Mar 22, 2008, 03:02 AM // 03:02
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#461
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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I would say drop Pure was for the new Foul Feast, nice source of e management if corpses get low or longer fights, plus then you do not need dual pots on the IV build.
pink
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Mar 22, 2008, 06:55 AM // 06:55
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#462
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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When I do run an n/rt healer with my gf and she has sab's too, I usually bring foul feast and pure was instead of life and um splinter weapon I suppose. That way they bring all conditions to themselves and use pure was to get rid of them.
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Mar 22, 2008, 12:43 PM // 12:43
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#463
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Sab i can't thank you enough for this great build, a freind and i just steamrolled fow last night in less than 3 hours .
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Mar 22, 2008, 11:43 PM // 23:43
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#464
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Just as a note, when me and my bro play, we tend to have 3 necros on the normal builds, then the other 3 using these ones:
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card]
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Mar 27, 2008, 08:12 AM // 08:12
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#465
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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[card]Word Of Healing[/card][card]Dwayna's Kiss[/card][card]Cure Hex[/card][card]Dismiss Condition[/card][card]Healing Touch[/card][card]Signet Of Rejuvenation[/card][card]Guardian[/card][card]Resurrection Chant[/card]
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Glyph Of Lesser Energy[/card][card]Meteor Shower[/card][card]Fire Attunement[/card][card]Cure Hex[/card][card]Dismiss Condition[/card][card]Resurrection Chant[/card]
[card]Jagged Bones[/card][card]Blood of The Master[/card][card]Taste Of Death[/card][card]Animate Shambling Horror[/card][card]Animate Bone Minions[/card][card]Death Nova[/card][card]Blood Ritual[/card][card]Aegis[/card]
i tried the "sabway" but i didn`t liked it, was slower, and i just don`t like the "heroway" builds at HA and consider this as a copy of it, so i use mine, and have no problems @ all in 4 man areas, in 8-man i just change the WoH monk To HB with heal party and GoLE
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Mar 27, 2008, 08:39 AM // 08:39
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#466
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by distilledwill
Just as a note, when me and my bro play, we tend to have 3 necros on the normal builds, then the other 3 using these ones:
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card]
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Second build looks like what I have to replace the SS N/Rt, but I took out Pure. Pure runs counter to your build because it makes conditions on you expire faster so your Plague Signet becomes less effective, offensively. If you drop Pure, then there is also no point running Foul Feast for health and energy management, since all your allies would be free of 2 conditions.
http://www.guildwarsguru.com/forum/s...8&postcount=46
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Mar 27, 2008, 09:37 AM // 09:37
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#467
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by DarkSpirit
Second build looks like what I have to replace the SS N/Rt, but I took out Pure. Pure runs counter to your build because it makes conditions on you expire faster so your Plague Signet becomes less effective, offensively. If you drop Pure, then there is also no point running Foul Feast for health and energy management, since all your allies would be free of 2 conditions.
http://www.guildwarsguru.com/forum/s...8&postcount=46
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I probably should have mentioned that i have pure was disabled until those pesky Searing Flames or Rotting Flesh moments.
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Mar 27, 2008, 03:45 PM // 15:45
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#468
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by distilledwill
I probably should have mentioned that i have pure was disabled until those pesky Searing Flames or Rotting Flesh moments.
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If you want a more defensive party-wide condition removal, you can also go N/Mo and use Martyr/Plague Sending or N/P and use Cautery Signet/Plague Sending.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else.
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Mar 27, 2008, 03:57 PM // 15:57
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#469
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by DarkSpirit
If you want a more defensive party-wide condition removal, you can also go N/Mo and use Martyr/Plague Sending or N/P and use Cautery Signet/Plague Sending.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else.
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You're probably right, although I will probably replace it with [skill=text]Epidemic[/skill]. To spread the conditions around a bit.
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Mar 29, 2008, 12:18 PM // 12:18
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#470
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Sabway is boring /rant /runs
~Super Igor ~
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Mar 29, 2008, 02:19 PM // 14:19
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#471
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Super Igor
Sabway is boring /rant /runs
~Super Igor ~
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thanks, your very constructive.
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Mar 29, 2008, 04:58 PM // 16:58
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#472
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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I am.
~Super Igor ~
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Mar 29, 2008, 09:28 PM // 21:28
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#473
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Grotto Attendant
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Dont run it then.
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Apr 05, 2008, 11:44 PM // 23:44
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#474
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Academy Page
Join Date: May 2006
Profession: R/
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What exactly build should I use as a ranger with those heroes? Im interested in both 4-man and 8-man teams. 6-man teams also :P
Greetings.
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Apr 06, 2008, 02:04 AM // 02:04
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#475
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by ToMeKs
What exactly build should I use as a ranger with those heroes? Im interested in both 4-man and 8-man teams. 6-man teams also :P
Greetings.
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Broad Head Arrow with Volley and Triple Shot, or a Barrage Ranger are decent options. Take Barbs and Rigor Mortis on the Curses build and maybe Weaken Armor. Take Splinter Weapon on one of the Heroes and you'll rack up some decent damage. You could take a Pet as a lightning rod for Ancestor's Rage.
I'd go with a Warrior secondary for "Save Yourselves!", adrenaline will build quickly with Volley or Barrage.
Last edited by Antithesis; Apr 06, 2008 at 02:11 AM // 02:11..
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Apr 10, 2008, 09:40 AM // 09:40
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#476
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Frost Gate Guardian
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I usually run either R/Me or R/Rt so that wouldn't be a good idea but with this team setup I could drop the Rt and expect Splinter Weapon of heros instead. At least that'll give my party a nice handy armour buff.
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies.
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Apr 10, 2008, 10:00 AM // 10:00
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#477
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by arual
I usually run either R/Me or R/Rt so that wouldn't be a good idea but with this team setup I could drop the Rt and expect Splinter Weapon of heros instead. At least that'll give my party a nice handy armour buff.
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies.
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The good thing about Ebon Vanguard Standard of Honour is that it boosts damage from ALL sources. That includes minions! so yeah, its probably one of the most powerful PvE skills to use with minions.
Edit: For a ranger its probably best to take Bone Fiends rather than minions as you dont want to have to run closer to the enemy to drop the ward, its best if you can just drop it out around the backline and reap the rewards.
Can anyone post a variant of the Jagged Bones MM from Sabway involving Fiends? cheers!
Last edited by distilledwill; Apr 10, 2008 at 10:30 AM // 10:30..
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Apr 10, 2008, 04:08 PM // 16:08
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#478
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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for the ascalon area,and some other parts i used a 600hp monk+smiter to vanquish(yes im a main monk) it and 2 aditional heroes to help take down monks,or boses
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Apr 11, 2008, 02:02 AM // 02:02
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#479
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Ascalonian Squire
Join Date: Mar 2007
Guild: DOI
Profession: W/
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Anyone have trouble with Grothmar Wardowns? Tried many combos H/H,
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Apr 11, 2008, 03:19 AM // 03:19
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#480
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by AeonDemigod
Anyone have trouble with Grothmar Wardowns? Tried many combos H/H,
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I did it in HM with Sabway and my mesmer using a build that I was experimenting with:
[build box name="Painful Promise HM Mesmer Build" prof=Me/A fas=7+1 ill=4+1 dom=11+1+2 ins=8+1 dead=9][Phantom Pain][Cry of Pain][Assassin's Promise][Pain Inverter][Shatter Delusions][Shrinking Armor][Energy Burn][Ether Signet][/build]
Template: OQdVAuAJ2B6TiFwGcBSucDwAUFIuBA
It was quite easy.
Last edited by DarkSpirit; Apr 11, 2008 at 03:08 PM // 15:08..
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