP. Because, along time, the end game substituted into repetitive easy farmings and titles instead of PvP. So, i wouldn't say that Elitism wasn't the reason for the PvP failure.

The trolling is however a big issue( although it depends what you call " trolling " ). Personnaly, i think all those players ruined a little my fun, so i'm not going to say how it was for players less experienced than me. Typically :
- titles flaming in PvP : " lol 2k10 tiger " , " gz on gold trim leech " , " red resign title nice " , " synced gladiator ", .....
- lack of respect : " resign noobs, don't waste our time " , reports in random formats when a player hasn't an adequated build
- ...
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Old Oct 30, 2012, 11:40 AM // 11:40   #6
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I don't invest much time into the whole "elitism" concept because PvE had the same issue and still does with FoWSC and UWSCs requiring certain stipulations - yet PvE has survived. That is because PvE is inherently easier than PvP. Naturally, PvP takes much more coordination and planning than PvE and that is what was the biggest downfall of it was but then again that is what made it fun for us.

Last edited by Renowned Spartan; Oct 30, 2012 at 11:54 AM // 11:54..
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Old Oct 30, 2012, 12:40 PM // 12:40   #7
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Of course elitism is the major reason. How far up your own hooha is your booha lemming?

But talking about elitism as if it's some evil scheme among pvpers is equally delusional. It comes with the system and is deliberate/wanted. Pvp is about winning, some people say it's about "fun" but they are lying or misinformed. Those who focus on winning are the ones who "succeed". Those who play for "fun" end up losing and as we all know losing usually doesn't equal fun so they quit.

Focusing on winning means a willingness to work hard to improve(already a big barrier for many people) and willingness and ambition to surround yourself with similar people. No one "succeeded" in gw pvp by playing with funseeking pve'ers. Basically we get this simple formula: fun = winning = own dedication+joining other good players(and leaving the bad ones behind) = elitism

The incentive structure is built to promote elitism and punish the bottom tier of players. Why blame someone for acting rationally? The rational thing for the best players is to exclude bad players and the rational thing for bad players is to stop playing and find their fun elsewhere.

Even at this state of the game where the people over at qqforums are trying to bring people back to gvg the recruitment posts specifically state that you have to be "decent" to join, which translates to "I want to play gvg again but not at the expense of having new players in my team and losing matches".
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